Invasion

Shockwaves (Taurus) Invasion, completed in 1:14.5

With the correct approach, Invasion is not very difficult. However, getting a really good time takes good timing and cooperation from your opponents.

Walk-through

  1. From 0:00 to 0:16, you need to capture and attempt to promote the double planet next to one of your opponents. I usually go to the orange side, but either side works.
  2. From 0:17 to 0:41, when the shock wave reaches the double you are trying to promote, you need to pivot to getting your top double planet promoted.
  3. From 0:42 to 0:47, now its time to position your units for attacking the opponent you are not right next to. You want the units ready so when the opponent makes a move to capture a planet, you can move in and destroy them.
  4. From 0:47 to 0:53, when green makes its move, attack and destroy it.
  5. From 0:53 to 1:01, after destroying the other opponent, you need to start massing your units in preparation for the remaining opponent
  6. From 1:02 to 1:06, when orange makes its move to promote its double, attack and destroy it.
  7. From 1:07 to 1:14, after destroying the first orange double planet, pull back your units to allow the other planet to try and capture the just destroyed planet. This doesn’t always work, but when it does the remaining orange planet is easier to destroy.

If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Stress

Shockwaves (Taurus) Stress walk-through, completed in 1:24.8

When you start playing Stress you assume that the planets are centered within the collapsing shock wave. This is not the case, there are slight differences which you can use to your advantage. For instance, I always attack the rear orange double before attacking the rear green double. This is because the shock wave reaches the orange planet slightly before it reaches the green.

Also, the shock wave reaches your top planet slightly before it reaches your bottom planet. For this reason you will get your best times when green captures the center planet, otherwise green will have enough units and enough time to destroy your bottom planet. When green captures the center planet, orange will have enough units, but the shock wave gets to close and causes orange to give up the attack before it can destroy your top planet.

Walk-through

  1. From 0:00 to 0:20, your initial captures should be both of the single planets adjacent to your initial planet.
  2. From 0:21 to 0:24, after your initial captures, send some units away from the center double planet, then start sending them towards the center planet. What you are attempting to do here is get both of your opponents to give up on capturing that planet and instead to double up their rear planets. If they do anything else, I start over.
  3. From 0:25 to 0:33, send units from all three of your planets to a position near the rear orange double planet. The shock wave will reach the green planet later than it reaches the orange. For this reason you want to attack and destroy the orange planet first, since you’ll have slightly more time to destroy the green.
  4. From 0:34 to 0:38, once you think you have enough units to destroy the orange planet, start sending all of your units to the green side.
  5. From 0:39 to 0:40, send units from you two green side planets towards the rear green planet. You don’t send them from the top orange side planet for two reasons, those units won’t get to green before the shock wave does and if you weaken that planet too much it will invite an attack from orange.
  6. From 0:41 to 0:49, attack the orange rear double planet with the mass of units you staged there. While those units are attacking orange, continue sending units towards the green double planet. As soon as orange is destroyed, intensify your attack on green and destroy its double planet.
  7. From 0:50 to 1:04, as soon as you’ve destroyed the rear planets for each of your opponents, start getting units from your three planets into a position away from the shock wave.
  8. From 1:04 to 1:15, you never know what you will get at this point. If you’re lucky like I was here, there will already be one planet destroyed. You just need to keep your mass of units away from the shock wave and out of the line of fire between your opponents. When the stronger opponent attacks, then you need to attack and hopefully destroy that stronger opponent.

From here you need to wait until the shock wave uncovers any remaining opponents and destroy them as soon as possible.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Surge

Shockwaves (Taurus) Surge walk-through, completed in 1:19.7

It seems as if the strategy in most games in Auralux is to determine which planet an opponent most wants to initially capture, and then capturing that planet and denying it to your opponent. In Surge, I tried many strategies before it occurred to me that maybe you could deny both opponents their initial capture. This wouldn’t work if it weren’t for the fact that your opponents will not continue an attack when they get too close to the shock wave.

