Helix

Orbits (Lupus) Helix walk-through, completed in 1:34.6

The strategy used here is similar to a previous post on Helix. The biggest difference is that I immediately double my initial planet. The strategy then continues and then try to capture the same planets in the same order as the previous post. In this video I was able to capture one extra planet. Ate 0:31, green took it’s time and enabled me to capture a planet that green usually gets. This strategy requires more restarts when the opponents don’t cooperate, but when it works, you have more units available.

Walk-through

  1. From 0:00 to 0:03, double your initial planet.
  2. From 0:04 to 0:09, you want green to double their initial planet. To accomplish this, start attacking the planet adjacent to green. If green does anything other than double their planet prior to your units reaching the planet you are attacking, start over.
  3. From 0:10 to 0:19, when green doubles their initial planet, redirect your units to capture the planet before the one you were attacking.
  4. From 0:20 to 1:01, capture the planets in the same order as in this video. With the exception of the planet captured at 0:31, start over if one of your opponents captures one of these planets. If green captures that planet at 0:31, you can still get a very good time.
  5. From 1:02 to 1:06, time to start destroying some opponents. Move some units towards the left side, this is where your initial attack will come from.
  6. From 1:07 to 1:10, when green makes a move to attack orange, destroy the green double planet..
  7. From 1:11 to 1:22, destroy the last orange planet on the left side and the center green planet.
  8. From 1:23 to 1:26, use the attack and release method on the the right most orange planet to force it to absorb its units in an attempt to double. When it does so, attack and destroy it.

From here, you want to move all of your units so they are adjacent to the orange planet. Fortunately for me in this video, that is the same time that orange sends units from that planet to reinforce the orange planet that green is attacking. This is what enables the time achieved in this video.


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Roulette

Orbits (Lupus) Roulette walk-through, completed in 1:17.0

This is the same strategy as used in a previous post on Roulette. The key to getting a better time using the same strategy comes at 0:53 when green attacks and destroys the leading orange planet on the wheel. This shortened the end game by not having orange planets to clean up at the end.

Walk-through

  1. From 0:00 to 0:50, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
  2. From 0:51 to 0:59, here I used attacks on the green stationary planet in an attempt to get it to  double and prompt an attack from orange. That was unsuccessful, but when green attacks the leading orange planet on the wheel, it prompts orange to attack the green stationary planet.
  3. From 1:00 to 1:05, with the attacks currently underway and the gamma ray burst destroying other planets, we come out after the burst with only two green double planets and the orange stationary planet remaining. During this time it is important to get as many units as possible to the top for the final phase.

After the gamma ray burst, you need to destroy the two green double planets as quickly as possible. I was hoping that green would be successful in destroying the orange planet. That came very close to happening, but didn’t quite, so I had to finish it off at the end.


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Wheel

Orbits (Lupus) Wheel walk-through, completed in 2:04.6

This is the same strategy as in a previous post on Wheel. The previous post covers the possible variations and what you should do in each case. If you refer back to the previous post, this video is variation #2.

 

Walk-through

  1. From 0:00 to 0:08, send your units to capture the double planet just approaching the purple enclave.
  2. From 0:09 to 0:16, as soon as your planet on the wheel passes the bottom planet in the purple enclave, send units from your initial planet to the single planet just approaching the purple enclave. Then immediately send units from your wheel planet to attack the top planet in the orange enclave. If orange does anything other than send more units out onto the wheel, then start over.
  3. From 0:17 to 0:23, capture the double planet just approaching the purple enclave.
  4. From 0:24 to 0:36, capture the single planet just in front of orange. When you get the chance, send units from your initial planet down into the wheel so they can be used in capturing the single planet.
  5. From 0:37 to 0:41, keep sending units to the newly captured single planet. You are trying to discourage purple from attacking that planet.
  6. From 0:42 to 0:47, when purple attacks orange, double your planet just passing the green enclave.
  7. From 0:48 to 0:49, normally you would already have started promoting your double planet that just passed the orange enclave, but in this case green has quite a few excess units on its wheel planets. Any move you make with your initial planet or the un-promoted double planet will prompt an attack from green. You need to wait until green uses those units for another purpose. In the meantime, start sending units to capture the unoccupied single planet on the wheel.
  8. From 0:50 to 0:56, as soon as green moves to promote its double planet, use units from your initial planet to promote your double. While doing this continue sending units to the unoccupied single planet.
  9. From 0:57 to 1:12, build up your units and wait for purple to empty the units from the bottom planet in its enclave. When that happens use your mass of units to attack that bottom planet. You want purple to send reinforcements there. It doesn’t work, so send these units to your front wheel planet, then use the units from your back wheel planet to attack the same bottom planet. As soon as purple sends reinforcements, remove your attack.
  10. From 1:13 to 1:25, as soon as purple uses the units on its bottom planet to attack the green planet on the wheel, destroy all of the planets in the purple enclave. Notice that at 1:22 I start attacking the green planet on the wheel. This is to get green to send reinforcements.
  11. From 1:26 to 1:44, destroy all of the planets in the green enclave. While doing this, send a small mass of units to the top of the wheel that you can use to prevent an opponent from capturing an additional planet, or you can destroy any weakened stragglers that make it past the orange enclave.

