Recoil

Gamma Rays (Perseus) Recoil, completed in 23 seconds

The path to a good time in Recoil is to coerce orange to promote its initial planet.  If orange captures a nearby planet you will need 100 units each to destroy those two planets.  If you can get orange to double its initial planet instead, you will only need 100 units to destroy that planet.  The approach I developed to coerce orange into promoting its initial planet is shown in the video below.

 

Walk-through

  1. From 0:00 to 0:10, the initial moves are to send slightly more than half of your units towards one of the double planets adjacent to orange, then send the rest of your units against the other double planet.  This doesn’t guarantee that orange will promote to double, but you have limited the options.  Now orange can only promote or attack the singleton directly above its initial location.  Occasionally orange will attack one of the doubles you are attacking, but that shouldn’t happen often.
  2. From 0:11 to 0:16, when orange promotes its planet, you want to redirect your units and keep them nearby, while continually sending more reinforcements.
  3. From 0:17 to 0:23, eventually orange will try to capture one of the adjacent double planets, when it does you need to immediately destroy its double planet and if necessary send units towards the planet it was attacking to prevent it from capturing the planet.

 

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Crux

Gamma Rays (Perseus), Crux walk-through, completed in 2:00.4

There are two key components that form the basis of my approach on Crux. The first is there needed to be a way to get them to both make there first capture be on the back row so they are capturing a planet that will be destroyed by the gamma ray burst. The other component is that you destroy the orange and green triple planets just after they are promoted to triple status. Since it takes 300 units to build a triple planet and only 100 units to destroy it, you come out way ahead. The way you can get the best score is if green and orange promote their planets at the right time to enable you to destroy them in succession.

Walk-through

  1. From the 0:00 to 0:10, First, you use slightly more than half of your units to attack the singleton next to orange, then send the remaining units against the singleton next to green, while continually sending new units against green also. In this video it is green that first gives up and captures a planet on the back row, other times it will be orange. When green does that, redirect all units to capture the singleton next to orange and force it to capitulate and go to the back row.
  2. From 0:10 to 0:46, capture the three singletons on the orange side and build up units for the attack on the orange triple planet.
  3. From 1:00 to 1:21, build up units waiting for the gamma ray burst to pass, then let green move its units off of the triple planet and attack orange. At this point you need to destroy the green triple planet.
  4. From here on out, it’s just destroy the planets in the sequence that will hopefully prevent them from capturing another planet.

UPDATE: I’ve added another post on Crux where it only takes 1:34.5 to win.


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Ruin

Gamma Rays (Perseus), Ruin walk-through, completed in 2:07.0

This is one of my favorites. That wasn’t always the case, Ruin was really aggravating and I found it very difficult to ever get close to 3:00. After playing for a while, and having green continually prevent me from posting a good score, I embarked on a journey to try to find a way to eliminate green and still leave myself enough units to keep from being overwhelmed by orange and purple.

Key points in this approach are:

  1. From the 0:00 to 0:19, After doubling up the initial planet, you start attacking the double planet that green will try to capture. Before your units get to this planet, remove the attack and instead move back and forth around the planet to keep the units in close proximity for when green makes its move. When green does attack, you attack to prevent it from capturing the planet. Then send enough units to degrade the partial capture that green has on the planet.
  2. From 0:19 to 0:43, you are just capturing the double planet next to your initial planet and building up units.
  3. From 0:43 to 0:53, first position some units for a later attack on orange (this could be on purple depending on how they develop), and then gather units for an attack on green.
  4. From 0:53 to 0:58, attack each of the green planets in succession. The purpose here is to get green to react by moving its units into a defensive position, then when you remove your attack the units usually snap back and are absorbed into the planet in an attempt to promote the planet to a double. Since this is happening just before the gamma rays come along and wipe out all planets, green will not have enough units to recapture these two planets after the gamma rays.
  5. From 0:58 to 1:02, use the same trick on orange to deplete its units after the gamma rays.
  6. How things go from here depends on how purple and orange react. Typically, you should be patient, and don’t promote the center to double too soon or you will prompt an attack. The intent is to bide your time till orange and purple attack each other. If they do and they degrade each other enough, then you’ll be able to destroy them before the next gamma ray burst.

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