Gamma Rays (Perseus), Ruin walk-through, completed in 2:07.0

This is one of my favorites. That wasn’t always the case, Ruin was really aggravating and I found it very difficult to ever get close to 3:00. After playing for a while, and having green continually prevent me from posting a good score, I embarked on a journey to try to find a way to eliminate green and still leave myself enough units to keep from being overwhelmed by orange and purple.

Key points in this approach are:

  1. From the 0:00 to 0:19, After doubling up the initial planet, you start attacking the double planet that green will try to capture. Before your units get to this planet, remove the attack and instead move back and forth around the planet to keep the units in close proximity for when green makes its move. When green does attack, you attack to prevent it from capturing the planet. Then send enough units to degrade the partial capture that green has on the planet.
  2. From 0:19 to 0:43, you are just capturing the double planet next to your initial planet and building up units.
  3. From 0:43 to 0:53, first position some units for a later attack on orange (this could be on purple depending on how they develop), and then gather units for an attack on green.
  4. From 0:53 to 0:58, attack each of the green planets in succession. The purpose here is to get green to react by moving its units into a defensive position, then when you remove your attack the units usually snap back and are absorbed into the planet in an attempt to promote the planet to a double. Since this is happening just before the gamma rays come along and wipe out all planets, green will not have enough units to recapture these two planets after the gamma rays.
  5. From 0:58 to 1:02, use the same trick on orange to deplete its units after the gamma rays.
  6. How things go from here depends on how purple and orange react. Typically, you should be patient, and don’t promote the center to double too soon or you will prompt an attack. The intent is to bide your time till orange and purple attack each other. If they do and they degrade each other enough, then you’ll be able to destroy them before the next gamma ray burst.

  7. If you leave a comment, please use the same name you use on Auralux 2.  Also, indicate if you play on Android or iOS.


Shockwaves (Taurus). March walk-through, completed in 2:34.0

For a long time I believed the best time possible on March was around 2:48. The only way I could imagine getting a better time was being lucky enough for orange and green to wipe each other out on the top triple planet. This actually happened to me a couple of times, but I was never in position to take advantage.

My revelation was that I had a lot of units that were getting wiped out by the shock wave, why not send them to the top and put them to good use. I settled on the approach shown here, where I capture the two singletons on the next to top level. This blocks orange and greens advance and makes it likely that they will attack each other.


  1. From the 0:00 to 0:27, After capturing a planet and doubling up your initial planet, just bide your time until your opponents make their move. If either orange or greens move is to double up their initial planet, you may as well give up on the game. In this video, my initial move is to the orange side, when that is the case, the later that green doubles its initial planet, the better.
  2. From 0:27 to 0:35, you first attack the orange initial planet, when orange moves its units into a defensive position, you remove the attack. This usually causes the orange units to snap back into its planet as it attempts to promote to a double. This is the best time to destroy that planet.
  3. From 0:35 to 0:40, here you want to capture and promote the orange planet you just destroyed. You have to be careful not to send to many units from your double planet prior to green promoting its double planet. If you make your double too weak, green will attack.
  4. From 0:40 to 0:47, After green doubles up, go all out to get your planet captured and promoted to double.
  5. From 0:47 to 0:59, peel off as many units as possible while leaving your center double planet with enough units to discourage green from attacking.
  6. From 0:59 to 1:03, it starts getting busy here. First you have to get all your units from your double planets up to the singleton. As you are doing this, you also need to send the spare units you peeled off up towards the top of the screen. Then after those spare units are high enough to not hit any orange units, you send them to capture the singleton on the next to top level on greens side. Your first block is on green instead of orange because green usually is more advanced at this point.
  7. From 1:03 to 1:07, you build up your units on your singleton, then when green moves his units to avoid the shock wave, it’s time to attack and capture his singleton.
  8. From 1:07 to 1:24, peel off as many units as possible while also capturing the singleton above the orange side.
  9. From 1:24 to 1:47, this is time to build up your forces on the bottom row singleton. The attempt here is to get green to attack your bottom center double, which will make his double vulnerable. At the same time you are looking for the correct time to attack greens top right double planet.
  10. From here on out it’s just destroy the planets as best you can, while trying to prevent either opponent from capturing another planet


If you leave a comment, please use the same name you use on Auralux 2.  Also, indicate if you play on Android or iOS.