Loops

Loops (Wormholes) walk-through, completed in 55.0 seconds

This was originally posted on reddit by RabidAddict and is reproduced here with permission.


 

Loops is fairly easy once you have the right strategy. Though, getting the fastest time will involve a little luck.

Walk-through

  1. From 0:00 to 0:05, double your initial planet and wait. If either opponent attempts to capture a planet next to them restart.
  2. From 0:05 to 0:09, after the first opponent targets the wormhole you target the planet they would capture on the other side. Do the same for the second opponent.
  3. From 0:09 to 0:12, after the opponents stall coming out of the wormhole and before your units reach their intended planets, draw your attacks off by sending your units past the opponents wormholes. You can’t win while either opponent has 100+ units floating around out there.
  4. From 0:12 to 0:20, immediately after an opponent retargets a planet, target it again with your units to prevent their captures.
  5. From 0:20 to 0:30, you can use this time to send faux attacks at the opponents partially filled planets in attempt to get them to start investing units in their home planets. If either enemy sends reinforcements through a wormhole you need to counter that with an equal number of units to prevent them. You can’t win if they have enough units floating to finish their partial capture, so follow through with attacking the partial. Then send units to beside the opponent that appears to be able to upgrade their home planet first, but don’t attack it.
  6. From 0:30 to 0:55, wait until the last possible second to attack with the units you’ve amassed. This moment is the most critical to achieving the fastest time. Often, you won’t have enough units to wipe them out and need a few more. Regardless of if you can wipe them out, as soon as you attack begin sending units at the other opponent to prevent their upgrade. You may have to begin diverting troops before your first attack if the second opponent is too close to upgrading.

From here, if you didn’t manage to finish off the first opponent you can still get under 1:05 by diverting some units to finish them off.


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Nitre

White Holes (Virgo) Nitre walk-through, completed in 1:15.7

When you first start playing Nitre you probably fell into the same trap I did and made sure you captured all of the planets in your spoke and the three planets on your side of the white hole. I did that for quite a while before I realized that since I had to trigger the white hole to get a good time, maybe I should start looking for how I could trigger it in shortest time possible. The method used in this video is one of the fastest methods I’ve found.

The other thing on Nitre that really affects your time is that on occasion one of your opponents will take forever before they make their first move. Usually it is green that does this. Your best times will come when an opponent waits this long to capture or promote a planet. This makes them much weaker and easier to destroy when you trigger the white hole.

Walk through

  1. From 0:00 to 0:09, double your initial planet. Then wait while you build up some units. If both of your opponents make a move by capturing another planet or promoting their initial planet, then start over.
  2. From 0:10 to 0:17, capture the double planet in your spoke. you still have to have at least one of your opponents that hasn’t made its initial move. If that isn’t the case, start over.
  3. From 0:18 to 0:27, capture the last planet in your spoke, the one closest to the white hole.
  4. From 0:28 to 0:40, build up your units on your planet closest to the white hole.
  5. From 0:41 to 0:55, I attack the unoccupied planet just in front of orange. This was to try to get orange to promote its planet to a double. Don’t capture that planet. Instead, redirect all of your units to the white hole. Keep sending your units into the white hole until it is triggered.
  6. From 0:56 to 0:59, if you are as fortunate as I was here and green is still on its initial planet, use units from the white hole to destroy green before it starts capturing other planets. I start out attacking the planet in front of green in an attempt to keep green from capturing it. When your units get close enough to green, attack it.
  7. From 1:00 to 1:04, when the white hole has built up enough units adjacent to the orange double planet, go ahead and destroy it while you also continue attacking and destroying the green double.

From here you only have a few orange planets left to destroy and you have enough units from the white hole to make destroying them possible.


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Triad

Classic (Pegasus) Triad walk-through, completed in 1:26.1

Triad is not very difficult to beat. To get a really good time though, requires getting your opponents in a position where they are likely to attack each other.

Walk-through

  1. From 0:00 to 0:12, double your initial planet. The strategy I’m trying to implement here is to get the opponents to make their initial move to the same side. I do that by attacking the planet of an opponent to try to force them to move to the same side as the opponent that has already moved. Obviously that failed in this video.
  2. From 0:13 to 0:29, go ahead and capture both of the single planets adjacent to your double planet.
  3. From 0:30 to 0:39, this is the key to the time achieved in this video. When green captures the center planet, orange captures the single planet closest to green. When this happens you need to capture the single planet closest to orange. When arranged like this, the chances that your opponents will attack each other are greatly increased.
  4. From 0:40 to 0:59, build up your forces on the planet adjacent to the orange double planet. When you have enough units you want to destroy and capture the planet.
  5. From 1:00 to 1:05, capturing the orange double planet seems to trigger orange in to attacking the center green planet. When this happens start moving your units into position for attacking green.
  6. From 1:06 to 1:14, when green attacks orange, use the units you’ve been moving in to position and destroy the green double planet.

From here you only need to destroy the two remaining planets.


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Hangars

Gas Giants (Leo) Hangars walk-through, completed in 1:49.4

Hangars is a level with a large number of planets. I think the best approach on levels with a lot of planets is to capture as many of the planets as you can. You don’t want to bother with promoting your planets, instead keep capturing until all planets are occupied by you or an opponent.

