Pivot

Orbits (Lupus) Pivot, completed in 12.2 seconds

This is a different strategy than the one used in a previous post on Pivot. As in the previous post you are trying to force your opponent to double their initial planet instead of spreading out to additional planets. Unlike the previous post you are not going to wait for your opponent to attack another planet. Instead, you are going to get your units in position so you can destroy them just after they double.

Walk-through

  1. From 0:00 to 0:01, select your planet, but do not send your units anywhere. Waiting this short length of time allows you to build up a few extra units.
  2. From 0:02 to 0:03, send and keep sending your units towards the single planet that is just approaching your opponents position.
  3. From 0:04 to 0:04, send a few units towards the center double planet.
  4. From 0:05 to 0:07, get ready to redirect your units. Then, when your units are just about to get to the single planet, redirect them to a point out in front of your opponents planet. If your opponent doesn’t double their planet, start over.
  5. From 0:08 to 0:10, keep positioning your units out in front of you opponent.

When your opponent almost reaches your mass of units, attack and destroy your opponent.


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Helix

Orbits (Lupus) Helix walk-through, completed in 1:34.6

The strategy used here is similar to a previous post on Helix. The biggest difference is that I immediately double my initial planet. The strategy then continues and then try to capture the same planets in the same order as the previous post. In this video I was able to capture one extra planet. Ate 0:31, green took it’s time and enabled me to capture a planet that green usually gets. This strategy requires more restarts when the opponents don’t cooperate, but when it works, you have more units available.

Walk-through

  1. From 0:00 to 0:03, double your initial planet.
  2. From 0:04 to 0:09, you want green to double their initial planet. To accomplish this, start attacking the planet adjacent to green. If green does anything other than double their planet prior to your units reaching the planet you are attacking, start over.
  3. From 0:10 to 0:19, when green doubles their initial planet, redirect your units to capture the planet before the one you were attacking.
  4. From 0:20 to 1:01, capture the planets in the same order as in this video. With the exception of the planet captured at 0:31, start over if one of your opponents captures one of these planets. If green captures that planet at 0:31, you can still get a very good time.
  5. From 1:02 to 1:06, time to start destroying some opponents. Move some units towards the left side, this is where your initial attack will come from.
  6. From 1:07 to 1:10, when green makes a move to attack orange, destroy the green double planet..
  7. From 1:11 to 1:22, destroy the last orange planet on the left side and the center green planet.
  8. From 1:23 to 1:26, use the attack and release method on the the right most orange planet to force it to absorb its units in an attempt to double. When it does so, attack and destroy it.

From here, you want to move all of your units so they are adjacent to the orange planet. Fortunately for me in this video, that is the same time that orange sends units from that planet to reinforce the orange planet that green is attacking. This is what enables the time achieved in this video.


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Roulette

Orbits (Lupus) Roulette walk-through, completed in 1:17.0

This is the same strategy as used in a previous post on Roulette. The key to getting a better time using the same strategy comes at 0:53 when green attacks and destroys the leading orange planet on the wheel. This shortened the end game by not having orange planets to clean up at the end.

Walk-through

  1. From 0:00 to 0:50, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
  2. From 0:51 to 0:59, here I used attacks on the green stationary planet in an attempt to get it to  double and prompt an attack from orange. That was unsuccessful, but when green attacks the leading orange planet on the wheel, it prompts orange to attack the green stationary planet.
  3. From 1:00 to 1:05, with the attacks currently underway and the gamma ray burst destroying other planets, we come out after the burst with only two green double planets and the orange stationary planet remaining. During this time it is important to get as many units as possible to the top for the final phase.

After the gamma ray burst, you need to destroy the two green double planets as quickly as possible. I was hoping that green would be successful in destroying the orange planet. That came very close to happening, but didn’t quite, so I had to finish it off at the end.


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Wheel

Orbits (Lupus) Wheel walk-through, completed in 2:04.6

This is the same strategy as in a previous post on Wheel. The previous post covers the possible variations and what you should do in each case. If you refer back to the previous post, this video is variation #2.

