Crater

Minefields (Andromeda) Crater walk-through, completed in 1:58.0

It takes a while to figure out Crater and though you figure it out, you still need your opponents to cooperate. Be warned, they don’t like to cooperate.

Walk-through

  1. From 0:00 to 0:28, you need to double up your initial planet and capture the singleton just inside the minefields. If either of the opponents double up the initial planet, I start over.
  2. From 0:29 to 1:03, now you need to capture the double next to green inside the crater, and at the same time move units into place next to the green double outside.
  3. From 1:04 to 1:09, as soon as green sends the units from its double into the crater, you need to attack and destroy it. Don’t capture the double you just destroyed, but leave you units at the site till green is weak enough that it won’t be able to recapture the double.
  4. From 1:10 to 1:32,  you want to move your units that are outside the crater into position for destroying the orange double planet. Inside the crater is a different story, it will likely be different each time. This time I was lucky that green just attacked and destroyed an orange planet. I decided to attack the partially captured orange planet to prevent orange from completely capturing it.
  5. From 1:33 to 1:38, when orange moves units from its double planet and sends them inside the crater, you need to attack and destroy the double.

Here I was lucky that orange promoting a planet to double inside the crater prompted green to attack and destroy it. This left the remaining planets inside the crater as significantly weakened.


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Postern

Force (Bootes) Postern, completed in 1:03.8

The approach I use on Postern came about by chance. I was playing and my opponents did something they had never done before and I won with a time of 1:33.2. That was 10 seconds faster than my previous best time.

As I’m watching the video and writing a walk-through, I can tell that there are places where I could have made different decisions and that I should have been able to get a much better time. So before I publish the walk-through I decide to try out the insights I had gained from watching the video. That led to me taking about 30 seconds off of that time.

Walk-through

  1. From 0:00 to 0:08, your goal here is to get both orange and green to send their units into their wormhole. Start out by doubling up your planet, then after a couple of seconds start attacking the singleton that green is likely to attack. As soon as green sends its units into the wormhole start attacking the singleton that orange is likely to attack. In this case orange had already went into the wormhole so that part wasn’t needed, but sometimes it can be useful in getting the desired outcome.
  2. From 0:09 to 0:28, your goal now is to get orange to use its units in the wormhole to capture the green side singleton. For that to happen you need to capture the other two planets that orange has access to.
  3. From 0:29 to 0:34, build up some units on the singleton you just captured, then use those units to attack the singleton adjacent to the orange double. The purpose of this is to get orange to give up on capturing that planet and instead send reinforcements into the wormhole, where they’ll be used to capture the singleton next to green.
  4. From 0:35 to 0:39, as soon as orange sends the reinforcements you want to start sending your units into the top wormhole in preparation for taking out the orange double planet.
  5. From 0:40 to 0:48, as soon as orange attempts to capture the singleton, use your units in the wormhole to destroy and capture the double planet.
  6. From 0:49 to 0:52, here you want to attack the unoccupied double planet. In the initial video (below, after the jump), I noticed that it was the attack on this planet that triggered green to attack orange.
  7. From 0:53 to 1:03, as soon as green starts attacking orange, start sending your units into the bottom wormhole. Then, just when it looks like green has sent enough units to destroy orange, take out the green double.

 

As I mentioned in the introduction, the genesis for this approach came about by seeing how I didn’t take full advantage of the opportunity my opponents had given me previously. That previous video and walk-through are after the jump.

Continue reading “Postern”

Onus

Gas Giants (Leo) Onus walk-through, completed in 1:59.0

Onus was just killing me. I couldn’t get a time anywhere near the record. It was discouraging so I didn’t play it for a long time. Recently I went back and it was obvious that I had been using a bad strategy.

With the experience I’ve gained on other constellations it was clear that I needed to capture one of the gas giants and then go for the end planet of one of the opponents. Doing this places one opponent between you and the other opponent. That is always a good situation.