Walk-through

  1. From 0:00 to 0:09, your goal with these first moves is for you to capture the double planet between you and orange, orange to capture the bottom gas giant and green to not capture the double planet between it and purple. To do this, first send your units to a point past the double planet between you and orange. Just as the units are passing over that double planet, capture that planet and then start sending units towards the double planet between green and purple. If you get anything other than orange getting the bottom gas giant and green not getting the double between it and purple, then start over.
  2. From 0:10 to 0:20, capture the single planet adjacent to orange.
  3. From 0:21 to 0:31, capture the double planet.
  4. From 0:32 to 0:37, capture the single planet.
  5. From 0:38 to 0:46, capture the bottom center double planet.
  6. From 0:47 to 0:52, capture the top center double planet.
  7. From 0:53 to 1:02, when green attacks the orange gas giant it is likely that orange will send reinforcements. Start sending your units to the area of the orange double, then when it sends reinforcements, destroy and capture the orange double.
  8. From 1:03 to 1:18, wait for green to attack the orange gas giant, then move your units into position to take out the purple gas giant. If the purple gas giant is in the process of promoting itself, wait until it is done and then destroy and capture the gas giant.
  9. From 1:19 to 1:28, move your units into position to take out the rear purple double. When the units positioned, destroy the purple double.
  10. From 1:29 to 1:33, use the mass of units that just destroy the double planet and destroy the adjacent single planet. While this is going on, use the rest of your units to destroy the other purple double planet.
  11. From 1:34 to 1:39, destroy the remaining purple planet.
  12. From 1:40 to 1:48, destroy the remaining green planets. When you believe you have enough units available to destroy the green planets, start sending units towards the orange gas giant.
  13. From 1:48 to 1:49, destroy the orange gas giant.

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Backdoor

Worm Holes (Lepus) Backdoor walk-through, completed in 1:09.4

The strategy for Backdoor, like almost every other level in Auralux, relies on your opponents attacking each other. But wormholes introduces an alternate way that your opponents can destroy each others units. If your opponents both send units into the same wormhole, when the exit the wormhole their random drifting around causes them to annihilate each other.

Walk-through

  1. From 0:00 to 0:05, send your units to capture the bottom double planet. While your units are in transit start sending units from your initial planet to the single planet just in front of green. What you want to happen is for green to go through the wormhole and capture the planet adjacent to orange.
  2. From 0:06 to 0:19, as soon as you capture the bottom planet, send units from both of your planets and capture the single planet in front of green. If green does anything other than going through the wormhole and capturing the planet adjacent the the orange triple planet, start over.
  3. From 0:20 to 0:29, keep sending units for a few seconds, then attack the single planet between your initial planet and the green single planet. You don’t want that planet, you just want green to give up on it and start promoting its triple planet. If green does anything other than start promoting its planet, or orange decides to capture one of the unoccupied single planets, start over.
  4. From 0:30 to 0:34, when green makes its move to promote its triple planet, redirect your units and capture the single planet adjacent to orange.
  5. From 0:35 to 0:41, mass your units on the single planet adjacent to the green triple. Just as green is promoting to triple, attack and destroy the green triple planet.
  6. From 0:42 to 0:52, send all of your units into the wormhole and wait. What you want to happen is for green to attempt to capture the unoccupied triple planet by sending its units into the wormhole.
  7. From 0:53 to 1:00, as soon as green sends its units, start sending all of your units into the wormhole, then when the orange triple attacks green, destroy the orange triple.

From here, all that is left is to destroy the orange double planet.


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Junction

Classic (Pegasus) Junction, completed in 1:33.7

Junction is like the other games on the Classic level, your opponents are very slow to capture and promote their planets. This makes it difficult to get them to attack each other. But, with a good strategy, you can make it more likely that your opponents will help you out so that you can get a really good time.

Walk-through

  1. From 0:00 to 0:41, double your initial planet and start attacking the triple planet behind orange, continue until you have the planet promoted to a triple. If orange captures the double planet to its left too quick, then it is likely that it will then double its initial planet as its next move. If this happens, start over. At 0:40, orange attacks the double planet closest to green. My strategy is to attack and capture the double planet just next to the initial planet and force orange to capture the planet next to green. In this video, orange went where I wanted it to before I could do that.
  2. From 0:42 to 0:51, capture but do not promote the double planet adjacent to your initial planet.
  3. From 0:52 to 1:10, start sending units from your planets to the vicinity of the green triple planet. Be careful not to weaken the single planet planet too much. You don’t want orange to attack.
  4. From 1:11 to 1:18, when green attacks orange, its time for your all out attack. First destroy the green triple planet.
  5. From 1:19 to 1:25, then destroy the green double planet.

From here, you just have two orange planets left to destroy.


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Cycle

Wormholes (Lepus) Cycle walk-through, completed in 1:34.2

Getting your opponents to attack each other is the key to a good time in Cycle. Of course, that is the key in most constellations in Auralux.

Walk-through

  1. From 0:00 to 0:36, the initial captures.
  2. From 0:37 to 0:53, you need to preposition your units so you’ll be able to take out the green triple planet. You want to have the units ready so you can take it out as soon as it promotes to triple.
  3. From 0:54 to 0:59, destroy the green triple and capture it. Normally I would just capture the planet, in this case I was well on the way to getting it promoted to a double so I continued and ended up with a double. After it worked out so well, I think I should have been doing it this way all along.
  4. From 1:00 to 1:02, you need to have green and orange attack each other. My attempt at initiating this was attacking the center green planet. I just wanted to attack it enough to prompt orange to take up the attack. It doesn’t always work, but here it did.
  5. From 1:03 to 1:07, as soon as orange takes up the attack you need to start sending your units into the wormhole.
  6. From 1:08 to 1:09, now you want to send the units over to the wormhole behind the orange triple planet.
  7. From 1:10 to 1:13, time to take out the orange triple planet.
  8. From 1:14 to 1:19, now it’s time for an all out assault. In this case I start with orange since it is actively attacking the center planet, I don’t want orange to get where they can capture it.

From this point, all that is left is clean up the few remaining planets, while making sure they don’t capture another planet.


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