Excise

Gamma Rays (Perseus) Excise walk-through, completed in 3:44.9

Excise is difficult, but there is a way to get a good time. One of the keys tactics I use in Auralux is to initiate an attack that I have no intention of completing. The purpose of these attacks are to get an opponent to move their units in a way that is advantageous to me. That is the way to tilt the odds in your favor in Excise.

Walk-through

  1. From 0:00 to 0:40, after doubling the initial planet, position your units where you can attack and capture one of the doubles inside the minefields. The reason for positioning them in this way, is your attack will take them through the thinnest part of the minefields, and you will lose less of your units.
  2. From 0:41 to 1:05, the double you just captured will produce enough units to regenerate itself after the gamma rays. However, if you capture and promote the other minefield double, there will not be enough time to produce the units for it to regenerate. For that reason you should just position your units to prepare for after the gamma rays come through.
  3. From 1:06 to 1:15, after the gamma rays you want to capture and promote both of the minefield doubles.
  4. From 1:16 to 1:29, if orange or green are keeping a mass of units on their singleton, you can’t do this, but if like here they are capturing their minefield doubles, then you can start peeling of units that will be used later.
  5. From 1:30 to 2:10, the objective here is to not allow your opponents to just mass their units inside the protection of their minefields. You want them out and attacking each other. Besides the obvious benefit from them attacking each other, you also have the benefit of them wearing down their minefields so that later on you will have an open path to attack them.
  6. From 2:11 to 2:34, after the gamma rays, I recapture the minefield doubles, but I don’t promote them. If things don’t develop quickly in my favor then I’ll go ahead and promote them.
  7. From 2:35 to 2:53, once they are attacking each other in the center arena, you need to get some units in position to attack.
  8. From 2:54 to 3:02, after waiting for them to attack each other, it is time to start wiping out some opponents. At 3:00 I was very fortunate that green continued its counter attack against orange, quite often that isn’t the case.
  9. From 3:03 to 3:15, once orange joins the fray in the arena, its time to position your units for an eventual attack on orange. The attack on green at 3:14 is an intended to prompt orange to join in, when that happens we are entering the end game.

After the gamma rays pass, you just need to destroy your opponents in the best way possible.


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Centrum

Supernovas (Hercules) Centrum walk-through, completed in 2:05.4

In most of the games in Supernovas, it is best to ignore the supernova.  That isn’t the case with Centrum.  With Centrum the strategy is to capture planets so that you end up with green between you and orange.  Then, while orange is destroying green, you can build up your forces for triggering the supernova.

Walk-through

  1. From 0:00 to 0:20, after doubling your initial planet, you need to capture the singleton next to greens initial planet.  Your objective is to own the back planets, and allowing green to get this singleton does not advance that cause.
  2. From 0:21 to 0:37, continue getting the back planets.  The key point here is that green is capturing other planets instead of promoting their triple planet.  The longer green waits to promote the triple planet, the better for you.
  3. From 0:38 to 0:52, after capturing and promoting our remaining planets, we use a fake attack on the green double to get it to promote.  If they don’t promote this planet, they will use it to attack your triple prior to orange attacking green.
  4. From 0:53 to 1:02, you want to destroy and capture greens triple planet just as it is being promoted to triple.
  5. From 1:03 to 1:22, you want to promote the triple planet and when orange starts attacking green, capture the center green singleton.
  6. From 1:23 to 1:32, start by attacking the orange double planet, then when the mass of units are over the supernova, attack and trigger it.  If you are lucky, as I was here, this will occur just as orange is destroying the last green planet.

From here, you just have to destroy the weakened orange planets as quickly as possible.  It works best for me to start with the double planet in the back of the orange formation.


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Cincture

Shockwaves (Taurus) Cincture walk-through, completed in 2:48.8

In Cincture as in the other Shockwave games, you want to capture the planets on the back side of the shock wave so you can attack and destroy your opponents as the shock wave passes them, which is when they are at their weakest.

Walk-through

  1. From 0:00 to 0:26, your initial capture needs to be one of the double planets on the perimeter.  I always go with the one between orange and purple, this approach may work with one of the other ones, I just stick with what I know.
  2. From 0:27 to 0:44, you need to build up your units before destroying the purple double planet on the perimeter.  I’ve never been able to capture this planet before the shock wave, but you have to get as many units in it as possible.
  3. From 0:45 to 1:09,  your partial capture on the perimeter double planet needs to be completed and promoted.
  4. From 1:10 to 1:30, the bottom double planet on the perimeter usually is partially captured by green or purple.  In this case there are only a couple of green units in it, so it needs to be captured and promoted.
  5. From 1:31 to 1:46, the green and orange double planets on the perimeter need to be destroyed, and if possible captured.
  6. From 1:47 to 2:17, you need to get units in the vicinity of the remaining perimeter planet occupied by an opponent, then if necessary, use the attack, release trick to get it to promote and make it easier to destroy.

From here you hold the high ground, and you just need to destroy the inner planets as they are uncovered by the shock wave. In this video I was lucky that the center double planet was not occupied by an opponent, that is when you can get the best times.


