Debit

White Holes (Virgo) Debit walk-through, completed in 46.0 seconds

The strategy used here is completely different from that used in a previous post on Debit. The plan now is to force green to double its initial planet and use the units gained from the white hole to destroy green before it can capture another planet. Then, we use the white hole on the orange side to have enough units to destroy orange.

Walk-through

  1. From 0:00 to 0:05, send half of your units to the top double planet adjacent to green. Then, send the remaining units and continue to send any newly generated units to the bottom double adjacent to green. If green doesn’t double it’s planet prior to your units reaching the top double planet, start over.
  2. From 0:06 to 0:11, when green doubles its planet, redirect all of your units down below the green planet. You are trying to move your mass of top units so none of them are wasted by running into the green planet. Then, trigger the white hole.
  3. From 0:12 to 0:19, when green moves to capture the top double planet, attack and destroy green..
  4. From 0:20 to 0:25, start moving the mass of units remaining from destroying the green planet towards the center. When the mass nears the center use them to attack the bottom double planet adjacent to orange. Use the units on your center planet to attack the top double planet above orange.
  5. From 0:26 to 0:30, when orange starts to double one of its planets, collect your units in a position between the top double planet and your center planet. After a slight pause, attack the top double planet, this should cause orange to double their other planet.
  6. From 0:31 to 0:35, when orange starts to double its other planet, redirect your units to the white hole adjacent to orange and trigger the white hole.
  7. From 0:36 to 0:39, use all of your units to attack and destroy the closest orange planet.

All that is left is to destroy the remaining orange planet as quick as possible.


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Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:40.2

This is a slight modification of a previous post on Bounty. The main difference is you don’t want to waste time capturing green’s initial planet after destroying it. Capturing this planet delays your ability to trigger the white hole and it is the white hole that gives you the units you need to destroy your opponents.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:37, take out the green double planet. After destroying the double planet send a few units to attack the remaining green planet. You are trying to degrade green enough that it won’t try to capture the unoccupied double planet prior to purple attacking it.
  3. From 0:38 to 0:45, promote your right most double planet.
  4. From 0:46 to 0:49, if purple still hasn’t attacked green, start sending units from your initial planet to the unoccupied double planet. You are trying to get green to leave this planet alone unit it is attacked by purple.
  5. From 0:50 to 0:59, promote your remaining double planet, then mass some units on your right most double.
  6. From 1:00 to 1:01, use an attack on the purple planet adjacent to orange to prompt orange to attack.
  7. From 1:02 to 1:09, after orange attacks, draw your units back and then attack the top orange double. You are trying to get orange to send reinforcements to this planet. When orange sends reinforcements, draw your units back.
  8. From 1:10 to 1:16, when orange attacks purple again, attack and trigger the white hole.

From here you just want to use the units from the white hole to destroy all the remaining planets in the best way possible.


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Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:32.4

This is a modification of a strategy used on a previous post on Cloister. In addition to moving your opponents units around via attacks through the walls. You will also be denying your opponents what they want using the same type of attacks.

 

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the single planet adjacent to orange. You want orange to double its initial planet. If orange attacks the same planet you are attacking, start over. When orange does double its initial planet, redirect your units to the single planet within the walls.
  2. From 0:21 to 0:35, when the walls come down, you want to capture both of the single planets near the white hole. As you are doing this, use units from you initial planet to attack the top right single planet above green. You want green to capture the bottom center planet.
  3. From 0:36 to 0:48, promote  both of your double planets.
  4. From 0:49 to 0:55, start sending units from your two double planets to the top right single planet above green. At the same time, use your units within the walls to attack the bottom green single planet. What you are trying to do here is get green to send reinforcements to that planet.
  5. From 0:56 to 0:57,when green sends reinforcements, redirect your cloistered units to the single planet on the green side. Continue capturing the top right single planet.
  6. From 0:58 to 1:09, when the walls come down attack and trigger the white hole.

At this point use the units from the white hole to attack and destroy your opponents double planets within the walls. You want to leave enough units on each side so you can attack and destroy the double planets outside the walls when they come down. Use the last units from the white hole to destroy the bottom green single planet.

When the walls come down, use units from your top planets to destroy the top orange single planet and attack and destroy both bottom double planets.


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Nitre

White Holes (Virgo) Nitre walk-through, completed in 1:12.0

This is similar to the strategy used in a previous post on Nitre. Even though the strategy used is slightly different, the main difference is that both opponents wait a very long time before they make their first move. This makes them weaker and easier to destroy after triggering the white hole.

Walk through

  1. From 0:00 to 0:10, double your initial planet. Then wait while you build up some units. If either of your opponents make a move by capturing another planet or promoting their initial planet, then start over.
  2. From 0:11 to 0:26, capture and promote the double planet in your spoke. If either of your opponents make a move by capturing another planet or promoting their initial planet, then start over. It may take quite a few tries before you get both of these planets promoted to a double with neither opponent making a move, but it is the way to get the best time.
  3. From 0:27 to 0:35, build up units on your front double planet. You are waiting to see what your opponents do. If both of them make a move, start over.
  4. From 0:36 to 0:55, send your units into the white hole until it is triggered.

