Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:32.4

This is a modification of a strategy used on a previous post on Cloister. In addition to moving your opponents units around via attacks through the walls. You will also be denying your opponents what they want using the same type of attacks.

 

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the single planet adjacent to orange. You want orange to double its initial planet. If orange attacks the same planet you are attacking, start over. When orange does double its initial planet, redirect your units to the single planet within the walls.
  2. From 0:21 to 0:35, when the walls come down, you want to capture both of the single planets near the white hole. As you are doing this, use units from you initial planet to attack the top right single planet above green. You want green to capture the bottom center planet.
  3. From 0:36 to 0:48, promote  both of your double planets.
  4. From 0:49 to 0:55, start sending units from your two double planets to the top right single planet above green. At the same time, use your units within the walls to attack the bottom green single planet. What you are trying to do here is get green to send reinforcements to that planet.
  5. From 0:56 to 0:57,when green sends reinforcements, redirect your cloistered units to the single planet on the green side. Continue capturing the top right single planet.
  6. From 0:58 to 1:09, when the walls come down attack and trigger the white hole.

At this point use the units from the white hole to attack and destroy your opponents double planets within the walls. You want to leave enough units on each side so you can attack and destroy the double planets outside the walls when they come down. Use the last units from the white hole to destroy the bottom green single planet.

When the walls come down, use units from your top planets to destroy the top orange single planet and attack and destroy both bottom double planets.


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Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:41.8

Cloister is good example of forcing your opponents to do what you want. Using an attack through the walls, you can get your opponents to move their units in a way that helps you.

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the singleton cloistered within the walls. The walls will stop your attack, but you need them in the vicinity when the walls change.
  2. From 0:21 to 0:42, when the walls come down you need to capture both singletons near the white hole and then begin promoting the double you previously captured.
  3. From 0:43 to 1:04, finish promoting both of your double planets, then you need to use your units to attack first one opponent and then the other. These attacks are through the walls, but the opponents should still react and move units in as reinforcements. This will bring those units into the area that will be within the walls when they change. The hope here is that the opponents will attack each other and wipe out most of these units.
  4. From 1:05 to 1:24, when the walls come down you want to trigger the white hole. How the opponents attack each other will determine how you destroy their planets. In this case, orange was attacking, so I started with orange. After destroying the orange double planet, you need to leave enough units there to destroy the orange double planet that is outside the wall.

When the walls come down you just need to finish destroying the remaining planets.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.