Crush

Shockwaves (Taurus) Crush walk-through, completed in 2:03.4

With a minor modification, this is the same strategy used in a earlier post on Crush In the previous post, I made a mistake and captured the front orange double planet after destroying it. Now, I destroy the front orange double, then use my mass of units to destroy the center orange and the front green double planets.

 

 

Walk-through

  1. From 0:00 to 0:40, the initial captures. If orange captures the center planet, start over.
  2. From 0:41 to 0:55, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy and capture the planet. Then you need to get any extra units out of there before the shock wave destroys them.
  3. From 0:56 to 1:10, mass your units in preparation for taking out the orange double planet.
  4.  From 1:11 to 1:14, when orange makes a move to defend the center triple planet, you need to destroy the orange double planet.
  5. From 1:15 to 1:18, if the center planet is occupied by orange, destroy it. Occasionally green will occupy the center planet, if that is the case, leave it, and let orange destroy it for you after the shock wave passes.
  6. From 1:19 to 1:25, now you want to destroy the green double planet. If you don’t have enough units to destroy the green double, you’ll still want to weaken it as much as possible. Before the green double is destroyed, start  sending units from your rear planets to a position where they can be used against the remaining green planets.
  7. From 1:26 to 1:33, destroy the weakest green planet.
  8. From 1:34 to 1:41, position your units near the remaining green planet and wait for it to partially capture another planet before you destroy it. While you are waiting, start sending units from your planets up towards the orange planets.
  9. From 1:42 to 1:48, when you get enough units near orange, destroy the back orange double planet.
  10. From 1:49 to 1:52, before orange can capture the center planet, destroy the front orange double planet.

From here, all that is left is destroying the remaining two orange planets.


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Reboot

Shockwaves (Taurus) Reboot walk-through, completed in 1:52.0

This is a slight modification of the strategy used in a previous post on Reboot. The method used to prevent purple from capturing the single planet prior to the initial shock wave passing was changed to a method that is more reliable and easier to implement.

Walk-through

  1. From 0:00 to 0:04, send your units up and to the right. When these units reach the point where the center double planet is between your units and the planet in front of the purple double, use that mass of units to attack the planet in front of purple.
  2. From 0:05 to 0:09, start sending from your initial planet towards the top left of the screen. When your mass of units is just about on top of the top center double planet, capture that planet with those units. After the planet is captured, absorb any excess units into the planet to partially promote it. This will make it possible for you to promote it a little faster after the shock wave passes.
  3. From 0:10 to 0:17, start sending units from your newly captured planet up and away from the shock wave. This is also the time you want to send the mass of units at the top left of the screen towards the single planet in front of purple.
  4. From 0:18 to 0:26, as the mass of units is passing near your single planet, send all of your units to attack and capture that single planet.
  5. From 0:27 to 0:32, send units from your single planet to your double planet. Get all the units you can until the shock wave passes the single planet.
  6. From 0:33 to 0:44, promote your center planet to double.
  7. From 0:45 to 0:46, promote you initial planet to double.
  8. From 0:47 to 0:50, send a few units to attack the orange single planet.  Without something to discourage orange, it is more likely to attack the bottom double planet than green.  This attack on orange makes it more likely that green will attack that planet, which is what we want to happen.
  9. From 0:51 to 1:09, gather your units for the attack on green, then at the right time destroy the green double, then destroy the green single planet.
  10. From 1:10 to 1:28, gather your forces near the orange double planet. When orange sends its units to attack purple, destroy the orange double planet.
  11. From 1:29 to 1:36, send your mass of units to the purple double planet. While doing this, also send any new units into position to attack the orange single planet.
  12. From 1:37 to 1:42, destroy the purple double planet. Attack and weaken the orange single planet.
  13. From 1:43 to 1:52, wait for the shock wave to pass so you can destroy the remaining orange planet.

 


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Wipeout

Shockwaves (Taurus) Wipeout walk-through, completed in 23.4 seconds

This is the same strategy for Wipeout as in a previous post. When using this strategy the biggest impact on your time is when orange doubles their planet. If they double too soon, they’ll have too many units for you to be able to destroy. If they double too late, it will take them longer before they send units off of their double and make it vulnerable to your attack.

