Asset

White Holes (Virgo) Asset walk-through, completed in 0:16.6

The approach for Asset is easy, use your attack to try to force your opponent to double their planet.  Then when they do, accumulate as many units as possible and position them to attack when the opponent attempts to capture another planet.

 

Walk-through

  1. From 0:00 to 0:04, send slightly more than half of your units to the double adjacent to orange,  Then send the rest of the units to the adjacent singleton.  Orange now has two good options and two bad options. It can attack one of the planets you are attacking, and sometimes it will. It can attack the singleton accessible between the two planets you have under attack, or it can double up its initial planet.  Anything other than doubling the initial planet is cause to start over.
  2. From 0:05 to 0:11, now that orange has doubled up, redirect all of your units to be positioned next to orange and keep sending all the units you produce.
  3. From 0:12 to 0:16, as soon as orange makes the move to capture an adjacent planet, you need to attack and destroy.

If orange waits and builds up enough units that it will actually capture the planet it attacks, you can redirect some units to that planet and hope that you have enough units to both prevent the capture of the planet and destroy its double planet. The longer orange waits, the less likely this is.

 


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Vise

White Holes (Virgo) Vise walk-through, completed in 2:34.2

There are 2 key components in my approach to Vise.  They are, you must trigger both white holes, if one of your opponents triggers a white hole, it’s game over.  The other is destroying your opponents triple planets as soon as possible.  A frontal attack will not lead to a good time, you need to send your units behind enemy lines and destroy the triple that is driving his advance.

Walk-through

  1. From 0:00 to 0:33, you want to double your initial planet, and deny green the singleton closest to the white hole. After capturing the singleton you have two objectives, get more units in the vicinity for the eventual trigger of the white hole, and get green to start promoting their triple planet.
  2. From 0:34 to 0:50, trigger the white hole on greens side and get the units ready to take out greens triple planet right after it is promoted.
  3. From 0:50 to 0:57, you have been getting units off of your double planet to use for an attack on orange.  The units are prepositioned so your attack can be on the orange triple planet.  This attack will encourage orange to send reinforcements to the triple planet, then when your units are directly over the white hole, you attack and trigger the white hole.  Using this approach makes it less likely that orange will also attack the white hole when it detects your attack on the white hole.
  4. From 0:58 to 1:17, in this phase you just need to get as many units of possible off of your double planet, and promote the triple planet you captured.
  5. From 1:18 to 1:37, this is the preparation for and taking out the orange triple planet.  You’ll notice that at 1:21 I attack the green double planet.  Although it doesn’t get the desired effect in this case, sometimes it prompts green to send units from its singleton to reinforce the double.  This has two positive affects when it occurs.  First, green is less likely to attack my triple planet so I can start sending those units over to the orange side, and second green will eventually use those units against orange.

How the game proceeds from here is hard to tell.  In this video I felt I had enough units to take out the orange double planet.  Other times I promote the newly captured triple planet.


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Debit

White Holes (Virgo) Debit walk-through, completed in 1:46.5

Debit taught me the value of paying attention to what your opponent wants to do on their first move.  For the longest time my first move was to capture the double planet on greens side, just next to the white hole.  Then I actually noticed that green didn’t want that planet, it wanted the double planet right next to its initial planet.

This observation led me to take that one with my first move and my times improved dramatically.  Before this I had never finished in less than 2 minutes, now I regularly do.

Walk-through

  1. From 0:00 to 0:36, this is the initial capture of the double planet next to green, then capturing the singleton next to it.  The objective here is to get these captured and build up some units for when green doubles their planets.  The green planet you want to destroy first is its initial planet.
  2. From 0:37 to 0:45, destroy and capture the green double planet.  You don’t want to promote either of these to double planets.  If you do promote them they are a more attractive target for green later on.
  3. From 0:46 to 1:03, trigger the white hole and use these units to capture the two planets that the top orange double planet is most likely to capture.
  4. From 1:04 to 1:14, peel of some units to use for triggering the remaining white hole.  You need to position the units so you can attack a point beyond the white hole, then when the units are right over the white hole, you attack and trigger it.  If you attack the white hole from a distance, orange is likely to attack it as well.

From here on out, you just need to destroy the remaining planets as best as possible.


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