Thicket

Thicket isn’t too difficult to beat. However, a really good time takes a good strategy and a lot of luck. The strategy here is designed to make one opponent stronger than the other. If they are the same strength it is really hard to get a good time. Once your opponents are imbalanced, you can start by attacking the stronger. Then, if you time everything right you’ll increase your odds of being lucky.

Walk-through

  1. From 0:00 to 0:16, double your initial planet and then capture the lower single planet on the orange side (this can work on the green side also).
  2. From 0:17 to 0:45, capture and completely promote the lower triple planet.
  3. From 0:46 to 1:05, capture and completely promote the upper triple planet.
  4. From 1:06 to 1:15, your two planets in the high speed area are sacrificial lambs so you just need to peel as many units off of them as possible until they are destroyed.
  5. From 1:16 to 1:43, now that you’ve made green the stronger one, you want to position some units behind green. You need to be able to initiate your attack on green before it gets so strong that it starts attacking you.
  6. From 1:44 to 1:57, destroy, capture and promote the back green double planets. Start positioning units from your triple planets towards the rear of the orange planets.
  7. From 1:58 to 2:09, destroy and capture the top right green single planet.
  8. From 2:10 to 2:24, now that orange is capturing the center, you need to start taking out the orange planets.

From here, you just need to destroy the remaining planets as quickly as possible. The opponent double planets in the slow area can be difficult. If you attack in such a way as to surround these planets, you can destroy them fairly easily.


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Confab

Speed (Monoceros) Confab walk-through, completed in 2:20.5

Confab frustrated me for a long time. The strategy presented here is repeatable. Which is not to say that it works every time. The keys are getting purple to attack orange and green to attack purple. If this happens properly, you’ll have the chance to destroy and capture all of the planets in the green enclave. When that happens, all you need are a few breaks and you can get a really good time.

Walk-through

  1. From 0:00 to 0:38, double your initial planet and then first capture and promote the double planet beneath you. Then capture and promote the remaining double planet in your enclave. You must do this as quickly as possible or you won’t be able to complete the capture in the next step.
  2. From 0:39 to 0:46, capture the moving planet just as it comes into your enclave. After capturing this planet, use those units to attack the single planet just approaching the green enclave. You don’t want green to get that planet.
  3. From 0:47 to 0:51, gather your units and capture the moving planet just entering your enclave. Get as many units as possible on this moving planet.
  4. From 0:52 to 1:02, this is the key part of the strategy. First, send all of your units in the slow part towards the center, then attack the rear purple planet. When purple sends reinforcements, attack the purple planet on the orange side. The next step depends on green. If green captures the moving planet, attack the green planet closest to purple. If, like in this video, green does not capture the moving planet, then attack the rear green planet, then after green sends reinforcements, attack the green planet closest to purple. When green sends reinforcements, start sending all of your units to the top near green.
  5. From 1:03 to 1:10, as you are collecting you units, pay attention to green. When green sends units to the planet closest to your enclave, start attacking the green double closest to purple. When green sends reinforcements there, and those units get sent towards purple. That is when you want to start attacking the green planets.
  6. From 1:11 to 1:45, destroy, capture and promote all of the planets in the green enclave. At 1:38, I noticed orange sending units towards the purple enclave. That is a good time to send all of the units from your original enclave to a position near orange.
  7. From 1:46 to 1:57, start destroying the orange planets. At 1:50 the moving planet just entering my new enclave is almost captured by green. I send some units to it to weaken it slightly. Because it is so close to being captured, it was either do this now, or chase it down at the end.
  8. From 1:58 to 2:01, the opponent occupied moving planets are the ones that can really kill a good time. Take this opportunity to destroy the orange moving planet. At the same time, build a mass of units on the moving planet just entering your initial enclave.

From here, you just need to destroy the remaining planets as quickly as possible.


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Quagmire

Speed (Monoceros) Quagmire walk-through, completed in 2:44.8

Your opponents are limited in the ways they will attack you or another opponent. You have no such limits. Quagmire is a good example of this. While your opponents will follow a certain path to engage in the arena of battle, you can move your forces outside of the arena and attack them from the rear.

