Crux

Gamma Rays (Perseus) Crux walk-through, completed in 1:34.5

While playing Crux using the strategy covered in a previous post, green partially captured the second planet on the back row and didn’t complete the capture. This was the first time I noticed this happening to me and I took advantage of the opportunity. I’ve had it happen since and had times under two minutes, but never even close to this time.

I think that the Artificial Intelligence (AI) in Auralux has a rule that prevents it from sending units to a planet that is vulnerable to the gamma ray burst when it is within a certain number of seconds of the burst. At eighteen seconds into this video, green sends units to a gamma ray vulnerable planet to partially capture it. I think those units were just before this point and after that the AI wouldn’t send enough to capture the planet. If that isn’t the case, you can still take advantage of this when it happens.

Because of this, greens growth was stunted and it made it take longer to promote its triple planet. This allowed me time to build up enough units to take it out easily.

Also, because of this, at 51 seconds I was able to degrade the remaining green gamma ray vulnerable planet to where it couldn’t reconstitute itself after the gamma ray burst.

Walk-through

  1. From the 0:00 to 0:12, use slightly more than half of your units to attack the singleton next to orange, then send the remaining units against the singleton next to green, while continually sending new units against there. In this video it is orange that first gives up and captures a planet on the back row, other times it will be green. When orange does give up, redirect all units to capture the singleton next to green and force it to capitulate and go to the back row.
  2. From 0:13 to 0:42, capture the three singletons on the green side and build up units for the attack on the green triple planet. At 0:18, green sends units to a second planet on the back row, but doesn’t complete the capture. That is the first key to the time I got in this video.
  3. From 0:43 to 0:47, when green starts promoting its triple send your units to a point past the triple, Then, just as your units are getting there and green absorbs its units into the triple, destroy the planet.
  4. From 0:48 to 0:51, use your units to degrade the remaining green planet. If you degrade this green planet enough, it won’t be able to reconstitute itself after the gamma ray burst. This is the second key to the time I got in this video.
  5. From 0:52 to 0:56, orange hasn’t promoted to triple yet. We need to get our units next to it to be prepared to take it out when it does.
  6. From 0:57 to 1:02, as soon as orange promotes to triple, attack and destroy it. This is the third key to the time in this video. Other times when I’ve accomplished keys 1 and 2, the remaining opponent promoted to triple earlier and was quite a bit stronger than it is in this video.
  7. From 1:03 to 1:09, here I’m trying to degrade the orange planet that is going to get zapped with the gamma ray burst so that it won’t be able to reconstitute. I wasn’t able to do that and after the burst, I continue trying to destroy it until I realize that the other orange planet is right next to a planet that is about 90% captured by orange. That is when I redirect my attack against that planet.

All that is left is destroying those two remaining orange planets.


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Excise

Gamma Rays (Perseus) Excise walk-through, completed in 3:44.9

Excise is difficult, but there is a way to get a good time. One of the keys tactics I use in Auralux is to initiate an attack that I have no intention of completing. The purpose of these attacks are to get an opponent to move their units in a way that is advantageous to me. That is the way to tilt the odds in your favor in Excise.

Walk-through

  1. From 0:00 to 0:40, after doubling the initial planet, position your units where you can attack and capture one of the doubles inside the minefields. The reason for positioning them in this way, is your attack will take them through the thinnest part of the minefields, and you will lose less of your units.
  2. From 0:41 to 1:05, the double you just captured will produce enough units to regenerate itself after the gamma rays. However, if you capture and promote the other minefield double, there will not be enough time to produce the units for it to regenerate. For that reason you should just position your units to prepare for after the gamma rays come through.
  3. From 1:06 to 1:15, after the gamma rays you want to capture and promote both of the minefield doubles.
  4. From 1:16 to 1:29, if orange or green are keeping a mass of units on their singleton, you can’t do this, but if like here they are capturing their minefield doubles, then you can start peeling of units that will be used later.
  5. From 1:30 to 2:10, the objective here is to not allow your opponents to just mass their units inside the protection of their minefields. You want them out and attacking each other. Besides the obvious benefit from them attacking each other, you also have the benefit of them wearing down their minefields so that later on you will have an open path to attack them.
  6. From 2:11 to 2:34, after the gamma rays, I recapture the minefield doubles, but I don’t promote them. If things don’t develop quickly in my favor then I’ll go ahead and promote them.
  7. From 2:35 to 2:53, once they are attacking each other in the center arena, you need to get some units in position to attack.
  8. From 2:54 to 3:02, after waiting for them to attack each other, it is time to start wiping out some opponents. At 3:00 I was very fortunate that green continued its counter attack against orange, quite often that isn’t the case.
  9. From 3:03 to 3:15, once orange joins the fray in the arena, its time to position your units for an eventual attack on orange. The attack on green at 3:14 is an intended to prompt orange to join in, when that happens we are entering the end game.

