Rapture

Wormholes (Lepus) Rapture walk-through, completed in 1:48.7

Rapture was the most difficult level for me. I came back to it several times trying to improve my score until it finally became obvious I needed a strategy that would get one of my opponents to capture both of the bottom planets. There may be a better way to accomplish this goal, but the way I found is in the strategy presented here. The way that orange captured the two bottom planets in this video, while leaving the planet adjacent to its initial planet unoccupied has only happened to me twice and this is the only time I was able to take advantage of the opportunity.

Walk through

  1. From 0:00 to 0:06, double your initial planet and start sending units from it into the wormhole just above your planet. You are waiting for one of your opponents to send their units into their own wormhole. If neither opponent sends their units into the wormhole, start over.
  2. From 0:07 to 0:08, as soon as an opponent sends their units into the wormhole, green in this video, send units from you planet towards the bottom planet on the side of the opponent that is sending units into the wormhole. In this video it is green so I send units attacking the bottom right double planet.
  3. From 0:09 to 0:13, send the units in the bottom wormhole towards the double planet just below the green initial planet. Then send units from your initial planet towards the same double planet adjacent to the green initial planet. What you are trying to do here is cut off both options that green has for the units in its wormhole with units from your initial planet.
  4. From 0:14 to 0:18, now send the mass of units that were in the bottom wormhole to a point beyond the green units sitting in the wormhole. What you are trying to do is get these units to pass through and scatter the green units.
  5. From 0:19 to 0:20, usually I give up when I’m not successful in scattering the opponent’s units in the wormhole. But, just as i was ready to give up I release the attack of the few units on the bottom double planet and orange sends some units to it for a partial capture. Since this is what I’m trying to accomplish, I continue the game. I think there are two reasons that orange does this. First, it had more units than it usually would on the bottom planet because it waited so long to send its units through the wormhole. The extra time allowed it to build up more units on its initial planet. Second, I believe its initial planet had its eyes on the single planet in my enclave as you will see shortly.
  6. From 0:21 to 0:28, capture the single planet in your enclave on the same side as the opponent you were just attacking.
  7. From 0:29 to 0:30, at this point I notice that orange has the bottom planet in its enclave unoccupied. My plan at this point is to prevent it from capturing that planet while at the same time getting its initial planet to promote itself and then destroy it.
  8. From 0:31 to 0:41, when orange attacks the planet in my enclave I decide to capture the planet before its units get there. I am fortunate to just barely get the planet captured in time, then I keep sending units to prevent orange from destroying the planet.
  9. From 0:42 to 0:55, at this point I resume the plan to prevent orange from capturing the unoccupied planet in the orange enclave. To do this I send units towards that planet while also trying to get a mass of units for using the attack and release method to get the orange planet to promote itself.
  10. From 0:56 to 1:01, when orange tries promoting itself, attack and destroy the initial orange planet.
  11. From 1:02 to 1:04, now capture the bottom planet in the orange enclave.
  12. From 1:05 to 1:07, notice that green is sending units into its wormhole. Experience has taught me that when an opponent does this, they will attack who they see as the weakest. For this reason I start reinforcing my top double planet to discourage green from sending its units through the bottom center wormhole where it will be able to attack and destroy my top double planet.
  13. From 1:08 to 1:15, send units from your enclave to a point near green.
  14. From 1:16 to 1:17, double your planet. In reviewing this video I believe it would have been better to skip this step and use the mass of units already on that planet in the attack to come.
  15. From 1:18 to 1:23, as green is sending units into the wormhole for another attack on orange, I send a few units towards the unoccupied planet to prevent orange from getting any crazy ideas and trying to capture it.
  16. From 1:24 to 1:37, start sending all of your units to the vicinity of green. You want to hold off on your attack to allow green to attack orange again. As soon as green attacks orange, its time to go on an all out attack and destroy both of the green double planets.

At this point your just have the two orange planets left to destroy. I use the mass of units left over from destroying green to attack the bottom right planet and send new units from my planets to attack the bottom left planet.


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Loops

Loops (Wormholes) walk-through, completed in 55.0 seconds

This was originally posted on reddit by RabidAddict and is reproduced here with permission.


 

Loops is fairly easy once you have the right strategy. Though, getting the fastest time will involve a little luck.