 

Walk through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above the orange planet. Then send your remaining units towards the double planet just next to orange. Continually send any newly produced units towards the double planet.
  2. From 0:10 to 0:18, when orange doubles up their planet, redirect all of your units to a location just above the orange double planet and continually send any newly produced units there also. Be ready to start attacking the orange double, the closer the shock wave gets, the more likely orange will send the units off of the double.
  3. From 0:19 to 0:23, when orange makes its move to capture the double planet next to it, attack and destroy its double planet. You also need to redirect your stream of units into the planet orange is attacking.

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Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 50.9 seconds

This new strategy is similar to a previous post on Steamroll. The differences are the method used to get the opponents in a position to attack each other and in limiting the opportunity for green to be able to reinforce a planet under attack. The initial move is to attack the planet in front of green. Unlike most beginnings the strategy does not work as well if you attack the planet in front of orange.

Walk-through

  1. From 0:00 to 0:10, send all of your units to the planet just in front of green. Before those units arrive, start sending additional units to the same planet. What you want is for green to capture the planet in front of orange. If anything other than that happens, start over.
  2. From 0:11 to 0:23, position a mass of units out near green’s initial planet. Then keep building up units on the single planet in front of green.
  3. From 0:24 to 0:27, when you have enough units on your single planet, use the mass of units near green and get green to attempt to double its planet using the attack and release method. This is to prepare for orange attacking the green single planet, you don’t want green to be able to reinforce its planet that is under attack. If you time this just right, orange will attack green as soon as you are done with this.
  4. From 0:28 to 0:34, when orange attacks the green single planet, attack and destroy the green double planet.
  5. From 0:36 to 0:46, position all your units to a point near orange. You want to be ready for when orange attacks the green planet.
  6. From 0:49 to 0:50, when orange makes its move to attack the green single planet, attack and destroy the orange planet.

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Invasion

Shockwaves (Taurus) Invasion, completed in 1:14.5

With the correct approach, Invasion is not very difficult. However, getting a really good time takes good timing and cooperation from your opponents.

Walk-through

  1. From 0:00 to 0:16, you need to capture and attempt to promote the double planet next to one of your opponents. I usually go to the orange side, but either side works.
  2. From 0:17 to 0:41, when the shock wave reaches the double you are trying to promote, you need to pivot to getting your top double planet promoted.
  3. From 0:42 to 0:47, now its time to position your units for attacking the opponent you are not right next to. You want the units ready so when the opponent makes a move to capture a planet, you can move in and destroy them.
  4. From 0:47 to 0:53, when green makes its move, attack and destroy it.
  5. From 0:53 to 1:01, after destroying the other opponent, you need to start massing your units in preparation for the remaining opponent
  6. From 1:02 to 1:06, when orange makes its move to promote its double, attack and destroy it.
  7. From 1:07 to 1:14, after destroying the first orange double planet, pull back your units to allow the other planet to try and capture the just destroyed planet. This doesn’t always work, but when it does the remaining orange planet is easier to destroy.

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Stress

Shockwaves (Taurus) Stress walk-through, completed in 1:24.8

When you start playing Stress you assume that the planets are centered within the collapsing shock wave. This is not the case, there are slight differences which you can use to your advantage. For instance, I always attack the rear orange double before attacking the rear green double. This is because the shock wave reaches the orange planet slightly before it reaches the green.

Also, the shock wave reaches your top planet slightly before it reaches your bottom planet. For this reason you will get your best times when green captures the center planet, otherwise green will have enough units and enough time to destroy your bottom planet. When green captures the center planet, orange will have enough units, but the shock wave gets to close and causes orange to give up the attack before it can destroy your top planet.

