Force (Bootes), Bypass walk-through, completed in 2:23.4

When I first played Bypass, I thought you had to be lucky to even complete it, but after playing for a while, I finally developed an approach that usually results in a good time.  The basis of the approach is to capture all three planets on the bottom and one singleton on the side.  This will cause the opponents to be unbalanced, but the approach requires more than that.

The best way to beat Bypass in a good time is the same as it is for most of the Auralux games, you need to get your opponents to attack each other.  To do this in Bypass, you can take advantage of the wall of force that is against you.  Even though your units can’t pass through the wall, the effect of your attack can.


  1. From 0:00 to 0:49, this is just the initial captures and promotion of your triple planet.
  2. From 0:50 to 0:57, this is the initial attack through the force.  The attack is against the orange top singleton.  It doesn’t always happen, but often enough orange will send units from its triple and double planets to reinforce the singleton.  That is when you remove the attack.  Orange discovers that it has too many units for the singleton and uses them to attack green.
  3. From 0:58 to 1:12, you keep attacking and removing the attack on the orange singleton to keep all of the orange units going to the top of the board and away from you.
  4. From 1:13 to 1:23, start peeling units off for an eventual attack on orange. Even while you are assembling the units for the eventual attack, take advantage of attacking the orange singleton to keep orange sending units to the top.
  5. From 1:24 to 1:42, destroy the orange triple and double planets and then capture those planets.
  6. From 1:43 to 2:04, you now have your units in position to pass through the vertical force wall and use them to attack green.

From here on out you just need to clean up the best way possible.


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Force (Bootes), Vengeance walk-through, completed in 1:48.2

I started out playing vengeance one way and was able to get a time of just over 2 minutes. This original method I used was designed to force one of the opponents down to the bottom portion.  While repeatedly playing Vengeance this way, it occurred to me that if the initial move for both green and orange was to the bottom, getting a lower time would be possible.

After this realization I set out searching for a way to coerce them to do exactly that.  The upper level planets that orange and green want to capture with their first moves are the double planets adjacent to them.  My first attempt at coercing them was sending half of my original units to one of the double planets, and the other half to the other.  This very rarely wored.  The method I finally settled on was to send all of my units towards one of the double planets, then just before they reach it, redirect them to the other double.  Then when that opponent capitulates and goes to the bottom, redirect them again and capture the other double planet to try and force the other opponent to the bottom.  This doesn’t work all the time, but it does work often enough.


  1. From 0:00 to 0:07, the initial attacks that get both orange and green to send their units to the bottom.
  2. From 0:08 to 0:29, capturing all the planets around orange.
  3. From 0:30 to 0:43, attacking orange, then removing the attack to get orange to promote its planet to double, then destroying it.  You don’t need to capture this planet, you only want to capture the planets that are in proximity to the moving planet that will be coming up to the top of the board.
  4. From 0:44 to 0:55, attack the singleton next to green.  This attack denies this planet to green and prompts green to promote one of its planets to double.  At that point you’ll remove your attack and get ready to destroy the newly doubled planet.
  5. From 0:56 to 1:05, capture the two planets next to greens remaining planet.
  6. From 1:06 to 1:16, use and attack on green to prompt a promotion to double, then destroy green.

From here on out it’s just getting your forces ready for destroying the rest of your opponents.  In this video at 1:24, I use an attack on the orange double planet to prompt him to move units in for defense, then remove the attack.  At this point orange uses those excess units to attack green.


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Shockwaves (Taurus) Reboot walk-through, completed in 2:02.1

The breakthrough for me in reboot was to modify the behavior of purple, I wanted him to promote his planet instead of occupying his front singleton. I’ve used this in other places, here the problem was that I had to modify purple’s behavior and still be able to occupy the top center double planet before the shock wave passed over it.

The modification I used in attacking purple can be seen at the beginning of the video. The initial move is to the right not attacking anything, then when purple is attacked the units are moving towards the center double planet so that when purple promotes itself, the units are close to their destination.


  1. From 0:00 to 0:11, This is the move to get purple to promote to a double and prevent him from capturing his singleton.
  2. From 0:11 to 0:19, absorbing a few units into the newly captured double planet, then peeling off units before the shock wave arrives. At 0:19, this attack on the purple singleton is to try and deny it to purple.  Quite often purple will attack this singleton, then withdraw the attack prior to capturing it, as it senses that the shock wave is getting too close.  Even though purple wouldn’t capture the singleton, the partial capture of it can alter how the rest of the game plays out.
  3. From 0:19 to 0:32, capture your singleton and peel off as many units as possible before the shock wave arrives.
  4. From 0:32 to 0:42, promoting your center planet to double.
  5. From 0:42 to 0:51, promoting you initial planet to double.
  6. From 0:51 to 0:56, an attack on the orange singleton.  Without something to discourage orange, it is more likely to attack the bottom double planet than green.  This attack on orange makes it more likely that green will attack that planet, which is what we want to happen.
  7. From 0:56 to 1:14, gather your units for the attack on green, then at the right time destroy the green double, then the green singleton.  Notice that green has a partial capture of the bottom center double planet.  This discourages orange and purple from trying to capture that planet.
  8. From 1:14 to 1:28, you need to gather your forces for an attack on orange.
  9. From 1:28 to 1:32, destroy the orange double planet.
  10. From 1:32 to 1:43, destroy the purple double planet.
  11. Wait for the shock wave to pass so you can destroy the remaining planets.


In this video I could have used some of my units at the 1:40 or so mark to attack and weaken the orange singleton. This would have made it easier to destroy it after the shock wave passed.


