Treaty

Walls (Cetus) Treaty walk-through, completed in 1:45.0

This is a modification to the strategy used in a previous post on Treaty. The differences in this strategy are minor, but the key to getting a really good time is knowing that the walls change every 21 seconds. When I play any of the games on the Walls constellation I have the clock on my computer displayed and when the walls change  I glance at the clock and add 21 seconds to the time displayed.

For Treaty the critical point to note the time is when the walls go up at 1:03 in the video. That is when you pin the opponents and prepare for starting the final attack just before the walls come down again.

Walk-through

  1. From 0:00 to 0:28, the initial captures. You want to have your triple planet promoted all the way and capture the top single planet on one side or the other. In this case I capture the planet on the orange side, but either one will work.
  2. From 0:29 to 0:42, send all of your units up to the top left corner of the screen. This mass of units is what you’ll use to move orange around to get it to attack green instead of attacking you.
  3. From 0:43 to 0:53, your goal here is to get orange to send most of its units to its right most double planet. When the units are there it is more likely that orange will use those units to attack green. The best way I’ve found to accomplish this is to first attack its left double planet, then when you start attacking its weakened right double it will send reinforcements to it. Keep attacking the right orange double until it sends almost all of its units to the planet.
  4. From 0:54 to 0:58, send your units down to the lower left, these units will be very useful later.
  5. From 0:59 to 1:02, when orange sends units from its lower left double up to its single planet you need to start attacking the lower left orange double . This is to get orange to send these units down to reinforce that planet and to prevent them from attacking your single planet.
  6. From 1:03 to 1:20,  note the time on a clock. When the walls come up allow the units you are attacking orange with to hit the wall and pin orange. When orange sends its units off of its single planet and green gets back to full strength, use the units on your single planet to pin green. Maintain both of those pins and wait until 18 seconds past the time noted at the start of this step.
  7. From 1:21 to 1:23, a couple of seconds before the walls come down, change your attack from the back orange double planet to the front orange double planet. When orange sends its units to reinforce the front orange double planet, redirect you mass of units to a point just above the back orange double planet.
  8. From 1:24 to 1:27, when the walls come down, send the mass of units attacking the green single planet up to your triple. The timing of sending these units is important. You want to let the units just reach the green double planet before redirecting them. If green is able to attack the front orange double planet too soon, orange will stop its attack on planets in the green enclave and instead will reinforce the planet that green is attacking.
  9. From 1:28 to 1:34, when green attacks orange, send the units from your triple to a point near the center green single planet. As those units are on their way, peel off some of the units and send them to a point near the top green single planet.

If you are as fortunate as I was here and orange continues its attack to both green double planets, then wait for the appropriate time for your attack. In this video orange sends units from both its single and double planets to its planet that green is attacking, that is when you want to use your mass to units to destroy the orange double and the units from your single planet to destroy the orange single planet.

When green sends its units from both of its single planets to the planet orange is attacking, use both of your masses of units to destroy the green single planets.

At this point you just need to destroy the remaining orange planet.


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Cells

Walls (Cetus) Cells walk-through, completed in 1:37.0

The strategy used here is slightly modified from what was used in a previous post on Cells. The difference comes at around 0:30 where a planet is promoted to double. While this change helped improve my times, the main difference that allowed the time achieved in this video comes from how the opponents attack. Usually orange will attack my initial planet. In this video, green attacked first, allowing orange to come in second and capture the top center planet. This has only happened for me a couple of times, but when you are lucky enough to get this, you can get a really good time.

Walk-through

  1. From 0:00 to 0:20, send your units to capture the double planet directly below one of your opponents. When these units are about halfway to the double planet, start sending units towards the single planet on the same side. Sometimes the opponent will double up at this point. In this video orange took until 0:17 to double its initial planet. I think that may be the key to how this played out. If orange does anything but double their initial planet, start over.
  2. From 0:21 to 0:42, when the walls come back up, promote your double planet directly below orange. In this video, green has only partially captured a planet. When this happens send units from your initial planet to attack that partially captured planet. This is to try to keep green from sending units there and completing the capture.
  3. From 0:43 to 0:48, when the walls come down, send the excess units from your top planet to reinforce your other planets. This is to make your other planets stronger and less of a target for orange and to make your top planet weaker and more of a target. In this video green attacks the top planet first, making it possible for orange to attack and capture the planet afterwards. This rarely happens and when it does you need to be ready to take advantage of the opportunity.
  4. From 0:49 to 0:55, after orange attacks the center planet. Attack, destroy and capture the orange double planet.
  5. From 0:56 to 1:03, I wasn’t really sure what to do at this point, and just as I decided to attack green the walls came back up. This was fortunate for me. If I get to this point again, I’ll try capturing the bottom planet instead.
  6. From 1:04 to 1:24, send units to attack the bottom planet. This is to get green to give up on capturing that planet and to attack orange instead.

When the walls come down and green attacks the orange planet, you just need to destroy the green planets as fast as possible.


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Circuit

Walls (Cetus) Circuit walk-through, completed in 32.9 seconds

This is the same strategy presented in a previous post  on Circuit. The best times in Circuit come when orange delays doubling its initial planet until just before the walls come down.

