Kindling

White Holes (Virgo), Kindling walk-through, completed in 1:26.7

The best way to get a good time in Kindling is to make sure you activate both of the white holes adjacent to your enclave while allowing your opponents to fight over the white hole between their enclaves. The best times come when your opponents only fight over their white hole for a short time before one of them activates the white hole.

The strategy used here didn’t progress the way I had intended. I always tried to get my initial mass of units on the side of the opponent that I felt was going to win the battle for the white hole. Usually, if the other opponent would trigger the white hole I would start over. Then I decided to start playing no matter who triggered the white hole and it turns out it worked better when my mass of units was near the opponent that did not trigger the white hole.

Walk-through

  1. From 0:00 to 0:34, do not double your initial planet. Capture all of the planets in your enclave and promote your front double planet.
  2. From 0:35 to 0:42, keep moving your units to your front double planet. Trigger the top white hole when orange uses their excess units to capture or promote one of its planets.
  3. From 0:43 to 0:48, move all of your units to your front double planet. When green promotes its last double planet, trigger the bottom white hole.
  4. From 0:49 to 0:56, move the units from the white hole down to a position near the green rear double planet. While doing this, send excess units to your single planets to discourage your opponents from attacking.
  5. From 0:57 to 1:05, when orange triggers its white hole and green sends units in an attempt to prevent this, destroy the back green double planet.
  6. From 1:06 to 1:08, send all of the units from your enclave to a point near the back of the orange enclave.
  7. From 1:09 to 1:10, when green moves it units off of its bottom single planet to defend its double planet, destroy the single planet.
  8. From 1:11 to 1:15, destroy the back orange double planet and the remaining green planet.
  9. From 1:16 to 1:18, destroy the bottom orange single planet.
  10. From 1:19 to 1:21, destroy the orange double planet.

From here you just need to destroy the remaining orange planet.


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Vise

White Holes (Virgo) Vise walk-through, completed in 45.7 seconds

The strategy used here is a slight modification of the strategy used in a previous post on Vise. The strategy starts out the same in getting green to promote all the way to triple so it can be easily destroyed. The modification is in preventing orange from capturing both single planets in front of its triple planet. This makes orange much easier to destroy in the end game.

Walk-through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above green. Then, continually send your remaining units towards the single planet just in front of green. When green doubles their initial planet, redirect your units to the white hole.
  2. From 0:10 to 0:11, after triggering the white hole, send a few units from the white hole towards the single planet just in front of the green planet. Send units from your planet to the other single planet adjacent to green. This is to try to get green to start promoting to a triple. In this video, green started promoting its planet just as I began doing this.
  3. From 0:12 to 0:13, send some units from your planet to the unoccupied single planet in front of orange. This is to prevent orange from capturing that planet.
  4. From 0:14 to 0:18, send all of the white hole units to a point past the green planet. If you attack the green planet directly, green will stop promoting its planet and keep more units for defense. When your units get to green, attack and destroy the green triple planet.
  5. From 0:19 to 0:21, send all of your units to a point near the remaining white hole.
  6. From 0:22 to 0:26, send units from your planet to the unoccupied single planet near orange.
  7. From 0:27 to 0:32, when orange starts promoting its planet to triple, redirect all of your units to trigger the white hole.
  8. From 0:33 to 0:35, when the white hole is triggered, start sending those units to a point past the orange triple. If you attack the orange triple at this point it will move its units into a defensive posture and make it more difficult to destroy.
  9. From 0:36 to 0:38, when your mass of units gets to the orange triple planet, attack and destroy the planet.

Pull your units back from the destroyed triple planet, when orange sends units from its remaining planet to try and recapture the triple planet, attack and destroy the orange planet.


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Debit

White Holes (Virgo) Debit walk-through, completed in 46.0 seconds

The strategy used here is completely different from that used in a previous post on Debit. The plan now is to force green to double its initial planet and use the units gained from the white hole to destroy green before it can capture another planet. Then, we use the white hole on the orange side to have enough units to destroy orange.

