Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:53.7

Bounty is not very difficult to beat. But, getting a really good time is a different matter. For that you need a strategy that  keeps your opponents attacking each other. The initial part of the strategy presented here is designed to place green as a buffer between you and purple. Then later on feigned attacks are used to move orange units into a position where they will attack purple from the other side.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:47, take out the green double planet but do not capture it. With the destroyed planet partially captured, I send units from my furthest planet. This seems to keep green from attacking that planet. I do this until purple attacks green.
  3. From 0:49 to 1:01, now that purple is attacking green we can capture and promote the double. Then promote your double next to green and build up units on it.
  4. From 1:02 to 1:09, use fake attacks on the top orange double to get orange to send reinforcements there. This will get the orange units away from you and also get orange to attack purple. When orange moves away from you, promote your last double planet.
  5. From 1:10 to 1:20, collect your units for another fake attack on orange. When orange attacks purple, attack the top orange double planet again. Remove the attack when orange sends in reinforcements.
  6. From 1:21 to 1:39, now would be a good time to trigger the white hole. After you do, use the units to destroy the lower orange planets, including the end double planet.

From here it is just clean up the remaining planets in the best way possible. In this video I don’t think I did the best possible as I used my mass of units on the left to attack a purple planet on the right and my mass of units on the right to attack orange on the left. Seems like I could have done better there.


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Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:41.8

Cloister is good example of forcing your opponents to do what you want. Using an attack through the walls, you can get your opponents to move their units in a way that helps you.

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the singleton cloistered within the walls. The walls will stop your attack, but you need them in the vicinity when the walls change.
  2. From 0:21 to 0:42, when the walls come down you need to capture both singletons near the white hole and then begin promoting the double you previously captured.
  3. From 0:43 to 1:04, finish promoting both of your double planets, then you need to use your units to attack first one opponent and then the other. These attacks are through the walls, but the opponents should still react and move units in as reinforcements. This will bring those units into the area that will be within the walls when they change. The hope here is that the opponents will attack each other and wipe out most of these units.
  4. From 1:05 to 1:24, when the walls come down you want to trigger the white hole. How the opponents attack each other will determine how you destroy their planets. In this case, orange was attacking, so I started with orange. After destroying the orange double planet, you need to leave enough units there to destroy the orange double planet that is outside the wall.

When the walls come down you just need to finish destroying the remaining planets.


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Asset

White Holes (Virgo) Asset walk-through, completed in 0:16.6

The approach for Asset is easy, use your attack to try to force your opponent to double their planet.  Then when they do, accumulate as many units as possible and position them to attack when the opponent attempts to capture another planet.

 

Walk-through

  1. From 0:00 to 0:04, send slightly more than half of your units to the double adjacent to orange,  Then send the rest of the units to the adjacent singleton.  Orange now has two good options and two bad options. It can attack one of the planets you are attacking, and sometimes it will. It can attack the singleton accessible between the two planets you have under attack, or it can double up its initial planet.  Anything other than doubling the initial planet is cause to start over.
  2. From 0:05 to 0:11, now that orange has doubled up, redirect all of your units to be positioned next to orange and keep sending all the units you produce.
  3. From 0:12 to 0:16, as soon as orange makes the move to capture an adjacent planet, you need to attack and destroy.

If orange waits and builds up enough units that it will actually capture the planet it attacks, you can redirect some units to that planet and hope that you have enough units to both prevent the capture of the planet and destroy its double planet. The longer orange waits, the less likely this is.

 


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Vise

White Holes (Virgo) Vise walk-through, completed in 2:34.2

There are 2 key components in my approach to Vise.  They are, you must trigger both white holes, if one of your opponents triggers a white hole, it’s game over.  The other is destroying your opponents triple planets as soon as possible.  A frontal attack will not lead to a good time, you need to send your units behind enemy lines and destroy the triple that is driving his advance.

Walk-through

  1. From 0:00 to 0:33, you want to double your initial planet, and deny green the singleton closest to the white hole. After capturing the singleton you have two objectives, get more units in the vicinity for the eventual trigger of the white hole, and get green to start promoting their triple planet.
  2. From 0:34 to 0:50, trigger the white hole on greens side and get the units ready to take out greens triple planet right after it is promoted.
  3. From 0:50 to 0:57, you have been getting units off of your double planet to use for an attack on orange.  The units are prepositioned so your attack can be on the orange triple planet.  This attack will encourage orange to send reinforcements to the triple planet, then when your units are directly over the white hole, you attack and trigger the white hole.  Using this approach makes it less likely that orange will also attack the white hole when it detects your attack on the white hole.
  4. From 0:58 to 1:17, in this phase you just need to get as many units of possible off of your double planet, and promote the triple planet you captured.
  5. From 1:18 to 1:37, this is the preparation for and taking out the orange triple planet.  You’ll notice that at 1:21 I attack the green double planet.  Although it doesn’t get the desired effect in this case, sometimes it prompts green to send units from its singleton to reinforce the double.  This has two positive affects when it occurs.  First, green is less likely to attack my triple planet so I can start sending those units over to the orange side, and second green will eventually use those units against orange.

How the game proceeds from here is hard to tell.  In this video I felt I had enough units to take out the orange double planet.  Other times I promote the newly captured triple planet.


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Debit

White Holes (Virgo) Debit walk-through, completed in 1:46.5

Debit taught me the value of paying attention to what your opponent wants to do on their first move.  For the longest time my first move was to capture the double planet on greens side, just next to the white hole.  Then I actually noticed that green didn’t want that planet, it wanted the double planet right next to its initial planet.

This observation led me to take that one with my first move and my times improved dramatically.  Before this I had never finished in less than 2 minutes, now I regularly do.

Walk-through

  1. From 0:00 to 0:36, this is the initial capture of the double planet next to green, then capturing the singleton next to it.  The objective here is to get these captured and build up some units for when green doubles their planets.  The green planet you want to destroy first is its initial planet.
  2. From 0:37 to 0:45, destroy and capture the green double planet.  You don’t want to promote either of these to double planets.  If you do promote them they are a more attractive target for green later on.
  3. From 0:46 to 1:03, trigger the white hole and use these units to capture the two planets that the top orange double planet is most likely to capture.
  4. From 1:04 to 1:14, peel of some units to use for triggering the remaining white hole.  You need to position the units so you can attack a point beyond the white hole, then when the units are right over the white hole, you attack and trigger it.  If you attack the white hole from a distance, orange is likely to attack it as well.

From here on out, you just need to destroy the remaining planets as best as possible.


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