Walk-through

  1. From 0:00 to 0:17, the initial captures.
  2. From 0:18 to 0:23, fake attacks on both of the gas giants. I plan on capturing the green gas giant, but need to get orange to put off getting its gas giant so that its development can keep up with green. If we get where green has made all of its captures and orange isn’t ready to attack green, then green will attack your gas giant.
  3. From 0:24 to 0:49, completing the initial captures and promoting the gas giant to triple. I don’t promote the gas giant past a triple. If you’ll notice the width of the rings around the gas giant, they indicate how many units it will take you to promote to that level. The first two rings are narrow and indicate it will only take 100 units for each of those promotions. I don’t know for sure, but I believe it takes 200 units for the fourth level and 300 or 400 units to get the last level of a gas giant. That is wasting a bunch of units for something that is such a big target.
  4. From 0:50 to 0:54, here you need to collect some units away from your gas giant that will be used in fake attacks as you attempt to move your opponents into a position where they will be attacking each other.
  5. From 0:55 to 1:09, I’m preparing for my next fake attack when orange launches an attack on green. Since this should get green to respond, I start sending my units to the top where I can start attacking and capturing the green planets. Don’t send the units from your gas giant too soon or you will prompt an attack from green.
  6. From 1:10 to 1:25, when your units are in place, start attacking and capturing the rear green planets. The two green double planets are the most important if you want to keep green from attacking your gas giant. Notice that at 1:10, I use a fake attack on the center green double planet to draw excess units away from the top green doubles.
  7. From 1:26 to 1:34, now we need to prepare for taking out orange. The units from the planets you just captured can be sent into the vicinity of the top right orange double planets. You also need to start massing your units for an attack on the orange gas giant. At 1:28 I start preparing for an attack on the gas giant and then pull back to wait for orange to launch an attack on green. If you destroy the orange gas giant too soon, orange will stop attacking green and start trying to recapture the gas giant.
  8. From 1:35 to 1:41, now that orange is attacking green I take out the gas giant, while continuing to send units from the captured green doubles toward the top right orange doubles.

At this point your units are in position to start destroying orange from the bottom up. If you are fortunate like I was here, orange will have sent just enough units to destroy the green double planet, but not enough to capture it.


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Crux

Gamma Rays (Perseus) Crux walk-through, completed in 1:34.5

While playing Crux using the strategy covered in a previous post, green partially captured the second planet on the back row and didn’t complete the capture. This was the first time I noticed this happening to me and I took advantage of the opportunity. I’ve had it happen since and had times under two minutes, but never even close to this time.

I think that the Artificial Intelligence (AI) in Auralux has a rule that prevents it from sending units to a planet that is vulnerable to the gamma ray burst when it is within a certain number of seconds of the burst. At eighteen seconds into this video, green sends units to a gamma ray vulnerable planet to partially capture it. I think those units were just before this point and after that the AI wouldn’t send enough to capture the planet. If that isn’t the case, you can still take advantage of this when it happens.

Because of this, greens growth was stunted and it made it take longer to promote its triple planet. This allowed me time to build up enough units to take it out easily.

Also, because of this, at 51 seconds I was able to degrade the remaining green gamma ray vulnerable planet to where it couldn’t reconstitute itself after the gamma ray burst.

Walk-through

  1. From the 0:00 to 0:12, use slightly more than half of your units to attack the singleton next to orange, then send the remaining units against the singleton next to green, while continually sending new units against there. In this video it is orange that first gives up and captures a planet on the back row, other times it will be green. When orange does give up, redirect all units to capture the singleton next to green and force it to capitulate and go to the back row.
  2. From 0:13 to 0:42, capture the three singletons on the green side and build up units for the attack on the green triple planet. At 0:18, green sends units to a second planet on the back row, but doesn’t complete the capture. That is the first key to the time I got in this video.
  3. From 0:43 to 0:47, when green starts promoting its triple send your units to a point past the triple, Then, just as your units are getting there and green absorbs its units into the triple, destroy the planet.
  4. From 0:48 to 0:51, use your units to degrade the remaining green planet. If you degrade this green planet enough, it won’t be able to reconstitute itself after the gamma ray burst. This is the second key to the time I got in this video.
  5. From 0:52 to 0:56, orange hasn’t promoted to triple yet. We need to get our units next to it to be prepared to take it out when it does.
  6. From 0:57 to 1:02, as soon as orange promotes to triple, attack and destroy it. This is the third key to the time in this video. Other times when I’ve accomplished keys 1 and 2, the remaining opponent promoted to triple earlier and was quite a bit stronger than it is in this video.
  7. From 1:03 to 1:09, here I’m trying to degrade the orange planet that is going to get zapped with the gamma ray burst so that it won’t be able to reconstitute. I wasn’t able to do that and after the burst, I continue trying to destroy it until I realize that the other orange planet is right next to a planet that is about 90% captured by orange. That is when I redirect my attack against that planet.

All that is left is destroying those two remaining orange planets.


