Relay

Orbits (Lupus) Relay walk-through, completed in 1:06.6

I played Relay for a long time before I developed the strategy presented here. The beginning of the strategy was an idea to get orange to throw away some units by preventing it from completing its capture of the orbiting planet. It took quite a while, but that idea finally led to the strategy shown in this video.

Walk-through

  1. From 0:00 to 0:08, double your initial planet and immediately start sending units towards the orbiting double planet just approaching orange. If green does anything other than send its units to the moving planet approaching its position, or if orange does anything other than send its units towards the moving planet approaching your position, start over.
  2. From 0:09 to 0:17, collect the units heading towards the moving planet in the center, then send them off to the right of the screen. Start sending units from your planet to the moving planet that orange is trying to capture. You want to send just enough units to prevent orange from capturing the planet.
  3. From 0:18 to 0:20, send the mass of units from the right of the screen towards the top green single planet. In this video I sent the units to the bottom single planet. That was a mistake that worked. If you look at how the two green planets are arranged at this time, the most likely planet for green to attempt to capture first is the top single. That is what I should have prevented. The continually send units from your planet to the bottom green single planet. This should force green to promote one of its planets. Experience has taught me that it is best if it promotes its initial planet, as it does in this video.
  4. From 0:21 to 0:24, send the units from your planet to the top left, and send your mass of units from the right back to the top right.
  5. From 0:25 to 0:29, send units from your initial planet to the top right green single planet and send your mass of units on the right of the screen, to the bottom green single planet.
  6. From 0:30 to 0:38, when green starts promoting its moving planet, gather your units near the initial green planet, then destroy it.
  7. From 0:39 to 0:45, bring your units back towards the center. At this point you don’t know where you will need to send units. Orange may send some more units towards its partially captured moving planet approaching your position. Green may send units back to its original station to capture one of those planets. Soon, you’ll need the units on the right side of the screen to destroy green. So, having them centrally located helps for whatever happens. As it becomes obvious that green isn’t going to attack its original position, I move units off to the right.
  8. From 0:46 to 0:48, I was setting up to try and force orange to double its planet by attacking both of its adjacent single planets. Before I could do that orange partially captures its top single planet. I go ahead and send units to the bottom orange single just to try and keep green from capturing it and that prompts green to use its units to attack orange.

From here, destroy first the green moving planet, then destroy the weakened orange planet.


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Gyre

Orbits (Lupus) Gyre walk-through, completed in 1:07.2

This strategy for Gyre works. However, it isn’t as repeatable as I would like. The part that rarely happens is where green attacks the stationary orange planet. The first time it happened I got a good time and then I tried to get it to happen by limiting greens options to make that one more likely. I believe this strategy does that, it would just be nice if it happened more often.

Walk-through

  1. From 0:00 to 0:08, send slightly more than half of your units down away from you, then send and continually send units to the orbiting planet just passing the orange position. Now use the mass of units you sent down earlier and send them to the orbiting double planet just in front of orange.
  2. From 0:09 to 0:14, send the mass of units approaching the orbiting single planet towards the top of the screen, send some units from your initial planet to the orbiting single. Now, use the mass of units you sent towards the top of the screen and attack the orbiting double planet closest to your position. What you are trying to do here is get orange to attack the remaining orbiting double planet that you don’t currently have an attack on.
  3. From 0:15 to 0:17, capture the orbiting double planet closest to your position.
  4. From 0:18 to 0:21, start sending units from your initial planet down to the bottom left of the screen. When orange attacks the orbiting double planet between you and the orbiting green planet, send units from you orbiting planet to prevent orange from capturing this planet.
  5. From 0:22 to 0:26, use the mass of units you sent towards the bottom of the screen to attack the unoccupied orbiting double planet. Then send units from you stationary planet towards the orbiting single planet approaching green. What you are trying to do here is limit the options green has so you maximize the chance that green will attack the stationary orange planet. You will also need to use more units from your orbiting planet to prevent orange capturing the planet it is attacking.
  6. From 0:27 to 0:39, when green starts attacking the stationary orange planet you want to start sending your units to a position near the green stationary planet. While doing this you need to make sure that orange doesn’t capture the orbiting planet it attacked.
  7. From 0:40 to 0:49, occasionally green will completely destroy the stationary orange planet. Usually it doesn’t and you should send a few units to the vicinity of the orange stationary so you can clean up what green fails to finish. While doing this continue sending your units to a position near the green stationary planet. When green is done with its attack on orange, go ahead and finish off orange if necessary.
  8. From 0:50 to 1:01, send any left over units down near green. Use the attack and release method on the green stationary planet to get it to absorb its units in an attempt to double. Then attack and destroy the green stationary planet.

