Epoch

Wormholes (Lepus) Epoch walk-through, completed in 34.2

This is the same strategy used in a previous post on Epoch. The only refinement is to pay attention to what happens to the units that collide in the wormhole. If there are few enough units left for each opponent the units will remain scattered around the wormhole. When this happens each of the opponents will continually absorb their new units in an attempt to promote their planet to a double. This makes it easier and quicker to destroy them.

Walk-through

  1. From 0:00 to 0:12, double your initial planet and wait. If orange and green do anything other than both head for the wormhole at approximately the same time, start over.
  2. From 0:13 to 0:23, you need at least one of your opponents to leave their excess units scattered around the wormhole. If only one does, attack the other opponent first, with the attack and release method to get them to absorb their units. In this case, both opponents left the units scattered around the wormhole and both are continuously absorbing their new units in an attempt to upgrade their planet. This is the best scenario. Choose an opponent to take out first, then take them out by sending your units to a point past the planet. This allows them to keep absorbing new units while your units are in transit. When your units get to the planet, attack and destroy.
  3. From 0:24 to 0:34, attack and destroy the remaining planet using the same approach.

There are times when the units scattered around the wormhose will coalesce and either attempt to capture a planet, or come back to the double planet that is trying to promote itself.


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Cirque

Wormholes (Lepus) Cirque walk-through, completed in 1:35.7

This is a modification of the strategy used in a previous post on Cirque. Just like in the previous post, your opponents will send units into the wormhole and just leave them there. If those units finally come out of the wormhole and attack each other, you can get a very good time.

Walk-through

  1. From 0:00 to 0:09, capture the planet just above the green initial planet. You are denying this double planet to green while allowing orange to capture its double planet.
  2. From 0:10 to 0:17, send units from your two planets out to the right.
  3. From 0:18 to 0:21, use your mass of units to attack the planet just above the two orange planets. You are trying to force orange to double up one of their planets instead of capturing the planet you attacked. This works best when orange doubles their bottom double planet.
  4. From 0:22 to 0:33, when orange doubles their planet, capture the remaining two planets on the right side.
  5. From 0:34 to 0:43, capture the top planet on the left side. Only use units from your top three planets. You need to leave units on the planet next to green, because it will attack soon. Notice that I started out attacking the bottom orange double planet. I was trying to get orange to send reinforcements there and away from the unoccupied planet. It didn’t work, but was worth the try.
  6. From 0:44 to 0:56, send units from all of your planets except the one adjacent to green to a spot near the top orange planet. Use the attack and release method to get orange to attempt to promote their top planet. When orange absorbs their units in an attempt to double, destroy the orange planet. At the same time, reinforce the planet adjacent to green after green attacks.
  7. From 0:57 to 0:59, this is the key part that makes this strategy work. Both opponents use the units they’ve sent into the wormholes to attack their opponents bottom planets. You’ll only get a really good time if your opponents cooperate in this way.
  8. From 1:00 to 1:08, while your opponents are attacking each other, mass your units next to the orange double planet. Then, attack and destroy the orange double planet.
  9. From 1:09 to 1:17, destroy the remaining orange planet.
  10. From 1:18 to 1:21, start sending units from your planets adjacent to the green double planet. While doing this send your excess units from destroying the last orange planet into the wormhole.
  11. From 1:22 to 1:29, destroy the green double planet.

All that is left is destroying the remaining green planet.


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Rapture

Wormholes (Lepus) Rapture walk-through, completed in 1:48.7

Rapture was the most difficult level for me. I came back to it several times trying to improve my score until it finally became obvious I needed a strategy that would get one of my opponents to capture both of the bottom planets. There may be a better way to accomplish this goal, but the way I found is in the strategy presented here. The way that orange captured the two bottom planets in this video, while leaving the planet adjacent to its initial planet unoccupied has only happened to me twice and this is the only time I was able to take advantage of the opportunity.