Walk-through

  1. From 0:00 to 0:51, capture and promote all of the planets within your high speed enclave and the single planet just within the low speed area.
  2. From 0:52 to 1:43, now you are just positioning your units for an attack on green.
  3. From 1:44 to 1:50, after green and orange start battling in the middle wait for a moment when green just sends a large mass of units from its high speed enclave into the low speed area. Then attack and destroy the double planets first. When you believe you have enough units at the green enclave to destroy all of its planets and to capture and promote a few, start sending units from your enclave towards the orange enclave.
  4. From 1:51 to 2:01, while you are destroying the remaining green planets in the green enclave, continue sending your units towards the orange enclave.
  5. From 2:02 to 2:22, with all the green enclave planets destroyed send any remaining units from there towards the orange enclave. You also want to start using the units already at the orange enclave to start destroying the orange double planets. Then when your mass of units from the green enclave arrive, use them to destroy the remaining orange planets.

From here use your units from all three enclaves to attack and destroy the remaining planets within the low speed area.


 

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Envoy

Speed (Monoceros) Envoy walk-through, completed in 2:05.4

When playing Envoy, I used to use those moving planets to transport my units to adjacent enclaves. I even got some pretty good times doing this. But, things got a lot better when I decided to just do a full out attack.

Walk-through

  1. From 0:00 to 0:32, capture the unoccupied planets in your enclave and promote the available double planet. Your first move needs to be to capture the center planet. Otherwise, orange may take it. If orange or purple do anything I start over. If green sends its units towards the top right enclave, I’m OK with that, since that is what I want them to do anyway.
  2. From 0:33 to 0:34, as soon as you’ve captured and promoted all of your planets, send a fake attack to the double planet in the bottom left enclave. This is the planet that purple is thinking about attacking. When you attack it, purple gives up and goes where we want them.
  3. From 0:35 to 0:42, as soon as purple starts capturing planets in its enclave, you want to capture the planet that moves between you and the top right enclave. This is to prevent green from capturing this planet.
  4. From 0:43 to 0:56, time to destroy, capture and promote the orange double planet.
  5. From 0:57 to 1:09, you want to first send some units towards the moving planet going between the two bottom enclaves. Having an attack on that planet will prevent purple from capturing it. Second, send some units towards the double planet closest to purple in the bottom left enclave. This will prevent purple from attempting to capture that planet.
  6. From 1:10 to 1:15, without affecting the units I’ve already sent on an attack, start sending units towards the center purple singleton. This is designed to get purple to send units from its double planet to reinforce that center planet.
  7. From 1:16 to 1:24, first remove the attack from the center purple planet so it can use those units to destroy green. Now that purple doesn’t have enough units on its double planet to send to the bottom left enclave, it is time to start sending all your units towards the purple enclave.
  8. From 1:25 to 1:31, capture the moving planet to prevent purple from doing so.
  9. From 1:32 to 1:45, it is finally time to start destroying purple.
  10. From 1:46 to 1:57, as soon as you feel like you have enough units on the way to purple to destroy it completely, you need to start sending units towards the top right enclave so you can destroy it.

You should destroy the planet moving down into the purple enclave as soon as you get the chance. Other than that there are only a couple of planets left to destroy.


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Station

Speed (Monoceros) Station walk-through, completed in 2:46.4

I gave up on Station because initially it seemed impossible. Recently, I decided to revisit Station and the first time I played, it was obvious that the strategy I had previously used was seriously flawed. My new strategy uses the initial center planet as a sacrificial lamb to get the opponents attacking each other while I build up strength. After that all that was needed was to time my attacks and to launch them in such a way as to keep the opponents from attacking my planets.

My best times have come in situations like this video where one of the opponents wins the battle for the center planet. When that happens you really need the other opponent to attack that center planet soon enough or you will be attacked, and then it is game over.

