Walls (Cetus) Gates walk-through, completed in 1:09.0

There are two keys to the strategy used on Gates. Attacking through walls to affect an opponent and setting up a blockade to force your opponents to attack each other.


  1. From 0:00 to 0:05, send all of your units to the singleton within the enclosure containing both of your opponents. You are trying to force one of your opponents to promote to double.
  2. From 0:05 to 0:11, as soon as an opponent (green in this video) promotes to double, send your units to capture the double planet just outside the enclosure on the side of the opponent that did not promote to double.
  3. From 0:12 to 0:17, now that orange has captured the center planet, you want to attack the top orange planet through the wall. As soon as orange reacts to your attack by moving its units into a defensive position, release your attack.
  4. From 0:18 to 0:25, send your units to capture the double planet in front of green. This will complete your blockade.
  5. From 0:26 to 0:38, there are times when the center singleton gets completely destroyed, when that happens I attack it to keep either opponent from capturing it. I’m rethinking that after the way this one turned out.
  6. From 0:39 to 0:44, you need to be ready for when the walls change. As soon as they do you want to pin green to prevent it from attacking the center singleton until the situation is right.
  7. From 0:45 to 0:48, you want to allow orange to double its planet. I’m using attacks through the wall to encourage it to do so.
  8. From 0:49 to 0:53, when orange doubles up, release the pin on the green double so it can attack the center singleton. Then pin the orange double to prevent it from defending the singleton.
  9. From 0:53 to 0:54, release the pin on orange when it looks like green has sent enough units to destroy the singleton.
  10. From 0:55 to 1:02, pin both the green and orange doubles to prevent them from capturing the center singleton, and to be ready to attack when the wall comes down.

From here all you need to do is destroy both double planets when the walls come down.

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Auralux Gas Giants (Leo) Press walk-through, completed in 1:34.9

To get the best time on Press you need to set up a blockade. It isn’t much of a blockade, but if your opponents will promote their gas giants to triple and then attack each other in the center gas giant, you could have just enough units to wipe out both of them.


  1. From 0:00 to 0:22, set up the blockade by capturing the singletons next to the orange and green gas giants.
  2. From 0:23 to 0:48, eventually one of your opponents will attack  the center gas giant. Until that happens  get the units off of there and try to evenly divide them between your two singletons.
  3. From 0:49 to 0:56, when you can tell which opponent is going to win the battle over the center gas giant you need to move your units next to their gas giant so you can take it out.
  4. From 0:57 to 1:03, just as your opponent is capturing the center gas giant, attack and take out the gas giant they have promoted to a triple. Don’t capture the gas giant when it is destroyed, just leave any extra units there to discourage your opponent from attempting to recapture it.
  5. From 1:04 to 1:07, if you are lucky the other opponent will attack the center gas giant at just the correct time, like now. When they do, get your units in place to take out their gas giant.
  6. From 1:08 to 1:12, just when it seems that orange has sent enough units to destroy green, you need to take out the orange gas giant.

At this point, you have two singletons and each of your opponents has a singleton. You need to destroy both of the opponents without letting them capture another planet.

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Fog (Cygnus) Lighthouse walk-through, completed in 1:41.7

The key to Lighthouse is to get a blockade in place to limit the area for green and orange, this will make it likely they will attack each other. To do this their first move needs to be away from your position. If you watch as the fog is descending you can usually see which way they are going.


  1. From 0:00 to 0:06, double up and then watch you opponents. If either of them move towards your position, start over. Here, you can see they both are moving away.
  2. From 0:07 to 0:31, you need to expand as fast as possible to capture the planet next to green and set up the blockade.
  3. From 0:32 to 0:47, now it’s time to blockade orange.
  4. From 0:48 to 1:00, time to promote your double planets. Make sure to send your units to your blockade planets to discourage orange and green from trying to break through.
  5. From 1:01 to 1:23, time to take out the orange and green double planets next to our blockade. After taking them out you need to capture and promote so you can burn off some fog.

With one of the captured doubles promoted, you can now see all of the remaining planets. How you attack from here depends on what you find when the fog is lifted. You also need to keep an eye on the center triple planet and prevent one of your opponents from capturing it.

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White Holes (Virgo), Bounty walk-through, completed in 1:53.7

Bounty is not very difficult to beat. But, getting a really good time is a different matter. For that you need a strategy that  keeps your opponents attacking each other. The initial part of the strategy presented here is designed to place green as a buffer between you and purple. Then later on feigned attacks are used to move orange units into a position where they will attack purple from the other side.