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Walls (Cetus), Stage walk-through, completed in 2:17.0

I like puzzles, and I look at Auralux Constellations as a collection of puzzles.  Of cousrse, the solution to these puzzles is the fastest time you can possible get.  In Stage, as in so many of the other Auralux puzzles, the path to the fastest time is to coerce your opponents to move where you want them, in order to get them to attack each other.

In Stage there are several key places where you can attack your opponents, and after they move their units in to defend against the attack, you then remove your attack.  The opponent then has more units then they need and will typically use those excess units to attack someone. If you’ve moved them correctly, this somebody will be another opponent.


  1. From 0:00 to 1:10, these are the initial captures in preparation for the attack phase.  The very first attack in this phase is designed to deny green access to the double planet enclosure.
  2. From 1:11 to 1:38, an attack on the green double planet prompts green to move units in for defense.  Then when the walls change, you can overwhelm the green planets outside the walls.
  3. From 1:39 to 1:42, an attack on the green double planet closest to orange.  This gets green to move units in closer to orange.
  4. From 1:43 to 1:45, an attack on the purple double planet designed to get purple to move its units away from it’s planets we will be attacking shortly.  With the added benefit of purple having excess units available for attacking orange after the walls change.
  5. From 1:46 to the end you just need to use your forces to destroy the remaining opponents.




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Force (Bootes), Shortcut walk-through, completed in 2:26.0

Admit it, you hate Shortcut. Does it seem that capturing the bottom double planets is a waste of time?  Do you hate orange and green when their triple planets are raining hellfire down on the doubles you just captured? Capturing those two planets does seem like putting your units through a shredder.  But, what if there was a way to keep this from happening?


It turns out, there is a way. Although it doesn’t work all the time, you can use your attacks to move the green and orange units around so they are more likely to attack each other, instead of raining down on you.

  1. From 0:00 till 0:30, the initial captures and building up some units.
  2. From 0:30 to 0:46, capturing the bottom left double planet.
  3. From 0:46 to 1:09, capturing the bottom right double planet.
  4. From 1:09 to 1:30, this is the key to this approach.  You use alternate attacks on orange and green to get them to move their units off of their triple planet to provide for the defense of the planet you are attacking.  When you remove your attack, they realize they have some extra units and use them to attack each other.

From this point, you have built up a lot of units that can be used to initiate your real attack.  Notice that this could have been faster had I noticed the planet that green had almost captured, and the game didn’t finish till I brought it down far enough that green didn’t have enough units to capture.

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Gamma Rays (Perseus), Crux walk-through, completed in 2:00.4

There are two key components that form the basis of my approach on Crux. The first is there needed to be a way to get them to both make there first capture be on the back row so they are capturing a planet that will be destroyed by the gamma ray burst. The other component is that you destroy the orange and green triple planets just after they are promoted to triple status. Since it takes 300 units to build a triple planet and only 100 units to destroy it, you come out way ahead. The way you can get the best score is if green and orange promote their planets at the right time to enable you to destroy them in succession.


  1. From the 0:00 to 0:10, First, you use slightly more than half of your units to attack the singleton next to orange, then send the remaining units against the singleton next to green, while continually sending new units against green also. In this video it is green that first gives up and captures a planet on the back row, other times it will be orange. When green does that, redirect all units to capture the singleton next to orange and force it to capitulate and go to the back row.
  2. From 0:10 to 0:46, capture the three singletons on the orange side and build up units for the attack on the orange triple planet.
  3. From 1:00 to 1:21, build up units waiting for the gamma ray burst to pass, then let green move its units off of the triple planet and attack orange. At this point you need to destroy the green triple planet.
  4. From here on out, it’s just destroy the planets in the sequence that will hopefully prevent them from capturing another planet.

UPDATE: I’ve added another post on Crux where it only takes 1:34.5 to win.

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Gamma Rays (Perseus), Ruin walk-through, completed in 2:07.0

This is one of my favorites. That wasn’t always the case, Ruin was really aggravating and I found it very difficult to ever get close to 3:00. After playing for a while, and having green continually prevent me from posting a good score, I embarked on a journey to try to find a way to eliminate green and still leave myself enough units to keep from being overwhelmed by orange and purple.

Key points in this approach are:

  1. From the 0:00 to 0:19, After doubling up the initial planet, you start attacking the double planet that green will try to capture. Before your units get to this planet, remove the attack and instead move back and forth around the planet to keep the units in close proximity for when green makes its move. When green does attack, you attack to prevent it from capturing the planet. Then send enough units to degrade the partial capture that green has on the planet.
  2. From 0:19 to 0:43, you are just capturing the double planet next to your initial planet and building up units.
  3. From 0:43 to 0:53, first position some units for a later attack on orange (this could be on purple depending on how they develop), and then gather units for an attack on green.
  4. From 0:53 to 0:58, attack each of the green planets in succession. The purpose here is to get green to react by moving its units into a defensive position, then when you remove your attack the units usually snap back and are absorbed into the planet in an attempt to promote the planet to a double. Since this is happening just before the gamma rays come along and wipe out all planets, green will not have enough units to recapture these two planets after the gamma rays.
  5. From 0:58 to 1:02, use the same trick on orange to deplete its units after the gamma rays.
  6. How things go from here depends on how purple and orange react. Typically, you should be patient, and don’t promote the center to double too soon or you will prompt an attack. The intent is to bide your time till orange and purple attack each other. If they do and they degrade each other enough, then you’ll be able to destroy them before the next gamma ray burst.

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