Walk-through

  1. From 0:00 to 1:14, double your initial planet and capture both of the double planets adjacent to you. When your opponents attack and destroy your center double, you want to have the outside double planets balanced in the number of units each has.
  2. From 1:15 to 1:38, green wins the the battle for the center double. Now, if orange doesn’t attack that center green double soon enough, green will attack one of your planets. That is why at 1:28 I start attacking the top green double planet. I want green to send reinforcements there. Since there is a moving planet approaching that green double, green will have somewhere to unload the excess units. If you allow green to send the reinforcements into the center section, its almost guaranteed that one of your planets will be attacked.
  3. From 1:39 to 1:55, when orange starts attacking the center green double, send about half of the units from each of your planets into the vicinity of the green double planets. At this point you are just preparing for the attack.
  4. From 1:56 to 2:04, when green launches a counter attack on the center planet you want to attack and destroy all of the green planets it its fast section. Then capture the singleton to block green from retreating.
  5. From 2:05 to 2:12, now you want to send all of the units from both of your double planets into the vicinity of the orange double planets.
  6. From 2:13 to 2:21, when you have enough units in position, attack and destroy the orange double planets.
  7. From 2:22 to 2:26, time to destroy the remaining green planet. At about 2:18 I mistakenly send some of the units from the singleton blockading green. That was fortunate, as I was so intent on destroying orange that I forgot about green. With the center planet unoccupied, I should have attacked green at about 2:13 to prevent it from capturing the center planet.

Now all that is left is destroying the few remaining planets. When you are fortunate like I was here, neither of the moving planets will be occupied by an opponent. It can take quite a while to destroy one of those.


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Freeway

Speed (Monoceros), Freeway walk-through, completed in 1:25.7

When you first start playing Freeway you’ll notice that the opponents will seem to do nothing for long stretches of time. You know you could get a better time if they would just hurry up and attack.

It finally occurred to me that they are building up their forces to try and capture an empty planet. You can usually tell which one they are after and you can use an attack on that planet to prompt them to give up on that planet and go elsewhere.

Walk-through

  1. From 0:00 to 0:08, here I’m trying to get both planets to give up on that center triple planet, neither fall for the fake.
  2. From 0:09 to 0:34, time to give up the fake and capture my initial planets.
  3. From 0:35 to 0:37, that orange singleton seems to be trying to build up enough units to go after the top left triple planet. I use an attack on that planet to get it to give up and bring their units more to the middle and closer to green.
  4. From 0:38 to 0:59, time to capture the singleton above greens double planet, then destroy and capture its double planet.
  5. From 1:00 to 1:12, it seems as if orange is once again preparing for an attack on the top left triple planet. At 1:05 a fake attack on that triple planet gets orange to give up and attack green instead. After orange goes after green you should mass your units on a single planet in preparation for your attack.
  6. From 1:13 to 1:25, time to attack the orange double planet and then take out the rest of the orange planets.

Here I was fortunate that the orange attack on the green triple planet was strong enough to destroy the planet, but not strong enough to capture it.


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Detour

Speed (Monoceros) Detour walk-through, completed in 46.5 seconds

Detour is different from all the other games where you only have one opponent.  It isn’t as simple as just getting the opponent to double up.

 

Walk-through

  1. From 0:00 to 0:05, send all of your units towards one of the planets that orange can attack, then continually send any newly produced units to the same planet.
  2. From 0:06 to 0:11, after orange captures the planet you aren’t attacking, redirect your units to an area close to the orange double planet.
  3. From 0:12 to 0:17, using the units that have built up on your initial planet, attack the singleton above and between the two orange planets.  Orange will try to use units from both of its planets to capture this one.  You need to deny this.
  4. From 0:18 to 0:22, when orange doubles up you need to be prepared to destroy its newly promoted double planet.  In this case orange didn’t quite get doubled up, but all of its units were absorbed into the planet, which made it easier to destroy.
  5. From 0:23 to 0:39, you need to assembly your units next to the orange singleton and send as many units as possible there.  Sending the units through the fastest path  possible certainly helps.

When orange makes its move to recapture the double planet, you need to attack and destroy its remaining singleton.


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