Scrap

White Holes (Virgo) Scrap walk-through, completed in 1:34.6

There are two keys to getting a really good time on Scrap. First, you need a way to wipe out orange without weakening yourself too much. Second, you need to set up a blockade to prevent your other opponents from escaping their initial planets.

Walk through

  1. From 0:00 to 0:03, send a little more than half of your units to the left. Use your remaining units to attack the single planet adjacent to orange.
  2. From 0:04 to 0:08, send your mass of units to attack the double planet adjacent to orange. Also send any newly created units from your planet towards the double planet. If orange does anything other that double their initial planet, start over.
  3. From 0:09 to 0:13, redirect all of your units to the white hole. Send any new units to the white hole until it is triggered.
  4. From 0:14 to 0:17, capture the single planet adjacent to orange.
  5. From 0:18 to 0:21, usually you’ll need to wait until orange sends units to another planet. In this case, orange is already doing that, so destroy the orange double planet. If orange is able to capture another planet, start over.
  6. From 0:22 to 0:32, send all of your units to capture the bottom center single planet.
  7. From 0:33 to 0:42, capture the top center single planet.
  8. From 0:43 to 0:50, capture the double planet just to the right of the the single planets you just captured.
  9. From 0:51 to 0:58, wait for one of your opponents to trigger the white hole. Here I guessed correctly that it would be purple.
  10. From 0:59 to 1:06, send units from your two back planets and the top center single planet to a point near purple. You don’t want to send units from the other two planets or you may prompt your opponents to attack.
  11. From 1:07 to 1:10, use your mass of units to attack the purple double planet. If you do this just after purple has weakened this planet, you will increase the chances that purple will send reinforcements. You want purple to send the reinforcements there because that planet is a launching point that purple is using to attack green.
  12. From 1:11 to 1:14, when purple sends the reinforcements, get your units in position and when purple sends that mass of units to attack green, start by destroying the top purple single planet.
  13. From 1:15 to 1:17, destroy the purple double planet.
  14. From 1:18 to 1:23, destroy the remaining purple planet.

Now you just have a couple of green planets remaining to destroy. You want to destroy the green double first since it is producing more units than the single.


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Lure

White Holes (Virgo) Lure walk-through, completed in 1:13.6

The best strategy I’ve found for Lure is to build up enough units to trigger the white hole as quickly as possible. This strategy requires that your opponents cooperate by not developing too fast and not spreading too far.

Walk through

  1. From 0:00 to 0:17, double your initial planet and capture the single planet adjacent to you.
  2. From 0:18 to 0:47, wait until you have enough units to trigger the white hole. The slower your opponents develop, the longer you can wait. Getting to the 45 second mark should be enough to trigger the white hole.
  3. From 0:48 to 0:54, use all of your units and trigger the white hole.
  4. From 0:55 to 1:00, peel units off of the bottom of the white hole so you can use them against the green side, The units going to the top are already positioned for using against orange.
  5. From 1:01 to 1:05, when your opponents finally send units from their back double planets, attack and destroy them.

From here you just need to destroy the remaining planets. You want to do this in a way that prevents your opponents from capturing additional planets.


Nitre

White Holes (Virgo) Nitre walk-through, completed in 1:15.7

When you first start playing Nitre you probably fell into the same trap I did and made sure you captured all of the planets in your spoke and the three planets on your side of the white hole. I did that for quite a while before I realized that since I had to trigger the white hole to get a good time, maybe I should start looking for how I could trigger it in shortest time possible. The method used in this video is one of the fastest methods I’ve found.

The other thing on Nitre that really affects your time is that on occasion one of your opponents will take forever before they make their first move. Usually it is green that does this. Your best times will come when an opponent waits this long to capture or promote a planet. This makes them much weaker and easier to destroy when you trigger the white hole.

Walk through

  1. From 0:00 to 0:09, double your initial planet. Then wait while you build up some units. If both of your opponents make a move by capturing another planet or promoting their initial planet, then start over.
  2. From 0:10 to 0:17, capture the double planet in your spoke. you still have to have at least one of your opponents that hasn’t made its initial move. If that isn’t the case, start over.
  3. From 0:18 to 0:27, capture the last planet in your spoke, the one closest to the white hole.
  4. From 0:28 to 0:40, build up your units on your planet closest to the white hole.
  5. From 0:41 to 0:55, I attack the unoccupied planet just in front of orange. This was to try to get orange to promote its planet to a double. Don’t capture that planet. Instead, redirect all of your units to the white hole. Keep sending your units into the white hole until it is triggered.
  6. From 0:56 to 0:59, if you are as fortunate as I was here and green is still on its initial planet, use units from the white hole to destroy green before it starts capturing other planets. I start out attacking the planet in front of green in an attempt to keep green from capturing it. When your units get close enough to green, attack it.
  7. From 1:00 to 1:04, when the white hole has built up enough units adjacent to the orange double planet, go ahead and destroy it while you also continue attacking and destroying the green double.

From here you only have a few orange planets left to destroy and you have enough units from the white hole to make destroying them possible.


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Vise

White Holes (Virgo) Vise walk-through, completed in 1:14.2

For a long time I didn’t think it was possible to get a really good time on Vise. I was happy to get a fairly good time. Recently I came back to Vise and saw a sub two minute time. This caused me to rethink Vise completely. I figured that if a sub two minute time was possible, there must be a better strategy than what I had tried.

