White Holes (Virgo) Vise walk-through, completed in 1:14.2

For a long time I didn’t think it was possible to get a really good time on Vise. I was happy to get a fairly good time. Recently I came back to Vise and saw a sub two minute time. This caused me to rethink Vise completely. I figured that if a sub two minute time was possible, there must be a better strategy than what I had tried.

Usually I look for what an opponent most wants on their initial move and deny them that. That is what I did in my previous strategy. For this strategy I thought about what I wanted to force the opponent to do. So now, I force them to promote their initial planet which allows me to trigger the white hole and wipe out one opponent very quickly.


  1. From 0:00 to 0:10, send slightly more than half of your units towards the single planet just above green. Then, continually send your remaining units towards the single planet just in front of green. When green doubles their initial planet, redirect your units to the white hole.
  2. From 0:11 to 0:18, position your units so you can destroy green as soon as it promotes its planet to a triple.
  3. From 0:19 to 0:26, capture one of the center single planets.
  4. From 0:27 to 0:38, position your excess units out to a point where the white hole is directly between your units and the orange triple planet. Use faux attacks on the orange triple to encourage orange to send reinforcements and promote it to a triple. When your units are directly over the white hole, attack and trigger the white hole.
  5. From 0:39 to 0:48, you want to use your mass of units to destroy the orange triple planet as soon as it promotes to a triple. Orange doesn’t always cooperate and make this easy. After waiting for this to happen, I use a fake attack on the top center planet, thinking orange is considering capturing that planet. When that doesn’t work, I give up and send my mass of units to a point beyond the orange triple. Luckily, right before my units get there, orange promotes itself.
  6. From 0:49 to 0:56, destroy the orange single planet closest to you.
  7. From 0:57 to 1:14, position your units near the remaining orange planet and wait for orange to send units to the triple planet. As soon as that happens, attack and destroy the remaining orange planet.

I got such a good time in this video because both of my opponents cooperated. Sometimes green will send units to its white hole just after it promotes to a double. Or, green will try to capture another planet instead of promoting to a triple. Green didn’t do either of those things and this allowed me to come away from destroying green with the max units possible. At first orange didn’t seem like it was cooperating, but then it promoted its planet to a triple at just the right time. Also, by attacking the double planet just in front of my two planets, it discarded some units that made it easier to destroy its remaining planets.

Below are two additional videos from when I first started developing this strategy.


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White Holes (Virgo) Vise walk-through, completed in 2:34.2

There are 2 key components in my approach to Vise.  They are, you must trigger both white holes, if one of your opponents triggers a white hole, it’s game over.  The other is destroying your opponents triple planets as soon as possible.  A frontal attack will not lead to a good time, you need to send your units behind enemy lines and destroy the triple that is driving his advance.


  1. From 0:00 to 0:33, you want to double your initial planet, and deny green the singleton closest to the white hole. After capturing the singleton you have two objectives, get more units in the vicinity for the eventual trigger of the white hole, and get green to start promoting their triple planet.
  2. From 0:34 to 0:50, trigger the white hole on greens side and get the units ready to take out greens triple planet right after it is promoted.
  3. From 0:50 to 0:57, you have been getting units off of your double planet to use for an attack on orange.  The units are prepositioned so your attack can be on the orange triple planet.  This attack will encourage orange to send reinforcements to the triple planet, then when your units are directly over the white hole, you attack and trigger the white hole.  Using this approach makes it less likely that orange will also attack the white hole when it detects your attack on the white hole.
  4. From 0:58 to 1:17, in this phase you just need to get as many units of possible off of your double planet, and promote the triple planet you captured.
  5. From 1:18 to 1:37, this is the preparation for and taking out the orange triple planet.  You’ll notice that at 1:21 I attack the green double planet.  Although it doesn’t get the desired effect in this case, sometimes it prompts green to send units from its singleton to reinforce the double.  This has two positive affects when it occurs.  First, green is less likely to attack my triple planet so I can start sending those units over to the orange side, and second green will eventually use those units against orange.

How the game proceeds from here is hard to tell.  In this video I felt I had enough units to take out the orange double planet.  Other times I promote the newly captured triple planet.

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