Steep

Minefields (Andromeda) Steep walk-through, completed in 2:15.0

Sometimes when something doesn’t go your way, you end up learning something that leads to a new strategy. That was the case with Steep. I always tried to trigger the supernova, then one time when I attacked it, both of my opponents attacked as well. This really screwed up triggering the supernova, but after some time I started using that in a strategy where I get the opponents to attack, then remove my attack and let them wipe out each other. This is when my times started to really improve.

Walk through

  1. From 0:00 to 0:14, promote your initial planet all the way to triple.
  2. From 0:15 to 0:27, capture one of the double planets in your enclave. You don’t want to promote this one to double yet.
  3. From 0:28 to 0:40, capture and promote the other planet in your enclave.
  4. From 0:41 to 0:58, this is the key. What you want is to mass enough units so that when you attack the supernova you can prompt your opponents to attack to keep you from triggering it. When your opponents have started building up units on their planet adjacent to your enclave, attack the supernova. Don’t allow your mass of units to pass through the minefields. If your opponents don’t take the bait, send your units back to the triple. Keep this up until both of your opponents attack the supernova. If your opponents attack you instead, start over.
  5. From 0:59 to 1:14, promote your double then send all of your units back to the triple and give your opponents another couple of fake attacks on the supernova to prompt them to send their units there. What you are doing here is getting your opponents to throw away units while you are building up enough to trigger the supernova.
  6. From 1:15 to 1:20, send your mass of units towards the bottom right double planet. You don’t want to capture that planet, you just want your units to pass over the supernova without prompting your opponents to send their units there. As soon as your mass of units is passing over the supernova, attack and trigger the supernova.
  7. From 1:21 to 1:35, peel units off the bottom of the supernova and use them to capture the bottom right double planet. When your opponents start attacking the two unoccupied planets, gather all of the supernova units into the center to keep your opponents from destroying some of these units.

How you proceed from there depends on your opponents. Here, I attack green first. I’m surprised at 1:54 when green attacks all the way across the board. This was a key to the time achieved in this video as it made it easier to wipe out all the green planets, while leaving enough units to take care of orange.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Toll

Minefields (Andromeda) Toll walk-through, completed in 57.6 seconds

In my previous post on Toll I introduced a new strategy where you encourage the opponent to attack the moving planet. This led to finally getting a time under two minutes. I continued working on this new strategy and have modified it to where it is now possible to get under one minute.

Walk-through

  1. From 0:00 to 0:05, attack both of the double planets adjacent to orange. What you’re are trying to do is get orange to send its units to the moving planet.
  2. From 0:06 to 0:09, as soon as orange attacks the moving planet, pull your units back away from the minefield and wait for the moving planet to come into your enclave. When it does, capture the planet. The orange attack will be degraded by the minefield and will not have enough units left to destroy your newly captured planet.
  3. From 0:10 to 0:21, continually send units to the moving planet. You want it to have as many units as possible when it gets into the orange enclave.
  4. From 0:22 to 0:25, send units from the moving planet to a point near the top planet in the orange enclave.
  5. From 0:26 to 0:29, as soon as orange attacks the top planet, use your units to prevent the capture. The more you degrade the planet that orange is attempting the capture, the better.
  6. From 0:30 to 0:39, when the moving planet comes back into your enclave, start sending units from your original planet to it. What I usually do is when the moving planet is just exiting my enclave is to start sending units from my original planet to attack the partially captured orange planet. This is to encourage orange to send its units to the other planet in its enclave. In this video, orange did that without any prompting by me.
  7. From 0:40 to 0:48, don’t let your units go back through the minefield. send them off to the side in the orange enclave as you wait for orange to attempt to capture the other planet.
  8. From 0:49 to 0:57, when it seems that orange is just about to capture the other planet, attack orange with units from both of your planets.

