Deadlines

Gamma Rays (Perseus) Deadlines walk-through, completed in 1:05.4

Deadlines can be won exactly when the first gamma ray burst comes through. The way to get this time is for each opponent to not have enough units left to capture a planet when their planet is destroyed by the burst. If the number of units an opponent has left plus the number of units they have already partially captured a planet with is one hundred or more, then the game will go on till you get that under one hundred.

Walk through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:35, your only objective at this point is to prevent either opponent from capturing another planet. The planet they will attack are the double planets adjacent to your position. If either opponent captures the planet, start over.
  3. From 0:36 to 0:49, when you get within 30 seconds of the gamma ray burst, your opponents will stop sending units towards a planet that will be wiped out by the burst. Now you want to get a mass of units sent to a point near each of your opponents.
  4. From 0:50 to 0:54, now you need to degrade the partial captures your opponents have on the planets adjacent to you.
  5. From 0:55 to 1:05.47, here is where it gets busy. You need to use the attack and release method on each opponent to get them to promote their planet to a double. Then send that mass of units to a point past each opponent so your units will be destroying the units around their planets. While doing this you still need to be sending units to degrade the partial captures you opponents have on the planets adjacent to you.

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Waylay

Gamma Rays (Perseus) Waylay walk-through, completed in 1:05.4

The games on the gamma rays constellation usually have an end game where you weaken the opponents enough so that the gamma ray burst destroys them and without enough units left to capture a planet, the game is over. This usually results in times that are clustered around the gamma ray bursts. Waylay is no different. If you can keep your opponents from capturing too many planets, and get them to throw away units with partial captures and failed attempts at promoting a planet, then you can win Waylay when the first gamma ray burst comes through.

Walk-through

  1. From 0:00 to 0:18, double your initial planet and then capture one of the single planets adjacent to it. I always capture the single planet on the orange side, but either side should work.
  2. From 0:19 to 0:23, start sending units up to the top of the screen so that they go over the planet that orange will be trying to capture. When orange does try to capture the planet, send your units there to prevent the capture.
  3. From 0:24 to 0:35, your goal here is to prevent both green and orange from capturing another planet. Additionally, you want to degrade their partial captures down to less than half. This is because at the end when the gamma rays destroy the planets, as long as an opponent has enough units left that would complete a capture on one of the partially captured planets, the game will not end.
  4. From 0:36 to 0:44, now you need to get your opponents to waste their units by absorbing them into their planets in an attempt to promote the planets. Do this by gathering a mass of units on each side.
  5. From 0:45 to 0:51, now use the attack and release method on both of the planets closest to you. As soon as you release your attack, send the units to the top where they can be used against the other planets. Also, during this time you want to send any new units towards the top of the screen where they can be available for the end game.
  6. From 0:52 to 0:56, use the attack and release method on both of the top planets.
  7. From 0:57 to 1:05, now use your units to attack all of the planets. Unlike a normal attack where you are trying to destroy a planet, you don’t want that here. The gamma ray burst will destroy the planets for you, what you want is for your units to destroy the units around your opponents so there won’t be enough left to reconstitute a planet after the burst.

 


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Ruin

Gamma Rays (Perseus) Ruin walk-through, completed in 1:42.8

This new strategy for Ruin starts the same as my previous post on Ruin. However, the endgame is different. After the gamma ray burst comes through, I set up a blockade that makes it possible for the two remaining opponents to attack and seriously degrade each other, making it possible to to destroy them before the next gamma ray burst comes through.

Walk-through

  1. From 0:00 to 0:19, after doubling up the initial planet, start attacking the double planet that green will try to capture. Before your units get to this planet, remove the attack and instead move back and forth around the planet to keep the units in close proximity for when green makes its move. When green does attack, you attack to prevent it from capturing the planet. Then send enough units to degrade the partial capture that green has on the planet.
  2. From 0:19 to 0:20, use attacks on the single planets in front of purple and orange to encourage them to give up on those single planets and instead promote their rear planets. You want those single planets later and getting purple and orange to promote their rear planets makes it more likely they’ll be available to you. If either orange or purple make a partial capture of their single planet, start over.
  3. From 0:21 to 0:39, capture and promote the double planet next to your initial planet.
  4. From 0:40 to 0:46, send some units to a position near orange. These units will be used to attack orange later on.
  5. From 0:47 to 0:53, position some units for an attack on green.
  6. From 0:54 to 0:55, use the attack and release method to get orange to promote its planet.
  7. From 0:56 to 1:01, use the attack and release method on the green rear planet and then the green front planet. Since this is happening just before the gamma rays come along and wipe out all planets, green should not have enough units to recapture these two planets after the gamma rays. If green is able to capture a planet after the gamma ray burst, start over.
  8. From 1:02 to 1:05, you want to capture the single planets in front of orange and purple right after the gamma ray burst. Send your mass of units near the top of the screen to the single planet in front of orange and the rest of your units to the single planet in front of purple.
  9. From 1:06 to 1:09, after the gamma ray burst, redirect some of the units going towards the single planet in front of purple to go to the single planet in front of orange instead.
  10. From 1:10 to 1:11, when both of your opponents have reconstituted themselves, redirect the units still going towards the single planet in front of orange to a point above that planet. Experience has taught me that when your opponents have rebuilt themselves and are ready to attack, they will almost always attack the planet you are still sending units to. If either of your opponents attack one of your planets, start over.
  11. From 1:12 to 1:22, all of my best times have come when orange doubles its front planet and purple doesn’t double up either of its planets. When that happens purple if very likely to attack orange as it does here. When purple attacks orange, start building up all of your units onto the single planet adjacent to purple. When purple has destroyed the orange double, destroy the purple planet.
  12. From 1:23 to 1:33, orange has a partial capture on its planet that was just destroyed. That is why I attack orange first, we can’t let orange finish capturing that planet. Gather your units and use the attack and release method to get orange to attempt to promote its planet, then attack and destroy it.
  13. From 1:34 to 1:42, use some units to prevent purple from capturing another planet as you are attacking and destroying its last planet.