From here you just need to destroy the remaining orange planets as quickly as possible.


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Relay

Orbits (Lupus) Relay walk-through, completed in 1:06.6

I played Relay for a long time before I developed the strategy presented here. The beginning of the strategy was an idea to get orange to throw away some units by preventing it from completing its capture of the orbiting planet. It took quite a while, but that idea finally led to the strategy shown in this video.

Walk-through

  1. From 0:00 to 0:08, double your initial planet and immediately start sending units towards the orbiting double planet just approaching orange. If green does anything other than send its units to the moving planet approaching its position, or if orange does anything other than send its units towards the moving planet approaching your position, start over.
  2. From 0:09 to 0:17, collect the units heading towards the moving planet in the center, then send them off to the right of the screen. Start sending units from your planet to the moving planet that orange is trying to capture. You want to send just enough units to prevent orange from capturing the planet.
  3. From 0:18 to 0:20, send the mass of units from the right of the screen towards the top green single planet. In this video I sent the units to the bottom single planet. That was a mistake that worked. If you look at how the two green planets are arranged at this time, the most likely planet for green to attempt to capture first is the top single. That is what I should have prevented. The continually send units from your planet to the bottom green single planet. This should force green to promote one of its planets. Experience has taught me that it is best if it promotes its initial planet, as it does in this video.
  4. From 0:21 to 0:24, send the units from your planet to the top left, and send your mass of units from the right back to the top right.
  5. From 0:25 to 0:29, send units from your initial planet to the top right green single planet and send your mass of units on the right of the screen, to the bottom green single planet.
  6. From 0:30 to 0:38, when green starts promoting its moving planet, gather your units near the initial green planet, then destroy it.
  7. From 0:39 to 0:45, bring your units back towards the center. At this point you don’t know where you will need to send units. Orange may send some more units towards its partially captured moving planet approaching your position. Green may send units back to its original station to capture one of those planets. Soon, you’ll need the units on the right side of the screen to destroy green. So, having them centrally located helps for whatever happens. As it becomes obvious that green isn’t going to attack its original position, I move units off to the right.
  8. From 0:46 to 0:48, I was setting up to try and force orange to double its planet by attacking both of its adjacent single planets. Before I could do that orange partially captures its top single planet. I go ahead and send units to the bottom orange single just to try and keep green from capturing it and that prompts green to use its units to attack orange.

From here, destroy first the green moving planet, then destroy the weakened orange planet.


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Gyre

Orbits (Lupus) Gyre walk-through, completed in 1:07.2

This strategy for Gyre works. However, it isn’t as repeatable as I would like. The part that rarely happens is where green attacks the stationary orange planet. The first time it happened I got a good time and then I tried to get it to happen by limiting greens options to make that one more likely. I believe this strategy does that, it would just be nice if it happened more often.

Walk-through

  1. From 0:00 to 0:08, send slightly more than half of your units down away from you, then send and continually send units to the orbiting planet just passing the orange position. Now use the mass of units you sent down earlier and send them to the orbiting double planet just in front of orange.
  2. From 0:09 to 0:14, send the mass of units approaching the orbiting single planet towards the top of the screen, send some units from your initial planet to the orbiting single. Now, use the mass of units you sent towards the top of the screen and attack the orbiting double planet closest to your position. What you are trying to do here is get orange to attack the remaining orbiting double planet that you don’t currently have an attack on.
  3. From 0:15 to 0:17, capture the orbiting double planet closest to your position.
  4. From 0:18 to 0:21, start sending units from your initial planet down to the bottom left of the screen. When orange attacks the orbiting double planet between you and the orbiting green planet, send units from you orbiting planet to prevent orange from capturing this planet.
  5. From 0:22 to 0:26, use the mass of units you sent towards the bottom of the screen to attack the unoccupied orbiting double planet. Then send units from you stationary planet towards the orbiting single planet approaching green. What you are trying to do here is limit the options green has so you maximize the chance that green will attack the stationary orange planet. You will also need to use more units from your orbiting planet to prevent orange capturing the planet it is attacking.
  6. From 0:27 to 0:39, when green starts attacking the stationary orange planet you want to start sending your units to a position near the green stationary planet. While doing this you need to make sure that orange doesn’t capture the orbiting planet it attacked.
  7. From 0:40 to 0:49, occasionally green will completely destroy the stationary orange planet. Usually it doesn’t and you should send a few units to the vicinity of the orange stationary so you can clean up what green fails to finish. While doing this continue sending your units to a position near the green stationary planet. When green is done with its attack on orange, go ahead and finish off orange if necessary.
  8. From 0:50 to 1:01, send any left over units down near green. Use the attack and release method on the green stationary planet to get it to absorb its units in an attempt to double. Then attack and destroy the green stationary planet.