Walk through

  1. From 0:00 to 0:06, double your initial planet and start sending units from it into the wormhole just above your planet. You are waiting for one of your opponents to send their units into their own wormhole. If neither opponent sends their units into the wormhole, start over.
  2. From 0:07 to 0:08, as soon as an opponent sends their units into the wormhole, green in this video, send units from you planet towards the bottom planet on the side of the opponent that is sending units into the wormhole. In this video it is green so I send units attacking the bottom right double planet.
  3. From 0:09 to 0:13, send the units in the bottom wormhole towards the double planet just below the green initial planet. Then send units from your initial planet towards the same double planet adjacent to the green initial planet. What you are trying to do here is cut off both options that green has for the units in its wormhole with units from your initial planet.
  4. From 0:14 to 0:18, now send the mass of units that were in the bottom wormhole to a point beyond the green units sitting in the wormhole. What you are trying to do is get these units to pass through and scatter the green units.
  5. From 0:19 to 0:20, usually I give up when I’m not successful in scattering the opponent’s units in the wormhole. But, just as i was ready to give up I release the attack of the few units on the bottom double planet and orange sends some units to it for a partial capture. Since this is what I’m trying to accomplish, I continue the game. I think there are two reasons that orange does this. First, it had more units than it usually would on the bottom planet because it waited so long to send its units through the wormhole. The extra time allowed it to build up more units on its initial planet. Second, I believe its initial planet had its eyes on the single planet in my enclave as you will see shortly.
  6. From 0:21 to 0:28, capture the single planet in your enclave on the same side as the opponent you were just attacking.
  7. From 0:29 to 0:30, at this point I notice that orange has the bottom planet in its enclave unoccupied. My plan at this point is to prevent it from capturing that planet while at the same time getting its initial planet to promote itself and then destroy it.
  8. From 0:31 to 0:41, when orange attacks the planet in my enclave I decide to capture the planet before its units get there. I am fortunate to just barely get the planet captured in time, then I keep sending units to prevent orange from destroying the planet.
  9. From 0:42 to 0:55, at this point I resume the plan to prevent orange from capturing the unoccupied planet in the orange enclave. To do this I send units towards that planet while also trying to get a mass of units for using the attack and release method to get the orange planet to promote itself.
  10. From 0:56 to 1:01, when orange tries promoting itself, attack and destroy the initial orange planet.
  11. From 1:02 to 1:04, now capture the bottom planet in the orange enclave.
  12. From 1:05 to 1:07, notice that green is sending units into its wormhole. Experience has taught me that when an opponent does this, they will attack who they see as the weakest. For this reason I start reinforcing my top double planet to discourage green from sending its units through the bottom center wormhole where it will be able to attack and destroy my top double planet.
  13. From 1:08 to 1:15, send units from your enclave to a point near green.
  14. From 1:16 to 1:17, double your planet. In reviewing this video I believe it would have been better to skip this step and use the mass of units already on that planet in the attack to come.
  15. From 1:18 to 1:23, as green is sending units into the wormhole for another attack on orange, I send a few units towards the unoccupied planet to prevent orange from getting any crazy ideas and trying to capture it.
  16. From 1:24 to 1:37, start sending all of your units to the vicinity of green. You want to hold off on your attack to allow green to attack orange again. As soon as green attacks orange, its time to go on an all out attack and destroy both of the green double planets.

At this point your just have the two orange planets left to destroy. I use the mass of units left over from destroying green to attack the bottom right planet and send new units from my planets to attack the bottom left planet.


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Loops

Loops (Wormholes) walk-through, completed in 55.0 seconds

This was originally posted on reddit by RabidAddict and is reproduced here with permission.


 

Loops is fairly easy once you have the right strategy. Though, getting the fastest time will involve a little luck.

Walk-through

  1. From 0:00 to 0:05, double your initial planet and wait. If either opponent attempts to capture a planet next to them restart.
  2. From 0:05 to 0:09, after the first opponent targets the wormhole you target the planet they would capture on the other side. Do the same for the second opponent.
  3. From 0:09 to 0:12, after the opponents stall coming out of the wormhole and before your units reach their intended planets, draw your attacks off by sending your units past the opponents wormholes. You can’t win while either opponent has 100+ units floating around out there.
  4. From 0:12 to 0:20, immediately after an opponent retargets a planet, target it again with your units to prevent their captures.
  5. From 0:20 to 0:30, you can use this time to send faux attacks at the opponents partially filled planets in attempt to get them to start investing units in their home planets. If either enemy sends reinforcements through a wormhole you need to counter that with an equal number of units to prevent them. You can’t win if they have enough units floating to finish their partial capture, so follow through with attacking the partial. Then send units to beside the opponent that appears to be able to upgrade their home planet first, but don’t attack it.
  6. From 0:30 to 0:55, wait until the last possible second to attack with the units you’ve amassed. This moment is the most critical to achieving the fastest time. Often, you won’t have enough units to wipe them out and need a few more. Regardless of if you can wipe them out, as soon as you attack begin sending units at the other opponent to prevent their upgrade. You may have to begin diverting troops before your first attack if the second opponent is too close to upgrading.

From here, if you didn’t manage to finish off the first opponent you can still get under 1:05 by diverting some units to finish them off.