  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:47, take out the green double planet but do not capture it. With the destroyed planet partially captured, I send units from my furthest planet. This seems to keep green from attacking that planet. I do this until purple attacks green.
  3. From 0:49 to 1:01, now that purple is attacking green we can capture and promote the double. Then promote your double next to green and build up units on it.
  4. From 1:02 to 1:09, use fake attacks on the top orange double to get orange to send reinforcements there. This will get the orange units away from you and also get orange to attack purple. When orange moves away from you, promote your last double planet.
  5. From 1:10 to 1:20, collect your units for another fake attack on orange. When orange attacks purple, attack the top orange double planet again. Remove the attack when orange sends in reinforcements.
  6. From 1:21 to 1:39, now would be a good time to trigger the white hole. After you do, use the units to destroy the lower orange planets, including the end double planet.

From here it is just clean up the remaining planets in the best way possible. In this video I don’t think I did the best possible as I used my mass of units on the left to attack a purple planet on the right and my mass of units on the right to attack orange on the left. Seems like I could have done better there.

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Shockwaves (Taurus) Steamroll walk-through, completed in 57.4 seconds

It seems like I tried every combination possible for which order to capture all those planets. I did okay, but I could never do really good till I gave up on all of those planets and treated them as window dressing. When I started looking for a way to get the opponents to have to attack each other and to promote their double planets, my times started getting quite a bit better.


  1. From 0:00 to 0:12, send slightly more than half of your units to the singleton in front of one of your opponents. Then send your remaining units, and any new units created towards the singleton in front of your other opponent. Sometimes one of your opponents will double up. When that happens send all of your units towards the opposite singleton. In this video, neither doubled up, so just before the units arrived at the first singleton I redirected all of the units to the other singleton. This doesn’t always work, but sometimes it does just like it did here.
  2. From 0:13 to 0:23, keep sending all of your units to the singleton you captured. You want it to be stronger than the green singleton so orange will attack green instead of you.
  3. From 0:24 to 0:27, when you have enough units on your singleton send a few of them in an attack on the green double. When green moves its units into a defensive position, release your attack and green will absorb those units in an attempt to promote the double.
  4. From 0:28 to 0:35, when orange attacks the green singleton move your mass of units into position for a future attack on the orange double planet.
  5. From 0:36 to 0:49, now you are waiting for orange to attack green with enough forces to destroy the green singleton. While waiting keep sending any newly created units to the singleton in front of the green double planet.
  6. From 0:49 to 0:57, when orange makes its move to attack the green singleton you want to make your move to destroy the green and orange double planets. If you are lucky like I was here, you’ll destroy both of them just as orange is destroying the green singleton.

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Orbits (Lupus) Roulette walk-through, completed in 1:26.8

Roulette comes down to the planets you capture. You want to stay away from the planets that will get destroyed by the gamma ray burst. After that, in order to get the best time possible, orange needs to attack the green stationary planet and green needs to attack the orange stationary.


  1. From 0:00 to 0:49, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
  2. From 0:50 to 1:02, orange has already started attacking the stationary green planet. Now it’s time to get some units to the top where they’ll be used to attack green. Don’t take the units from the planet next to orange, or you could become a target.
  3. From 1:03 to 1:12, as green starts attacking the orange stationary planet, you need to go all in attacking and destroying the green double planets. You need to watch the stationary planet green is attacking and make sure it doesn’t have enough units to capture the planet.

From this point, you just have two orange planets to destroy.

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Fog (Cygnus) Shroud walk-through, completed in 2:36.6

The strategy for Shroud is based on two main ideas. The first is to only play when the first move for both green and orange is towards purple. Getting both of them expanding in that direction makes things easier for us and more difficult for purple. Second, you have to get the orange and green corner planets as quickly as possible.


  1. From 0:00 to 0:06, double your planet, then watch the opponents. Just before the fog descends you can see that orange moves towards purple. If I see either orange or green move towards my position, I start over.
  2. From 0:07 to 0:30, you need to get the single planet adjacent to the orange corner planet as quickly as possible. If you take too long, orange will get it. Here you need to capture the double planet on the orange side and as soon as you do, attack and capture the singleton next to orange.
  3. From 0:31 to 0:42, time to build up some strength in preparation for taking out the orange corner planet. Around this time I was watching the top center double planet to see if green was capturing it. If greens first move had been towards my position, it should have been moving units there by now, the fact that it isn’t told me that its first move was towards purple.
  4. From 0:43 to 0:53, you need to get orange to double up the corner planet to make it easier to capture.
  5. From 0:54 to 1:01, now it’s time to destroy, capture and promote the orange corner planet.
  6. From 1:02 to 1:14, time to start building up units and capturing planets adjacent to green. You have to make sure you don’t remove too many units from the double planet you just captured. If you do, orange will attack.
  7. From 1:15 to 1:41, now you need to start the march to the green corner. In this video I destroy, capture and promote the top center green double. If green had owned the single planet just below this double, I wouldn’t have promoted the double. Experience has taught me that green hellfire will rain down if I did.

There are so many planets remaining to destroy and capture that there is no generalized strategy to present. What I do is keep an eye on the stats to get an idea of the relative strength of orange and green and try to attack the stronger of the two. However, if a good target of opportunity presents itself, I don’t pass up on it just because it would get the relative strengths out of whack.

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