Reset

Walls (Cetus), Reset walk-through, completed in 2:18.5

In Reset you and your opponents naturally occupy all the planets within your walled enclave. The key to getting a really good time in Reset is to send a special operations unit behind enemy lines to sabotage them. When you do this at just the correct time, they appear weak to your other opponent, and invite a devastating attack.

Walk-through

  1. From 0:00 to 0:50, you want to capture and promote all the planets in your enclave.
  2. From 0:51 to 1:04, you want to send you spec-ops units into the enclave of one of your opponents. Here I send them to orange, but either way can work.
  3. From 1:05 to 1:18, you’re just biding your time until it is time to attack. Just prior to the attack, move your mass of units off of your foremost double, back to your middle double planet.
  4. From 1:19 to 1:23, attack and destroy the center orange double planet. This will get orange to remove the mass of units from its foremost planet and make it appear weak to green.
  5. From 1:24 to 1:25, move your units to your foremost double planet. Since you are doing this just as the walls are coming down, green sees your planet getting stronger and the orange planet getting weaker which usually prompts it to attack orange.
  6. From 1:26 to 1:30, you want to bide your time while green is initiating its attack on orange. You want green to drive its attack deep into the orange enclave.
  7. From 1:31 to 1:36, here you can start moving some of your units into the green enclave. However, you don’t want to weaken your foremost planet and prompt an attack from green.
  8. From 1:37 to 1:39, when green sends it second mass of units into the orange enclave you can start positioning all of your units within the green enclave.
  9. From 1:40 to 1:46, now start attacking and destroying the rear green double. Continue your attack and destroy all the green double planets in the green enclave.
  10. From 1:47 to 1:56, destroy the remaining green planets in the green enclave.
  11. From 1:57 to 2:07, at this point orange has destroyed the green incursion into their enclave. You want to start sending your units to the first orange planets you will be attacking. Here I decided to attack the single planet on their flanks.

When the walls come down, all you need to do is continue the attack and destroy all the orange planets.


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Polarity

Walls (Cetus) Polarity walk-through, completed in 2:23.8

This is the same strategy (with one minor modification) that was used in a previous post on Polarity.

Walk-through

  1. From the 0:00 to 0:21, first capture the single planet next to orange, then attack the first planet that orange captures. What you are trying to do here is get orange to send reinforcements from its top planet. When orange does send the reinforcements, immediately quit attacking and move all of your units to the top. After you quit attacking the newly reinforced orange planet, orange finds that they have an excess of units on the planet, and initiates an attack on another planet. This is crucial, if orange doesnï’t initiate this attack, they will end up attacking and destroying your center planet.
  2. From the 0:22 to 0:42, start out getting as many units as possible to prepare for taking over the orange planet. For the first few seconds, send units from both of the planets, even though those from the lower planet are stopped by the wall. The units blocked by the wall are critical in being able to capture the top right planet after taking it from orange. At 0:27, use the attack and release method to get orange to attempt to promote to double. Then attack and destroy orange double. The final part of this phase is getting the units that are in the crook of the wall and bringing them to where they can be used in capturing the planet.
  3. From 0:43 to 0:49, this is the modification from the previous post on Polarity. After capturing the top right planet, use all of your units to attack the top left planet. This should get green to give up on capturing that planet and promote its triple planet instead. Getting green to do this sends its units towards the bottom of the screen, away from you and towards orange.
  4. From 0:50 to 1:10, as soon as green gives up on the top right planet, capture the remaining top single planet and get your top right planet promoted to triple.
  5. From 1:11 to 1:24, after promoting your planet to triple, you have 3 objectives before the walls change. capture the top left planet and leave enough units on each of the two center single planets to use in the next phase where you are going to pin both orange and green to keep them from attacking you.
  6. From 1:25 to 1:45, you need to use the units you previously staged to attack both the green and orange single planets through the walls. This will pin both of those planets and they should keep sending reinforcements to their pinned planets. At about 1:43 prepare for getting your units out of the line of fire when the walls change over.
  7. From 1:46 to 2:03, as soon as the walls change, send your units to the top of the screen and let orange and green fight over the center planet. You need to pay attention to where you may need to position your units to destroy the remaining planets. In this video I see that green is attacking both orange planets, so I didn’t leave as many units in the right column. However, this is the only time I’ve ever had green destroy both of those planets without capturing either of them. Which probably explains why I got such a good time.
  8. From 2:04 to 2:08, after green initiates its attack on orange, I go ahead and take out the center green triple planet.

From here you just need to destroy the remaining planets. If you allocated your units to the correct section, you should be able to get a really good time.


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Influx

Walls (Cetus) Influx walk-through, completed in 2:36.6

This is the same strategy as an earlier post on Influx.