Walk-through

  1. From 0:00 to 0:05, double your initial planet and wait. If either opponent attempts to capture a planet next to them restart.
  2. From 0:05 to 0:09, after the first opponent targets the wormhole you target the planet they would capture on the other side. Do the same for the second opponent.
  3. From 0:09 to 0:12, after the opponents stall coming out of the wormhole and before your units reach their intended planets, draw your attacks off by sending your units past the opponents wormholes. You can’t win while either opponent has 100+ units floating around out there.
  4. From 0:12 to 0:20, immediately after an opponent retargets a planet, target it again with your units to prevent their captures.
  5. From 0:20 to 0:30, you can use this time to send faux attacks at the opponents partially filled planets in attempt to get them to start investing units in their home planets. If either enemy sends reinforcements through a wormhole you need to counter that with an equal number of units to prevent them. You can’t win if they have enough units floating to finish their partial capture, so follow through with attacking the partial. Then send units to beside the opponent that appears to be able to upgrade their home planet first, but don’t attack it.
  6. From 0:30 to 0:55, wait until the last possible second to attack with the units you’ve amassed. This moment is the most critical to achieving the fastest time. Often, you won’t have enough units to wipe them out and need a few more. Regardless of if you can wipe them out, as soon as you attack begin sending units at the other opponent to prevent their upgrade. You may have to begin diverting troops before your first attack if the second opponent is too close to upgrading.

From here, if you didn’t manage to finish off the first opponent you can still get under 1:05 by diverting some units to finish them off.


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Backdoor

Worm Holes (Lepus) Backdoor walk-through, completed in 1:09.4

The strategy for Backdoor, like almost every other level in Auralux, relies on your opponents attacking each other. But wormholes introduces an alternate way that your opponents can destroy each others units. If your opponents both send units into the same wormhole, when the exit the wormhole their random drifting around causes them to annihilate each other.

Walk-through

  1. From 0:00 to 0:05, send your units to capture the bottom double planet. While your units are in transit start sending units from your initial planet to the single planet just in front of green. What you want to happen is for green to go through the wormhole and capture the planet adjacent to orange.
  2. From 0:06 to 0:19, as soon as you capture the bottom planet, send units from both of your planets and capture the single planet in front of green. If green does anything other than going through the wormhole and capturing the planet adjacent the the orange triple planet, start over.
  3. From 0:20 to 0:29, keep sending units for a few seconds, then attack the single planet between your initial planet and the green single planet. You don’t want that planet, you just want green to give up on it and start promoting its triple planet. If green does anything other than start promoting its planet, or orange decides to capture one of the unoccupied single planets, start over.
  4. From 0:30 to 0:34, when green makes its move to promote its triple planet, redirect your units and capture the single planet adjacent to orange.
  5. From 0:35 to 0:41, mass your units on the single planet adjacent to the green triple. Just as green is promoting to triple, attack and destroy the green triple planet.
  6. From 0:42 to 0:52, send all of your units into the wormhole and wait. What you want to happen is for green to attempt to capture the unoccupied triple planet by sending its units into the wormhole.
  7. From 0:53 to 1:00, as soon as green sends its units, start sending all of your units into the wormhole, then when the orange triple attacks green, destroy the orange triple.

From here, all that is left is to destroy the orange double planet.


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Cycle

Wormholes (Lepus) Cycle walk-through, completed in 1:34.2

Getting your opponents to attack each other is the key to a good time in Cycle. Of course, that is the key in most constellations in Auralux.

Walk-through

  1. From 0:00 to 0:36, the initial captures.
  2. From 0:37 to 0:53, you need to preposition your units so you’ll be able to take out the green triple planet. You want to have the units ready so you can take it out as soon as it promotes to triple.
  3. From 0:54 to 0:59, destroy the green triple and capture it. Normally I would just capture the planet, in this case I was well on the way to getting it promoted to a double so I continued and ended up with a double. After it worked out so well, I think I should have been doing it this way all along.
  4. From 1:00 to 1:02, you need to have green and orange attack each other. My attempt at initiating this was attacking the center green planet. I just wanted to attack it enough to prompt orange to take up the attack. It doesn’t always work, but here it did.
  5. From 1:03 to 1:07, as soon as orange takes up the attack you need to start sending your units into the wormhole.
  6. From 1:08 to 1:09, now you want to send the units over to the wormhole behind the orange triple planet.
  7. From 1:10 to 1:13, time to take out the orange triple planet.
  8. From 1:14 to 1:19, now it’s time for an all out assault. In this case I start with orange since it is actively attacking the center planet, I don’t want orange to get where they can capture it.

From this point, all that is left is clean up the few remaining planets, while making sure they don’t capture another planet.


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Bisect

Wormholes (Lepus) Bisect walk-through, completed in 2:01.4

The strategy for Bisect relies on orange sending its units through the wormhole to capture one of the planets on the lower section. If orange isn’t able to do this, then it would take too long to destroy orange for you to be able to get a good time.

