Toll

Minefields (Andromeda) Toll walk-through, completed in 57.6 seconds

In my previous post on Toll I introduced a new strategy where you encourage the opponent to attack the moving planet. This led to finally getting a time under two minutes. I continued working on this new strategy and have modified it to where it is now possible to get under one minute.

Walk-through

  1. From 0:00 to 0:05, attack both of the double planets adjacent to orange. What you’re are trying to do is get orange to send its units to the moving planet.
  2. From 0:06 to 0:09, as soon as orange attacks the moving planet, pull your units back away from the minefield and wait for the moving planet to come into your enclave. When it does, capture the planet. The orange attack will be degraded by the minefield and will not have enough units left to destroy your newly captured planet.
  3. From 0:10 to 0:21, continually send units to the moving planet. You want it to have as many units as possible when it gets into the orange enclave.
  4. From 0:22 to 0:25, send units from the moving planet to a point near the top planet in the orange enclave.
  5. From 0:26 to 0:29, as soon as orange attacks the top planet, use your units to prevent the capture. The more you degrade the planet that orange is attempting the capture, the better.
  6. From 0:30 to 0:39, when the moving planet comes back into your enclave, start sending units from your original planet to it. What I usually do is when the moving planet is just exiting my enclave is to start sending units from my original planet to attack the partially captured orange planet. This is to encourage orange to send its units to the other planet in its enclave. In this video, orange did that without any prompting by me.
  7. From 0:40 to 0:48, don’t let your units go back through the minefield. send them off to the side in the orange enclave as you wait for orange to attempt to capture the other planet.
  8. From 0:49 to 0:57, when it seems that orange is just about to capture the other planet, attack orange with units from both of your planets.

If you are fortunate like I was here, you’ll have enough units to destroy the orange planet. If not, continue attacking and you should be able to destroy the orange planet when the moving planet comes back into the orange enclave.


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Toll

Minefields (Andromeda) Toll walk-through, completed in 1:39.8

I played Toll the same way over and over, trying to get a better time. The way I used to play Toll is shown in a previous walk-through. Finally, I looked for a different strategy. This strategy was started by asking myself the question, “What is the worst initial move that my opponent could make?” The answer came from remembering the approach I used in the Commute walk-through.

Walk-through

  1. From 0:00 to 0:05, attack both of the double planets adjacent to orange. What you’re are trying to do is get orange to send its units to the moving planet. In this video I first send units towards the bottom of the screen before attacking both double planets. I was just trying something different, this is not necessary for this approach to work.
  2. From 0:06 to 0:10, once orange sends its units towards the moving planet, redirect your units to doubling up your initial planet.
  3. From 0:11 to 0:22, peel off some units from your double and use them to attack one of the orange double planets. Use units from your double to attack the other orange double. This is designed to force orange to capture the moving planet. This is to keep units out of the orange enclave and limit how fast orange can grow.
  4. From 0:23 to 0:46, capture and promote all the planets in your enclave.
  5. From 0:47 to 1:00, when the moving planet comes back to your enclave you want to destroy, capture and build up as many units as possible on it.
  6. From 1:01 to 1:17, after the moving planet enters the orange enclave, wait for orange to promote a planet to double, then attack that planet. You will not have enough units to destroy the planet, you just want to injure it as much as possible so you delay orange getting to full strength
  7. From 1:18 to 1:27, load all of your units on the moving planet, and keep sending units as it moves into the orange enclave.
  8. From 1:28 to 1:36, peel off about half of the units to the side of the orange double that has already been promoted. When orange promotes the other double, attack and destroy it with units from the moving planet. At the same time, use the units that you peeled off earlier to attack and destroy the other orange double planet.

As soon as both double planets are destroyed, use all of your units to attack and destroy the orange triple planet.


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Toll

Minefields (Andromeda) Toll walk-through, completed in 2:03.7

I use two different approaches in Toll depending on how orange captures its planets. My best time ever on Toll happened before I started recording all of my games so I don’t remember which variation I used. If you look at the graphs after the games are complete, you can see that in variation #1, orange has more units than I do, but in variation #2, orange is always weaker. For this reason, I think it is most likely variation #2 that will lead to the best time. Until I figure that out for sure, I keep playing both variations.

Variation 1

This is the most common variation and is where orange promotes its planets as fast as it can and waits to capture the moving singleton. Because of this, orange builds up quite a few units.

 

Variation 1 walk-through

  1. From 0:00 to 0:28, the initial captures. Occasionally at about 0:25 to 0:28, orange will attack the moving singleton. It doesn’t do that here, which makes this variation #1
  2. From 0:29 to 0:43, promoting all of my planets.
  3. From 0:44 to 1:12, just bide your time and wait for the moving singleton to go back to the orange side and collect a lot of units. Then, just as it is about to enter the minefield use an attack on one of the orange planets to get them to send the units from the the singleton to reinforce the planet you attacked.
  4. From 1:13 to 1:28, as soon as orange removes its units from the singleton, release your attack. At this point I divide my units between the top and bottom planet in an attempt to bait orange in attacking my center planet. If orange would do that it would really degrade the minefield in the path I’ll be taking soon.
  5. From 1:29 to 1:45, defend yourself from the orange attack, then capture the moving singleton and continuously send new units to the singleton.
  6. From 1:46 to 2:04, the final attack. While attacking the orange planets, you also have to be aware if orange has captured the moving singleton.

 

Variation 2

Sometimes orange will try to capture the moving singleton too early. This prevents orange from capturing and promoting its planets in a timely manner. Because of this, orange doesn’t have nearly as many units available to it as it does in variation #1. This is good, in that there are fewer units to attack me, but not so good in that there are also fewer units available to degrade the minefield.

 

 

Variation 2 walk-through

  1. From 0:00 to 0:28, my initial captures. Then at 0:28, orange makes its move to capture the moving singleton.
  2. From 0:29 to 0:42, finish my captures. Notice that orange finally completes its capture of the singleton, but is way behind where it would have been if it hadn’t attacked the moving planet.
  3. From 0:43 to 1:36, just building up my units, waiting for the orange attack.
  4. From 1:37 to 1:44, orange attacks, but without very many units. You need to capture the singleton and put as many units on it as possible.
  5. From 1:45 to 1:55, after making it through the minefield I attack the lower orange double because it looks like it has fewer units on it.

From here all that is left is destroying the remaining orange planets, including the moving singleton.


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