Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 57.4 seconds

It seems like I tried every combination possible for which order to capture all those planets. I did okay, but I could never do really good till I gave up on all of those planets and treated them as window dressing. When I started looking for a way to get the opponents to have to attack each other and to promote their double planets, my times started getting quite a bit better.

Walk-through

  1. From 0:00 to 0:12, send slightly more than half of your units to the singleton in front of one of your opponents. Then send your remaining units, and any new units created towards the singleton in front of your other opponent. Sometimes one of your opponents will double up. When that happens send all of your units towards the opposite singleton. In this video, neither doubled up, so just before the units arrived at the first singleton I redirected all of the units to the other singleton. This doesn’t always work, but sometimes it does just like it did here.
  2. From 0:13 to 0:23, keep sending all of your units to the singleton you captured. You want it to be stronger than the green singleton so orange will attack green instead of you.
  3. From 0:24 to 0:27, when you have enough units on your singleton send a few of them in an attack on the green double. When green moves its units into a defensive position, release your attack and green will absorb those units in an attempt to promote the double.
  4. From 0:28 to 0:35, when orange attacks the green singleton move your mass of units into position for a future attack on the orange double planet.
  5. From 0:36 to 0:49, now you are waiting for orange to attack green with enough forces to destroy the green singleton. While waiting keep sending any newly created units to the singleton in front of the green double planet.
  6. From 0:49 to 0:57, when orange makes its move to attack the green singleton you want to make your move to destroy the green and orange double planets. If you are lucky like I was here, you’ll destroy both of them just as orange is destroying the green singleton.

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Channel

Shockwaves (Taurus) Channel walk-through, completed in 46.5 seconds

Initially Channel can seem difficult, but when you start setting up a blockade to keep your opponents in their initial section, it gets quite a bit easier. With your opponents confined to their starting section all you need to do is attack them in the correct sequence and you should be able to get a very good time.

Walk-through

  1. From 0:00 to 0:05, double your initial planet and then wait until one of your opponents attacks the singleton between them.
  2. From 0:06 to 0:17, when one of your opponents attacks the center singleton, you need to start attacking and capture the singleton that the other opponent is most likely going to try to capture. You need to capture this singleton to keep both opponents facing each other and prevent either one from escaping through the force field.
  3. From 0:18 to 0:22, as soon as you capture the singleton, start sending the units from that singleton to your double planet. This is to discourage your opponents from attacking your double planet.
  4. From 0:23 to 0:29, when orange attacks the center green singleton, you need to start sending your units into the vicinity of the green double planet. You don’t want to actually attack the green double yet, you want it to keep sending reinforcements to its planet that is under attack until you have enough units there to destroy it.
  5. From 0:30 to 0:36, when you have enough units attack and destroy the green double planet.
  6. From 0:37 to 0:39, as soon as the green double is destroyed, send all of your units to your double planet. This is to discourage orange from attacking a weakened planet.

When orange attacks the green singleton, start sending your units into the vicinity of the double. Then when it seems that orange is about to destroy the green double, attack and destroy the orange double planet.


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Crush, Revisited

Shockwaves (Taurus) Crush walk-through, completed in 2:06.4

My initial approach to Crush was to capture all of my planets and then mass my units and attack, destroy and capture the rear green planet prior to the shock wave passing. It had to be the green rear planet, since the orange rear planet is not as accessible.

This new approach came about partially from trying something new and partially from making a mistake in what I was trying to do. In my previous approach with Crush, after the shock wave passed it was only me and orange, and orange would nave more units than me since I had just used mine in destroying green. The something new I tried was destroying the orange double planet prior to the shock wave passing, then using my remaining units to destroy or at least degrade the green double planet. This worked really well and I got my best time ever.

Then one time while destroying the orange double planet, I accidentally captured it. I thought of giving up at that point, but I’m glad I didn’t since I set another low time for myself. With this approach orange has to do some work to destroy the planet I captured, and then it captures and promotes that planet, using up some more units. Because of this orange is depleted after the shock wave passes. In this weakened state it is much easier to destroy.

Walk-through

  1. From 0:00 to 0:40, the initial captures.
  2. From 0:41 to 0:56, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy and capture the planet. Then you need to get any extra units out of there before the shock wave destroys them.
  3. From 0:57 to 1:12, now you want to mass your units in preparation for taking out and capturing the orange double planet.
  4.  From 1:13 to 1:18, when orange makes a move to defend the center triple planet, you need to destroy and capture its double planet.
  5. From 1:19 to 1:24, now you want to destroy the green double planet. More likely than not you won’t be able to destroy it, but you’ll be able to weaken it enough so that it is easier to destroy after the shock wave passes.
  6. From 1:25 to 1:41, you want to take out all of the green planets.

At this point it is you against a weakened orange. I start by attacking the rear double planet first as that has worked best for me.


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Crush

Shockwaves (Taurus) Crush walk-through, completed in 2:14.4

With Crush, you have to capture your initial planets and then attack the green rear planets. The reason it has to be green is you have access to its rear double planet. Because of the angles involved, you can’t access orange’s rear double planet as easily. Prior to the shock wave passing you need to destroy, capture and promote the green rear double and then destroy and capture the green singleton closest to your forces.