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Cirque

Wormholes (Lepus) Cirque walk-through, completed in 1:51.0

Cirque can be aggravating. Both of your opponents will send units into the wormhole and just leave them there. Then, every once in a while they finally come out and attack each other. When they do, you can get a very good time.

Walk-through

  1. From 0:00 to 0:31, the initial captures. The first key to the time I got in this video happens at 0:24 when orange promotes their lower double. This moved units away from my position and closer to green.
  2. From 0:32 to 0:45, now you need to promote the triple planet. Note that I’m leaving units on the planet next to green, because I know it will attack soon. Initially I was going to capture the top singleton on the orange side but changed my mind when I realized that orange had moved its units away from me earlier.
  3. From 0:46 to 0:57, gather your units for an attack on orange. The second key to the time I got in this video occurred at 0:57 when both orange and green used their units in the wormholes to attack their opponent. It seems that most of the time they will leave their units in the wormholes forever.
  4. From 0:58 to 1:04, since the green double planet needed to reinforce the green singleton because of the orange attack, I take advantage and promote my double planet.
  5. From 1:05 to 1:24, now it’s time to take out the orange power base of the two doubles and clean up the singleton above them. Notice at 1:19, green sends units into the wormhole. I’m hoping I can use that to my advantage later on.
  6. From 1:25 to 1:37, attack the remaining orange singleton. As I attack, I’m watching the green units in the wormhole waiting for them to attack a weakened orange. As soon as they do, I get my units out of there.

You just need to destroy the remaining green planets. At 1:42 I notice that green has sent some more units into the wormhole. Worried that they will be enough to capture the singleton next to the wormhole, I send units there to prevent the capture.


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Inequity

Gas Giants (Leo) Inequity walk-through, completed in 1:31.0

With Inequity you need to be able to capture the top three planets, then if your opponents attack each other at the correct time, you can win in really good time.

Walk-through

  1. From 0:00 to 0:30, you want to promote your double planet, then capture the green side singleton. You need to start sending units towards the purple side singleton prior to completing the capture of the green side singleton or else purple is likely to capture it instead.
  2. From 0:31 to 0:47, time to build up your forces in preparation for taking out the purple gas giant. You don’t want to weaken the green side singleton so much that it becomes an attractive target for green.
  3. From 0:48 to 0:58, when purple starts moving units from their gas giant, you want to attack and destroy and capture it. I start out by sending my units to the vicinity of the purple gas giant, but only attack it directly when the units are close. Attacking this way doesn’t allow purple time to send in reinforcements.
  4. From 0:59 to 1:02, now move your units into position to attack the green gas giant. Make sure you leave the extra units on the purple gas giant you just captured. These units will be used when you attack orange.
  5. From 1:03 to 1:09, attack and destroy the green gas giant. Since we are so close to the end game, there is no reason to capture it.
  6. From 1:10 to 1:19, time to take out the orange gas giant.

At this point you just have to clean up the remaining planets. You’ll notice that I send a few units to the singleton that orange has just about captured. I’ve had too many cases where it seems that all the planets are destroyed, but it isn’t over till you degrade a planet that has almost been captured by an opponent.


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Bridge

Fog (Cygnus) Bridge walk-through, completed in 1:25.8

How your approach works on Bridge is dependent on what the opponent is doing under the fog. Since you can’t see what that is, you just have to use your approach and hope for the best.

Walk-through

  1. From 0:00 to 0:29, double up your planet and then attack, capture and promote the furthest double you can reach. I always go for the lower double, but either should work fine.
  2. From 0:30 to 0:45, when the fog clears, you need to capture and promote the double directly across from yours.
  3. From 0:46 to 0:51, quite often at this point orange will have already captured the center singleton. Since they have yet to do so, I capture it here. Now that we can see some of the opponent, we have to determine how we are going to attack. From what we see here orange has a double and singleton captured. The stats shown in the bottom right of the screen show that orange has a strength of four, so we can assume that orange also has a singleton captured that we can’t see.
  4. From 0:52 to 1:05, I use an attack and release to get the orange singleton to absorb its units. Then attack and destroy it. Notice that when it’s destroyed at 1:01, the orange strength meter drops down to three. Then at 1:05 it goes back up to four. This means that the orange planet we can’t see has either promoted itself, or it has spread to another planet. For the best time, you really want it to have promoted itself.
  5. From 1:06 to 1:17, now we need to destroy and capture the orange double we can see, we have to capture it so we can see its neighbor planet.

At this point we can see that the orange strength meter is down to a two, since we can see an orange double, we know that is its last planet. All we need to do is destroy that planet.


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