Speed (Monoceros) Station walk-through, completed in 2:46.4

I gave up on Station because initially it seemed impossible. Recently, I decided to revisit Station and the first time I played, it was obvious that the strategy I had previously used was seriously flawed. My new strategy uses the initial center planet as a sacrificial lamb to get the opponents attacking each other while I build up strength. After that all that was needed was to time my attacks and to launch them in such a way as to keep the opponents from attacking my planets.

My best times have come in situations like this video where one of the opponents wins the battle for the center planet. When that happens you really need the other opponent to attack that center planet soon enough or you will be attacked, and then it is game over.


  1. From 0:00 to 1:14, double your initial planet and capture both of the double planets adjacent to you. When your opponents attack and destroy your center double, you want to have the outside double planets balanced in the number of units each has.
  2. From 1:15 to 1:38, green wins the the battle for the center double. Now, if orange doesn’t attack that center green double soon enough, green will attack one of your planets. That is why at 1:28 I start attacking the top green double planet. I want green to send reinforcements there. Since there is a moving planet approaching that green double, green will have somewhere to unload the excess units. If you allow green to send the reinforcements into the center section, its almost guaranteed that one of your planets will be attacked.
  3. From 1:39 to 1:55, when orange starts attacking the center green double, send about half of the units from each of your planets into the vicinity of the green double planets. At this point you are just preparing for the attack.
  4. From 1:56 to 2:04, when green launches a counter attack on the center planet you want to attack and destroy all of the green planets it its fast section. Then capture the singleton to block green from retreating.
  5. From 2:05 to 2:12, now you want to send all of the units from both of your double planets into the vicinity of the orange double planets.
  6. From 2:13 to 2:21, when you have enough units in position, attack and destroy the orange double planets.
  7. From 2:22 to 2:26, time to destroy the remaining green planet. At about 2:18 I mistakenly send some of the units from the singleton blockading green. That was fortunate, as I was so intent on destroying orange that I forgot about green. With the center planet unoccupied, I should have attacked green at about 2:13 to prevent it from capturing the center planet.

Now all that is left is destroying the few remaining planets. When you are fortunate like I was here, neither of the moving planets will be occupied by an opponent. It can take quite a while to destroy one of those.

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Speed (Monoceros), Freeway walk-through, completed in 1:25.7

When you first start playing Freeway you’ll notice that the opponents will seem to do nothing for long stretches of time. You know you could get a better time if they would just hurry up and attack.

It finally occurred to me that they are building up their forces to try and capture an empty planet. You can usually tell which one they are after and you can use an attack on that planet to prompt them to give up on that planet and go elsewhere.


  1. From 0:00 to 0:08, here I’m trying to get both planets to give up on that center triple planet, neither fall for the fake.
  2. From 0:09 to 0:34, time to give up the fake and capture my initial planets.
  3. From 0:35 to 0:37, that orange singleton seems to be trying to build up enough units to go after the top left triple planet. I use an attack on that planet to get it to give up and bring their units more to the middle and closer to green.
  4. From 0:38 to 0:59, time to capture the singleton above greens double planet, then destroy and capture its double planet.
  5. From 1:00 to 1:12, it seems as if orange is once again preparing for an attack on the top left triple planet. At 1:05 a fake attack on that triple planet gets orange to give up and attack green instead. After orange goes after green you should mass your units on a single planet in preparation for your attack.
  6. From 1:13 to 1:25, time to attack the orange double planet and then take out the rest of the orange planets.

Here I was fortunate that the orange attack on the green triple planet was strong enough to destroy the planet, but not strong enough to capture it.

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Speed (Monoceros) Detour walk-through, completed in 46.5 seconds

Detour is different from all the other games where you only have one opponent.  It isn’t as simple as just getting the opponent to double up.



  1. From 0:00 to 0:05, send all of your units towards one of the planets that orange can attack, then continually send any newly produced units to the same planet.
  2. From 0:06 to 0:11, after orange captures the planet you aren’t attacking, redirect your units to an area close to the orange double planet.
  3. From 0:12 to 0:17, using the units that have built up on your initial planet, attack the singleton above and between the two orange planets.  Orange will try to use units from both of its planets to capture this one.  You need to deny this.
  4. From 0:18 to 0:22, when orange doubles up you need to be prepared to destroy its newly promoted double planet.  In this case orange didn’t quite get doubled up, but all of its units were absorbed into the planet, which made it easier to destroy.
  5. From 0:23 to 0:39, you need to assembly your units next to the orange singleton and send as many units as possible there.  Sending the units through the fastest path  possible certainly helps.

When orange makes its move to recapture the double planet, you need to attack and destroy its remaining singleton.

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Speed (Monoceros) Privilege, completed in 16 seconds

Like most of the other games where you only have one opponent, your objective with Privilege is to coerce your opponent to double their initial planet.  If you can do that, you should get a very good time.



  1. From 0:00 to 0:03, send your units out next to the orange planet in preparation for the attack to coerce orange to double up their planet.
  2. From 0:04 to 0:05, attack orange and then immediately remove your attack.  This should cause orange to double up.  If it doesn’t, its time to start over.
  3. From 0:06 to 0:10, keep sending your units out adjacent to orange in preparation for the final attack.
  4. From 0:11 to 0:16, when orange attempts to capture another planet, immediately attack and destroy its planet.


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