Bridge

Fog (Cygnus) Bridge walk-through, completed in 1:25.8

How your approach works on Bridge is dependent on what the opponent is doing under the fog. Since you can’t see what that is, you just have to use your approach and hope for the best.

Walk-through

  1. From 0:00 to 0:29, double up your planet and then attack, capture and promote the furthest double you can reach. I always go for the lower double, but either should work fine.
  2. From 0:30 to 0:45, when the fog clears, you need to capture and promote the double directly across from yours.
  3. From 0:46 to 0:51, quite often at this point orange will have already captured the center singleton. Since they have yet to do so, I capture it here. Now that we can see some of the opponent, we have to determine how we are going to attack. From what we see here orange has a double and singleton captured. The stats shown in the bottom right of the screen show that orange has a strength of four, so we can assume that orange also has a singleton captured that we can’t see.
  4. From 0:52 to 1:05, I use an attack and release to get the orange singleton to absorb its units. Then attack and destroy it. Notice that when it’s destroyed at 1:01, the orange strength meter drops down to three. Then at 1:05 it goes back up to four. This means that the orange planet we can’t see has either promoted itself, or it has spread to another planet. For the best time, you really want it to have promoted itself.
  5. From 1:06 to 1:17, now we need to destroy and capture the orange double we can see, we have to capture it so we can see its neighbor planet.

At this point we can see that the orange strength meter is down to a two, since we can see an orange double, we know that is its last planet. All we need to do is destroy that planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Epoch

Wormholes (Lepus) Epoch walk-through, completed in 37.6

If your approach to Epoch is that of capturing planets and building up a defense, it can take a long time and can get quite difficult. Early on, while playing Epoch and trying different things, both orange and green went into the wormhole at the same time and when they came out, their units run into each other and destroy some and scatter the others.

That was my eureka moment. I tried methods to force them to go into the wormhole and it would work, but he best time I could get was about 39 seconds, which I though was as good as possible until someone beat that time by more than a second. No matter what I tried I couldn’t get better than 39 seconds, until I made things as simple as possible. Which is the approach used in this video.

Walk-through

  1. From 0:00 to 0:16, double your initial planet and wait. If orange and green do anything other than both head for the wormhole at approximately the same time, give up and start over.
  2. From 0:17 to 0:25, here I notice that orange has about 60% of a planet captured so I need to prevent it from sending more units to complete the capture. So I start with orange and use the attack and release method to get it to absorb its units in an attempt to promote. As soon as orange does that, attack and destroy.
  3. From 0:26 to 0:37, fortunately for me green keeps absorbing any new units into itself so I can attack and destroy it rather quickly.

Notice that the green units in the wormhole are scattered. There are times when those units will coalesce and either attempt to capture a planet, or come back to the double planet that is trying to promote itself.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Labyrinth

Walls (Cetus) Labyrinth walk-through, completed in 2:53.0

If nothing else, Labyrinth has a bunch of planets. My strategy is based on how many times orange has bit me good. Because of that, my approach relies on getting the orange corner double. Then I try my best to be patient and allow the opponents a chance to attack each other.

Walk-through

  1. From 0:00 to 0:06, after doubling up your initial planet, attack the double next to orange.  You don’t want that planet, you just don’t want orange to get it right away.
  2. From 0:07 to 0:40, capture and promote your initial planets, then you want to prepare for capturing some planets on the orange side.
  3. From 0:41 to 1:02, when the walls come down capture the top two planets next to orange and then build up your units for the coming assault on orange.
  4. From 1:03 to 1:24, how you take out orange depends on how it has captured and promoted its planets. You want to take out the doubles just as they are promoted and before they build up a lot of units to use in defense. As you are taking out orange you want to take advantage of any opportunities to capture an extra planet on the green side.
  5. From 1:25 to 1:46, when the walls come down you are at your most vulnerable. I have found that it is best to take your time and hope that your opponents start attacking each other. If you move too quickly, you will probably make a planet weak enough that an opponent will see an opportunity in attacking you.

