Relay

Orbits (Lupus) Relay walk-through, completed in 1:06.6

I played Relay for a long time before I developed the strategy presented here. The beginning of the strategy was an idea to get orange to throw away some units by preventing it from completing its capture of the orbiting planet. It took quite a while, but that idea finally led to the strategy shown in this video.

Walk-through

  1. From 0:00 to 0:08, double your initial planet and immediately start sending units towards the orbiting double planet just approaching orange. If green does anything other than send its units to the moving planet approaching its position, or if orange does anything other than send its units towards the moving planet approaching your position, start over.
  2. From 0:09 to 0:17, collect the units heading towards the moving planet in the center, then send them off to the right of the screen. Start sending units from your planet to the moving planet that orange is trying to capture. You want to send just enough units to prevent orange from capturing the planet.
  3. From 0:18 to 0:20, send the mass of units from the right of the screen towards the top green single planet. In this video I sent the units to the bottom single planet. That was a mistake that worked. If you look at how the two green planets are arranged at this time, the most likely planet for green to attempt to capture first is the top single. That is what I should have prevented. The continually send units from your planet to the bottom green single planet. This should force green to promote one of its planets. Experience has taught me that it is best if it promotes its initial planet, as it does in this video.
  4. From 0:21 to 0:24, send the units from your planet to the top left, and send your mass of units from the right back to the top right.
  5. From 0:25 to 0:29, send units from your initial planet to the top right green single planet and send your mass of units on the right of the screen, to the bottom green single planet.
  6. From 0:30 to 0:38, when green starts promoting its moving planet, gather your units near the initial green planet, then destroy it.
  7. From 0:39 to 0:45, bring your units back towards the center. At this point you don’t know where you will need to send units. Orange may send some more units towards its partially captured moving planet approaching your position. Green may send units back to its original station to capture one of those planets. Soon, you’ll need the units on the right side of the screen to destroy green. So, having them centrally located helps for whatever happens. As it becomes obvious that green isn’t going to attack its original position, I move units off to the right.
  8. From 0:46 to 0:48, I was setting up to try and force orange to double its planet by attacking both of its adjacent single planets. Before I could do that orange partially captures its top single planet. I go ahead and send units to the bottom orange single just to try and keep green from capturing it and that prompts green to use its units to attack orange.

From here, destroy first the green moving planet, then destroy the weakened orange planet.


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Bisect

Wormholes (Lepus) Bisect walk-through, completed in 2:01.4

The strategy for Bisect relies on orange sending its units through the wormhole to capture one of the planets on the lower section. If orange isn’t able to do this, then it would take too long to destroy orange for you to be able to get a good time.

Walk-through

  1. From 0:00 to 0:19, double your initial planet and start sending units to the planet next to orange.
  2. From 0:20 to 0:30, after capturing that planet, capture the single planet just below it. If orange doesn’t send its units through the wormhole and at least partially capture the planet next to purple, start over.
  3. From 0:31 to 0:36, double the planet next to orange.
  4. From 0:37 to 0:51, position some units next to the orange double planet, then use the attack and release method to get it to promote itself. When it does, destroy and capture it.
  5. From 0:52 to 1:00, capture your planet just next to the wormhole. This is to deny that planet to green. If green is able to get through the wormhole before you capture that planet, start over.
  6. From 1:01 to 1:18, send all of your units through the wormhole next to the planet you just captured. When green and purple are attacking each other, bring those units out of the wormhole and destroy and capture the green double planet closest to the wormhole.
  7. From 1:19 to 1:24, destroy the green single planet.
  8. From 1:25 to 1:39, start sending your units directly to a point above the purple single planet. When purple and green start attacking each other, attack and destroy the leftmost purple planet.
  9. From 1:40 to 1:44, destroy the lower orange planet.
  10. From 1:45 to 2:01, destroy the remaining planets on the lower section. When you feel you have enough units for that task, start sending units from your upper planets to destroy the orange planet.

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Gyre

Orbits (Lupus) Gyre walk-through, completed in 1:07.2

This strategy for Gyre works. However, it isn’t as repeatable as I would like. The part that rarely happens is where green attacks the stationary orange planet. The first time it happened I got a good time and then I tried to get it to happen by limiting greens options to make that one more likely. I believe this strategy does that, it would just be nice if it happened more often.

