Supernovas (Hercules) Fuse walk-through, completed in 2:00.02

My strategy for Fuse is fairly simple. Deny your opponents the initial capture that does you the most harm. Then capture the planets that places an opponent between you and another opponent. This will make it more likely that your opponents will expend their units attacking each other instead of attacking you.

In this video my initial moves are on the orange side, this strategy works just as well if you flip the script and make your initial attacks on the green side.


  1. From 0:00 to 0:04, send your units to capture the single planet above you on the orange side. Before that planet is captured, start sending new units from your initial planet to the planet just above and adjacent to orange.
  2. From 0:05 to 0:07, when orange gives up and sends it units elsewhere, start using all of your units to attack the single planet above green. You don’t want this planet, but you do not want to green to have it now. The sooner green captures that planet, the sooner green will start attacking your planets.
  3. From 0:08 to 0:19, when green gives up on the top planet, redirect your units to capturing the single planet adjacent to orange.
  4. From 0:20 to 0:33, capture the bottom left double planet. You are capturing this double first because it is the one orange is most likely to capture.
  5. From 0:34 to 0:47, capture and promote the top double planet.
  6. From 0:48 to 0:57, just as orange sends units from its leftmost planet, you want to destroy and capture that planet.
  7. From 0:58 to 1:06, when orange moves units off of its top double planet, you want to destroy and capture that planet.
  8. From 1:07 to 1:20, as you bide your time, build up your units on the single planet adjacent to orange. As soon as orange makes a move to attack one of your opponents, destroy and capture the orange double planet.
  9. From 1:21 to 1:25, destroy and capture the remaining orange planet.

Now it just you against green. You want to destroy green in the fastest way possible. While doing so you need to pay attention to the green supernova. If its supernova isn’t near exploding, let green waste units on the supernova. If it is near going off, you need to capture the green planets closest to the supernova first.

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Supernovas (Hercules) Threat walk-through, , completed in 1:41.3

With a good strategy, Threat gets a lot easier. The strategy I use is to get in behind one of the opponents to force them between me an the other opponent. This provides a buffer that allows you to capture some planets and build up enough units to attack the stronger of your opponents.


  1. From 0:00 to 0:22, you need to capture the double planet closest to the supernova of one of your opponents. I always attack the green side, but either side should work. Then you need to get the singleton to deny it to your opponent.
  2. From 0:23 to 0:42, continue building up your units on the singleton. As soon as green moves to promote its double, you need to destroy and capture the double. If I promote this planet to a double, it seems to become a target for green, so I never promote it.
  3. From 0:43 to 1:02, time to capture your remaining singleton and promote your triple planet. I try to leave some units on the planet next to green until green has to defend itself from an attack by orange.
  4. From 1:03 to 1:16, now we prepare some units for an attack on the orange rear guard.
  5. From 1:17 to 1:24, use an attack on the orange supernova to get orange to send some of its units there. This will weaken its double planets. Then, when your mass of units are next to the orange double, attack and destroy both of its double planets.

From here you just need to destroy the few remaining planets. I got lucky that orange attacked and almost took out the remaining green planet.

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Supernovas (Hercules) Trigger walk-through, completed in 2:00.5

As a bonus level, Trigger joins Fog with the a Supernova. I ignore the supernova and just play it like it is fog only. The key, for me is can I see the initial move of the opponents. My best times, by far, are when both of their initial moves are away from me. If I don’t see at least one opponent move away from me, or if I see an opponent move towards me, then I start all over.


  1. From 0:00 to 0:09, after doubling up the initial planet, you need to wait till the fog descends. As the fog is descending watch both opponents and see how they move. Here at: 0:05 you can see green is making a move away from my planet. Orange doesn’t move till after it is obscured by the fog. However, at around the 55 second mark you can tell which way orange first moved. Make sure you know where the double planet you’re going to attack is located, here I’m going to the bottom double, nearest green. When you can just see the double you’re after, go ahead and attack.
  2. From 0:10 to 0:31, capture the double planet, then the singleton next to your opponent.
  3. From 0:32 to 0:50, now you need to prepare for destroying the green double. Position your units close by so that as soon as green doubles up you can destroy and capture it. Here I take out green quickly, sometimes green sends in reinforcements and it takes a long time to destroy their double. When this happens, I give up and start over.
  4. From 0:51 to 1:02, finish capturing and promoting your planets. Here I should have promoted my double prior to capturing the singleton, then my units would have been moving in the direction of orange. At the beginning of this game I didn’t see orange’s initial move. If their move was towards me, then right around the 50 to 55 second mark you’ll start seeing orange taking the singleton next to your initial double. If they do move in around that time, I give up and start over.
  5. From 1:03 to 1:13, I started out with plans to mass my units and destroy the orange double that is just on the edge of the fog. When orange captured the singleton, my plans changed. Now, it had to be destroyed and captured.
  6. From 1:14 to 1:27, now you can mass your units and wait for orange to promote their double planet. When they do, that is when you want to destroy, capture and promote it.
  7. From 1:28 to 1:39, here you can move around the singleton and attack the orange double behind it. You want to destroy, capture and promote this double. this will be the last planet you want to capture. Once it is promoted you’ll be able to attack all of the opponent planets that remain.
  8. From 1:40 to 1:44, time to destroy the singleton you just bypassed.

From here you only have 3 planets left to destroy, and if you’re lucky like I was here, green will destroy the orange planet for you.