 

Walk-through

  1. From 0:00 to 0:21, double up your initial planet and launch an attack on the double planet next to orange. The problem here is orange really wants that double planet. There are four moves that orange can make, only one of them is good for us. If orange does anything but capture the single planet directly above its triple planet, then I restart the game.
  2. From 0:22 to 0:42, At 0:27, I attack the orange single planet in an attempt to get orange to send reinforcements from its bottom triple planet, it didn’t work in this case but occasionally it does. What we want is to get as many orange units towards the top of the board as possible. This not only gets them away from you, but it gets them into position to battle green. Finally you want to capture the two remaining single planets on the lower left of the board.
  3. From 0:43 to 1:02, move your units in to position to capture the orange triple planet just after it promotes itself. Before the walls go up at around 1:03, you want to have captured the lower left triple planet and start the process of doubling up the planet next to it.
  4. From 1:03 to 1:24, In this phase, before the walls come down, you want to capture and promote as many planets as possible. At about 1:15 I gather some units to attack the top left orange double planet. This is to get orange to send reinforcements there and get them away from my triple planet.
  5. From 1:25 to 1:47, you want to bide your time and not attack too quickly. While biding your time you can also promote and capture some planets away from the action. In this video green is really taking its time and leaving most of its units towards the top of the screen. This isn’t normal, but it is what led to such a good time. Starting at 1:35, I make my move to capture the two lower left double planets. Usually green has at least one of those planets at this point.
  6. From 1:48 to 2:08, I don’t get to this point very often where I have all the planets on the two bottom rows. But, since I did, I took advantage by getting as many units as possible up to the top right. Starting at 2:00 I use those units to destroy the green triple and double planets.

From this point, the key is to destroy all the opponents on the perimeter and then send all of your units towards the center planets where you’ll have them available after the walls go back up.


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Floodgate

Walls (Cetus), Floodgate walk-through, completed in 1:55.3

The way to get a good time in Floodgate is to limit the options for your opponents and get them to attack each other.

Walk-through

  1. From 0:00 to 0:16, promote your initial planet all the way to triple.
  2. From 0:17 to 0:20, attack the center double planet through the wall. Here you are trying to get both opponents to give up on capturing that planet and instead promote the planets within their enclave.
  3. From 0:21 to 0:33, as soon as the walls come down, redirect your units to capture and promote your double planet.
  4. From 0:34 to 0:41, now capture one of the single planets, in this video I chose the single planet on the orange side.
  5. From 0:42 to 1:03, you want to use this time with everyone enclosed in their enclave as an opportunity to move your opponents into position where they will be more likely to attack each other. To that end, build your units on your front double planet then about 6 or 7 seconds before they walls come down, alternately attack your opponents front double planet to get them to send reinforcements to the front of their enclave. Just before the walls come down, stop your attacks.
  6. From 1:04 to 1:06, as soon as the walls come down, use the mass of units that have built up on the single planet to attack the unoccupied single planet on the opposite side. This is to get green to give up on that planet and instead to send all of it units to capture the center double. If everything is timed right that will prompt orange to go after the bottom double planet.
  7. From 1:07 to 1:16, this doesn’t always work this way, but often enough green will use its mass of units on the center single planet to attack the weakened orange double planet. As soon as green attacks orange, redirect all of your units to attack and destroy both planets in the green enclave.
  8. From 1:17 to 1:24, orange sees the empty planets you just destroyed and starts attacking one of them. You need to use your units to both block that attempt and to hopefully have enough units to destroy the bottom orange planet.
  9. From 1:25 to 1:44, to get a really good time, you need to destroy that bottom orange planet before the walls come down.

After the walls come down you should just have a couple of weakened planets left to destroy.


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Gates

Walls (Cetus) Gates walk-through, completed in 1:09.0

There are two keys to the strategy used on Gates. Attacking through walls to affect an opponent and setting up a blockade to force your opponents to attack each other.

Walk-through

  1. From 0:00 to 0:05, send all of your units to the singleton within the enclosure containing both of your opponents. You are trying to force one of your opponents to promote to double.
  2. From 0:05 to 0:11, as soon as an opponent (green in this video) promotes to double, send your units to capture the double planet just outside the enclosure on the side of the opponent that did not promote to double.
  3. From 0:12 to 0:17, now that orange has captured the center planet, you want to attack the top orange planet through the wall. As soon as orange reacts to your attack by moving its units into a defensive position, release your attack.
  4. From 0:18 to 0:25, send your units to capture the double planet in front of green. This will complete your blockade.
  5. From 0:26 to 0:38, there are times when the center singleton gets completely destroyed, when that happens I attack it to keep either opponent from capturing it. I’m rethinking that after the way this one turned out.
  6. From 0:39 to 0:44, you need to be ready for when the walls change. As soon as they do you want to pin green to prevent it from attacking the center singleton until the situation is right.
  7. From 0:45 to 0:48, you want to allow orange to double its planet. I’m using attacks through the wall to encourage it to do so.
  8. From 0:49 to 0:53, when orange doubles up, release the pin on the green double so it can attack the center singleton. Then pin the orange double to prevent it from defending the singleton.
  9. From 0:53 to 0:54, release the pin on orange when it looks like green has sent enough units to destroy the singleton.
  10. From 0:55 to 1:02, pin both the green and orange doubles to prevent them from capturing the center singleton, and to be ready to attack when the wall comes down.

