Fuse

Supernovas (Hercules) Fuse walk-through, completed in 1:45.6

This is a different strategy than previous posts on Fuse. for this strategy, I just require that the first move for each opponent is towards the bottom of the screen, then I try to capture as many top planets as possible while also getting both of the planets protecting the supernova on one of the sides.

Walk-through

  1. From 0:00 to 0:05, capture one of the top planets. Then use faux moves to adjacent planets to get your opponents to give up on those planets and capture down instead. If your opponents initial move is anything other than capturing a planet below their initial planet, start over.
  2. From 0:06 to 0:19, capture the other top planet.
  3. From 0:20 to 0:29, because of the way the opponents are arranged I decide to capture the remaining planets on the orange side. Start this by capturing the remaining single planet on that side.
  4. From 0:30 to 0:43, capture the bottom double planet. Go for this one first because it is the one that orange is most likely to capture.
  5. From 0:44 to 0:48, capture the top double planet.
  6. From 0:49 to 0:54, at this point it’s best to leave your units alone, if you move any of your units you may cause an opponent to attack you. Best to wait and let them attack each other. When orange recaptures its planet, move units from your back planets up closer to orange where they will be more useful
  7. From 0:55 to 1:07, when orange moves units off of its top double planet, you want to destroy and capture that planet. Wait again for your opponents to attack each other. When orange attacks green, use units from your back 3 planets to attack and destroy the orange double planet. At the same time start attacking the green planets.
  8. From 1:08 to 1:14, as you’re attacking and destroying the top two green planets, destroy the closest orange planet.

Now you just need to destroy the remaining planets as quickly as possible. I didn’t do a very good job of destroying the green planets in a timely manner. With a better job on the green planets this would have been a better time.


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Race

Supernovas (Hercules) Race walk-through, completd in 18.2 seconds

Getting a good time on Race is all about getting your opponent to double their planet, positioning your mass of units correctly and then having good timing for your attack.

Walk through

  1. From 0:00 to 0:02, send your units towards the triple planet adjacent to your opponent.
  2. From 0:03 to 0:06, send and continue sending new units from your planet to the double planet adjacent to your opponent.
  3. From 0:07 to 0:13, when your opponent doubles their planet, redirect all of your units to a point just above their planet. Continue sending units to that point. This provides some units passing over the triple planet that your opponent will be attacking and will be used to prevent them from capturing the triple planet.

When your opponent attempts to capture the triple planet, use your mass of units to destroy your opponent, at the same time redirect your units passing over the triple planet into the triple planet.


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Terminus

Supernovas (Hercules) Terminus walk-through, completed in 1:40.8

This is a modification to the strategy used in a previous post on Terminus. Previously I would capture all six planets near the supernova. Now, I just capture four of them. That combined with leaving units around a just destroyed planet results in the opportunity to get a good time.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:21, capture the closest of the single planets protecting the supernova. I always start with the top planet, the bottom should work just as well.
  3. From 0:22 to 0:32, capture the next planet on the top.
  4. From 0:33 to 0:41, capture one of the bottom planets.
  5. From 0:42 to 0:47, stop sending units from your double planet and instead just use units from the three single planets you’ve captured to capture your fourth single planet.
  6. From 0:48 to 0:57, send units from your double planet and the top two single planets to a position near the top orange planet.
  7. From 0:58 to 1:04, start sending units from your double planet and the bottom two single planets to a position near the bottom green planet. While doing this, continue sending units from your top two single planets up near the top orange planet.
  8. From 1:05 to 1:09, when orange moves its units off of its top planet, attack and destroy that planet.
  9. From 1:10 to 1:16, continue sending units from your double planet and your bottom two single planets near the bottom green planet. When green moves its units off of its bottom planet, attack and destroy that planet.
  10. From 1:17 to 1:23, notice that green occupies the double planet between orange and green. Wait for orange to attack that planet, then use your units left from destroying the top orange planet and units from your top two single planets to destroy the next orange planet.
  11. From 1:24 to 1:27, now orange occupies the center planet. As soon as green attacks the center planet, use units left from destroying the bottom green planet along with units from your bottom two single planets to destroy the next green planet.
  12. From 1:28 to 1:31, now use your units to simultaneously destroy the remaining orange and green double planets.

