Pivot

Orbits (Lupus) Pivot, completed in 11.8 seconds

This is the same strategy used in a previous post on Pivot. As in the previous post you are trying to force your opponent to double their initial planet instead of spreading out to additional planets.

Walk-through

  1. From 0:00 to 0:01, select your planet, but do not send your units anywhere. Waiting this short length of time allows you to build up a few extra units.
  2. From 0:02 to 0:02, send and keep sending your units towards the single planet that is just approaching your opponents position.
  3. From 0:03 to 0:04, send a few units towards the center double planet.
  4. From 0:05 to 0:07, get ready to redirect your units. Then, when your units are just about to get to the single planet, redirect them to a point out in front of your opponents planet. If your opponent doesn’t double their planet, start over.
  5. From 0:08 to 0:10, prepare to attack your opponent. Your objective here is to allow your opponent to approach your units and to give your mass of units a chance to come together. .

When your opponent almost reaches your mass of units, attack and destroy your opponent.


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Relay

Orbits (Lupus) Relay walk-through, completed in 56.1 seconds

This is the same strategy used in a previous post on Relay with a slight modification in the end game. The modification is to get orange to attempt to double its planet and then to get the green orbiting planet to attack and destroy the orange planet.

Using this strategy you’ll only destroy two planets, both of them green and your green opponent will destroy the only orange planet for you.

Walk-through

  1. From 0:00 to 0:08, double your initial planet and immediately start sending units towards the orbiting double planet just approaching orange. If green does anything other than send its units to the moving planet approaching its position, or if orange does anything other than send its units towards the moving planet approaching your position, start over.
  2. From 0:09 to 0:17, collect the units heading towards the moving planet in the center, then send them off to the right of the screen. Start sending units from your planet to the moving planet that orange is trying to capture. You want to send just enough units to prevent orange from capturing the planet.
  3. From 0:18 to 0:18, send the mass of units from the right of the screen towards the top green single planet. Then continually send units from your planet to the bottom green single planet. This should force green to promote one of its planets. If green does anything other than promote one of its planets, start over.
  4. From 0:19 to 0:24, send you mass of units back to the top right and send units from your planet to the top left. I mistakenly screwed up on sending units to the top left and sent them to one of my single planets instead. Fortunately, it turned out I didn’t need those units later on.
  5. From 0:25 to 0:28, send your mass of units on the right of the screen to the bottom green single planet and send units from your initial planet to the top green single planet.
  6. From 0:29 to 0:36, when green starts promoting its other single planet, gather your units near the initial green planet, then destroy it.
  7. From 0:37 to 0:38, send some units from your planet towards the orbiting planet approaching your position. In this video orange immediately started promoting its planet. Usually you’ll need to send some units towards each of the orange single planets. This will give orange only one option for using its units, which is to do what you want and double its planet.
  8. From 0:39 to 0:48, now you need to get green to attack the orange planet. To do this you need to attack the single planet between orange and green. This will prevent green from attempting to capture that planet. In this video when the initial mass I sent to that single planet was arriving I sent other units and redirected the initial units so they weren’t all absorbed into the planet.

Redirect your units above the green planet. When green is done destroying orange, attack and destroy the green planet.


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Pivot

Orbits (Lupus) Pivot, completed in 12.2 seconds

This is a different strategy than the one used in a previous post on Pivot. As in the previous post you are trying to force your opponent to double their initial planet instead of spreading out to additional planets. Unlike the previous post you are not going to wait for your opponent to attack another planet. Instead, you are going to get your units in position so you can destroy them just after they double.

Walk-through

  1. From 0:00 to 0:01, select your planet, but do not send your units anywhere. Waiting this short length of time allows you to build up a few extra units.
  2. From 0:02 to 0:03, send and keep sending your units towards the single planet that is just approaching your opponents position.
  3. From 0:04 to 0:04, send a few units towards the center double planet.
  4. From 0:05 to 0:07, get ready to redirect your units. Then, when your units are just about to get to the single planet, redirect them to a point out in front of your opponents planet. If your opponent doesn’t double their planet, start over.
  5. From 0:08 to 0:10, keep positioning your units out in front of you opponent.

When your opponent almost reaches your mass of units, attack and destroy your opponent.


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Helix

Orbits (Lupus) Helix walk-through, completed in 1:34.6

The strategy used here is similar to a previous post on Helix. The biggest difference is that I immediately double my initial planet. The strategy then continues and then try to capture the same planets in the same order as the previous post. In this video I was able to capture one extra planet. Ate 0:31, green took it’s time and enabled me to capture a planet that green usually gets. This strategy requires more restarts when the opponents don’t cooperate, but when it works, you have more units available.

Walk-through

  1. From 0:00 to 0:03, double your initial planet.
  2. From 0:04 to 0:09, you want green to double their initial planet. To accomplish this, start attacking the planet adjacent to green. If green does anything other than double their planet prior to your units reaching the planet you are attacking, start over.
  3. From 0:10 to 0:19, when green doubles their initial planet, redirect your units to capture the planet before the one you were attacking.
  4. From 0:20 to 1:01, capture the planets in the same order as in this video. With the exception of the planet captured at 0:31, start over if one of your opponents captures one of these planets. If green captures that planet at 0:31, you can still get a very good time.
  5. From 1:02 to 1:06, time to start destroying some opponents. Move some units towards the left side, this is where your initial attack will come from.
  6. From 1:07 to 1:10, when green makes a move to attack orange, destroy the green double planet..
  7. From 1:11 to 1:22, destroy the last orange planet on the left side and the center green planet.
  8. From 1:23 to 1:26, use the attack and release method on the the right most orange planet to force it to absorb its units in an attempt to double. When it does so, attack and destroy it.

From here, you want to move all of your units so they are adjacent to the orange planet. Fortunately for me in this video, that is the same time that orange sends units from that planet to reinforce the orange planet that green is attacking. This is what enables the time achieved in this video.


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Roulette

Orbits (Lupus) Roulette walk-through, completed in 1:17.0

This is the same strategy as used in a previous post on Roulette. The key to getting a better time using the same strategy comes at 0:53 when green attacks and destroys the leading orange planet on the wheel. This shortened the end game by not having orange planets to clean up at the end.

Walk-through

  1. From 0:00 to 0:50, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
  2. From 0:51 to 0:59, here I used attacks on the green stationary planet in an attempt to get it to  double and prompt an attack from orange. That was unsuccessful, but when green attacks the leading orange planet on the wheel, it prompts orange to attack the green stationary planet.
  3. From 1:00 to 1:05, with the attacks currently underway and the gamma ray burst destroying other planets, we come out after the burst with only two green double planets and the orange stationary planet remaining. During this time it is important to get as many units as possible to the top for the final phase.

After the gamma ray burst, you need to destroy the two green double planets as quickly as possible. I was hoping that green would be successful in destroying the orange planet. That came very close to happening, but didn’t quite, so I had to finish it off at the end.


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