If you are fortunate like I was here, you’ll have enough units to destroy the orange planet. If not, continue attacking and you should be able to destroy the orange planet when the moving planet comes back into the orange enclave.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Toll

Minefields (Andromeda) Toll walk-through, completed in 1:39.8

I played Toll the same way over and over, trying to get a better time. The way I used to play Toll is shown in a previous walk-through. Finally, I looked for a different strategy. This strategy was started by asking myself the question, “What is the worst initial move that my opponent could make?” The answer came from remembering the approach I used in the Commute walk-through.

Walk-through

  1. From 0:00 to 0:05, attack both of the double planets adjacent to orange. What you’re are trying to do is get orange to send its units to the moving planet. In this video I first send units towards the bottom of the screen before attacking both double planets. I was just trying something different, this is not necessary for this approach to work.
  2. From 0:06 to 0:10, once orange sends its units towards the moving planet, redirect your units to doubling up your initial planet.
  3. From 0:11 to 0:22, peel off some units from your double and use them to attack one of the orange double planets. Use units from your double to attack the other orange double. This is designed to force orange to capture the moving planet. This is to keep units out of the orange enclave and limit how fast orange can grow.
  4. From 0:23 to 0:46, capture and promote all the planets in your enclave.
  5. From 0:47 to 1:00, when the moving planet comes back to your enclave you want to destroy, capture and build up as many units as possible on it.
  6. From 1:01 to 1:17, after the moving planet enters the orange enclave, wait for orange to promote a planet to double, then attack that planet. You will not have enough units to destroy the planet, you just want to injure it as much as possible so you delay orange getting to full strength
  7. From 1:18 to 1:27, load all of your units on the moving planet, and keep sending units as it moves into the orange enclave.
  8. From 1:28 to 1:36, peel off about half of the units to the side of the orange double that has already been promoted. When orange promotes the other double, attack and destroy it with units from the moving planet. At the same time, use the units that you peeled off earlier to attack and destroy the other orange double planet.

As soon as both double planets are destroyed, use all of your units to attack and destroy the orange triple planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Commute

Minefields (Andromeda) Commute walk-through, completed in 2:30.2

In other walk-throughs I’ve mentioned that your first move is to prevent an opponent from capturing the planet they most want to capture. In Commute, the first move for each opponent is to capture the double planet directly in front of them. It took me a long time, but I finally paid attention to my own advice and developed a strategy that prevents my two adjacent opponents from making their most advantageous capture in their first move.

Walk-through

  1. From 0:00 to 0:07, send your units out to the left and then use them to attack the double planet just in front of green. As soon as green makes a move to capture a moving planet, redirect the units to attack the double planet in front of orange. If green or orange do anything other than attempt to capture a moving planet, start over.
  2. From 0:08 to 0:47, capture and promote all planets in your enclave. Also, capture the moving planet that goes between you and orange.
  3. From 0:48 to 1:06, start moving your units around the minefield between you and orange. You want to position these units near the orange triple planet so you can take it out as soon as it is promoted to a triple.
  4. From 1:07 to 1:22, as soon as orange promotes its triple planet you want to destroy, capture and promote it all the way to triple.
  5. From 1:23 to 1:27, if the front orange planet isn’t promoted to double, use the attack and release method to get it to try to promote itself. This will make it a more inviting target for purple..
  6. From 1:28 to 1:35, now it’s a waiting game to see who purple attacks..
  7. From 1:36 to 1:47, since purple attacks green, you want to destroy, capture and promote the orange double, you also want to destroy the moving purple planet.
  8. From 1:48 to 2:09, destroy and capture the green moving planet. Put as many of your units on that planet as possible. At the same time move as many of the units from your bottom enclave to a position where you can get around the minefield between you and purple.
  9. From 2:10 to 2:12, if everything goes according to plan, green will attack purple instead of you. When that happens, use your mass of units to start taking out the green planets.
  10. From 2:12 to 2:14, attack the moving purple planet to prompt purple to send reinforcements through the minefield.