Walk through

  1. From 0:00 to 0:20, this is the initial doubling of your planet and then attacking the single planet that orange has access to. You must attack continuously or else orange will eventually try to capture that planet.
  2. From 0:21 to 0:26, when the walls come down, you want to continue attacking the orange single planet until your mass of units is about halfway. Then, redirect your units to a point near the orange double.
  3. From 0:27 to 0:29, when orange sends units towards the center triple planet, attack the orange double planet with your mass of units

From this point you need to send all of your remaining units to the center triple planet to prevent orange from capturing it.


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Polarity

Walls (Cetus) Polarity walk-through, completed in 2:12.0

This is a similar strategy to the one used in a previous post on Polarity. Though it is similar, there are many changes. Starting with moving units around to protect the initial planet and an additional capture in the beginning. The big changes are towards the end game when units are brought to the bottom of the board and the green triple is destroyed and captured.

Walk-through

  1. From 0:00 to 0:05, capture the single planet adjacent to orange. You can flip this strategy and start against green. I do that occasionally, but I’m used to attacking orange first and do that most of the time.
  2. From 0:06 to 0:20, move units from your two planets to the vicinity of the single planet below orange. After orange moves to capture this planet, start attacking it with units from both of your planets. When orange sends reinforcements from its top planet, send all of your units to your top single planet. Just prior to the walls changing over, use all of your units and attack the top left double planet. Doing this will usually get green to give up on that planet and send units from its single planet to try to promote its initial planet. As soon as green sends units towards its bottom planet, capture the remaining single planet on the top row. If your opponents don’t behave as they do in this video, where their units are blocked by the wall, preventing them from capturing or promoting a planet, then start over.
  3. From the 0:21 to 0:42, start out by preparing your units for an attack on orange. Send units from all of your planets to a point above your top right single planet. Build up your units for about 10 seconds, then use the attack and release method to get orange to attempt to promote to double. Then attack the orange double with all of your units. As that attack is continuing, get your units from the crook in the wall and send them between the horizontal wall and the orange single planet. As soon as those units get into the right column, attack the top right orange planet with all of your units.
  4. From 0:43 to 0:45, as soon as the walls change, use all of the units from your 3 planets in the center column and attack the top left double planet. If you have strong enough of an attack, you can get green to give up on that planet and send units from its single planet to promote its triple planet. If green doesn’t react as it does in this video, start over.
  5. From 0:46 to 0:52, when green sends reinforcements from its single planet, send all of your units towards your top right planet. These units will be blocked by the wall but will be used later in promoting your top right planet all the way to triple.
  6. From 0:53 to 1:03, when those units clear your top right single planet, start sending units from your 3 planets in the center column towards the top left double planet. These units will be blocked by the wall, but will be used to capture this planet when the walls change.
  7. From 1:04 to 1:24, when the walls change, promote your triple planet all the way, then capture and promote the top left double planet. Keep sending all of your units to your top left double planet. In this video, green attacks the center planet first and destroys it, this allows orange to attack and partially capture this center planet. This is important as it prevents green from getting so strong in the center column that it will start attacking your top single planets in this phase.
  8. From 1:25 to 1:46, there is a lot to do in this phase. First, use units from your top two single planets to attack the left green single planet and the right orange single planet through the walls. This will pin the units on those planets and prevent them from attacking you. During this phase you have to keep reinforcing these pins or your opponent will eventually get enough units on their pinned planet to overcome the pin and attack you. You also want to send units from your triple planet to the bottom near the orange double and units from your double planet to the bottom near the green triple. When your mass of units nears the green triple you want to attack, destroy and capture the triple.
  9. From 1:47 to 1:48, as soon as the walls change send all of your units that are pinning your opponents towards the top of the screen and let your opponents fight over the center triple planet.
  10. From 1:49 to 1:58, use units from your double and triple planets to attack the bottom right green single planet to get green to send reinforcements there. If those attacks aren’t enough to get green to send the reinforcements, then use the mass of units near the orange double planet to attack the right green single. When the reinforcements are sent, release your attacks. You also want to move the mass of units from your bottom left planet out into the center column, but don’t join them with the mass of units on the other side, these two masses have different purposes and need to remain separate. As green is attacking the orange double, move your rightmost mass of units near the orange double so they will be in position to take out that planet when the green attack is complete.
  11. From 1:59 to 2:01, now that the center triple planet is out of the way, send your mass of units in the center column down towards the bottom of the screen.
  12. From 2:02 to 2:06, this is where it all comes together. You have units available for destroying each remaining planets. Use your leftmost mass of units along with those from your bottom planet to attack the left green single planet. Use your rightmost mass of units to destroy the orange double planet. Use the mass of units in the center section to attack the right green single planet.

When the walls change for the last time you’ll only have a few planets left to destroy and enough units in close proximity.


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Circuit

Walls (Cetus) Circuit walk-through, completed in 33.7 seconds

This is the same strategy presented in a previous post on Circuit. The best times in Circuit come when orange delays doubling its intial planet until just before the walls come down.

Walk-through

  1. From 0:00 to 0:20, this is the initial doubling of your planet and then attacking the single planet that orange has access to.  You must attack continuously or else orange will eventually try to capture that planet.
  2. From 0:21 to 0:26, when the walls come down, you want to continue attacking the orange single planet until your mass of units is about halfway. Then, redirect your units to a point near the orange double.
  3. From 0:27 to 0:29, when orange sends units towards the center triple planet, attack the orange double planet with your mass of units

From this point you need to send all of your remaining units to the center triple planet to prevent orange from capturing it.


 

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