From here you need to use units from each side of the white hole to attack both of your opponents simultaneously. Give priority to preventing an opponent from capturing another planet and destroying double planets first.


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Scrap

White Holes (Virgo) Scrap walk-through, completed in 1:34.6

There are two keys to getting a really good time on Scrap. First, you need a way to wipe out orange without weakening yourself too much. Second, you need to set up a blockade to prevent your other opponents from escaping their initial planets.

Walk through

  1. From 0:00 to 0:03, send a little more than half of your units to the left. Use your remaining units to attack the single planet adjacent to orange.
  2. From 0:04 to 0:08, send your mass of units to attack the double planet adjacent to orange. Also send any newly created units from your planet towards the double planet. If orange does anything other that double their initial planet, start over.
  3. From 0:09 to 0:13, redirect all of your units to the white hole. Send any new units to the white hole until it is triggered.
  4. From 0:14 to 0:17, capture the single planet adjacent to orange.
  5. From 0:18 to 0:21, usually you’ll need to wait until orange sends units to another planet. In this case, orange is already doing that, so destroy the orange double planet. If orange is able to capture another planet, start over.
  6. From 0:22 to 0:32, send all of your units to capture the bottom center single planet.
  7. From 0:33 to 0:42, capture the top center single planet.
  8. From 0:43 to 0:50, capture the double planet just to the right of the the single planets you just captured.
  9. From 0:51 to 0:58, wait for one of your opponents to trigger the white hole. Here I guessed correctly that it would be purple.
  10. From 0:59 to 1:06, send units from your two back planets and the top center single planet to a point near purple. You don’t want to send units from the other two planets or you may prompt your opponents to attack.
  11. From 1:07 to 1:10, use your mass of units to attack the purple double planet. If you do this just after purple has weakened this planet, you will increase the chances that purple will send reinforcements. You want purple to send the reinforcements there because that planet is a launching point that purple is using to attack green.
  12. From 1:11 to 1:14, when purple sends the reinforcements, get your units in position and when purple sends that mass of units to attack green, start by destroying the top purple single planet.
  13. From 1:15 to 1:17, destroy the purple double planet.
  14. From 1:18 to 1:23, destroy the remaining purple planet.

Now you just have a couple of green planets remaining to destroy. You want to destroy the green double first since it is producing more units than the single.


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Lure

White Holes (Virgo) Lure walk-through, completed in 1:13.6

The best strategy I’ve found for Lure is to build up enough units to trigger the white hole as quickly as possible. This strategy requires that your opponents cooperate by not developing too fast and not spreading too far.

Walk through

  1. From 0:00 to 0:17, double your initial planet and capture the single planet adjacent to you.
  2. From 0:18 to 0:47, wait until you have enough units to trigger the white hole. The slower your opponents develop, the longer you can wait. Getting to the 45 second mark should be enough to trigger the white hole.
  3. From 0:48 to 0:54, use all of your units and trigger the white hole.
  4. From 0:55 to 1:00, peel units off of the bottom of the white hole so you can use them against the green side, The units going to the top are already positioned for using against orange.
  5. From 1:01 to 1:05, when your opponents finally send units from their back double planets, attack and destroy them.

From here you just need to destroy the remaining planets. You want to do this in a way that prevents your opponents from capturing additional planets.


Nitre

White Holes (Virgo) Nitre walk-through, completed in 1:15.7

When you first start playing Nitre you probably fell into the same trap I did and made sure you captured all of the planets in your spoke and the three planets on your side of the white hole. I did that for quite a while before I realized that since I had to trigger the white hole to get a good time, maybe I should start looking for how I could trigger it in shortest time possible. The method used in this video is one of the fastest methods I’ve found.

The other thing on Nitre that really affects your time is that on occasion one of your opponents will take forever before they make their first move. Usually it is green that does this. Your best times will come when an opponent waits this long to capture or promote a planet. This makes them much weaker and easier to destroy when you trigger the white hole.

Walk through

  1. From 0:00 to 0:09, double your initial planet. Then wait while you build up some units. If both of your opponents make a move by capturing another planet or promoting their initial planet, then start over.
  2. From 0:10 to 0:17, capture the double planet in your spoke. you still have to have at least one of your opponents that hasn’t made its initial move. If that isn’t the case, start over.
  3. From 0:18 to 0:27, capture the last planet in your spoke, the one closest to the white hole.
  4. From 0:28 to 0:40, build up your units on your planet closest to the white hole.
  5. From 0:41 to 0:55, I attack the unoccupied planet just in front of orange. This was to try to get orange to promote its planet to a double. Don’t capture that planet. Instead, redirect all of your units to the white hole. Keep sending your units into the white hole until it is triggered.
  6. From 0:56 to 0:59, if you are as fortunate as I was here and green is still on its initial planet, use units from the white hole to destroy green before it starts capturing other planets. I start out attacking the planet in front of green in an attempt to keep green from capturing it. When your units get close enough to green, attack it.
  7. From 1:00 to 1:04, when the white hole has built up enough units adjacent to the orange double planet, go ahead and destroy it while you also continue attacking and destroying the green double.

From here you only have a few orange planets left to destroy and you have enough units from the white hole to make destroying them possible.


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