Walk-through

  1. From 0:00 to 0:08, send slightly more than half of your units down away from you, then send and continually send units to the orbiting planet just passing the orange position. Now use the mass of units you sent down earlier and send them to the orbiting double planet just in front of orange.
  2. From 0:09 to 0:14, send the mass of units approaching the orbiting single planet towards the top of the screen, send some units from your initial planet to the orbiting single. Now, use the mass of units you sent towards the top of the screen and attack the orbiting double planet closest to your position. What you are trying to do here is get orange to attack the remaining orbiting double planet that you don’t currently have an attack on.
  3. From 0:15 to 0:17, capture the orbiting double planet closest to your position.
  4. From 0:18 to 0:21, start sending units from your initial planet down to the bottom left of the screen. When orange attacks the orbiting double planet between you and the orbiting green planet, send units from you orbiting planet to prevent orange from capturing this planet.
  5. From 0:22 to 0:26, use the mass of units you sent towards the bottom of the screen to attack the unoccupied orbiting double planet. Then send units from you stationary planet towards the orbiting single planet approaching green. What you are trying to do here is limit the options green has so you maximize the chance that green will attack the stationary orange planet. You will also need to use more units from your orbiting planet to prevent orange capturing the planet it is attacking.
  6. From 0:27 to 0:39, when green starts attacking the stationary orange planet you want to start sending your units to a position near the green stationary planet. While doing this you need to make sure that orange doesn’t capture the orbiting planet it attacked.
  7. From 0:40 to 0:49, occasionally green will completely destroy the stationary orange planet. Usually it doesn’t and you should send a few units to the vicinity of the orange stationary so you can clean up what green fails to finish. While doing this continue sending your units to a position near the green stationary planet. When green is done with its attack on orange, go ahead and finish off orange if necessary.
  8. From 0:50 to 1:01, send any left over units down near green. Use the attack and release method on the green stationary planet to get it to absorb its units in an attempt to double. Then attack and destroy the green stationary planet.

From here, all that is left is destroying the orbiting green planet. This planet will usually attack the double planet just in front of you initial planet. That is a good time to attack and destroy it.


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Fuse

Supernovas (Hercules) Fuse walk-through, completed in 2:00.02

My strategy for Fuse is fairly simple. Deny your opponents the initial capture that does you the most harm. Then capture the planets that places an opponent between you and another opponent. This will make it more likely that your opponents will expend their units attacking each other instead of attacking you.

In this video my initial moves are on the orange side, this strategy works just as well if you flip the script and make your initial attacks on the green side.

Walk-through

  1. From 0:00 to 0:04, send your units to capture the single planet above you on the orange side. Before that planet is captured, start sending new units from your initial planet to the planet just above and adjacent to orange.
  2. From 0:05 to 0:07, when orange gives up and sends it units elsewhere, start using all of your units to attack the single planet above green. You don’t want this planet, but you do not want to green to have it now. The sooner green captures that planet, the sooner green will start attacking your planets.
  3. From 0:08 to 0:19, when green gives up on the top planet, redirect your units to capturing the single planet adjacent to orange.
  4. From 0:20 to 0:33, capture the bottom left double planet. You are capturing this double first because it is the one orange is most likely to capture.
  5. From 0:34 to 0:47, capture and promote the top double planet.
  6. From 0:48 to 0:57, just as orange sends units from its leftmost planet, you want to destroy and capture that planet.
  7. From 0:58 to 1:06, when orange moves units off of its top double planet, you want to destroy and capture that planet.
  8. From 1:07 to 1:20, as you bide your time, build up your units on the single planet adjacent to orange. As soon as orange makes a move to attack one of your opponents, destroy and capture the orange double planet.
  9. From 1:21 to 1:25, destroy and capture the remaining orange planet.

Now it just you against green. You want to destroy green in the fastest way possible. While doing so you need to pay attention to the green supernova. If its supernova isn’t near exploding, let green waste units on the supernova. If it is near going off, you need to capture the green planets closest to the supernova first.


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Stake

White Holes (Virgo) Stake walk-through, completed in 42.9 seconds

The strategy I use in Stake is the same one I developed for Vise. Vise and Stake are similar in that their initial planet is a triple planet that is near a white hole. With Vise you can attack either opponent first. Because of the way Stake is arranged, you have to attack green first. The objective is to get green to promote their initial planet to triple and then use the units you gained from triggering a white hole to destroy it. Then it is on to orange.