From here, the possibilities are endless, I try to get the green corner double. Other than that, it is a good strategy to hold off on attacking an opponent that has a different opponent on their other side, and see if they will attack each other.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Toll

Minefields (Andromeda) Toll walk-through, completed in 2:03.7

I use two different approaches in Toll depending on how orange captures its planets. My best time ever on Toll happened before I started recording all of my games so I don’t remember which variation I used. If you look at the graphs after the games are complete, you can see that in variation #1, orange has more units than I do, but in variation #2, orange is always weaker. For this reason, I think it is most likely variation #2 that will lead to the best time. Until I figure that out for sure, I keep playing both variations.

Variation 1

This is the most common variation and is where orange promotes its planets as fast as it can and waits to capture the moving singleton. Because of this, orange builds up quite a few units.

 

Variation 1 walk-through

  1. From 0:00 to 0:28, the initial captures. Occasionally at about 0:25 to 0:28, orange will attack the moving singleton. It doesn’t do that here, which makes this variation #1
  2. From 0:29 to 0:43, promoting all of my planets.
  3. From 0:44 to 1:12, just bide your time and wait for the moving singleton to go back to the orange side and collect a lot of units. Then, just as it is about to enter the minefield use an attack on one of the orange planets to get them to send the units from the the singleton to reinforce the planet you attacked.
  4. From 1:13 to 1:28, as soon as orange removes its units from the singleton, release your attack. At this point I divide my units between the top and bottom planet in an attempt to bait orange in attacking my center planet. If orange would do that it would really degrade the minefield in the path I’ll be taking soon.
  5. From 1:29 to 1:45, defend yourself from the orange attack, then capture the moving singleton and continuously send new units to the singleton.
  6. From 1:46 to 2:04, the final attack. While attacking the orange planets, you also have to be aware if orange has captured the moving singleton.

 

Variation 2

Sometimes orange will try to capture the moving singleton too early. This prevents orange from capturing and promoting its planets in a timely manner. Because of this, orange doesn’t have nearly as many units available to it as it does in variation #1. This is good, in that there are fewer units to attack me, but not so good in that there are also fewer units available to degrade the minefield.

 

 

Variation 2 walk-through

  1. From 0:00 to 0:28, my initial captures. Then at 0:28, orange makes its move to capture the moving singleton.
  2. From 0:29 to 0:42, finish my captures. Notice that orange finally completes its capture of the singleton, but is way behind where it would have been if it hadn’t attacked the moving planet.
  3. From 0:43 to 1:36, just building up my units, waiting for the orange attack.
  4. From 1:37 to 1:44, orange attacks, but without very many units. You need to capture the singleton and put as many units on it as possible.
  5. From 1:45 to 1:55, after making it through the minefield I attack the lower orange double because it looks like it has fewer units on it.

From here all that is left is destroying the remaining orange planets, including the moving singleton.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Threat

Supernovas (Hercules) Threat walk-through, , completed in 1:41.3

With a good strategy, Threat gets a lot easier. The strategy I use is to get in behind one of the opponents to force them between me an the other opponent. This provides a buffer that allows you to capture some planets and build up enough units to attack the stronger of your opponents.

Walk-through

  1. From 0:00 to 0:22, you need to capture the double planet closest to the supernova of one of your opponents. I always attack the green side, but either side should work. Then you need to get the singleton to deny it to your opponent.
  2. From 0:23 to 0:42, continue building up your units on the singleton. As soon as green moves to promote its double, you need to destroy and capture the double. If I promote this planet to a double, it seems to become a target for green, so I never promote it.
  3. From 0:43 to 1:02, time to capture your remaining singleton and promote your triple planet. I try to leave some units on the planet next to green until green has to defend itself from an attack by orange.
  4. From 1:03 to 1:16, now we prepare some units for an attack on the orange rear guard.
  5. From 1:17 to 1:24, use an attack on the orange supernova to get orange to send some of its units there. This will weaken its double planets. Then, when your mass of units are next to the orange double, attack and destroy both of its double planets.

