Clout

Gamma Rays (Perseus) Clout, completed in 1:15.7

There are two keys to Clout. First, try to prevent either of your opponents from capturing the center planet. Second, get your opponents to send as many units as possible fighting each other for the right most single planet.

 

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:16, capture one of your adjacent single planets.
  3. From 0:17 to 0:29, capture the other adjacent single planet. While doing this I use faux attacks on the center planet to discourage the opponents from capturing that planet. If one of your opponents captures the center planet, start over.
  4. From 0:30 to 0:42, send you units down near the bottom of the screen.
  5. From 0:43 to 0:50, send your units up near the top of the screen.
  6. From 0:51 to 0:52, in this video green has captured the single planet so the first attack will come from orange. When orange attacks the single planet, use your mass of units near the bottom of the screen to attack the front orange double planet.
  7. From 0:53 to 0:56, when orange sends reinforcements to the planet you are attacking, redirect your attack to the front green double planet.
  8. From 0:57 to 0:59, when green sends reinforcements to its front planet, send your mass of units down near the bottom of the screen. Then use the mass of units near the top of the screen to attack the front orange double planet. Then, use your mass of units near the bottom of the screen to attack the front green double planet. Your objective with both of these attacks is to get your opponents to send reinforcements to their front planets where they will be used to fight over the single planet. This also gets the units off of their back planets and makes those planets easier to destroy.
  9. From 1:00 to 1:02, as your mass of units reaches the back orange double planet, destroy it.
  10. From 1:03 to 1:08, attack and destroy the remaining orange planet with all of the units from your planets. At the same time when your mass of units reaches the back green double planet, destroy it as well.

All that remains is to use all of your units to destroy the remaining green planet.


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Shelter

Gamma Rays (Perseus) Shelter walk-through, completed in 1:05.3

This is the same strategy I used on a previous post on Shelter. While editing the video for that previous post I realized that that by changing the strategy for the end game it should be possible to destroy both opponents when the first gamma ray burst comes through. That is what happens in this video.

Walk through

  1. From 0:00 to 0:09, send slightly more than half of your units to the double planet adjacent to green. Then continually send your remaining units to the double adjacent to orange. When one of the planets sends its units to capture another planet, start sending all of your units to the double planet adjacent to the other opponent.
  2. From 0:10 to 0:16, this part is a little tricky. You want to finish the capture of the double planet you sent all of your units to, in this video that is the one adjacent to orange. While that is being captured, send units from you initial planet to the side opposite of the double you are capturing. In this video that calls for sending the units to the green side.
  3. From 0:17 to 0:24, start attacking the center planet. What you are trying to do is to remove that planet as an option for both of your opponents. If you have to, retreat and attack again as is done in this video. Usually when green gives up on capturing that planet it will send units from both of its planets to capture a planet on the gamma ray line. In this video it partially captures two planets which is even better.
  4. From 0:25 to 0:28, keep attacking the center planet. Now that green has given up on it, you want orange to attack and destroy the green planet just below the center one you are attacking.
  5. From 0:29 to 0:52, mass your units on both the orange and green sides to prepare to attack your opponents double planets. You are going to use the attack and release method to get them to absorb their extra units in an attempt to double their planet.
  6. From 0:53 to 1:05, now you want to degrade all of your opponents and any partially captured planets. Don’t attack their planets directly, instead send your units to a point past their planet so you can destroy the units around their planet. Also, send enough units to the partially captured planets so they won’t have enough to reconstitute a planet after the gamma ray burst.

I believe this is either the fastest time possible on Shelter, or very close to it. But I’ve thought that on other levels only to find that a different strategy would make a better time possible.


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Excise

Gamma Rays (Perseus) Excise walk-through, completed in 3:29.3

Excise is difficult, but there is a way to get a good time. One of the key tactics I use in Auralux is to initiate an attack that I have no intention of completing. The purpose of these attacks are to get an opponent to move their units in a way that is advantageous to me. That is the way to tilt the odds in your favor in Excise.

