Labyrinth

Walls (Cetus) Labyrinth walk-through, completed in 2:53.0

If nothing else, Labyrinth has a bunch of planets. My strategy is based on how many times orange has bit me good. Because of that, my approach relies on getting the orange corner double. Then I try my best to be patient and allow the opponents a chance to attack each other.

Walk-through

  1. From 0:00 to 0:06, after doubling up your initial planet, attack the double next to orange.  You don’t want that planet, you just don’t want orange to get it right away.
  2. From 0:07 to 0:40, capture and promote your initial planets, then you want to prepare for capturing some planets on the orange side.
  3. From 0:41 to 1:02, when the walls come down capture the top two planets next to orange and then build up your units for the coming assault on orange.
  4. From 1:03 to 1:24, how you take out orange depends on how it has captured and promoted its planets. You want to take out the doubles just as they are promoted and before they build up a lot of units to use in defense. As you are taking out orange you want to take advantage of any opportunities to capture an extra planet on the green side.
  5. From 1:25 to 1:46, when the walls come down you are at your most vulnerable. I have found that it is best to take your time and hope that your opponents start attacking each other. If you move too quickly, you will probably make a planet weak enough that an opponent will see an opportunity in attacking you.

From here, the possibilities are endless, I try to get the green corner double. Other than that, it is a good strategy to hold off on attacking an opponent that has a different opponent on their other side, and see if they will attack each other.


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Circuit

Walls (Cetus) Circuit walk-through, completed in 35.7 seconds

While your object in Circuit is the same as the other games where you only have one opponent, the method of getting there is quite different.  In Circuit, you want to immediately double your planet and then use an attack through the walls on the only planet that your opponent can try to capture.  This will normally get them to double the initial planet.

 

Walk-through

  1. From 0:00 to 0:20, this is the initial doubling of your planet and then attacking the singleton that orange has access to.  You must attack continuously or else orange will eventually try to capture that planet.
  2. From 0:21 to 0:26, when the walls come down, you want to leave your initial attack now heading towards the singleton it was aimed at.  But now you want to start sending your units into the vicinity of the center triple planet.  This is the planet that orange will most likely attack next.
  3. From 0:27 to 0:33, now you want to redirect all of your units to attack and destroy the orange planet.

From this point you need to send all of your remaining units to the center triple planet to prevent orange from capturing it.

 


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Phases

Walls (Cetus) Phases walk-through, completed in 2:07.0

To get a really good time in Phases you need several things to happen.  First you need an approach where you initially capture as many planets as possible.  Your opponents being sluggish and not capturing as many planets as possible certainly helps.  Second, you need to develop a feel for when the walls will change and time how you pre-position units.  Third, you need luck in how your opponents attack each other. And lastly, you need patience so you initiate your final attack at the correct time.

All of these are shown in the video.

 

Walk-through

  1. From 0:00 to 0:36, initially you just want to capture your three planets to build up your forces.
  2. From 0:37 to 0:42, after capturing all of your planets, if at least one of your opponents hasn’t captured their double planet, you can attack that planet through the wall to try to prevent them from capturing it.  In this case I attacked the orange double planet and was lucky that green didn’t attack its double planet soon enough to capture it.
  3. From 0:43 to 1:03, now you can capture  the three remaining singleton planets. Then get as many units out as possible.
  4. From 1:04 to 1:18, you want to keep getting the units off of the three singleton planets, all of these units will be put to good use later on.
  5. From 1:19 to 1:24, now you want to build up your units on your bottom double planet in preparation for when the walls change.
  6. From 1:25 to 1:45, green and orange are going to attack, and will usually attack each other in some way.  The best for a low score is what happens in this video where they each end up capturing the double planet in the others box. While they are doing that, you want to get the units you previously peeled off and position them inside of greens box, then after green destroys and captures the orange double planet, you want to send all of your units into the orange box.  Do not attack any planet, you are sending them to a point beyond the wall, so when the wall comes down, they will end up boxed in with orange. Additionally you need to get the units off of your top two planets, these will be used for attacking the singletons later on.

You are now set up with enough units to destroy your opponents, all you need to do now is wait till they attack each other and then you can clean up what is left.

 

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Influx

Walls (Cetus) Influx walk-through, completed in 2:43.7

My strategy for Influx took a while to develop, but is rather simple.  You want to force your opponents to battle over the top half of the board, while you dominate the lower half.  In my approach there are two planets that are key, you have to capture these two planets to get a really good time.  Those planets are the double planet next the orange triple planet and the singleton just above that double planet.

While capturing these planets doesn’t guarantee a good time, I don’t see how you can get a good time without them.