From this point, use the units you’ve moved into both the green and purple enclaves to destroy the remaining planets as quickly as possible.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Crater

Minefields (Andromeda) Crater walk-through, completed in 1:58.0

It takes a while to figure out Crater and though you figure it out, you still need your opponents to cooperate. Be warned, they don’t like to cooperate.

Walk-through

  1. From 0:00 to 0:28, you need to double up your initial planet and capture the singleton just inside the minefields. If either of the opponents double up the initial planet, I start over.
  2. From 0:29 to 1:03, now you need to capture the double next to green inside the crater, and at the same time move units into place next to the green double outside.
  3. From 1:04 to 1:09, as soon as green sends the units from its double into the crater, you need to attack and destroy it. Don’t capture the double you just destroyed, but leave you units at the site till green is weak enough that it won’t be able to recapture the double.
  4. From 1:10 to 1:32,  you want to move your units that are outside the crater into position for destroying the orange double planet. Inside the crater is a different story, it will likely be different each time. This time I was lucky that green just attacked and destroyed an orange planet. I decided to attack the partially captured orange planet to prevent orange from completely capturing it.
  5. From 1:33 to 1:38, when orange moves units from its double planet and sends them inside the crater, you need to attack and destroy the double.

Here I was lucky that orange promoting a planet to double inside the crater prompted green to attack and destroy it. This left the remaining planets inside the crater as significantly weakened.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Toll

Minefields (Andromeda) Toll walk-through, completed in 2:03.7

I use two different approaches in Toll depending on how orange captures its planets. My best time ever on Toll happened before I started recording all of my games so I don’t remember which variation I used. If you look at the graphs after the games are complete, you can see that in variation #1, orange has more units than I do, but in variation #2, orange is always weaker. For this reason, I think it is most likely variation #2 that will lead to the best time. Until I figure that out for sure, I keep playing both variations.

Variation 1

This is the most common variation and is where orange promotes its planets as fast as it can and waits to capture the moving singleton. Because of this, orange builds up quite a few units.

 

Variation 1 walk-through

  1. From 0:00 to 0:28, the initial captures. Occasionally at about 0:25 to 0:28, orange will attack the moving singleton. It doesn’t do that here, which makes this variation #1
  2. From 0:29 to 0:43, promoting all of my planets.
  3. From 0:44 to 1:12, just bide your time and wait for the moving singleton to go back to the orange side and collect a lot of units. Then, just as it is about to enter the minefield use an attack on one of the orange planets to get them to send the units from the the singleton to reinforce the planet you attacked.
  4. From 1:13 to 1:28, as soon as orange removes its units from the singleton, release your attack. At this point I divide my units between the top and bottom planet in an attempt to bait orange in attacking my center planet. If orange would do that it would really degrade the minefield in the path I’ll be taking soon.
  5. From 1:29 to 1:45, defend yourself from the orange attack, then capture the moving singleton and continuously send new units to the singleton.
  6. From 1:46 to 2:04, the final attack. While attacking the orange planets, you also have to be aware if orange has captured the moving singleton.

 

Variation 2

Sometimes orange will try to capture the moving singleton too early. This prevents orange from capturing and promoting its planets in a timely manner. Because of this, orange doesn’t have nearly as many units available to it as it does in variation #1. This is good, in that there are fewer units to attack me, but not so good in that there are also fewer units available to degrade the minefield.

 

 

Variation 2 walk-through

  1. From 0:00 to 0:28, my initial captures. Then at 0:28, orange makes its move to capture the moving singleton.
  2. From 0:29 to 0:42, finish my captures. Notice that orange finally completes its capture of the singleton, but is way behind where it would have been if it hadn’t attacked the moving planet.
  3. From 0:43 to 1:36, just building up my units, waiting for the orange attack.
  4. From 1:37 to 1:44, orange attacks, but without very many units. You need to capture the singleton and put as many units on it as possible.
  5. From 1:45 to 1:55, after making it through the minefield I attack the lower orange double because it looks like it has fewer units on it.