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Hazard

Gamma Rays (Perseus) Hazard walk-through, completed in 2:10.9

Hazard is an exercise in using attacks to get your opponents to move toward each other and away from you. These attacks can be on unoccupied planets to get an opponent to give up on capturing the planet. Or, they can be on one of your opponents to get them to send reinforcements to the attacked planet.

Walk-through

  1. From 0:00 to 0:20, double your initial planet, then send some units to two different locations. Send those units towards both planets between you and orange and at the same times send new units to the double planet just ahead of you. When orange gives up capturing one of the planets between you and orange, redirect all of your units to capture the double planet head of your initial planet.
  2. From 0:21 to 0:30, capture the double planet between you and orange. Your front planet is the one that is most likely to be attacked by orange and purple. That is why you don’t want to keep sending units from it. You want it to be strong enough that it won’t be attacked later.
  3. From 0:31 to 0:47, send a mass of units to the left of the screen. This mass of units will be used to move units around on your opponents. Do not send any units from your front planet.
  4. From 0:48 to 0:50, use your mass of units to attack the front double on one of your opponents. Don’t let your units get too close to the opponent you attack. When your opponent reacts by sending reinforcements from their back planet, or the units get too close, send you units back to the left of the screen.
  5. From 0:51 to 1:03, you want your opponents to send as many units as possible to their forward planet. At the end of this phase you’re going to be sending a mass of units to a capture the double planet between you and orange. And, another mass of units to capture the double planet you and purple. That is why at 0:56 I send some units from the single planet to the back double.
  6. From 1:04 to 1:09, as the gamma ray burst begins send units from your back double to the double between you and purple. Then send your mass of units to capture the double between you and orange. You need to time this right so you capture the planet after the gamma ray burst. The reason you are sending the units prior to the burst is to encourage purple and orange to send their units in the direction of green, instead of your direction
  7. From 1:10 to 1:21, if they are still open, capture the single planets between you and orange and you and purple. Then promote your two newly captured double planets. Then send some units to the newly captured single planets to try to make it less likely your opponents attack those planets.

There are too many possible combinations here. My approach is to try and time my attacks on orange and purple for when they are just sending units elsewhere. Then I usually capture but don’t promote the just destroyed planet.

The goal is to destroy all opponent planets that are not going to be destroyed by the gamma ray burst, then to injure the opponent planets that will be killed by the gamma ray burst just enough that they will not be able to recapture their planets.


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Crux

Gamma Rays (Perseus) Crux walk-through, completed in 1:34.5

While playing Crux using the strategy covered in a previous post, green partially captured the second planet on the back row and didn’t complete the capture. This was the first time I noticed this happening to me and I took advantage of the opportunity. I’ve had it happen since and had times under two minutes, but never even close to this time.

I think that the Artificial Intelligence (AI) in Auralux has a rule that prevents it from sending units to a planet that is vulnerable to the gamma ray burst when it is within a certain number of seconds of the burst. At eighteen seconds into this video, green sends units to a gamma ray vulnerable planet to partially capture it. I think those units were just before this point and after that the AI wouldn’t send enough to capture the planet. If that isn’t the case, you can still take advantage of this when it happens.

Because of this, greens growth was stunted and it made it take longer to promote its triple planet. This allowed me time to build up enough units to take it out easily.

Also, because of this, at 51 seconds I was able to degrade the remaining green gamma ray vulnerable planet to where it couldn’t reconstitute itself after the gamma ray burst.