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Supernovas (Hercules) Centrum walk-through, completed in 2:05.4

In most of the games in Supernovas, it is best to ignore the supernova.  That isn’t the case with Centrum.  With Centrum the strategy is to capture planets so that you end up with green between you and orange.  Then, while orange is destroying green, you can build up your forces for triggering the supernova.


  1. From 0:00 to 0:20, after doubling your initial planet, you need to capture the singleton next to greens initial planet.  Your objective is to own the back planets, and allowing green to get this singleton does not advance that cause.
  2. From 0:21 to 0:37, continue getting the back planets.  The key point here is that green is capturing other planets instead of promoting their triple planet.  The longer green waits to promote the triple planet, the better for you.
  3. From 0:38 to 0:52, after capturing and promoting our remaining planets, we use a fake attack on the green double to get it to promote.  If they don’t promote this planet, they will use it to attack your triple prior to orange attacking green.
  4. From 0:53 to 1:02, you want to destroy and capture greens triple planet just as it is being promoted to triple.
  5. From 1:03 to 1:22, you want to promote the triple planet and when orange starts attacking green, capture the center green singleton.
  6. From 1:23 to 1:32, start by attacking the orange double planet, then when the mass of units are over the supernova, attack and trigger it.  If you are lucky, as I was here, this will occur just as orange is destroying the last green planet.

From here, you just have to destroy the weakened orange planets as quickly as possible.  It works best for me to start with the double planet in the back of the orange formation.

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Supernovas (Hercules) Treasure walk-through, completed in 2:06.8

That supernova in the middle of Treasure sure is enticing.  I spent a long time trying to use it to get the best time.  That is not the best strategy.  Now I leave it alone and sometimes an opponent will trigger it on me.  But that is when I use the best weapon I have and one that none of the opponents have.  I give up and start over.  No matter how bad the situation gets for them, they have to continue, I don’t.


  1. From 0:00 to 0:35, these are always my first captures, the two singletons next to green and the double planet adjacent to my initial planet.  What I do from this point depends on the opponents.  In this case orange has captured a singleton next to purple.  When this happens I capture the singleton next to orange and then complete the planets in my group.
  2. From 0:36 to 0:56, the initial captures are complete.  This is the setup where most of my best times have happened.  Purple only has its three double planets, orange has the its doubles plus the two singletons next to purple and green has its three doubles and the singleton next to purple.  The reason this setup works best is that purple is busy attacking both orange and green which keeps them from attacking me as much.
  3. From 0:57 to 1:07, since purple started out attacking orange, I decided to join in on the attack.
  4. From 1:08 to 1:24, I had to get this other double planet from orange or it would continue to attack me.
  5. From 1:25 to 1:40, now that orange is weakened, it’s time to start on green and lucky for me, purple initiates an attack on green, which makes it easier for me.
  6. From 1:41 to 1:47, here I’m gathering my units together for the attack on purple.
  7. From 1:48 to 1:56, fortunately for me purple decided to attack both orange and green just as I was getting ready to attack it.  This not only made it easier to destroy the purple planets, but it weakened orange and green for later.

From this point it is just cleaning up the remaining planets as quickly as possible.

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Supernovas (Hercules) Ramparts walk-through, completed in 2:08.2

The path to the best score in Ramparts is through patience and luck.  You need to capture the correct planets and let your units build up.   Then if you get lucky enough for your opponents to continually attack the center planet, you should get a good time.



  1. From 0:00 to 0:51, these are the initial captures.
  2. From 0:52 to 1:18, I always send my units to the side opposite of the opponent that initially captured the center singleton.  It’s my experience that eventually the other opponent will get that center planet, and that is when you want to attack.
  3. From 1:19 to 1:28, send only your units from the top and bottom double planets to the side you’ve chosen to attack first. Leaving your singletons undisturbed helps to discourage your opponents from attacking them.
  4. From 1:29 to 1:31, take out the green double planets.
  5. From 1:32 to 1:36, just after orange sends its units to attack the center planet, send all of the units from your top planets over to the orange side for an attack.  Don’t attack orange until your units are almost on top if its double planet.
  6. From 1:37 to 1:44, destroy the orange double planets.

How things go from here depends on your opponents.  In this video I got lucky that my opponents attacked each other until their units were almost exhausted, which made for a much quicker clean up of their remaining planets.

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Supernovas (Hercules), Castles walk-through, completed in 1:31.2

When playing most of the games in the Hercules constellation, the supernovas are just distractions, and should usually be ignored.  That isn’t the case with Castles.  My approach used to be to trigger the supernova next to one of my opponents and then immediately wipe out as many of the opponent’s planets as possible.  I could get a good time, but the problem with the approach was that the other opponent could really build up their forces.

The new approach is to trigger an opponents supernova just for the purpose of weakening them, and then immediately attempt to trigger the supernova of the other opponent before they can expand to any new planets.  At this point the second opponent can be wiped out, then you only have the original weakened opponent left.


  1. From 0:00 to 0:30, capture your initial planets and build up some units.
  2. From 0:31 to 0:41, attack the orange back planet (I attack which ever opponent hasn’t promoted their double planet).  When the units get close, redirect the attack to the supernova.
  3. From 0:42 to 0:58, attack the green supernova and after triggering it, destroy the two green singleton planets (if green had already promoted its double planet then it would be the first one to attack). Then leave enough units to destroy the double planet later.
  4. From 0:59 to 1:12, attack the orange supernova, while this attack is going on, attack the green planet, then remove your attack in an attempt to get it to promote itself.

From here on out it’s just destroy the remaining planets as best as you can.



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