From here all that is left is destroying the remaining orange planets, including the moving singleton.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Gladiator

Minefields (Andromeda) Gladiator walk-through, completed in 2:29.0

If you had told me it was possible to beat Gladiator in less than 2 minutes and 30 seconds, I wouldn’t have believed you. The best I could do was about about 2 minutes and 45 seconds with my previous approach. When I came back to Gladiator after a long absence, I couldn’t even get the times I had before, so I decided it was time to try another approach. This new approach resulted my best time ever the third time I tried it.

This approach is simple, but you need your opponents to cooperate, which they don’t do all that often. If they decide to attack you instead of another opponent, you won’t get the best time. You’ll notice times in this video where I allow my units to just sit there and accumulate, and then after the opponents start attacking each other I’ll start using my units. This comes from my recognition that the opponents are likely to initiate an attack on a planet that has just weakened itself by removing its units.

Walk-through

  1. From 0:00 to 0:09, your initial move has to be to capture the double planet next to one of your opponents. Then, while those units are in route to the double, start sending any newly created units towards the singleton next to the same opponent. We are trying to force the opponent to send their units towards the right and closer to purple. Surprisingly this works least half the time. This approach works whether the opponent is orange or green, in this video I’m attacking the orange side first.
  2. From 0:10 to 0:22, when the opponent sends their units where we want, you can start using units from both of your planets to capture the singleton. You don’t want to do that too early or your opponent may move to destroy the double planet you just captured. You’ll notice that I don’t continually send units from that double planet to capture the singleton, if you weaken that planet too much orange will use the two planets it now has to destroy and capture your double planet.
  3. From 0:23 to 0:31, you need to get as many units as possible down near the orange double planet, realizing that you can’t weaken the singleton too much or orange will attack.
  4. From 0:32 to 0:40, when orange makes the move to capture the top right double planet you need to use those units you’ve readied to do the attack and release move to get orange to promote their double planet. As soon as they double up, you want to attack with all of your units and destroy and capture that double.
  5.  From 0:41 to 0:45, you want to get your double planets promoted. Notice that I’m not using units from my center planet. If you weaken that planet too much orange will attack and destroy it.
  6. From 0:46 to 0:52, when orange makes the move to promote their double planet, you can use units from the center planet and get both of your doubles promoted.
  7. From 0:53 to 0:58, once your doubles are promoted, start sending units from your center planet to your singleton. This is to discourage orange from attacking it. I don’t keep the units on the center planet at this point because it is such an attractive target, someone is going to attack and destroy it.
  8. From 0:59 to 1:08, You just need to be patient and hopefully your opponents will attack each other. Here I’m waiting for both orange and green to attack someone and weaken themselves on their planets near me. If you move units off of your singleton too soon, it is becomes a target for someone.
  9.  From 1:09 to 1:19, you need to move some units from your double planets and then use them to launch a fake attack on a green singleton in an attempt to get green to move their mass of units off of their double planets. This time the third attack was successful in doing just that.
  10. From 1:20 to 1:24, if you attack the green double planets too soon, it will use those units we just got off of the doubles in their defense. you need to wait until something prompts green to use that mass of units elsewhere. Until then get your units in position for your attack.
  11. From 1:25 to 1:40, as soon as green makes its move you need to destroy, capture and promote its two double planets.
  12. From 1:41 to 1:42, here you need to wait for one of your opponents to attack someone and weaken their singletons next to your planets. In this video it didn’t take long before orange obliged.
  13. From 1:43 to 2:05, after capturing and destroying the orange singleton, I destroyed and captured both of the green singletons. Unfortunately, orange decided to join in on the second singleton.
  14. From 2:06 to 2:11, time to recapture and promote your the planet you started on.
  15. From 2:12 to 2:15, purple is going to attack orange, so you can leave it alone and just attack purple. If you time it right you’ll be attacking purple just as they destroy orange, but before they have enough units to capture the orange planet.

From here, it is just attack and destroy purple, going after its triple planet first. It is fortunate here that the planet where your units are positioned after destroying the purple double planet can use the path through the minefield that purple has created.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.