From here, all that is left is destroying the orbiting green planet. This planet will usually attack the double planet just in front of you initial planet. That is a good time to attack and destroy it.


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Vergence

Orbits (Lupus) Vergence walk-through, completed in 1:32.5

There were times where Vergence seemed almost impossible. But I was finally able to develop a strategy where Vergence is quite easy to beat, and with a little luck, very good times are possible.

Walk-through

  1. From 0:00 to 0:10, send your units to capture the double planet on the group of moving planets just in front of green. As those units are on their way, send some units near the two single planets on the far left.
  2. From 0:11 to 0:23, use units from both of your planets to start capturing the top double planet.  When green moves to capture the top left single planet, use the units you positioned there to prevent the capture. If instead, green doubles up its rear planet, start over.
  3. From 0:24 to 0:33, promote your top double planet.
  4. From 0:34 to 0:41, promote your center double planet.
  5. From 0:42 to 0:50, capture the bottom left single planet.
  6. From 0:51 to 0:59, promote your moving double planet.
  7. From 1:00 to 1:12, attack and destroy both of the green moving planets.
  8. From 1:13 to 1:23, mass your units near the front moving orange planet. When orange starts attacking the green planet, you want to destroy all of the orange moving planets.

From here you only have one planet left to destroy. There is one planet almost captured by green that I send a few units, to make sure it doesn’t keep the game from ending.

There are events that caused the time I got here. At 0:27, orange sends units to try to capture the top left single planet that was partially captured by green. This not only weakens orange, but without this green would be likely to finish its capture on that planet when its moving planets come around the next time.

At the same time this is going on, green is attacking the top right single planet but comes just shy of capturing the planet. If green had completed this capture, I would have had another planet to destroy at the end of the game.


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Conflux

Orbits (Lupus) Conflux walk-through, completed in 1:24.4

I spent a lot of time on Conflux trying to find the correct planets to capture to get the opponents to attack each other and not me. Then one time while playing, orange attacked the center green planet earlier than had ever happened before. After that I started looking for ways to make it more likely for that to happen, the results of that search are the strategy shown here.

Walk-through

  1. From 0:00 to 0:10, promote your initial planet to double and then start sending units from your planet to an area near the center planet.
  2. From 0:11 to 0:13, after green captures the center planet, use the attack and release method to get it to attempt to promote itself. If it does anything else, start over. With the center green planet promoted it will become a more enticing target for orange later.
  3. From 0:14 to 0:21, capture the top stationary planet.
  4. From 0:22 to 0:25, after capturing the planet, send units from both of your planets towards the bottom stationary planet. What you are trying to get orange to do is to promote its forward planet to a double. If it does anything else, start over.
  5. From 0:26 to 0:32, when orange promotes its double planet, you want to start sending your units towards your trailing single planet. You also want to leave enough units on your stationary planet to make it a less inviting target for orange. If you don’t capture your trailing planet and get enough units on it, orange will likely attack.
  6. From 0:33 to 0:47, when orange starts attacking green, you just want to wait until it seems likely that the center green planet is about to be destroyed, then start sending units in the general direction of the orbiting orange planets.
  7. From 0:48 to 1:01, when the center planet is destroyed, attack and destroy both orange planets.
  8. From 1:02 to 1:03, at this point green has quite a few excess units on its two planets. You want to encourage green to use those units in attempting to capture another planet, or promote its forward planet. At 1:03 you can see the attack on the unoccupied trailing planet, this is what prompts green to attack the center planet.

From this point, all you need to do is destroy both green planets, while not allowing green to complete its capture of the center planet.


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Convoy

Orbits (Lupus) Convoy walk-through, completed in 2:00.4

My strategy for Convoy is reliant on the first move for green being capturing an orbiting planet and making it possible to capture all of the stationary planets on the left side fairly easily. I’ve tried many different approaches to accomplish this. The approach in this video seems to work the best. I believe by first capturing the single planet that green may attack and then using units from my two planets to attack the double planet next to green, it becomes more likely that green will wait long enough for the orbiting planets to come within its reach.