Walk-through

  1. From 0:00 to 0:21, send your units to capture the double directly in front of one of your opponents. Even though this video shows the first capture is on the green side, this approach works either way. When those units are about halfway to capturing the double planet, start sending and continually send units towards the double planet directly in front of orange. As soon as your units capture the double in front of green, start sending units from both of your planets to the double planet in front of green. When the double in front of orange is about 75% captured, stop sending from the planet in front of green. You need to leave this planet strong enough to withstand an attack from green.
  2. From 0:22 to 0:27, start sending units from your initial planet to a spot near your planet in front of green. These will be useful in thwarting an imminent attack. Once green attacks, use these units to reinforce your planet only after the red strength indicator shows up. If you apply these units to the planet too soon, they will go towards promoting the planet instead of reinforcing it.
  3. From 0:27 to 0:33, start sending all of your units towards promoting you top planet to a double. This will leave your other planets weaker, but you only need them to survive the attacks from the opponents, they don’t need to be fully healthy. Once your planets withstand this attack, they won’t be attacked again. They only need to still exist so they can produce units. In this video the planet in front of green is at about 2% strength, while the one in front of orange is at about 60% strength.
  4. From 0:34 to 0:36, notice how the units of your opponents quit attacking as the shock wave gets to close to them, that is why we can leave these planets weakened when your opponents are strong enough to decimate them. Here we are using the shock wave as a shield to protect us.
  5. From 0:37 to 0:46, as soon as you promote the top double planet, capture one of the single planets. You don’t have enough time to capture both of these planets, so just choose one.
  6. From 0:47 to 1:05, as the shock wave passes your planets start positioning your units in front of your opponent on the opposite side of the extra single planet you just captured. The reason for this is that you want that single planet closer to the last planet you’ll be destroying. You are only trying to get enough units positioned that will be needed to destroy orange. The more you send, the longer it will take you to destroy green.
  7. From 1:07 to 1:08, when the shock wave starts uncovering orange, attack and destroy it. As soon as you send your units to attack orange, start attacking green with all remaining units.

From here you just need to continue the attack on green until it is destroyed.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 57.4 seconds

It seems like I tried every combination possible for which order to capture all those planets. I did okay, but I could never do really good till I gave up on all of those planets and treated them as window dressing. When I started looking for a way to get the opponents to have to attack each other and to promote their double planets, my times started getting quite a bit better.

Walk-through

  1. From 0:00 to 0:12, send slightly more than half of your units to the singleton in front of one of your opponents. Then send your remaining units, and any new units created towards the singleton in front of your other opponent. Sometimes one of your opponents will double up. When that happens send all of your units towards the opposite singleton. In this video, neither doubled up, so just before the units arrived at the first singleton I redirected all of the units to the other singleton. This doesn’t always work, but sometimes it does just like it did here.
  2. From 0:13 to 0:23, keep sending all of your units to the singleton you captured. You want it to be stronger than the green singleton so orange will attack green instead of you.
  3. From 0:24 to 0:27, when you have enough units on your singleton send a few of them in an attack on the green double. When green moves its units into a defensive position, release your attack and green will absorb those units in an attempt to promote the double.
  4. From 0:28 to 0:35, when orange attacks the green singleton move your mass of units into position for a future attack on the orange double planet.
  5. From 0:36 to 0:49, now you are waiting for orange to attack green with enough forces to destroy the green singleton. While waiting keep sending any newly created units to the singleton in front of the green double planet.
  6. From 0:49 to 0:57, when orange makes its move to attack the green singleton you want to make your move to destroy the green and orange double planets. If you are lucky like I was here, you’ll destroy both of them just as orange is destroying the green singleton.

If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Channel

Shockwaves (Taurus) Channel walk-through, completed in 46.5 seconds

Initially Channel can seem difficult, but when you start setting up a blockade to keep your opponents in their initial section, it gets quite a bit easier. With your opponents confined to their starting section all you need to do is attack them in the correct sequence and you should be able to get a very good time.

