Reboot

Shockwaves (Taurus) Reboot walk-through, completed in 1:52.0

This is a slight modification of the strategy used in a previous post on Reboot. The method used to prevent purple from capturing the single planet prior to the initial shock wave passing was changed to a method that is more reliable and easier to implement.

Walk-through

  1. From 0:00 to 0:04, send your units up and to the right. When these units reach the point where the center double planet is between your units and the planet in front of the purple double, use that mass of units to attack the planet in front of purple.
  2. From 0:05 to 0:09, start sending from your initial planet towards the top left of the screen. When your mass of units is just about on top of the top center double planet, capture that planet with those units. After the planet is captured, absorb any excess units into the planet to partially promote it. This will make it possible for you to promote it a little faster after the shock wave passes.
  3. From 0:10 to 0:17, start sending units from your newly captured planet up and away from the shock wave. This is also the time you want to send the mass of units at the top left of the screen towards the single planet in front of purple.
  4. From 0:18 to 0:26, as the mass of units is passing near your single planet, send all of your units to attack and capture that single planet.
  5. From 0:27 to 0:32, send units from your single planet to your double planet. Get all the units you can until the shock wave passes the single planet.
  6. From 0:33 to 0:44, promote your center planet to double.
  7. From 0:45 to 0:46, promote you initial planet to double.
  8. From 0:47 to 0:50, send a few units to attack the orange single planet.  Without something to discourage orange, it is more likely to attack the bottom double planet than green.  This attack on orange makes it more likely that green will attack that planet, which is what we want to happen.
  9. From 0:51 to 1:09, gather your units for the attack on green, then at the right time destroy the green double, then destroy the green single planet.
  10. From 1:10 to 1:28, gather your forces near the orange double planet. When orange sends its units to attack purple, destroy the orange double planet.
  11. From 1:29 to 1:36, send your mass of units to the purple double planet. While doing this, also send any new units into position to attack the orange single planet.
  12. From 1:37 to 1:42, destroy the purple double planet. Attack and weaken the orange single planet.
  13. From 1:43 to 1:52, wait for the shock wave to pass so you can destroy the remaining orange planet.

 


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Wheel

Orbits (Lupus) Wheel walk-through, completed in 2:04.6

This is the same strategy as in a previous post on Wheel. The previous post covers the possible variations and what you should do in each case. If you refer back to the previous post, this video is variation #2.

 

Walk-through

  1. From 0:00 to 0:08, send your units to capture the double planet just approaching the purple enclave.
  2. From 0:09 to 0:16, as soon as your planet on the wheel passes the bottom planet in the purple enclave, send units from your initial planet to the single planet just approaching the purple enclave. Then immediately send units from your wheel planet to attack the top planet in the orange enclave. If orange does anything other than send more units out onto the wheel, then start over.
  3. From 0:17 to 0:23, capture the double planet just approaching the purple enclave.
  4. From 0:24 to 0:36, capture the single planet just in front of orange. When you get the chance, send units from your initial planet down into the wheel so they can be used in capturing the single planet.
  5. From 0:37 to 0:41, keep sending units to the newly captured single planet. You are trying to discourage purple from attacking that planet.
  6. From 0:42 to 0:47, when purple attacks orange, double your planet just passing the green enclave.
  7. From 0:48 to 0:49, normally you would already have started promoting your double planet that just passed the orange enclave, but in this case green has quite a few excess units on its wheel planets. Any move you make with your initial planet or the un-promoted double planet will prompt an attack from green. You need to wait until green uses those units for another purpose. In the meantime, start sending units to capture the unoccupied single planet on the wheel.
  8. From 0:50 to 0:56, as soon as green moves to promote its double planet, use units from your initial planet to promote your double. While doing this continue sending units to the unoccupied single planet.
  9. From 0:57 to 1:12, build up your units and wait for purple to empty the units from the bottom planet in its enclave. When that happens use your mass of units to attack that bottom planet. You want purple to send reinforcements there. It doesn’t work, so send these units to your front wheel planet, then use the units from your back wheel planet to attack the same bottom planet. As soon as purple sends reinforcements, remove your attack.
  10. From 1:13 to 1:25, as soon as purple uses the units on its bottom planet to attack the green planet on the wheel, destroy all of the planets in the purple enclave. Notice that at 1:22 I start attacking the green planet on the wheel. This is to get green to send reinforcements.
  11. From 1:26 to 1:44, destroy all of the planets in the green enclave. While doing this, send a small mass of units to the top of the wheel that you can use to prevent an opponent from capturing an additional planet, or you can destroy any weakened stragglers that make it past the orange enclave.

From here you just need to destroy the remaining orange planets as quickly as possible.


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Wipeout

Shockwaves (Taurus) Wipeout walk-through, completed in 23.4 seconds

This is the same strategy for Wipeout as in a previous post. When using this strategy the biggest impact on your time is when orange doubles their planet. If they double too soon, they’ll have too many units for you to be able to destroy. If they double too late, it will take them longer before they send units off of their double and make it vulnerable to your attack.