From here, all that is left is destroying the orbiting green planet. This planet will usually attack the double planet just in front of you initial planet. That is a good time to attack and destroy it.


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Vergence

Orbits (Lupus) Vergence walk-through, completed in 1:32.5

There were times where Vergence seemed almost impossible. But I was finally able to develop a strategy where Vergence is quite easy to beat, and with a little luck, very good times are possible.

Walk-through

  1. From 0:00 to 0:10, send your units to capture the double planet on the group of moving planets just in front of green. As those units are on their way, send some units near the two single planets on the far left.
  2. From 0:11 to 0:23, use units from both of your planets to start capturing the top double planet.  When green moves to capture the top left single planet, use the units you positioned there to prevent the capture. If instead, green doubles up its rear planet, start over.
  3. From 0:24 to 0:33, promote your top double planet.
  4. From 0:34 to 0:41, promote your center double planet.
  5. From 0:42 to 0:50, capture the bottom left single planet.
  6. From 0:51 to 0:59, promote your moving double planet.
  7. From 1:00 to 1:12, attack and destroy both of the green moving planets.
  8. From 1:13 to 1:23, mass your units near the front moving orange planet. When orange starts attacking the green planet, you want to destroy all of the orange moving planets.

From here you only have one planet left to destroy. There is one planet almost captured by green that I send a few units, to make sure it doesn’t keep the game from ending.

There are events that caused the time I got here. At 0:27, orange sends units to try to capture the top left single planet that was partially captured by green. This not only weakens orange, but without this green would be likely to finish its capture on that planet when its moving planets come around the next time.

At the same time this is going on, green is attacking the top right single planet but comes just shy of capturing the planet. If green had completed this capture, I would have had another planet to destroy at the end of the game.


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Conflux

Orbits (Lupus) Conflux walk-through, completed in 1:24.4

I spent a lot of time on Conflux trying to find the correct planets to capture to get the opponents to attack each other and not me. Then one time while playing, orange attacked the center green planet earlier than had ever happened before. After that I started looking for ways to make it more likely for that to happen, the results of that search are the strategy shown here.

Walk-through

  1. From 0:00 to 0:10, promote your initial planet to double and then start sending units from your planet to an area near the center planet.
  2. From 0:11 to 0:13, after green captures the center planet, use the attack and release method to get it to attempt to promote itself. If it does anything else, start over. With the center green planet promoted it will become a more enticing target for orange later.
  3. From 0:14 to 0:21, capture the top stationary planet.
  4. From 0:22 to 0:25, after capturing the planet, send units from both of your planets towards the bottom stationary planet. What you are trying to get orange to do is to promote its forward planet to a double. If it does anything else, start over.
  5. From 0:26 to 0:32, when orange promotes its double planet, you want to start sending your units towards your trailing single planet. You also want to leave enough units on your stationary planet to make it a less inviting target for orange. If you don’t capture your trailing planet and get enough units on it, orange will likely attack.
  6. From 0:33 to 0:47, when orange starts attacking green, you just want to wait until it seems likely that the center green planet is about to be destroyed, then start sending units in the general direction of the orbiting orange planets.
  7. From 0:48 to 1:01, when the center planet is destroyed, attack and destroy both orange planets.
  8. From 1:02 to 1:03, at this point green has quite a few excess units on its two planets. You want to encourage green to use those units in attempting to capture another planet, or promote its forward planet. At 1:03 you can see the attack on the unoccupied trailing planet, this is what prompts green to attack the center planet.

From this point, all you need to do is destroy both green planets, while not allowing green to complete its capture of the center planet.


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