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Backdoor

Worm Holes (Lepus) Backdoor walk-through, completed in 1:09.4

The strategy for Backdoor, like almost every other level in Auralux, relies on your opponents attacking each other. But wormholes introduces an alternate way that your opponents can destroy each others units. If your opponents both send units into the same wormhole, when the exit the wormhole their random drifting around causes them to annihilate each other.

Walk-through

  1. From 0:00 to 0:05, send your units to capture the bottom double planet. While your units are in transit start sending units from your initial planet to the single planet just in front of green. What you want to happen is for green to go through the wormhole and capture the planet adjacent to orange.
  2. From 0:06 to 0:19, as soon as you capture the bottom planet, send units from both of your planets and capture the single planet in front of green. If green does anything other than going through the wormhole and capturing the planet adjacent the the orange triple planet, start over.
  3. From 0:20 to 0:29, keep sending units for a few seconds, then attack the single planet between your initial planet and the green single planet. You don’t want that planet, you just want green to give up on it and start promoting its triple planet. If green does anything other than start promoting its planet, or orange decides to capture one of the unoccupied single planets, start over.
  4. From 0:30 to 0:34, when green makes its move to promote its triple planet, redirect your units and capture the single planet adjacent to orange.
  5. From 0:35 to 0:41, mass your units on the single planet adjacent to the green triple. Just as green is promoting to triple, attack and destroy the green triple planet.
  6. From 0:42 to 0:52, send all of your units into the wormhole and wait. What you want to happen is for green to attempt to capture the unoccupied triple planet by sending its units into the wormhole.
  7. From 0:53 to 1:00, as soon as green sends its units, start sending all of your units into the wormhole, then when the orange triple attacks green, destroy the orange triple.

From here, all that is left is to destroy the orange double planet.


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Cycle

Wormholes (Lepus) Cycle walk-through, completed in 1:34.2

Getting your opponents to attack each other is the key to a good time in Cycle. Of course, that is the key in most constellations in Auralux.

Walk-through

  1. From 0:00 to 0:36, the initial captures.
  2. From 0:37 to 0:53, you need to preposition your units so you’ll be able to take out the green triple planet. You want to have the units ready so you can take it out as soon as it promotes to triple.
  3. From 0:54 to 0:59, destroy the green triple and capture it. Normally I would just capture the planet, in this case I was well on the way to getting it promoted to a double so I continued and ended up with a double. After it worked out so well, I think I should have been doing it this way all along.
  4. From 1:00 to 1:02, you need to have green and orange attack each other. My attempt at initiating this was attacking the center green planet. I just wanted to attack it enough to prompt orange to take up the attack. It doesn’t always work, but here it did.
  5. From 1:03 to 1:07, as soon as orange takes up the attack you need to start sending your units into the wormhole.
  6. From 1:08 to 1:09, now you want to send the units over to the wormhole behind the orange triple planet.
  7. From 1:10 to 1:13, time to take out the orange triple planet.
  8. From 1:14 to 1:19, now it’s time for an all out assault. In this case I start with orange since it is actively attacking the center planet, I don’t want orange to get where they can capture it.

From this point, all that is left is clean up the few remaining planets, while making sure they don’t capture another planet.


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Bisect

Wormholes (Lepus) Bisect walk-through, completed in 2:01.4

The strategy for Bisect relies on orange sending its units through the wormhole to capture one of the planets on the lower section. If orange isn’t able to do this, then it would take too long to destroy orange for you to be able to get a good time.

Walk-through

  1. From 0:00 to 0:19, double your initial planet and start sending units to the planet next to orange.
  2. From 0:20 to 0:30, after capturing that planet, capture the single planet just below it. If orange doesn’t send its units through the wormhole and at least partially capture the planet next to purple, start over.
  3. From 0:31 to 0:36, double the planet next to orange.
  4. From 0:37 to 0:51, position some units next to the orange double planet, then use the attack and release method to get it to promote itself. When it does, destroy and capture it.
  5. From 0:52 to 1:00, capture your planet just next to the wormhole. This is to deny that planet to green. If green is able to get through the wormhole before you capture that planet, start over.
  6. From 1:01 to 1:18, send all of your units through the wormhole next to the planet you just captured. When green and purple are attacking each other, bring those units out of the wormhole and destroy and capture the green double planet closest to the wormhole.
  7. From 1:19 to 1:24, destroy the green single planet.
  8. From 1:25 to 1:39, start sending your units directly to a point above the purple single planet. When purple and green start attacking each other, attack and destroy the leftmost purple planet.
  9. From 1:40 to 1:44, destroy the lower orange planet.
  10. From 1:45 to 2:01, destroy the remaining planets on the lower section. When you feel you have enough units for that task, start sending units from your upper planets to destroy the orange planet.

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