Walk-through

  1. From 0:00 to 0:05, send half of your units to the top double planet adjacent to green. Then, send the remaining units and continue to send any newly generated units to the bottom double adjacent to green. If green doesn’t double it’s planet prior to your units reaching the top double planet, start over.
  2. From 0:06 to 0:11, when green doubles its planet, redirect all of your units down below the green planet. You are trying to move your mass of top units so none of them are wasted by running into the green planet. Then, trigger the white hole.
  3. From 0:12 to 0:19, when green moves to capture the top double planet, attack and destroy green..
  4. From 0:20 to 0:25, start moving the mass of units remaining from destroying the green planet towards the center. When the mass nears the center use them to attack the bottom double planet adjacent to orange. Use the units on your center planet to attack the top double planet above orange.
  5. From 0:26 to 0:30, when orange starts to double one of its planets, collect your units in a position between the top double planet and your center planet. After a slight pause, attack the top double planet, this should cause orange to double their other planet.
  6. From 0:31 to 0:35, when orange starts to double its other planet, redirect your units to the white hole adjacent to orange and trigger the white hole.
  7. From 0:36 to 0:39, use all of your units to attack and destroy the closest orange planet.

All that is left is to destroy the remaining orange planet as quick as possible.


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Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:40.2

This is a slight modification of a previous post on Bounty. The main difference is you don’t want to waste time capturing green’s initial planet after destroying it. Capturing this planet delays your ability to trigger the white hole and it is the white hole that gives you the units you need to destroy your opponents.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:37, take out the green double planet. After destroying the double planet send a few units to attack the remaining green planet. You are trying to degrade green enough that it won’t try to capture the unoccupied double planet prior to purple attacking it.
  3. From 0:38 to 0:45, promote your right most double planet.
  4. From 0:46 to 0:49, if purple still hasn’t attacked green, start sending units from your initial planet to the unoccupied double planet. You are trying to get green to leave this planet alone unit it is attacked by purple.
  5. From 0:50 to 0:59, promote your remaining double planet, then mass some units on your right most double.
  6. From 1:00 to 1:01, use an attack on the purple planet adjacent to orange to prompt orange to attack.
  7. From 1:02 to 1:09, after orange attacks, draw your units back and then attack the top orange double. You are trying to get orange to send reinforcements to this planet. When orange sends reinforcements, draw your units back.
  8. From 1:10 to 1:16, when orange attacks purple again, attack and trigger the white hole.

From here you just want to use the units from the white hole to destroy all the remaining planets in the best way possible.


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Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:32.4

This is a modification of a strategy used on a previous post on Cloister. In addition to moving your opponents units around via attacks through the walls. You will also be denying your opponents what they want using the same type of attacks.

 

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the single planet adjacent to orange. You want orange to double its initial planet. If orange attacks the same planet you are attacking, start over. When orange does double its initial planet, redirect your units to the single planet within the walls.
  2. From 0:21 to 0:35, when the walls come down, you want to capture both of the single planets near the white hole. As you are doing this, use units from you initial planet to attack the top right single planet above green. You want green to capture the bottom center planet.
  3. From 0:36 to 0:48, promote  both of your double planets.
  4. From 0:49 to 0:55, start sending units from your two double planets to the top right single planet above green. At the same time, use your units within the walls to attack the bottom green single planet. What you are trying to do here is get green to send reinforcements to that planet.
  5. From 0:56 to 0:57,when green sends reinforcements, redirect your cloistered units to the single planet on the green side. Continue capturing the top right single planet.
  6. From 0:58 to 1:09, when the walls come down attack and trigger the white hole.

At this point use the units from the white hole to attack and destroy your opponents double planets within the walls. You want to leave enough units on each side so you can attack and destroy the double planets outside the walls when they come down. Use the last units from the white hole to destroy the bottom green single planet.

When the walls come down, use units from your top planets to destroy the top orange single planet and attack and destroy both bottom double planets.


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