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Treasure

Supernovas (Hercules) Treasure walk-through, completed in 2:06.8

That supernova in the middle of Treasure sure is enticing.  I spent a long time trying to use it to get the best time.  That is not the best strategy.  Now I leave it alone and sometimes an opponent will trigger it on me.  But that is when I use the best weapon I have and one that none of the opponents have.  I give up and start over.  No matter how bad the situation gets for them, they have to continue, I don’t.

Walk-through

  1. From 0:00 to 0:35, these are always my first captures, the two singletons next to green and the double planet adjacent to my initial planet.  What I do from this point depends on the opponents.  In this case orange has captured a singleton next to purple.  When this happens I capture the singleton next to orange and then complete the planets in my group.
  2. From 0:36 to 0:56, the initial captures are complete.  This is the setup where most of my best times have happened.  Purple only has its three double planets, orange has the its doubles plus the two singletons next to purple and green has its three doubles and the singleton next to purple.  The reason this setup works best is that purple is busy attacking both orange and green which keeps them from attacking me as much.
  3. From 0:57 to 1:07, since purple started out attacking orange, I decided to join in on the attack.
  4. From 1:08 to 1:24, I had to get this other double planet from orange or it would continue to attack me.
  5. From 1:25 to 1:40, now that orange is weakened, it’s time to start on green and lucky for me, purple initiates an attack on green, which makes it easier for me.
  6. From 1:41 to 1:47, here I’m gathering my units together for the attack on purple.
  7. From 1:48 to 1:56, fortunately for me purple decided to attack both orange and green just as I was getting ready to attack it.  This not only made it easier to destroy the purple planets, but it weakened orange and green for later.

From this point it is just cleaning up the remaining planets as quickly as possible.


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Ramparts

Supernovas (Hercules) Ramparts walk-through, completed in 2:08.2

The path to the best score in Ramparts is through patience and luck.  You need to capture the correct planets and let your units build up.   Then if you get lucky enough for your opponents to continually attack the center planet, you should get a good time.

 

Walk-through

  1. From 0:00 to 0:51, these are the initial captures.
  2. From 0:52 to 1:18, I always send my units to the side opposite of the opponent that initially captured the center singleton.  It’s my experience that eventually the other opponent will get that center planet, and that is when you want to attack.
  3. From 1:19 to 1:28, send only your units from the top and bottom double planets to the side you’ve chosen to attack first. Leaving your singletons undisturbed helps to discourage your opponents from attacking them.
  4. From 1:29 to 1:31, take out the green double planets.
  5. From 1:32 to 1:36, just after orange sends its units to attack the center planet, send all of the units from your top planets over to the orange side for an attack.  Don’t attack orange until your units are almost on top if its double planet.
  6. From 1:37 to 1:44, destroy the orange double planets.

How things go from here depends on your opponents.  In this video I got lucky that my opponents attacked each other until their units were almost exhausted, which made for a much quicker clean up of their remaining planets.


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Wipeout

Shockwaves (Taurus) Wipeout walk-through, completed in 26.9 seconds

The approach for Wipeout is easy, use your attack to try to force your opponent to double their planet.  Then when they do, accumulate as many units as possible and position them to attack when the opponent attempts to capture another planet.

 

Walk-through

  1. From 0:00 to 0:12, send slightly more than half of your units towards the singleton just above the orange planet.  Then send your remaining units towards the double planet just next to orange.  Continually send any newly produced units towards the double planet.
  2. From 0:13 to 0:20, when orange doubles up their planet, redirect all of your units to a location just above the orange double planet and continually send any newly produced units there also.  The longer orange waits before doubling up, the better for you.  If orange doubles up too soon, it will be able to produce more units than you can overcome.
  3. From 0:21 to 0:26, when orange makes its move to capture the double planet next to it, attack and destroy its double planet.  You also need to redirect your stream of units into the planet orange is attacking.

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Detour

Speed (Monoceros) Detour walk-through, completed in 46.5 seconds

Detour is different from all the other games where you only have one opponent.  It isn’t as simple as just getting the opponent to double up.

 

Walk-through

  1. From 0:00 to 0:05, send all of your units towards one of the planets that orange can attack, then continually send any newly produced units to the same planet.
  2. From 0:06 to 0:11, after orange captures the planet you aren’t attacking, redirect your units to an area close to the orange double planet.
  3. From 0:12 to 0:17, using the units that have built up on your initial planet, attack the singleton above and between the two orange planets.  Orange will try to use units from both of its planets to capture this one.  You need to deny this.
  4. From 0:18 to 0:22, when orange doubles up you need to be prepared to destroy its newly promoted double planet.  In this case orange didn’t quite get doubled up, but all of its units were absorbed into the planet, which made it easier to destroy.
  5. From 0:23 to 0:39, you need to assembly your units next to the orange singleton and send as many units as possible there.  Sending the units through the fastest path  possible certainly helps.

When orange makes its move to recapture the double planet, you need to attack and destroy its remaining singleton.


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