From here all you need to do is destroy both double planets when the walls come down.


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Treaty

Walls (Cetus) Treaty walk-through, completed in 1:55.7

Treaty can seem impossible. While it is really difficult, with the right strategy you can get a really good time. The strategy in this video uses attacks on opponents to get them to move their units around, and attacks through walls to pin the opponents and prevent them from attacking you.

Walk-through

  1. From 0:00 to 0:28, the initial captures. You want to have your triple planet promoted all the way and capture the top single planet on one side or the other. In this case I capture the singleton on the orange side, but either one will work.
  2. From 0:29 to 0:42, send all of your units up to the top left corner of the screen. This mass of units is what you’ll use to move orange around to get it to attack green instead of attacking you.
  3. From 0:43 to 0:50, your goal here is to get orange to send most of its units to its right most double planet. When the units are there it is more likely that orange will use those units to attack green. The best way I’ve found to accomplish this is to first attack its left most double, then when you start attacking its weakened right most double it will send reinforcements to it. Keep attacking the right most orange double unit it sends almost all of its units to the planet.
  4. From 0:51 to 0:58, send your units down to the lower left, these units will be very useful later.
  5. From 0:59 to 1:02, when orange sends units from its lower left double up to its single planet you need to start attacking the lower right orange double . This is to get orange to send these units down to reinforce that planet and to prevent them from attacking you single planet.
  6. From 1:03 to 1:07,  release the attack on the orange planet and then immediately start attacking the lower left orange double. If you time it right, the walls will come up allowing your to keep attacking this orange planet through the wall, this will pin orange to the lower left and keep orange from attacking you.
  7. From 1:08 to 1:21, now use the units on your single planet to attack the green single planet through the wall. This will pin green and green will continue to send reinforcements to this single planet.
  8. From 1:22 to 1:25, a couple of seconds before the walls come down, release the attack on the orange double planet. This will allow orange to start sending its units towards the top, which is where we want them.
  9. From 1:26 to 1:32, as soon as the walls come down, send all of the units from your single planet up to your triple, then send the mass of units that were attacking orange so they will be within the orange section when the walls come back.
  10. From 1:33 to 1:39, this strategy works best when green uses its mass of units to attack the inner orange double and orange uses its mass of units to attack the inner green double. As soon as that happens you need to send almost all of your units inside the walls on the green side and send a small portion of the units inside the walls on the orange side.
  11. From 1:40 to 1:42, you need to wait until orange and green attack the intruders in their section, that is when you want to begin your attacks on both opponents simultaneously.

If you are as fortunate as I was here, once you destroy the double planets in each section, you’ll only have two single planets left in each section. One thing to watch is both opponents will be trying to recapture a planet, you can’t let them do that.


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Labyrinth

Walls (Cetus) Labyrinth walk-through, completed in 2:53.0

If nothing else, Labyrinth has a bunch of planets. My strategy is based on how many times orange has bit me good. Because of that, my approach relies on getting the orange corner double. Then I try my best to be patient and allow the opponents a chance to attack each other.

Walk-through

  1. From 0:00 to 0:06, after doubling up your initial planet, attack the double next to orange.  You don’t want that planet, you just don’t want orange to get it right away.
  2. From 0:07 to 0:40, capture and promote your initial planets, then you want to prepare for capturing some planets on the orange side.
  3. From 0:41 to 1:02, when the walls come down capture the top two planets next to orange and then build up your units for the coming assault on orange.
  4. From 1:03 to 1:24, how you take out orange depends on how it has captured and promoted its planets. You want to take out the doubles just as they are promoted and before they build up a lot of units to use in defense. As you are taking out orange you want to take advantage of any opportunities to capture an extra planet on the green side.
  5. From 1:25 to 1:46, when the walls come down you are at your most vulnerable. I have found that it is best to take your time and hope that your opponents start attacking each other. If you move too quickly, you will probably make a planet weak enough that an opponent will see an opportunity in attacking you.

From here, the possibilities are endless, I try to get the green corner double. Other than that, it is a good strategy to hold off on attacking an opponent that has a different opponent on their other side, and see if they will attack each other.


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