Detour

Speed (Monoceros) Detour walk-through, completed in 46.5 seconds

Detour is different from all the other games where you only have one opponent.  It isn’t as simple as just getting the opponent to double up.

 

Walk-through

  1. From 0:00 to 0:05, send all of your units towards one of the planets that orange can attack, then continually send any newly produced units to the same planet.
  2. From 0:06 to 0:11, after orange captures the planet you aren’t attacking, redirect your units to an area close to the orange double planet.
  3. From 0:12 to 0:17, using the units that have built up on your initial planet, attack the singleton above and between the two orange planets.  Orange will try to use units from both of its planets to capture this one.  You need to deny this.
  4. From 0:18 to 0:22, when orange doubles up you need to be prepared to destroy its newly promoted double planet.  In this case orange didn’t quite get doubled up, but all of its units were absorbed into the planet, which made it easier to destroy.
  5. From 0:23 to 0:39, you need to assembly your units next to the orange singleton and send as many units as possible there.  Sending the units through the fastest path  possible certainly helps.

When orange makes its move to recapture the double planet, you need to attack and destroy its remaining singleton.


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Glut

Gas Giants (Leo) Glut walk-through, completed in 28.9 seconds

Glut is just like other games where you only have one opponent.  However, the approach used in the simplest.  The approach is, attack the opponent.  Then if, and only if, the opponent is slow enough, you can force it to double up.

 

Walk-through

  1. From 0:00 to 0:07, attack the orange planet and continuously send any new units to join in the attack.
  2. From 0:08 to 0:09, when orange responds to your attack by moving its forces into a defensive position, remove your attack.  This should cause the orange units to snap back and be absorbed into the planet and double it up.
  3. From 0:10 to 0:18, continually send your units into the vicinity of orange, waiting for it to attack one of the gas giants.

When orange does attack a gas giant, you need to send your saved units to destroy it and send the new units coming from your planet towards the gas giant orange attacked.

 


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Privilege

Speed (Monoceros) Privilege, completed in 16 seconds

Like most of the other games where you only have one opponent, your objective with Privilege is to coerce your opponent to double their initial planet.  If you can do that, you should get a very good time.

 

Walk-through

  1. From 0:00 to 0:03, send your units out next to the orange planet in preparation for the attack to coerce orange to double up their planet.
  2. From 0:04 to 0:05, attack orange and then immediately remove your attack.  This should cause orange to double up.  If it doesn’t, its time to start over.
  3. From 0:06 to 0:10, keep sending your units out adjacent to orange in preparation for the final attack.
  4. From 0:11 to 0:16, when orange attempts to capture another planet, immediately attack and destroy its planet.

 


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Circuit

Walls (Cetus) Circuit walk-through, completed in 35.7 seconds

While your object in Circuit is the same as the other games where you only have one opponent, the method of getting there is quite different.  In Circuit, you want to immediately double your planet and then use an attack through the walls on the only planet that your opponent can try to capture.  This will normally get them to double the initial planet.

 

Walk-through

  1. From 0:00 to 0:20, this is the initial doubling of your planet and then attacking the singleton that orange has access to.  You must attack continuously or else orange will eventually try to capture that planet.
  2. From 0:21 to 0:26, when the walls come down, you want to leave your initial attack now heading towards the singleton it was aimed at.  But now you want to start sending your units into the vicinity of the center triple planet.  This is the planet that orange will most likely attack next.
  3. From 0:27 to 0:33, now you want to redirect all of your units to attack and destroy the orange planet.

From this point you need to send all of your remaining units to the center triple planet to prevent orange from capturing it.

 


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Mill

Force (Bootes) Mill walk-through, completed in 21.6 seconds

Like most of the other games where you only have one opponent, your objective with Mill is to coerce your opponent to double their initial planet.  If you can do that, you should get a very good time.

 

Walk-through

  1. From 0:00 to 0:05, send slightly more that half of your units to the double planet above the orange planet.  These units will be blocked by the force, but that is what we want.  Then send your remaining units to the double planet just below orange and continue sending units as they are produced.
  2. From 0:06 to 0:14, when orange doubles, redirect all of your units to a position near orange.
  3. From 0:15 to 0:21, when orange moves to capture an adjacent planet, attack and destroy its double planet.  As in this video, you may have to send some of your units to the planet orange was attacking to prevent its capture.

 


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Asset

White Holes (Virgo) Asset walk-through, completed in 0:16.6

The approach for Asset is easy, use your attack to try to force your opponent to double their planet.  Then when they do, accumulate as many units as possible and position them to attack when the opponent attempts to capture another planet.

 

Walk-through

  1. From 0:00 to 0:04, send slightly more than half of your units to the double adjacent to orange,  Then send the rest of the units to the adjacent singleton.  Orange now has two good options and two bad options. It can attack one of the planets you are attacking, and sometimes it will. It can attack the singleton accessible between the two planets you have under attack, or it can double up its initial planet.  Anything other than doubling the initial planet is cause to start over.
  2. From 0:05 to 0:11, now that orange has doubled up, redirect all of your units to be positioned next to orange and keep sending all the units you produce.
  3. From 0:12 to 0:16, as soon as orange makes the move to capture an adjacent planet, you need to attack and destroy.

If orange waits and builds up enough units that it will actually capture the planet it attacks, you can redirect some units to that planet and hope that you have enough units to both prevent the capture of the planet and destroy its double planet. The longer orange waits, the less likely this is.

 


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Phases

Walls (Cetus) Phases walk-through, completed in 2:07.0

To get a really good time in Phases you need several things to happen.  First you need an approach where you initially capture as many planets as possible.  Your opponents being sluggish and not capturing as many planets as possible certainly helps.  Second, you need to develop a feel for when the walls will change and time how you pre-position units.  Third, you need luck in how your opponents attack each other. And lastly, you need patience so you initiate your final attack at the correct time.

All of these are shown in the video.

 

Walk-through

  1. From 0:00 to 0:36, initially you just want to capture your three planets to build up your forces.
  2. From 0:37 to 0:42, after capturing all of your planets, if at least one of your opponents hasn’t captured their double planet, you can attack that planet through the wall to try to prevent them from capturing it.  In this case I attacked the orange double planet and was lucky that green didn’t attack its double planet soon enough to capture it.
  3. From 0:43 to 1:03, now you can capture  the three remaining singleton planets. Then get as many units out as possible.
  4. From 1:04 to 1:18, you want to keep getting the units off of the three singleton planets, all of these units will be put to good use later on.
  5. From 1:19 to 1:24, now you want to build up your units on your bottom double planet in preparation for when the walls change.
  6. From 1:25 to 1:45, green and orange are going to attack, and will usually attack each other in some way.  The best for a low score is what happens in this video where they each end up capturing the double planet in the others box. While they are doing that, you want to get the units you previously peeled off and position them inside of greens box, then after green destroys and captures the orange double planet, you want to send all of your units into the orange box.  Do not attack any planet, you are sending them to a point beyond the wall, so when the wall comes down, they will end up boxed in with orange. Additionally you need to get the units off of your top two planets, these will be used for attacking the singletons later on.

You are now set up with enough units to destroy your opponents, all you need to do now is wait till they attack each other and then you can clean up what is left.

 

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