Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:40.2

This is a slight modification of a previous post on Bounty. The main difference is you don’t want to waste time capturing green’s initial planet after destroying it. Capturing this planet delays your ability to trigger the white hole and it is the white hole that gives you the units you need to destroy your opponents.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:37, take out the green double planet. After destroying the double planet send a few units to attack the remaining green planet. You are trying to degrade green enough that it won’t try to capture the unoccupied double planet prior to purple attacking it.
  3. From 0:38 to 0:45, promote your right most double planet.
  4. From 0:46 to 0:49, if purple still hasn’t attacked green, start sending units from your initial planet to the unoccupied double planet. You are trying to get green to leave this planet alone unit it is attacked by purple.
  5. From 0:50 to 0:59, promote your remaining double planet, then mass some units on your right most double.
  6. From 1:00 to 1:01, use an attack on the purple planet adjacent to orange to prompt orange to attack.
  7. From 1:02 to 1:09, after orange attacks, draw your units back and then attack the top orange double. You are trying to get orange to send reinforcements to this planet. When orange sends reinforcements, draw your units back.
  8. From 1:10 to 1:16, when orange attacks purple again, attack and trigger the white hole.

From here you just want to use the units from the white hole to destroy all the remaining planets in the best way possible.


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Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:53.7

Bounty is not very difficult to beat. But, getting a really good time is a different matter. For that you need a strategy that  keeps your opponents attacking each other. The initial part of the strategy presented here is designed to place green as a buffer between you and purple. Then later on feigned attacks are used to move orange units into a position where they will attack purple from the other side.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:47, take out the green double planet but do not capture it. With the destroyed planet partially captured, I send units from my furthest planet. This seems to keep green from attacking that planet. I do this until purple attacks green.
  3. From 0:49 to 1:01, now that purple is attacking green we can capture and promote the double. Then promote your double next to green and build up units on it.
  4. From 1:02 to 1:09, use fake attacks on the top orange double to get orange to send reinforcements there. This will get the orange units away from you and also get orange to attack purple. When orange moves away from you, promote your last double planet.
  5. From 1:10 to 1:20, collect your units for another fake attack on orange. When orange attacks purple, attack the top orange double planet again. Remove the attack when orange sends in reinforcements.
  6. From 1:21 to 1:39, now would be a good time to trigger the white hole. After you do, use the units to destroy the lower orange planets, including the end double planet.

From here it is just clean up the remaining planets in the best way possible. In this video I don’t think I did the best possible as I used my mass of units on the left to attack a purple planet on the right and my mass of units on the right to attack orange on the left. Seems like I could have done better there.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.