Now you just need to destroy the remaining two planets as quickly as possible.


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Ramparts

Supernovas (Hercules) Ramparts walk-through, completed in 1:50.5

This is a modification to the strategy used in a previous post on Ramparts. The main difference in the strategy is getting one of your opponents, orange in this case, to advance faster and be stronger than the other opponent.

When this works right, the stronger opponent holds the middle planet with quite a few excess units, then as the weaker opponent keeps attacking that center planet, you have the opportunity to use your units without being attacked.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:16, capture the single planet just above your initial planet.
  3. From 0:17 to 0:20, force orange to promote one of their planets by attacking the single planets in front of the orange planets.
  4. From 0:21 to 0:37, capture and promote the top double planet.
  5. From 0:38 to 0:50, capture the single planets in the top enclave.
  6. From 0:51 to 1:02, send units from both your top and bottom planets out to the right so they can be used in a future attack against orange.
  7. From 1:03 to 1:09, position your mass of units below the orange double planets.
  8. From 1:10 to 1:12, just as orange moves units off of their bottom double planet, attack and destroy the planet.
  9. From 1:13 to 1:13, send the units from the top double and the top single planet on the orange side over towards green. You are preparing for an attack on green. Now that orange has removed their mass of units from their top planets, you can make this move without prompting an immediate attack from orange. You leave the planets on your green side single planet to discourage an attack from green.
  10. From 1:14 to 1:16, destroy the other orange double planet.
  11. From 1:16 to 1:23, when orange recaptures the center planet, move the units from your bottom planets over towards green. Move both of your mass of units in position for an attack on green.
  12. From 1:24 to 1:28, destroy the bottom green double planet. Before the green planet is destroyed, attack the top green double planet with the units on your top green side single planet.
  13. From 1:29 to 1:33, destroy the other green double planet.

From here you just need to destroy the remaining planets. This is faster if you can make your attacks just after your opponents launch attacks over the center planet.


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Castles

Supernovas (Hercules), Castles walk-through, completed in 1:24.0

This is a completely new strategy that shares almost nothing in common with the strategy used in a previous post on Castles.

This strategy takes advantage of how slowly your opponents develop in the beginning. The object is to force one opponent to double up their initial planet, then use the supernova adjacent to them to destroy them before they can spread. Since the other opponent is developing so slowly, they will usually stay contained within their initial enclave during this process.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:07, send some units towards one of the single planets adjacent to green. Then send newly created units to the other single planet adjacent to green. If green does anything but double its planet prior to your units reaching the single planets, start over.
  3. From 0:08 to 0:21, redirect all of your units to the supernova in front of green, then start sending all of your newly created units towards the far single planet. Go back and forth between sending newly created units to the far single planet and then as those units approach the single planet redirecting them to the supernova. You are trying to trigger the supernova prior to green capturing another planet. By attacking the far single planet you are forcing green to attempt to capture the nearer planet, where it is easy for you to use some of your units to prevent its capture, if necessary. Keep doing this until you trigger the supernova.
  4. From 0:22 to 0:29, use the units from the supernova to destroy the green double planet.
  5. From 0:30 to 0:38, gather your units, then start attacking the orange double planet. When you units pass over the single planet in front of the orange enclave, capture the planet.
  6. From 0:39 to 0:48, you don’t want to attack the supernova directly or orange may trigger the supernova before your units get there. First, build up your units on the single planet. Use these units to attack the orange double planet.  When your units pass over the supernova, redirect those units into the supernova and trigger it. If orange is able to spread to another planet prior to triggering its supernova, start over.
  7. From 0:49 to 0:57, after the supernova, destroy the orange double planet.

From here you just need to destroy the two remaining single planets. You’ll get the best time by waiting for the last planet to send its units to try to capture the double planet prior to destroying it.


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