After the gamma rays pass, you just need to destroy your opponents in the best way possible.


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Recoil

Gamma Rays (Perseus) Recoil, completed in 23 seconds

The path to a good time in Recoil is to coerce orange to promote its initial planet.  If orange captures a nearby planet you will need 100 units each to destroy those two planets.  If you can get orange to double its initial planet instead, you will only need 100 units to destroy that planet.  The approach I developed to coerce orange into promoting its initial planet is shown in the video below.

 

Walk-through

  1. From 0:00 to 0:10, the initial moves are to send slightly more than half of your units towards one of the double planets adjacent to orange, then send the rest of your units against the other double planet.  This doesn’t guarantee that orange will promote to double, but you have limited the options.  Now orange can only promote or attack the singleton directly above its initial location.  Occasionally orange will attack one of the doubles you are attacking, but that shouldn’t happen often.
  2. From 0:11 to 0:16, when orange promotes its planet, you want to redirect your units and keep them nearby, while continually sending more reinforcements.
  3. From 0:17 to 0:23, eventually orange will try to capture one of the adjacent double planets, when it does you need to immediately destroy its double planet and if necessary send units towards the planet it was attacking to prevent it from capturing the planet.

 

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Crux

Gamma Rays (Perseus), Crux walk-through, completed in 2:00.4

There are two key components that form the basis of my approach on Crux. The first is there needed to be a way to get them to both make there first capture be on the back row so they are capturing a planet that will be destroyed by the gamma ray burst. The other component is that you destroy the orange and green triple planets just after they are promoted to triple status. Since it takes 300 units to build a triple planet and only 100 units to destroy it, you come out way ahead. The way you can get the best score is if green and orange promote their planets at the right time to enable you to destroy them in succession.

Walk-through

  1. From the 0:00 to 0:10, First, you use slightly more than half of your units to attack the singleton next to orange, then send the remaining units against the singleton next to green, while continually sending new units against green also. In this video it is green that first gives up and captures a planet on the back row, other times it will be orange. When green does that, redirect all units to capture the singleton next to orange and force it to capitulate and go to the back row.
  2. From 0:10 to 0:46, capture the three singletons on the orange side and build up units for the attack on the orange triple planet.
  3. From 1:00 to 1:21, build up units waiting for the gamma ray burst to pass, then let green move its units off of the triple planet and attack orange. At this point you need to destroy the green triple planet.
  4. From here on out, it’s just destroy the planets in the sequence that will hopefully prevent them from capturing another planet.

UPDATE: I’ve added another post on Crux where it only takes 1:34.5 to win.


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Ruin

Gamma Rays (Perseus), Ruin walk-through, completed in 2:07.0

This is one of my favorites. That wasn’t always the case, Ruin was really aggravating and I found it very difficult to ever get close to 3:00. After playing for a while, and having green continually prevent me from posting a good score, I embarked on a journey to try to find a way to eliminate green and still leave myself enough units to keep from being overwhelmed by orange and purple.

Key points in this approach are:

  1. From the 0:00 to 0:19, After doubling up the initial planet, you start attacking the double planet that green will try to capture. Before your units get to this planet, remove the attack and instead move back and forth around the planet to keep the units in close proximity for when green makes its move. When green does attack, you attack to prevent it from capturing the planet. Then send enough units to degrade the partial capture that green has on the planet.
  2. From 0:19 to 0:43, you are just capturing the double planet next to your initial planet and building up units.
  3. From 0:43 to 0:53, first position some units for a later attack on orange (this could be on purple depending on how they develop), and then gather units for an attack on green.
  4. From 0:53 to 0:58, attack each of the green planets in succession. The purpose here is to get green to react by moving its units into a defensive position, then when you remove your attack the units usually snap back and are absorbed into the planet in an attempt to promote the planet to a double. Since this is happening just before the gamma rays come along and wipe out all planets, green will not have enough units to recapture these two planets after the gamma rays.
  5. From 0:58 to 1:02, use the same trick on orange to deplete its units after the gamma rays.
  6. How things go from here depends on how purple and orange react. Typically, you should be patient, and don’t promote the center to double too soon or you will prompt an attack. The intent is to bide your time till orange and purple attack each other. If they do and they degrade each other enough, then you’ll be able to destroy them before the next gamma ray burst.

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