Polarity

Walls (Cetus) Polarity walk-through, completed in 2:12.0

This is a similar strategy to the one used in a previous post on Polarity. Though it is similar, there are many changes. Starting with moving units around to protect the initial planet and an additional capture in the beginning. The big changes are towards the end game when units are brought to the bottom of the board and the green triple is destroyed and captured.

 

Walk-through

  1. From 0:00 to 0:05, capture the single planet adjacent to orange. You can flip this strategy and start against green. I do that occasionally, but I’m used to attacking orange first and do that most of the time.
  2. From 0:06 to 0:20, move units from your two planets to the vicinity of the single planet below orange. After orange moves to capture this planet, start attacking it with units from both of your planets. When orange sends reinforcements from its top planet, send all of your units to your top single planet. Just prior to the walls changing over, use all of your units and attack the top left double planet. Doing this will usually get green to give up on that planet and send units from its single planet to try to promote its initial planet. As soon as green sends units towards its bottom planet, capture the remaining single planet on the top row. If your opponents don’t behave as they do in this video, where their units are blocked by the wall, preventing them from capturing or promoting a planet, then start over.
  3. From the 0:21 to 0:42, start out by preparing your units for an attack on orange. Send units from all of your planets to a point above your top right single planet. Build up your units for about 10 seconds, then use the attack and release method to get orange to attempt to promote to double. Then attack the orange double with all of your units. As that attack is continuing, get your units from the crook in the wall and send them between the horizontal wall and the orange single planet. As soon as those units get into the right column, attack the top right orange planet with all of your units.
  4. From 0:43 to 0:45, as soon as the walls change, use all of the units from your 3 planets in the center column and attack the top left double planet. If you have strong enough of an attack, you can get green to give up on that planet and send units from its single planet to promote its triple planet. If green doesn’t react as it does in this video, start over.
  5. From 0:46 to 0:52, when green sends reinforcements from its single planet, send all of your units towards your top right planet. These units will be blocked by the wall but will be used later in promoting your top right planet all the way to triple.
  6. From 0:53 to 1:03, when those units clear your top right single planet, start sending units from your 3 planets in the center column towards the top left double planet. These units will be blocked by the wall, but will be used to capture this planet when the walls change.
  7. From 1:04 to 1:24, when the walls change, promote your triple planet all the way, then capture and promote the top left double planet. Keep sending all of your units to your top left double planet. In this video, green attacks the center planet first and destroys it, this allows orange to attack and partially capture this center planet. This is important as it prevents green from getting so strong in the center column that it will start attacking your top single planets in this phase.
  8. From 1:25 to 1:46, there is a lot to do in this phase. First, use units from your top two single planets to attack the left green single planet and the right orange single planet through the walls. This will pin the units on those planets and prevent them from attacking you. During this phase you have to keep reinforcing these pins or your opponent will eventually get enough units on their pinned planet to overcome the pin and attack you. You also want to send units from your triple planet to the bottom near the orange double and units from your double planet to the bottom near the green triple. When your mass of units nears the green triple you want to attack, destroy and capture the triple.
  9. From 1:47 to 1:48, as soon as the walls change send all of your units that are pinning your opponents towards the top of the screen and let your opponents fight over the center triple planet.
  10. From 1:49 to 1:58, use units from your double and triple planets to attack the bottom right green single planet to get green to send reinforcements there. If those attacks aren’t enough to get green to send the reinforcements, then use the mass of units near the orange double planet to attack the right green single. When the reinforcements are sent, release your attacks. You also want to move the mass of units from your bottom left planet out into the center column, but don’t join them with the mass of units on the other side, these two masses have different purposes and need to remain separate. As green is attacking the orange double, move your rightmost mass of units near the orange double so they will be in position to take out that planet when the green attack is complete.
  11. From 1:59 to 2:01, now that the center triple planet is out of the way, send your mass of units in the center column down towards the bottom of the screen.
  12. From 2:02 to 2:06, this is where it all comes together. You have units available for destroying each remaining planets. Use your leftmost mass of units along with those from your bottom planet to attack the left green single planet. Use your rightmost mass of units to destroy the orange double planet. Use the mass of units in the center section to attack the right green single planet.

When the walls change for the last time you’ll only have a few planets left to destroy and enough units in close proximity.


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Circuit

Walls (Cetus) Circuit walk-through, completed in 33.7 seconds

This is the same strategy presented in a previous post on Circuit. The best times in Circuit come when orange delays doubling its intial planet until just before the walls come down.

Walk-through

  1. From 0:00 to 0:20, this is the initial doubling of your planet and then attacking the single planet that orange has access to.  You must attack continuously or else orange will eventually try to capture that planet.
  2. From 0:21 to 0:26, when the walls come down, you want to continue attacking the orange single planet until your mass of units is about halfway. Then, redirect your units to a point near the orange double.
  3. From 0:27 to 0:29, when orange sends units towards the center triple planet, attack the orange double planet with your mass of units

From this point you need to send all of your remaining units to the center triple planet to prevent orange from capturing it.