Walk-through

  1. From 0:00 to 0:05, double your initial planet and then wait until one of your opponents attacks the singleton between them.
  2. From 0:06 to 0:17, when one of your opponents attacks the center singleton, you need to start attacking and capture the singleton that the other opponent is most likely going to try to capture. You need to capture this singleton to keep both opponents facing each other and prevent either one from escaping through the force field.
  3. From 0:18 to 0:22, as soon as you capture the singleton, start sending the units from that singleton to your double planet. This is to discourage your opponents from attacking your double planet.
  4. From 0:23 to 0:29, when orange attacks the center green singleton, you need to start sending your units into the vicinity of the green double planet. You don’t want to actually attack the green double yet, you want it to keep sending reinforcements to its planet that is under attack until you have enough units there to destroy it.
  5. From 0:30 to 0:36, when you have enough units attack and destroy the green double planet.
  6. From 0:37 to 0:39, as soon as the green double is destroyed, send all of your units to your double planet. This is to discourage orange from attacking a weakened planet.

When orange attacks the green singleton, start sending your units into the vicinity of the double. Then when it seems that orange is about to destroy the green double, attack and destroy the orange double planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Crush, Revisited

Shockwaves (Taurus) Crush walk-through, completed in 2:06.4

My initial approach to Crush was to capture all of my planets and then mass my units and attack, destroy and capture the rear green planet prior to the shock wave passing. It had to be the green rear planet, since the orange rear planet is not as accessible.

This new approach came about partially from trying something new and partially from making a mistake in what I was trying to do. In my previous approach with Crush, after the shock wave passed it was only me and orange, and orange would nave more units than me since I had just used mine in destroying green. The something new I tried was destroying the orange double planet prior to the shock wave passing, then using my remaining units to destroy or at least degrade the green double planet. This worked really well and I got my best time ever.

Then one time while destroying the orange double planet, I accidentally captured it. I thought of giving up at that point, but I’m glad I didn’t since I set another low time for myself. With this approach orange has to do some work to destroy the planet I captured, and then it captures and promotes that planet, using up some more units. Because of this orange is depleted after the shock wave passes. In this weakened state it is much easier to destroy.

Walk-through

  1. From 0:00 to 0:40, the initial captures.
  2. From 0:41 to 0:56, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy and capture the planet. Then you need to get any extra units out of there before the shock wave destroys them.
  3. From 0:57 to 1:12, now you want to mass your units in preparation for taking out and capturing the orange double planet.
  4.  From 1:13 to 1:18, when orange makes a move to defend the center triple planet, you need to destroy and capture its double planet.
  5. From 1:19 to 1:24, now you want to destroy the green double planet. More likely than not you won’t be able to destroy it, but you’ll be able to weaken it enough so that it is easier to destroy after the shock wave passes.
  6. From 1:25 to 1:41, you want to take out all of the green planets.

At this point it is you against a weakened orange. I start by attacking the rear double planet first as that has worked best for me.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Crush

Shockwaves (Taurus) Crush walk-through, completed in 2:14.4

With Crush, you have to capture your initial planets and then attack the green rear planets. The reason it has to be green is you have access to its rear double planet. Because of the angles involved, you can’t access orange’s rear double planet as easily. Prior to the shock wave passing you need to destroy, capture and promote the green rear double and then destroy and capture the green singleton closest to your forces.

Walk-through

  1. From 0:00 to 0:36, the initial captures, by not doubling up the front double at this time, there will be more units available to destroy, capture and promote the green back double planet.
  2. From 0:37 to 0:59, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy, capture and promote the double planet. Here I didn’t quite get it promoted.
  3. From 1:00 to 1:03, now you can promote your front double planet.
  4. From 1:04 to 1:15, gather your remaining units and destroy and capture the green singleton you have access to. Here I didn’t get it captured, but there are some units in there, which will make it easier to capture after the shock wave passes.
  5. From 1:16 to 1:45, time to complete the capture of the singleton we destroyed, then destroy the green double planet as the shock wave uncovers it. Then destroy the remaining green planet. While doing this you can preposition some units for an attack on the orange rear planet.
  6. From 1:46 to 1:57, as we are destroying the rear orange double planet, they are destroying one of our double planets. This is not necessarily a bad thing. They have to use units to destroy our planet, then they will capture and promote that planet which will use up more of their units.

From here you just need to destroy the remaining orange planets as quickly as possible. It is best for you if orange is promoting its planets, then it only takes you 100 units to destroy 200 or 300 of the orange units.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.