From here you just need to destroy the few remaining planets. I got lucky that orange attacked and almost took out the remaining green planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Ambush

Fog (Cygnus) Ambush walk-through, completed in 2:05.3

Some of the tactics I use in other constellations will not work in the Cygnus (Fog) constellation. You can’t attack from a distance to get your opponent to move their units into a position less likely to attack you. Ambush is the exception to that. Once your triple planet is promoted all the way, you can see most of the opponent planets and you have access to attack.

The strategy I use for Ambush is to capture both singletons next to me and then capture the far singleton on the side of the opponent that captures the top center double planet. Then I use fake attacks in an attempt to get the opponents to bring units from their triple planet down to where they will then attack the other opponent. When they start attacking each other, it’s time for my attack to begin.

Walk-through

  1. From 0:00 to 0:15, you need to get your triple promoted all the way so you can see more of the opponents.
  2. From 0:16 to 0:28, now I’m planning on capturing both singletons next to my triple.
  3. From 0:29 to 0:38, when orange moves to capture the top center double planet, I change my plans and go ahead and capture both singletons on the orange side. Here green starts to capture the center singleton. My strategy works best when this happens.
  4. From 0:39 to 0:46, now we can capture the singleton on the green side.
  5. From 0:47 to 1:03, here I alternately attack the green and orange double planets to try and get them to send units down from their triple planet. Orange finally does this and then uses those units to initiate an attack on green.
  6. From 1:04 to 1:21, now that they are attacking each other, my attack will begin with the orange double. I attack here so that when I destroy and capture the orange double and triple planets, the top center orange planet will be a buffer between me and green to allow me time without green attacking.
  7. From 1:22 to 1:31, now its time to collect your units and prepare for an attack on green. Note how green is attacking the top orange planet while I’m doing this. I go ahead and re-capture the singleton on the green side. This is more to have a place to collect all of my units while I’m waiting for green to destroy the top orange planet.
  8. From 1:32 to 1:48, time to take out the green double and triple planets.

From here all that is left is to clean up the remaining planets.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Whorl

Orbits (Lupus) Whorl walk-through, completed in 1:48.5

I’ve played Whorl for a long time, and I’ve had some pretty good times. I have always started by capturing planets on the outer wheel. I mean, who wants to be in the center where you are an easy target for both of your opponents? Recently I though I would change and try capturing the center planets, just to see what would happen. I was sure I would be slaughtered. What happened instead was that I came within a couple of seconds of my best time ever. I continued with this approach until I got the time shown in the video below.

Walk-through

  1. From 0:00 to 0:17, capture the inner planets.
  2. From 0:18 to 0:40, I started out just observing what the opponents where doing. I noticed green sending reinforcements out to promote its double on the outer wheel. I didn’t think much of it at the time, but now I think it was the first of two events that enabled the time I got. After observing I captured the double on the outer wheel and the double just inside of it that is passing by.
  3. From 0:41 to 0:46, time to capture the singleton on the outer wheel. At 0:44 orange sends units to its stationary double to promote it. Green, having extra units on its outer wheel planets due to reinforcing them earlier, decides to attack the weakened orange planet. This is the second event that enabled my good time.
  4. From 0:48 to 0:55, promote your double planet on the outer wheel.
  5. From 0:56 to 1:15, here I’m just biding my time. Waiting to see who attacks and looking for targets of opportunity. If you initiate an attack prior to your opponents, it is likely that one of them will attack the planet you just removed units from.
  6. From 1:16 to 1:22, green initiates attacks on orange in two different locations. Since green is attacking and weakening orange, I decide to attack green.
  7. From 1:23 to 1:28, after destroying two green planets, it seems like a good time to even things out a little and go after orange.
  8. From 1:29 to 1:32, at this point I see that I have a chance for a really good time. I wish I could say that I planned this, but it just happened. Here though, I did see that the orange double on the wheel was approaching the green stationary double and destroying the other two planets would have the remaining opponents right next to each other.

From here all that needs to be done is destroy the remaining two doubles, while preventing them from capturing another planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.