 

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Stage

Walls (Cetus) Stage walk-through, completed in 2:11.0

This strategy for Stage was first described in another post. Since then I’ve made modifications to the strategy making more use of faux attacks to move opponents around and changing the sequence of attacks/captures.

Walk-through

  1. From 0:00 to 0:20, double your initial planet and then start attacking the double planet adjacent to green. In the previous strategy I would send units to this planet until the walls changed. Now you only want enough units to capture the planet. You want to maintain as many units as possible outside of that enclave so they can be used in the build up and attack on purple.
  2. From 0:21 to 0:42, attack, capture, and promote the double planet adjacent to your initial planet. As you are capturing this planet, send units from the single planet within the top right enclave towards the double planet adjacent to purple. You are trying to prevent purple from attacking this planet. Notice that green moved to promote its planet within the enclave. If instead, green had moved to promote its double outside the enclave, start over. When green does that it guarantees that they will attack your single planet later on.
  3. From 0:43 to 1:03, capture and promote the double planet adjacent to your initial planet.  Then capture the single planet. Now, use units from all of your planets except the one adjacent to green and attack the purple double within the enclave with orange. You want purple to send reinforcements which will make its planets outside the enclave easier to destroy and also allow purple to destroy  the orange planet within.
  4. From 1:04 to 1:14, as soon as the walls change you want to destroy and capture the purple double. As you are doing this promote your double planet within the top right enclave. After promoting the planet use units from both of the planets in the enclave to attack the green double planet within the top left enclave. Here, you want green to send reinforcements into the enclave and away from you.
  5. From 1:15 to 1:24, destroy and capture the purple single planet. While doing this continue to send units to attack the green double in the top left enclave.
  6. From 1:25 to 1:31, destroy and capture the green single planet.
  7. From 1:32 to 1:45, destroy, capture and promote the green double planet. At 1:36 when purple moves units off of its double planet, use units from your two single planets to destroy the purple double. The fact that orange is attacking the green planet through the walls keeps green sending all of its units there to defend that planet. That doesn’t usually happen and what I do instead is at about 1:35 to 1:40 I’ll start using units from the lower right enclave to attack the bottom left green double planet to get green to send reinforcements there. If the majority of greens units are on that lower left double it increases the odds that orange and green will clash when the walls change.
  8. From 1:46 to 2:01, destroy both of the green double planets.

From here, it all depends on which planets are left. In this video there are only two planets left to destroy.


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Stake

White Holes (Virgo) Stake walk-through, completed in 42.9 seconds

The strategy I use in Stake is the same one I developed for Vise. Vise and Stake are similar in that their initial planet is a triple planet that is near a white hole. With Vise you can attack either opponent first. Because of the way Stake is arranged, you have to attack green first. The objective is to get green to promote their initial planet to triple and then use the units you gained from triggering a white hole to destroy it. Then it is on to orange.

Walk-through

  1. From 0:00 to 0:08, send most of your units towards the double planet next to green. Then send your remaining units and continuously send any new units to the single planet next to green. When green doubles their planet, redirect your units to the center white hole. If green doesn’t promote to a double, or if it takes too long to promote, start over.
  2. From 0:09 to 0:13, after the white hole triggers, send any new units from your initial planet towards the single planet next to green. Then send some units from the top side of the white hole to the double planet next to green. When green begins promoting to a triple redirect your units to a point near green. If green doesn’t promote to a triple, start over.
  3. From 0:14 to 0:18, just as green completes promoting itself, destroy the green planet.
  4. From 0:19 to 0:24, as soon as you destroy green, send some units from your planet towards the single planet next to orange. Then, use the units that just destroyed green to trigger the white hole. Before the units you sent to the single planet next to orange reach their target, send a new batch and redirect the old batch of units.
  5. From 0:25 to 0:27, my plan here was to send some of the units from the white hole to the single planet next to orange, which I did. Then I sent some other units from the white hole to the single planet to the right and above orange. I was trying to force orange to start promoting its planets. Before I could send these units, orange attacked that planet. This turned out better than my plan.
  6. From 0:28 to 0:37, redirect your units to the single planet next to orange. When the orange triple planet starts promoting itself, attack and destroy it.

From here, all that is left is to destroy the remaining orange planet.


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Labyrinth

Walls (Cetus) Labyrinth walk-through, completed in 2:44.0

A walk-through for Labyrinth is difficult because of how many planets there are and all the variations that can occur because of this. My general strategy is to set up where I can capture both the orange and green corners as quickly as possible.