Walk-through

  1. From 0:00 to 0:15, capture the center single planet and then send units from both of your planets to the double planet next to green. If green does anything other than wait for the orbiting planets, I start over.
  2. From 0:16 to 0:19, as soon as green sends it units to the orbiting planet, you want to try to keep orange from capturing one of the orbiting planets just passing its position. Here I do this by first attacking the front double, then by attacking the rear double planet.
  3. From 0:20 to 0:32, as soon as orange gives up on the orbiting planets, go ahead and capture the two remaining planets on your side.
  4. From 0:33 to 0:49, now you want to gather a mass of units near green. When you get enough units, use the attack and release method to get green to attempt to promote its planet to a double. As soon as that happens, attack, destroy, and capture the green planet. At 0:41, purple attacks the orbiting green planets. Without this attack I would have had to attack green when it came around to my position, so this was one of the keys to the time I achieved.
  5. From 0:50 to 1:08, now you want to capture any unoccupied planets in the center. This is to make you stronger and to deny those planets to your opponents.
  6. From 1:09 to 1:18, another key to the time here was that neither orange nor green were able to capture a planet on the orbiting doubles just passing them. To try and prevent orange from doing so at this point, I attack first the front planet, then the rear.
  7. From 1:19 to 1:44, now that the orbiting planets are out of the reach of orange, its time to go on an all out attack and destroy the orange and purple double planets.

From here all you need to do is destroy the remaining planets as quickly as possible.


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Reel

Orbits (Lupus) Reel walk-through, completed in 126.6

Reel was one of, if not the most, aggravating levels in Auralux. I could not find a repeatable strategy that would give a good time. Well, then I watched a video by Rabid Addict.

In most levels of Auralux the strategy will be how to get your opponents to attack each other. That isn’t a good approach in Reel. The strategy developed by Rabid Addict uses a different approach to get rid of units of your opponents. That is to get them to voluntarily throw away units on partially capturing other planets. Of course, those partially captured planets are only wasted to the opponent if you can keep them from completing the capture at a later time.

Walk-through

  1. From 0:00 to 0:11, double your initial planet and start sending units out into the vicinity of the orbiting double planet that green is likely to attack. When the green units are close to capturing the planet, you just need to interfere enough to keep that from happening.
  2. From 0:12 to 0:22, capture the top left single planet. I’ve tried this strategy using only the center double planet, but you don’t have enough units to take out both opponents.
  3. From 0:23 to 0:24, usually orange will have done something by now, but when it waits like this you want to get it to wait just a little longer so that it can throw away some of its units in trying to capture an orbiting planet. that is why you need to attack the single planet just between the two orange planets. This may get orange to give up on it long enough to get its sights on the double planet.
  4. From 0:25 to 0:29, the partially captured green planet is just coming to the point where green will try to complete the capture. You need to attack to prevent that from happening. Continually send your units to the partially captured green planet until green gives up and sends its excess units to another planet. If either opponent doesn’t react similarly to how they did in this video, I start over.
  5. From 0:30 to 0:41, as soon as green attacks another planet, you need to redirect all of your units to take out the green planet.
  6. From 0:42 to 0:50, now it is just you and orange. Even though you are both at the same strength, orange has more excess units than you do. What you need is a way to get orange to use up those excess units. To do this, move a mass of units up and away from the action, then start attacking the unoccupied single planet using units from your two planets. Then use your mass of units to attack the orbiting double planet. This should trigger orange to give up on these planets and absorb the excess units into its double planets in an attempt to promote them.
  7. From 0:51 to 1:08, now you need to destroy those double planets. In this video I destroyed the orbiting planet first. Even though that worked out, it may have been a mistake. The center orange double has a single planet that can support it by sending reinforcements. In this video that doesn’t happen and I’m able to destroy it also.

I was fortunate here that orange sends reinforcements just a little late. If they were sent earlier I would have never destroyed the orange double. Since it did send them, it made the remaining orange planet a little weaker and easier to destroy.


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Roulette

Orbits (Lupus) Roulette walk-through, completed in 1:26.8

Roulette comes down to the planets you capture. You want to stay away from the planets that will get destroyed by the gamma ray burst. After that, in order to get the best time possible, orange needs to attack the green stationary planet and green needs to attack the orange stationary.

Walk-through

  1. From 0:00 to 0:49, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
  2. From 0:50 to 1:02, orange has already started attacking the stationary green planet. Now it’s time to get some units to the top where they’ll be used to attack green. Don’t take the units from the planet next to orange, or you could become a target.
  3. From 1:03 to 1:12, as green starts attacking the orange stationary planet, you need to go all in attacking and destroying the green double planets. You need to watch the stationary planet green is attacking and make sure it doesn’t have enough units to capture the planet.

From this point, you just have two orange planets to destroy.


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