Usually I look for what an opponent most wants on their initial move and deny them that. That is what I did in my previous strategy. For this strategy I thought about what I wanted to force the opponent to do. So now, I force them to promote their initial planet which allows me to trigger the white hole and wipe out one opponent very quickly.

Walk-through

  1. From 0:00 to 0:10, send slightly more than half of your units towards the single planet just above green. Then, continually send your remaining units towards the single planet just in front of green. When green doubles their initial planet, redirect your units to the white hole.
  2. From 0:11 to 0:18, position your units so you can destroy green as soon as it promotes its planet to a triple.
  3. From 0:19 to 0:26, capture one of the center single planets.
  4. From 0:27 to 0:38, position your excess units out to a point where the white hole is directly between your units and the orange triple planet. Use faux attacks on the orange triple to encourage orange to send reinforcements and promote it to a triple. When your units are directly over the white hole, attack and trigger the white hole.
  5. From 0:39 to 0:48, you want to use your mass of units to destroy the orange triple planet as soon as it promotes to a triple. Orange doesn’t always cooperate and make this easy. After waiting for this to happen, I use a fake attack on the top center planet, thinking orange is considering capturing that planet. When that doesn’t work, I give up and send my mass of units to a point beyond the orange triple. Luckily, right before my units get there, orange promotes itself.
  6. From 0:49 to 0:56, destroy the orange single planet closest to you.
  7. From 0:57 to 1:14, position your units near the remaining orange planet and wait for orange to send units to the triple planet. As soon as that happens, attack and destroy the remaining orange planet.

I got such a good time in this video because both of my opponents cooperated. Sometimes green will send units to its white hole just after it promotes to a double. Or, green will try to capture another planet instead of promoting to a triple. Green didn’t do either of those things and this allowed me to come away from destroying green with the max units possible. At first orange didn’t seem like it was cooperating, but then it promoted its planet to a triple at just the right time. Also, by attacking the double planet just in front of my two planets, it discarded some units that made it easier to destroy its remaining planets.


Below are two additional videos from when I first started developing this strategy.


 

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Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:53.7

Bounty is not very difficult to beat. But, getting a really good time is a different matter. For that you need a strategy that  keeps your opponents attacking each other. The initial part of the strategy presented here is designed to place green as a buffer between you and purple. Then later on feigned attacks are used to move orange units into a position where they will attack purple from the other side.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:47, take out the green double planet but do not capture it. With the destroyed planet partially captured, I send units from my furthest planet. This seems to keep green from attacking that planet. I do this until purple attacks green.
  3. From 0:49 to 1:01, now that purple is attacking green we can capture and promote the double. Then promote your double next to green and build up units on it.
  4. From 1:02 to 1:09, use fake attacks on the top orange double to get orange to send reinforcements there. This will get the orange units away from you and also get orange to attack purple. When orange moves away from you, promote your last double planet.
  5. From 1:10 to 1:20, collect your units for another fake attack on orange. When orange attacks purple, attack the top orange double planet again. Remove the attack when orange sends in reinforcements.
  6. From 1:21 to 1:39, now would be a good time to trigger the white hole. After you do, use the units to destroy the lower orange planets, including the end double planet.

From here it is just clean up the remaining planets in the best way possible. In this video I don’t think I did the best possible as I used my mass of units on the left to attack a purple planet on the right and my mass of units on the right to attack orange on the left. Seems like I could have done better there.


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Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:41.8

Cloister is good example of forcing your opponents to do what you want. Using an attack through the walls, you can get your opponents to move their units in a way that helps you.

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the singleton cloistered within the walls. The walls will stop your attack, but you need them in the vicinity when the walls change.
  2. From 0:21 to 0:42, when the walls come down you need to capture both singletons near the white hole and then begin promoting the double you previously captured.
  3. From 0:43 to 1:04, finish promoting both of your double planets, then you need to use your units to attack first one opponent and then the other. These attacks are through the walls, but the opponents should still react and move units in as reinforcements. This will bring those units into the area that will be within the walls when they change. The hope here is that the opponents will attack each other and wipe out most of these units.
  4. From 1:05 to 1:24, when the walls come down you want to trigger the white hole. How the opponents attack each other will determine how you destroy their planets. In this case, orange was attacking, so I started with orange. After destroying the orange double planet, you need to leave enough units there to destroy the orange double planet that is outside the wall.

When the walls come down you just need to finish destroying the remaining planets.


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Asset

White Holes (Virgo) Asset walk-through, completed in 0:16.6

The approach for Asset is easy, use your attack to try to force your opponent to double their planet.  Then when they do, accumulate as many units as possible and position them to attack when the opponent attempts to capture another planet.

 

Walk-through

  1. From 0:00 to 0:04, send slightly more than half of your units to the double adjacent to orange,  Then send the rest of the units to the adjacent singleton.  Orange now has two good options and two bad options. It can attack one of the planets you are attacking, and sometimes it will. It can attack the singleton accessible between the two planets you have under attack, or it can double up its initial planet.  Anything other than doubling the initial planet is cause to start over.
  2. From 0:05 to 0:11, now that orange has doubled up, redirect all of your units to be positioned next to orange and keep sending all the units you produce.
  3. From 0:12 to 0:16, as soon as orange makes the move to capture an adjacent planet, you need to attack and destroy.

If orange waits and builds up enough units that it will actually capture the planet it attacks, you can redirect some units to that planet and hope that you have enough units to both prevent the capture of the planet and destroy its double planet. The longer orange waits, the less likely this is.

 


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