 

Walk-through

  1. From 0:00 to 0:08, send your units to capture the double planet just approaching the purple enclave.
  2. From 0:09 to 0:16, as soon as your planet on the wheel passes the bottom planet in the purple enclave, send units from your initial planet to the single planet just approaching the purple enclave. Then immediately send units from your wheel planet to attack the top planet in the orange enclave. If orange does anything other than send more units out onto the wheel, then start over.
  3. From 0:17 to 0:23, capture the double planet just approaching the purple enclave.
  4. From 0:24 to 0:36, capture the single planet just in front of orange. When you get the chance, send units from your initial planet down into the wheel so they can be used in capturing the single planet.
  5. From 0:37 to 0:41, keep sending units to the newly captured single planet. You are trying to discourage purple from attacking that planet.
  6. From 0:42 to 0:47, when purple attacks orange, double your planet just passing the green enclave.
  7. From 0:48 to 0:49, normally you would already have started promoting your double planet that just passed the orange enclave, but in this case green has quite a few excess units on its wheel planets. Any move you make with your initial planet or the un-promoted double planet will prompt an attack from green. You need to wait until green uses those units for another purpose. In the meantime, start sending units to capture the unoccupied single planet on the wheel.
  8. From 0:50 to 0:56, as soon as green moves to promote its double planet, use units from your initial planet to promote your double. While doing this continue sending units to the unoccupied single planet.
  9. From 0:57 to 1:12, build up your units and wait for purple to empty the units from the bottom planet in its enclave. When that happens use your mass of units to attack that bottom planet. You want purple to send reinforcements there. It doesn’t work, so send these units to your front wheel planet, then use the units from your back wheel planet to attack the same bottom planet. As soon as purple sends reinforcements, remove your attack.
  10. From 1:13 to 1:25, as soon as purple uses the units on its bottom planet to attack the green planet on the wheel, destroy all of the planets in the purple enclave. Notice that at 1:22 I start attacking the green planet on the wheel. This is to get green to send reinforcements.
  11. From 1:26 to 1:44, destroy all of the planets in the green enclave. While doing this, send a small mass of units to the top of the wheel that you can use to prevent an opponent from capturing an additional planet, or you can destroy any weakened stragglers that make it past the orange enclave.

From here you just need to destroy the remaining orange planets as quickly as possible.


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Relay

Orbits (Lupus) Relay walk-through, completed in 1:06.6

I played Relay for a long time before I developed the strategy presented here. The beginning of the strategy was an idea to get orange to throw away some units by preventing it from completing its capture of the orbiting planet. It took quite a while, but that idea finally led to the strategy shown in this video.

Walk-through

  1. From 0:00 to 0:08, double your initial planet and immediately start sending units towards the orbiting double planet just approaching orange. If green does anything other than send its units to the moving planet approaching its position, or if orange does anything other than send its units towards the moving planet approaching your position, start over.
  2. From 0:09 to 0:17, collect the units heading towards the moving planet in the center, then send them off to the right of the screen. Start sending units from your planet to the moving planet that orange is trying to capture. You want to send just enough units to prevent orange from capturing the planet.
  3. From 0:18 to 0:20, send the mass of units from the right of the screen towards the top green single planet. In this video I sent the units to the bottom single planet. That was a mistake that worked. If you look at how the two green planets are arranged at this time, the most likely planet for green to attempt to capture first is the top single. That is what I should have prevented. The continually send units from your planet to the bottom green single planet. This should force green to promote one of its planets. Experience has taught me that it is best if it promotes its initial planet, as it does in this video.
  4. From 0:21 to 0:24, send the units from your planet to the top left, and send your mass of units from the right back to the top right.
  5. From 0:25 to 0:29, send units from your initial planet to the top right green single planet and send your mass of units on the right of the screen, to the bottom green single planet.
  6. From 0:30 to 0:38, when green starts promoting its moving planet, gather your units near the initial green planet, then destroy it.
  7. From 0:39 to 0:45, bring your units back towards the center. At this point you don’t know where you will need to send units. Orange may send some more units towards its partially captured moving planet approaching your position. Green may send units back to its original station to capture one of those planets. Soon, you’ll need the units on the right side of the screen to destroy green. So, having them centrally located helps for whatever happens. As it becomes obvious that green isn’t going to attack its original position, I move units off to the right.
  8. From 0:46 to 0:48, I was setting up to try and force orange to double its planet by attacking both of its adjacent single planets. Before I could do that orange partially captures its top single planet. I go ahead and send units to the bottom orange single just to try and keep green from capturing it and that prompts green to use its units to attack orange.

From here, destroy first the green moving planet, then destroy the weakened orange planet.


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