Walk-through

  1. From 0:00 to 0:20, your initial captures should be both of the single planets adjacent to your initial planet.
  2. From 0:21 to 0:24, after your initial captures, send some units away from the center double planet, then start sending them towards the center planet. What you are attempting to do here is get both of your opponents to give up on capturing that planet and instead to double up their rear planets. If they do anything else, I start over.
  3. From 0:25 to 0:33, send units from all three of your planets to a position near the rear orange double planet. The shock wave will reach the green planet later than it reaches the orange. For this reason you want to attack and destroy the orange planet first, since you’ll have slightly more time to destroy the green.
  4. From 0:34 to 0:38, once you think you have enough units to destroy the orange planet, start sending all of your units to the green side.
  5. From 0:39 to 0:40, send units from you two green side planets towards the rear green planet. You don’t send them from the top orange side planet for two reasons, those units won’t get to green before the shock wave does and if you weaken that planet too much it will invite an attack from orange.
  6. From 0:41 to 0:49, attack the orange rear double planet with the mass of units you staged there. While those units are attacking orange, continue sending units towards the green double planet. As soon as orange is destroyed, intensify your attack on green and destroy its double planet.
  7. From 0:50 to 1:04, as soon as you’ve destroyed the rear planets for each of your opponents, start getting units from your three planets into a position away from the shock wave.
  8. From 1:04 to 1:15, you never know what you will get at this point. If you’re lucky like I was here, there will already be one planet destroyed. You just need to keep your mass of units away from the shock wave and out of the line of fire between your opponents. When the stronger opponent attacks, then you need to attack and hopefully destroy that stronger opponent.

From here you need to wait until the shock wave uncovers any remaining opponents and destroy them as soon as possible.


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Surge

Shockwaves (Taurus) Surge walk-through, completed in 1:19.7

It seems as if the strategy in most games in Auralux is to determine which planet an opponent most wants to initially capture, and then capturing that planet and denying it to your opponent. In Surge, I tried many strategies before it occurred to me that maybe you could deny both opponents their initial capture. This wouldn’t work if it weren’t for the fact that your opponents will not continue an attack when they get too close to the shock wave.

Walk-through

  1. From 0:00 to 0:21, send your units to capture the double directly in front of one of your opponents. Even though this video shows the first capture is on the green side, this approach works either way. When those units are about halfway to capturing the double planet, start sending and continually send units towards the double planet directly in front of orange. As soon as your units capture the double in front of green, start sending units from both of your planets to the double planet in front of green. When the double in front of orange is about 75% captured, stop sending from the planet in front of green. You need to leave this planet strong enough to withstand an attack from green.
  2. From 0:22 to 0:27, start sending units from your initial planet to a spot near your planet in front of green. These will be useful in thwarting an imminent attack. Once green attacks, use these units to reinforce your planet only after the red strength indicator shows up. If you apply these units to the planet too soon, they will go towards promoting the planet instead of reinforcing it.
  3. From 0:27 to 0:33, start sending all of your units towards promoting you top planet to a double. This will leave your other planets weaker, but you only need them to survive the attacks from the opponents, they don’t need to be fully healthy. Once your planets withstand this attack, they won’t be attacked again. They only need to still exist so they can produce units. In this video the planet in front of green is at about 2% strength, while the one in front of orange is at about 60% strength.
  4. From 0:34 to 0:36, notice how the units of your opponents quit attacking as the shock wave gets to close to them, that is why we can leave these planets weakened when your opponents are strong enough to decimate them. Here we are using the shock wave as a shield to protect us.
  5. From 0:37 to 0:46, as soon as you promote the top double planet, capture one of the single planets. You don’t have enough time to capture both of these planets, so just choose one.
  6. From 0:47 to 1:05, as the shock wave passes your planets start positioning your units in front of your opponent on the opposite side of the extra single planet you just captured. The reason for this is that you want that single planet closer to the last planet you’ll be destroying. You are only trying to get enough units positioned that will be needed to destroy orange. The more you send, the longer it will take you to destroy green.
  7. From 1:07 to 1:08, when the shock wave starts uncovering orange, attack and destroy it. As soon as you send your units to attack orange, start attacking green with all remaining units.

From here you just need to continue the attack on green until it is destroyed.


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