Walk-through

  1. From 0:00 to 0:06, after doubling up your initial planet, attack the double next to orange. You don’t want that planet, you just don’t want orange to get it right away.
  2. From 0:07 to 0:44, capture and promote your initial planets.
  3. From 0:45 to 1:03, when the walls come down capture the top two planets next to orange and then build up your units for the coming assault on orange.
  4. From 1:04 to 1:28, how you take out orange depends on how it has captured and promoted its planets. You want to take out the doubles just as they are promoted and before they build up a lot of units to use in defense. As you are taking out orange you want to take advantage of any opportunities to capture an extra planet on the green side.
  5. From 1:29 to 1:42, you want to capture and promote the two double planets you just destroyed.

From here, the possibilities are endless. My main goal is to get the green corner double planet, then it just depends on how it works out from there. The biggest reason I got such a good time in this video is at 0:46 green moves to take the third planet down towards purple, closing purple in from the top. At the same time, orange is getting the third planet on the bottom towards purple. Both of these moves really closed in purple and made these three opponents attack each other instead of me.


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Cells

Walls (Cetus) Cells walk-through, completed in 1:44.5

Cells is a difficult one, and unless your opponents cooperate by attacking each other, you’ll never get a time under two minutes. But, with the right strategy, you can make it more likely that your opponents will attack each other.

Walk-through

  1. From 0:00 to 0:20, send your units to capture the double planet directly below one of your opponents. When these units are about halfway to the double planet, start sending units towards the single planet on the same side. Sometimes the opponent will double up at this point. If not, as soon as you capture the double planet, start sending units from both of your planets to the single planet. In this video I capture planets on the orange side, this approach works just as well on either side.
  2. From 0:21 to 0:42, when the walls come back up, send a few units from your double planet to the newly captured single planet. When the walls come down we want orange to attack our top center planet, sending these few units seems to make it less likely it will attack this newly captured single planet. Now, continually send units from your top center single planet towards your double planet. This will make it less likely that orange will attack the double planet.
  3. From 0:43 to 0:48, when the walls come down, what you do depends on you opponents. In this video, orange immediately attacks the center planet, while green is doing nothing. When green does nothing like this it’s because it is waiting to get enough units to capture the bottom planet. Sending some units towards the bottom planet will get green to give up on it and attack orange instead.
  4. From 0:49 to 0:57, what you do here depends on who will gain control of the center planet. If it looks like orange will, you’ll want to position your units behind the orange planet and wait for the proper time to destroy and capture it. In this video it seemed to me that green was going to win the center (usually the opponent that attacks the center planet last wins the planet). For this reason, I destroy and capture the green single planet.
  5. From 0:58 to 1:04, experience has taught me that in a situation like this, the next time the walls come down orange will attack me instead of green. That is why you need to attack the center planet green just captured. This will weaken that planet and make it more likely that orange will attack it instead of you.
  6. From 1:05 to 1:24, while the walls are up you can use the time to attack green to get it to double up. You don’t want it to use its excess units to attack you instead.

When the walls come down and orange attacks green, you want to give your opponents a little time to attack each other, then you need to move to destroy all remaining planets. If your fortunate like I was here, you’ll be able to destroy them all before the walls come back up.


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Reset

Walls (Cetus), Reset walk-through, completed in 2:18.5

In Reset you and your opponents naturally occupy all the planets within your walled enclave. The key to getting a really good time in Reset is to send a special operations unit behind enemy lines to sabotage them. When you do this at just the correct time, they appear weak to your other opponent, and invite a devastating attack.

Walk-through

  1. From 0:00 to 0:50, you want to capture and promote all the planets in your enclave.
  2. From 0:51 to 1:04, you want to send you spec-ops units into the enclave of one of your opponents. Here I send them to orange, but either way can work.
  3. From 1:05 to 1:18, you’re just biding your time until it is time to attack. Just prior to the attack, move your mass of units off of your foremost double, back to your middle double planet.
  4. From 1:19 to 1:23, attack and destroy the center orange double planet. This will get orange to remove the mass of units from its foremost planet and make it appear weak to green.
  5. From 1:24 to 1:25, move your units to your foremost double planet. Since you are doing this just as the walls are coming down, green sees your planet getting stronger and the orange planet getting weaker which usually prompts it to attack orange.
  6. From 1:26 to 1:30, you want to bide your time while green is initiating its attack on orange. You want green to drive its attack deep into the orange enclave.
  7. From 1:31 to 1:36, here you can start moving some of your units into the green enclave. However, you don’t want to weaken your foremost planet and prompt an attack from green.
  8. From 1:37 to 1:39, when green sends it second mass of units into the orange enclave you can start positioning all of your units within the green enclave.
  9. From 1:40 to 1:46, now start attacking and destroying the rear green double. Continue your attack and destroy all the green double planets in the green enclave.
  10. From 1:47 to 1:56, destroy the remaining green planets in the green enclave.
  11. From 1:57 to 2:07, at this point orange has destroyed the green incursion into their enclave. You want to start sending your units to the first orange planets you will be attacking. Here I decided to attack the single planet on their flanks.

When the walls come down, all you need to do is continue the attack and destroy all the orange planets.


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