Walk-through

  1. From the 0:00 to 0:12, use slightly more than half of your units to attack the singleton next to orange, then send the remaining units against the singleton next to green, while continually sending new units against there. In this video it is orange that first gives up and captures a planet on the back row, other times it will be green. When orange does give up, redirect all units to capture the singleton next to green and force it to capitulate and go to the back row.
  2. From 0:13 to 0:42, capture the three singletons on the green side and build up units for the attack on the green triple planet. At 0:18, green sends units to a second planet on the back row, but doesn’t complete the capture. That is the first key to the time I got in this video.
  3. From 0:43 to 0:47, when green starts promoting its triple send your units to a point past the triple, Then, just as your units are getting there and green absorbs its units into the triple, destroy the planet.
  4. From 0:48 to 0:51, use your units to degrade the remaining green planet. If you degrade this green planet enough, it won’t be able to reconstitute itself after the gamma ray burst. This is the second key to the time I got in this video.
  5. From 0:52 to 0:56, orange hasn’t promoted to triple yet. We need to get our units next to it to be prepared to take it out when it does.
  6. From 0:57 to 1:02, as soon as orange promotes to triple, attack and destroy it. This is the third key to the time in this video. Other times when I’ve accomplished keys 1 and 2, the remaining opponent promoted to triple earlier and was quite a bit stronger than it is in this video.
  7. From 1:03 to 1:09, here I’m trying to degrade the orange planet that is going to get zapped with the gamma ray burst so that it won’t be able to reconstitute. I wasn’t able to do that and after the burst, I continue trying to destroy it until I realize that the other orange planet is right next to a planet that is about 90% captured by orange. That is when I redirect my attack against that planet.

All that is left is destroying those two remaining orange planets.


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Excise

Gamma Rays (Perseus) Excise walk-through, completed in 3:44.9

Excise is difficult, but there is a way to get a good time. One of the keys tactics I use in Auralux is to initiate an attack that I have no intention of completing. The purpose of these attacks are to get an opponent to move their units in a way that is advantageous to me. That is the way to tilt the odds in your favor in Excise.

Walk-through

  1. From 0:00 to 0:40, after doubling the initial planet, position your units where you can attack and capture one of the doubles inside the minefields. The reason for positioning them in this way, is your attack will take them through the thinnest part of the minefields, and you will lose less of your units.
  2. From 0:41 to 1:05, the double you just captured will produce enough units to regenerate itself after the gamma rays. However, if you capture and promote the other minefield double, there will not be enough time to produce the units for it to regenerate. For that reason you should just position your units to prepare for after the gamma rays come through.
  3. From 1:06 to 1:15, after the gamma rays you want to capture and promote both of the minefield doubles.
  4. From 1:16 to 1:29, if orange or green are keeping a mass of units on their singleton, you can’t do this, but if like here they are capturing their minefield doubles, then you can start peeling of units that will be used later.
  5. From 1:30 to 2:10, the objective here is to not allow your opponents to just mass their units inside the protection of their minefields. You want them out and attacking each other. Besides the obvious benefit from them attacking each other, you also have the benefit of them wearing down their minefields so that later on you will have an open path to attack them.
  6. From 2:11 to 2:34, after the gamma rays, I recapture the minefield doubles, but I don’t promote them. If things don’t develop quickly in my favor then I’ll go ahead and promote them.
  7. From 2:35 to 2:53, once they are attacking each other in the center arena, you need to get some units in position to attack.
  8. From 2:54 to 3:02, after waiting for them to attack each other, it is time to start wiping out some opponents. At 3:00 I was very fortunate that green continued its counter attack against orange, quite often that isn’t the case.
  9. From 3:03 to 3:15, once orange joins the fray in the arena, its time to position your units for an eventual attack on orange. The attack on green at 3:14 is an intended to prompt orange to join in, when that happens we are entering the end game.

After the gamma rays pass, you just need to destroy your opponents in the best way possible.


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Recoil

Gamma Rays (Perseus) Recoil, completed in 23 seconds

The path to a good time in Recoil is to coerce orange to promote its initial planet.  If orange captures a nearby planet you will need 100 units each to destroy those two planets.  If you can get orange to double its initial planet instead, you will only need 100 units to destroy that planet.  The approach I developed to coerce orange into promoting its initial planet is shown in the video below.

 

Walk-through

  1. From 0:00 to 0:10, the initial moves are to send slightly more than half of your units towards one of the double planets adjacent to orange, then send the rest of your units against the other double planet.  This doesn’t guarantee that orange will promote to double, but you have limited the options.  Now orange can only promote or attack the singleton directly above its initial location.  Occasionally orange will attack one of the doubles you are attacking, but that shouldn’t happen often.
  2. From 0:11 to 0:16, when orange promotes its planet, you want to redirect your units and keep them nearby, while continually sending more reinforcements.
  3. From 0:17 to 0:23, eventually orange will try to capture one of the adjacent double planets, when it does you need to immediately destroy its double planet and if necessary send units towards the planet it was attacking to prevent it from capturing the planet.

 

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