Walk-through

  1. From 0:00 to 0:08, send most of your units towards the double planet next to green. Then send your remaining units and continuously send any new units to the single planet next to green. When green doubles their planet, redirect your units to the center white hole. If green doesn’t promote to a double, or if it takes too long to promote, start over.
  2. From 0:09 to 0:13, after the white hole triggers, send any new units from your initial planet towards the single planet next to green. Then send some units from the top side of the white hole to the double planet next to green. When green begins promoting to a triple redirect your units to a point near green. If green doesn’t promote to a triple, start over.
  3. From 0:14 to 0:18, just as green completes promoting itself, destroy the green planet.
  4. From 0:19 to 0:24, as soon as you destroy green, send some units from your planet towards the single planet next to orange. Then, use the units that just destroyed green to trigger the white hole. Before the units you sent to the single planet next to orange reach their target, send a new batch and redirect the old batch of units.
  5. From 0:25 to 0:27, my plan here was to send some of the units from the white hole to the single planet next to orange, which I did. Then I sent some other units from the white hole to the single planet to the right and above orange. I was trying to force orange to start promoting its planets. Before I could send these units, orange attacked that planet. This turned out better than my plan.
  6. From 0:28 to 0:37, redirect your units to the single planet next to orange. When the orange triple planet starts promoting itself, attack and destroy it.

From here, all that is left is to destroy the remaining orange planet.


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Thicket

Thicket isn’t too difficult to beat. However, a really good time takes a good strategy and a lot of luck. The strategy here is designed to make one opponent stronger than the other. If they are the same strength it is really hard to get a good time. Once your opponents are imbalanced, you can start by attacking the stronger. Then, if you time everything right you’ll increase your odds of being lucky.

Walk-through

  1. From 0:00 to 0:16, double your initial planet and then capture the lower single planet on the orange side (this can work on the green side also).
  2. From 0:17 to 0:45, capture and completely promote the lower triple planet.
  3. From 0:46 to 1:05, capture and completely promote the upper triple planet.
  4. From 1:06 to 1:15, your two planets in the high speed area are sacrificial lambs so you just need to peel as many units off of them as possible until they are destroyed.
  5. From 1:16 to 1:43, now that you’ve made green the stronger one, you want to position some units behind green. You need to be able to initiate your attack on green before it gets so strong that it starts attacking you.
  6. From 1:44 to 1:57, destroy, capture and promote the back green double planets. Start positioning units from your triple planets towards the rear of the orange planets.
  7. From 1:58 to 2:09, destroy and capture the top right green single planet.
  8. From 2:10 to 2:24, now that orange is capturing the center, you need to start taking out the orange planets.

From here, you just need to destroy the remaining planets as quickly as possible. The opponent double planets in the slow area can be difficult. If you attack in such a way as to surround these planets, you can destroy them fairly easily.


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Veil

Fog (Cygnus) Veil walk-through, completed in 1:45.7

Deny your opponent the planet they most want to capture on their first move. It took me a long time to apply that to Veil, but when I did, my times started improving dramatically.

Walk-through

  1. From 0:00 to 0:04, capture the single planet just to the right of your initial planet.
  2. From 0:05 to 0:21, use units from both of your planets to capture the double planet just visible on the edge of the fog directly to the right of the planet you just captured. Quite often, orange will attack this planet before you can complete the capture. When this happens, start over.
  3. From 0:22 to 0:30, promote the double planet you just captured. At 0:24 you can see that orange sends units to capture a planet below it. This is the move that orange makes when I’ve had my best times. Sometimes orange will capture the double planet just below the two planets you just captured. You can also get a good time when this happens. If instead of capturing another planet, orange moves to promote its top right planet, start over.
  4. From 0:31 to 0:47, try using the attack and release method to get orange to promote its double planet. I tried that here, but orange promoted its planet in spite of my attempts, not because of them. When orange moves to promote its double planet, you need to destroy and capture its planet.
  5. From 0:48 to 0:58, capture and promote the double planet on the far left. Promoting this planet burns off some fog and allows you to see more of your opponents.
  6. From 0:59 to 1:11, use the attack and release method on the lower left green planet. When green absorbs its units into that planet, destroy and capture that planet..
  7. From 1:12 to 1:22, first build up your units for the coming assault on green. When you have enough units destroy and capture the leftmost green planet.
  8. From 1:23 to 1:31, build up your units on the planet you just captured and wait until your opponents start attacking each other. When that happens, destroy the bottom green double planet.
  9. From 1:32 to 1:36, destroy the other green double planet.

From here you only have one planet of each of your opponents left to destroy. It’s best to destroy the orange double planet first, since it is the most likely to be able to capture another planet.


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