Walk-through

  1. From 0:00 to 0:36, the initial captures, by not doubling up the front double at this time, there will be more units available to destroy, capture and promote the green back double planet.
  2. From 0:37 to 0:59, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy, capture and promote the double planet. Here I didn’t quite get it promoted.
  3. From 1:00 to 1:03, now you can promote your front double planet.
  4. From 1:04 to 1:15, gather your remaining units and destroy and capture the green singleton you have access to. Here I didn’t get it captured, but there are some units in there, which will make it easier to capture after the shock wave passes.
  5. From 1:16 to 1:45, time to complete the capture of the singleton we destroyed, then destroy the green double planet as the shock wave uncovers it. Then destroy the remaining green planet. While doing this you can preposition some units for an attack on the orange rear planet.
  6. From 1:46 to 1:57, as we are destroying the rear orange double planet, they are destroying one of our double planets. This is not necessarily a bad thing. They have to use units to destroy our planet, then they will capture and promote that planet which will use up more of their units.

From here you just need to destroy the remaining orange planets as quickly as possible. It is best for you if orange is promoting its planets, then it only takes you 100 units to destroy 200 or 300 of the orange units.


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Cincture, Revisited

Shockwaves (Taurus) Cincture walk-through, completed in 2:35.3

I have played Cincture the same way for a long time and was able to get some good times, the approach I used to use can be found here. I’ve developed a new approach that makes a good time easier to achieve. The new approach captures two double planets on the perimeter, gets one of them promoted to double and the other is almost promoted. There is also a feature of this approach that discourages orange from partially capturing a perimeter double planet. This makes it less likely for that perimeter planet to be captured at a later time.

Walk-through

  1. From 0:00 to 0:08, your initial units are sent to capture the perimeter double planet between purple and orange.
  2. From 0:09 to 0:17, after waiting a few seconds, send units from you center planet towards the perimeter double planet between purple and green. Then send any units from you already captured perimeter planet behind purples perimeter planet. When I was first developing this approach I noticed that I would get this perimeter double promoted well before the shock wave arrived. It seemed that if I could peel some units off early on, they could be put to better use on the other perimeter double.
  3. From 0:18 to 0:22, the units from the perimeter double between purple and orange are sent towards the perimeter double between orange and green. This causes orange to give up on capturing that planet. When orange sends its units elsewhere, those units are brought back into the perimeter double to start the promotion process.
  4.  From 0:23 to 0:47, now it is all about getting both of your perimeter planets promoted to double, if possible, before the shock waves passes. I have come very close to having them both promoted to double, but I haven’t done it yet.
  5. From 0:48 to 1:18, after the shock wave passes, get both of your perimeter doubles promoted, then start moving your units into the vicinity of the purple perimeter planet. When you get enough units there, use the attack, release trick to get it to try to promote, then destroy, capture and promote the planet.
  6. From 1:19 to 1:34, in this position it is likely that green is going to try to capture the perimeter planet. I am attacking the green double planet to try to discourage green from going after that perimeter planet, that didn’t work but I was saved by orange attacking a green singleton.
  7. From 1:35 to 1:47, now it’s time to destroy the two remaining perimeter double planets and capture and promote them if possible.
  8. From 1:48 to 2:09, once the shock wave passes, you should complete any partial captures or promote any partial promotions, then let your units build up for when the shock wave starts to uncover the inner planets.

One thing to pay attention to at this point is that green has a partial capture on a perimeter planet. If I had waited too long to destroy the green planets, they would have tried to capture that outer planet. If you are lucky like I was here and no one has captured the center planet, you could get a really good time.


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Cincture

Shockwaves (Taurus) Cincture walk-through, completed in 2:48.8

In Cincture as in the other Shockwave games, you want to capture the planets on the back side of the shock wave so you can attack and destroy your opponents as the shock wave passes them, which is when they are at their weakest.

Walk-through

  1. From 0:00 to 0:26, your initial capture needs to be one of the double planets on the perimeter.  I always go with the one between orange and purple, this approach may work with one of the other ones, I just stick with what I know.
  2. From 0:27 to 0:44, you need to build up your units before destroying the purple double planet on the perimeter.  I’ve never been able to capture this planet before the shock wave, but you have to get as many units in it as possible.
  3. From 0:45 to 1:09,  your partial capture on the perimeter double planet needs to be completed and promoted.
  4. From 1:10 to 1:30, the bottom double planet on the perimeter usually is partially captured by green or purple.  In this case there are only a couple of green units in it, so it needs to be captured and promoted.
  5. From 1:31 to 1:46, the green and orange double planets on the perimeter need to be destroyed, and if possible captured.
  6. From 1:47 to 2:17, you need to get units in the vicinity of the remaining perimeter planet occupied by an opponent, then if necessary, use the attack, release trick to get it to promote and make it easier to destroy.

From here you hold the high ground, and you just need to destroy the inner planets as they are uncovered by the shock wave. In this video I was lucky that the center double planet was not occupied by an opponent, that is when you can get the best times.


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Wipeout

Shockwaves (Taurus) Wipeout walk-through, completed in 26.9 seconds

The approach for Wipeout is easy, use your attack to try to force your opponent to double their planet.  Then when they do, accumulate as many units as possible and position them to attack when the opponent attempts to capture another planet.

 

Walk-through

  1. From 0:00 to 0:12, send slightly more than half of your units towards the singleton just above the orange planet.  Then send your remaining units towards the double planet just next to orange.  Continually send any newly produced units towards the double planet.
  2. From 0:13 to 0:20, when orange doubles up their planet, redirect all of your units to a location just above the orange double planet and continually send any newly produced units there also.  The longer orange waits before doubling up, the better for you.  If orange doubles up too soon, it will be able to produce more units than you can overcome.
  3. From 0:21 to 0:26, when orange makes its move to capture the double planet next to it, attack and destroy its double planet.  You also need to redirect your stream of units into the planet orange is attacking.

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