Walk-through

  1. From 0:00 to 0:21, double up your initial planet and launch an attack on the double planet next to orange.  The problem here is orange really wants that double planet.  There are four moves that orange can make, only one of them is good for us.  If orange does anything but capture the singleton directly above its triple planet, then I restart the game.
  2. From 0:22 to 0:42, At 0:28, I attack the orange singleton in an attempt to get orange to send reinforcements from its bottom triple planet, it didn’t work in this case but occasionally it does.  What we want is to get as many orange units towards the top of the board as possible.  This not only gets them away from you, but it gets them into position to battle green.  Finally you want to capture the two remaining singletons on the lower left of the board.
  3. From 0:43 to 1:02, move your units in to position to capture the orange triple planet just after it promotes itself.  Before the walls go up at around 1:03, you want to have captured the lower left triple planet and start the process of doubling up the planet next to it.
  4. From 1:03 to 1:24, In this phase, before the walls come down, you want to capture the bottom singleton and the double planet just above it.  You also want to have promoted any of your planets to the max possible.
  5. From 1:25 to 1:45, you want to bide your time and not attack too quickly.  If you attack too quick your opponents will respond by attacking you.  At 1:30, I do a short attack on greens top double planet.  The attempt here is to get green to send reinforcements towards the top of the board and away from me.
  6. From 1:46 to 2:06, you need to destroy greens triple planet.  My approach is to slide my units past the green singleton, then attack and capture the green triple.

How it goes from here on out determines how good of a score you have.  You not only need to destroy as many of your opponents as possible before the walls come back up at 2:28.  You also need to make sure that when the walls do come up, your units are in the correct location to destroy the remaining opponents.


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Polarity

Polarity Walls (Cetus) walkthrough, completed in 2:42.4

I played Polarity for a long time before I developed the approach presented here. Initially I was trying to build up forces as fast as possible, attack the correct foe and hope that my opponents would attack each other. To be honest, this approach relied heavily on hope.

I had discovered early on that you could affect an opponent by attacking them even though a wall was in the way. Even though you could never engage them, they would react as if you could. Even knowing this for quite some time, it took a while before I developed my current approach that relies heavily on this. Before this approach, I couldn’t break 3 minutes, now I can regularly get below 3 minutes and if things go right I can get quite a bit below.

Walk-through

  1. From the 0:00 to 0:19, first assembly your units next to the wall, then attack the orange planet, through the wall. The attempt here is to coerce orange to send reinforcements. When orange does send the reinforcements, immediately quit attacking and move all the units to the initially captured planet. After you quit attacking the newly reinforced orange planet, orange finds that they have an excess of units at the planet, and initiates an attack on another planet. This is crucial, if orange doesn’t initiate this attack, they will end up attacking and destroying the center planet.
  2. From the 0:20 to 0:41, start out getting as many units as possible to prepare for taking over the orange planet. For the first few seconds, send units from both of the planets, even though those from the lower planet are stopped by the wall. The units blocked by the wall are critical in being able to capture the top right planet after taking it from orange. The initial attack on orange is to get it to react, then when the attack is removed, the orange units will snap back and be absorbed into the planet in an attempt to promote it. Then re-initiate the attack and destroy orange. The final part of this phase is getting the units that are in the crook of the wall and bringing them to where they can be used in capturing the planet.
  3. From 0:42 to 1:10, just promote the triple planet and build up units.
  4. From 1:11 to 1:23, preposition your units evenly between the two singleton planets in preparation for the next phase.
  5. Starting at 1:25, attack orange, then green’s singleton planets. This is the key to the whole approach. These attacks are stopped by the walls, but orange and green keep sending reinforcements. This has three positive affects, first they aren’t attacking your planets, they aren’t capturing other planets, and all the units they are stockpiling will eventually attack each other.
  6. At 1:41, this is in preparation for the walls going down, so you can remove the attacks and keep your units from being wiped out.
  7. At 2:09, once again pin the orange units by attacking its singleton planet through the wall. This is to keep it from attacking your top right triple planet.

From here you are in good shape to just clear up the remaining opponents as best as possible.


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Stage

Walls (Cetus), Stage walk-through, completed in 2:17.0

I like puzzles, and I look at Auralux Constellations as a collection of puzzles.  Of cousrse, the solution to these puzzles is the fastest time you can possible get.  In Stage, as in so many of the other Auralux puzzles, the path to the fastest time is to coerce your opponents to move where you want them, in order to get them to attack each other.

In Stage there are several key places where you can attack your opponents, and after they move their units in to defend against the attack, you then remove your attack.  The opponent then has more units then they need and will typically use those excess units to attack someone. If you’ve moved them correctly, this somebody will be another opponent.

Walk-through

  1. From 0:00 to 1:10, these are the initial captures in preparation for the attack phase.  The very first attack in this phase is designed to deny green access to the double planet enclosure.
  2. From 1:11 to 1:38, an attack on the green double planet prompts green to move units in for defense.  Then when the walls change, you can overwhelm the green planets outside the walls.
  3. From 1:39 to 1:42, an attack on the green double planet closest to orange.  This gets green to move units in closer to orange.
  4. From 1:43 to 1:45, an attack on the purple double planet designed to get purple to move its units away from it’s planets we will be attacking shortly.  With the added benefit of purple having excess units available for attacking orange after the walls change.
  5. From 1:46 to the end you just need to use your forces to destroy the remaining opponents.

 

 


 

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