 

Walk through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above the orange planet. Then send your remaining units towards the double planet just next to orange. Continually send any newly produced units towards the double planet.
  2. From 0:10 to 0:18, when orange doubles up their planet, redirect all of your units to a location just above the orange double planet and continually send any newly produced units there also. Be ready to start attacking the orange double, the closer the shock wave gets, the more likely orange will send the units off of the double.
  3. From 0:19 to 0:23, when orange makes its move to capture the double planet next to it, attack and destroy its double planet. You also need to redirect your stream of units into the planet orange is attacking.

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Trigger

Supernovas (Hercules) Trigger walk-through, completed in 1:55.2

This strategy for Trigger is a slightly modified version of the strategy used in a previous post. The main differences are in how many planets are captured/promoted and leaving an orange planet till the end so it can be destroyed simultaneously with the final green planet.

 

Walk through

  1. From 0:00 to 0:07, after doubling up your initial planet, you need to wait till the fog descends. As the fog is descending watch both opponents and see how they move. Here at: 0:05 you can see both of the opponents are making a move away from my planet. If you see one of the opponents move in your direction, start over.
  2. from 0:08 to 0:30, capture the double planet and then the single planet adjacent to green.
  3. From 0:31 to 0:50, use the attack and release method to get green to promote to a double, then attack, destroy and capture the green double planet. Sometimes green sends in reinforcements and it takes a long time to destroy the double planet. When this happens, start over.
  4. From 0:51 to 1:00, capture the single planet just above your initial planet.
  5. From 1:01 to 1:21, mass your units near the top left orange double planet. As soon as orange attacks your planet you need to destroy, capture and promote the orange double.
  6. From 1:22 to 1:38, the double that was just captured will burn off enough fog so you can skip the single planet next to you and attack the orange double planet instead. Start massing your units at a point where you can attack the orange double. When you have massed enough units you need to destroy, capture and promote the orange double. While you are doing this the orange single planet will probably attack you. If it does, reinforce the planet it is attacking just enough to prevent it from being destroyed.
  7. From 1:39 to 1:47, if you are lucky green will be destroying the orange single adjacent to the planet you just promoted. You just need to prevent green from capturing the planet, then destroy the green double planet.

From this point you have an orange and green planet remaining. use your planets that are closest to each of these planets to attack and destroy them.


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Privilege

Speed (Monoceros) Privilege, completed in 13.3 seconds

The strategy used here is the same strategy used in a previous post on Privilege. Your objective is to get your opponent to double their initial planet, then when they move units off of that planet, you’ll be able to destroy it.

 

Walk-through

  1. From 0:00 to 0:03, send your units out next to the orange planet in preparation for the attack to coerce orange to double up their planet.
  2. From 0:04 to 0:05, attack orange and then immediately remove your attack.  This should cause orange to double up.  If it doesn’t, its time to start over.
  3. From 0:06 to 0:10, keep sending your units out adjacent to orange in preparation for the final attack.
  4. From 0:11 to 0:13, when orange attempts to capture another planet, immediately attack and destroy its planet.

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Shelter

Gamma Rays (Perseus) Shelter walk-through, completed in 1:09.7

The strategy I use for Shelter is based on the strategy developed by Sigmafia1 as presented in his youtube video. The modification I made to this strategy is only for capturing planets a little faster.

 

Walk through

  1. From 0:00 to 0:08, send slightly more than half of your units to the double planet adjacent to green. Then continually send your remaining units to the double adjacent to orange. When one of the planets sends its units to capture another planet, start sending all of your units to the double planet adjacent to the other opponent.
  2. From 0:09 to 0:35, this part is a little tricky. You need to capture both of the double planets adjacent to your opponents. How you go about that at this point is dependent on what your opponents have done to this point.

When you are lucky enough to get to the point where your opponents have sent all of their units into the same planet and each opponent occupies just two planets and those planets will be destroyed by the gamma ray burst, then all you need to do is degrade your opponents enough so they can’t reconstitute their planets after the burst comes through.


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Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 50.9 seconds

This new strategy is similar to a previous post on Steamroll. The differences are the method used to get the opponents in a position to attack each other and in limiting the opportunity for green to be able to reinforce a planet under attack. The initial move is to attack the planet in front of green. Unlike most beginnings the strategy does not work as well if you attack the planet in front of orange.

Walk-through

  1. From 0:00 to 0:10, send all of your units to the planet just in front of green. Before those units arrive, start sending additional units to the same planet. What you want is for green to capture the planet in front of orange. If anything other than that happens, start over.
  2. From 0:11 to 0:23, position a mass of units out near green’s initial planet. Then keep building up units on the single planet in front of green.
  3. From 0:24 to 0:27, when you have enough units on your single planet, use the mass of units near green and get green to attempt to double its planet using the attack and release method. This is to prepare for orange attacking the green single planet, you don’t want green to be able to reinforce its planet that is under attack. If you time this just right, orange will attack green as soon as you are done with this.
  4. From 0:28 to 0:34, when orange attacks the green single planet, attack and destroy the green double planet.
  5. From 0:36 to 0:46, position all your units to a point near orange. You want to be ready for when orange attacks the green planet.
  6. From 0:49 to 0:50, when orange makes its move to attack the green single planet, attack and destroy the orange planet.

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