Walk-through

  1. From 0:00 to 0:35, after doubling the initial planet, position your units where you can capture and promote one of the doubles inside the minefields. The reason for positioning them in this way, is your attack will take them through the thinnest part of the minefields, and you will lose less of your units.
  2. From 0:36 to 1:05, the double you just captured will produce enough units to regenerate itself after the gamma rays. However, if you capture and promote the other minefield double, there will not be enough time to produce the units for it to regenerate. For that reason you should just position your units to prepare for after the gamma rays come through. At 0:59 I use an attack on the orange double to get it to send reinforcements. After getting all of these units on the orange single planet, it will sometimes enable it to capture the bottom right planet in the path of the gamma rays.
  3. From 1:06 to 1:13, after the gamma rays you want to capture and promote both of the minefield doubles.
  4. From 1:16 to 1:27, if orange or green are keeping a mass of units on their single planet, you can’t do this, but if like here they are capturing their minefield doubles, then you can start peeling of units that will be used later.
  5. From 1:27 to 2:10, the objective here is to not allow your opponents to just mass their units inside the protection of their minefields. You want them out and attacking each other. Besides the obvious benefit from them attacking each other, you also have the benefit of them wearing down their minefields so that later on you will have an open path to attack them. At 1:38 green attacks my initial planet through the minefields. I used to start over when this happens. Now I think this causes the opponents to become unbalanced, which can be a good thing.
  6. From 2:11 to 2:15, after the gamma rays, recapture and promote the minefield doubles.
  7. From 2:16 to 2:26, since orange is stronger than green its the opponent we want to attack first. Get your mass of units and most of the excess units from your initial planet and move them to the top of the screen near orange.
  8. From 2:27 to 3:01, to no avail I keep using attacks on the orange single planet in an attempt to get orange to send reinforcements. Failing that, I move the mass of units over near the first orange planet I plan to attack, which is its unprotected double planet.
  9. From 3:02 to 3:08, I use one last attack on the orange single planet and orange finally sends reinforcements. Fortunately for me, orange uses that mass of reinforcements to attack deep into green territory instead of attacking my position.
  10. From 3:09 to 3:15, time to start taking out orange, starting with its unprotected double planet and then its double planet in the top minefield.

After the gamma rays pass, start your all out attack and destroy your remaining opponents in the fastest way possible.


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Shelter

Gamma Rays (Perseus) Shelter walk-through, completed in 1:09.7

The strategy I use for Shelter is based on the strategy developed by Sigmafia1 as presented in his youtube video. The modification I made to this strategy is only for capturing planets a little faster.

 

Walk through

  1. From 0:00 to 0:08, send slightly more than half of your units to the double planet adjacent to green. Then continually send your remaining units to the double adjacent to orange. When one of the planets sends its units to capture another planet, start sending all of your units to the double planet adjacent to the other opponent.
  2. From 0:09 to 0:35, this part is a little tricky. You need to capture both of the double planets adjacent to your opponents. How you go about that at this point is dependent on what your opponents have done to this point.

When you are lucky enough to get to the point where your opponents have sent all of their units into the same planet and each opponent occupies just two planets and those planets will be destroyed by the gamma ray burst, then all you need to do is degrade your opponents enough so they can’t reconstitute their planets after the burst comes through.


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Deadlines

Gamma Rays (Perseus) Deadlines walk-through, completed in 1:05.4

Deadlines can be won exactly when the first gamma ray burst comes through. The way to get this time is for each opponent to not have enough units left to capture a planet when their planet is destroyed by the burst. If the number of units an opponent has left plus the number of units they have already partially captured a planet with is one hundred or more, then the game will go on till you get that under one hundred.

Walk through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:35, your only objective at this point is to prevent either opponent from capturing another planet. The planet they will attack are the double planets adjacent to your position. If either opponent captures the planet, start over.
  3. From 0:36 to 0:49, when you get within 30 seconds of the gamma ray burst, your opponents will stop sending units towards a planet that will be wiped out by the burst. Now you want to get a mass of units sent to a point near each of your opponents.
  4. From 0:50 to 0:54, now you need to degrade the partial captures your opponents have on the planets adjacent to you.
  5. From 0:55 to 1:05.47, here is where it gets busy. You need to use the attack and release method on each opponent to get them to promote their planet to a double. Then send that mass of units to a point past each opponent so your units will be destroying the units around their planets. While doing this you still need to be sending units to degrade the partial captures you opponents have on the planets adjacent to you.

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