Walk-through

  1. From 0:00 to 0:19, double your initial planet and start sending units to the planet next to orange.
  2. From 0:20 to 0:30, after capturing that planet, capture the single planet just below it. If orange doesn’t send its units through the wormhole and at least partially capture the planet next to purple, start over.
  3. From 0:31 to 0:36, double the planet next to orange.
  4. From 0:37 to 0:51, position some units next to the orange double planet, then use the attack and release method to get it to promote itself. When it does, destroy and capture it.
  5. From 0:52 to 1:00, capture your planet just next to the wormhole. This is to deny that planet to green. If green is able to get through the wormhole before you capture that planet, start over.
  6. From 1:01 to 1:18, send all of your units through the wormhole next to the planet you just captured. When green and purple are attacking each other, bring those units out of the wormhole and destroy and capture the green double planet closest to the wormhole.
  7. From 1:19 to 1:24, destroy the green single planet.
  8. From 1:25 to 1:39, start sending your units directly to a point above the purple single planet. When purple and green start attacking each other, attack and destroy the leftmost purple planet.
  9. From 1:40 to 1:44, destroy the lower orange planet.
  10. From 1:45 to 2:01, destroy the remaining planets on the lower section. When you feel you have enough units for that task, start sending units from your upper planets to destroy the orange planet.

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Quadrants

Wormholes (Lepus) Quadrants walk-through, completed in 1:59.3

The strategy I’ve developed for Quadrants relies on developing an imbalance in your opponents, and then exploiting that imbalance.

Walk-through

  1. From 0:00 to 0:22, your goal here is to get both orange and purple to capture the single planet between them and green. To do this, first double your initial planet. Then, after a few seconds, peel off some units towards the top of the screen. Use those units to attack the single planet between you and orange. When orange moves to capture the planet adjacent to green, redirect you units to the single planet between you and purple. When purple moves to capture the planet next to green, go ahead and use all of your units to promote your planet to a triple.
  2. From 0:23 to 0:36, capture and promote your double planet.
  3. From 0:37 to 0:45, capture the unoccupied single planet between you and one of your opponents. In this video that is the single planet adjacent to purple.
  4. From 0:46 to 0:53, start collecting your units on your triple planet. I was planning to use those units to attack the purple single planet and get purple to send reinforcements there. In this video green attacked that purple planet and got the reaction I was after. Since green is attacking for you, start assembling your units near the purple triple planet.
  5. From 0:54 to 1:07, just as purple sends reinforcements to its single planet, you want to destroy, capture and promote the purple triple planet.
  6. From 1:08 to 1:25, orange is building up units on its single planets. You want to get orange to move those units off and prevent it from attacking your triple planet. To do this, gather some units and attack the orange triple planet. In this video it worked perfectly. As soon as orange sends reinforcements to its triple planet. Green attacks the weakened orange single. When you remove your attack on the orange triple, orange discovers that it has a bunch of units available to reinforce its single planet that is under attack. At the same time the units that orange sent through the wormhole attack and destroy the purple planet.
  7. From 1:26 to 1:30, you want to send as many units as possible through the purple wormhole.
  8. From 1:31 to 1:41, as soon as orange attacks green, use the units you’ve collected in the wormhole to take out the orange double and triple planets. At the same time use units from your original double and triple planets to attack the orange single planet.

From here you just have a few planets left to destroy.


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Canaan

Wormholes (Lepus) Canaan walk-through, completed in 1:33.3

Canaan only has one wormhole with its entrance near the initial position of your opponents and its exit at a pair of triple planets. With just one entrance for the opponents to use, it is possible to get both opponents to send units into the wormhole that will cancel each other out and prevent either opponent from capturing one of the triple planets.

Walk-through

  1. From 0:00 to 0:17, double your initial planet and then capture an adjacent planet. In this video I capture the planet on the orange side.
  2. From 0:18 to 0:25, now you want to preposition some units that you’ll be using to destroy the bottom orange planet.
  3. From 0:26 to 0:39, use the attack and release move to get the bottom orange planet to absorb all of its orbiting units. Then you need to attack, destroy and capture the bottom orange planet. At 0:28 orange sends units into the wormhole towards one of the triple planets on the far right. Since the number of units that orange sent isn’t enough to capture one of the planets it just leaves those units in the wormhole. This is very important to you getting a good time.
  4. From 0:40 to 0:59, gather all of your units onto your double planet. This is to get them in position for the next phase and to discourage green from attacking.
  5. From 1:00 to 1:09, wait until both orange and green send their excess units into the wormhole. It’s by orange and green both sending similar amounts of units that they will cancel each other out. When that happens, attack and destroy both green double planets.
  6. From 1:10 to 1:20, you now have two single planets left to destroy. The problem is they both have a bunch of excess units on them. Using the units left over from destroy the green double planets, attack the orange single planet but do it by brushing past the green single planet to destroy some of its excess units. This will prevent green from capturing another planet while you are destroying orange.

From here you only have a single planet left to destroy.


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