Bypass

Force (Bootes) Bypass walk-through, completed in 2:16.5

This is the same strategy I used in a previous post on Bypass.

 

Walk-through

  1. From 0:00 to 0:47, the initial captures. At the end of this phase you want to have all the bottom planets captured and your triple promoted, as well as capturing one of the single planets on the wing. How you go about capturing these planets depends on how your opponents react. If I’m unable to capture all of these, I start over.
  2. From 0:48 to 0:52, you are going to be directing your attacks against the opponent where you have captured the single planet on the wing. In this video that is orange. Right now, just build up your units on your triple planet until orange gets both its triple and double planets promoted.
  3. From 0:53 to 0:56, as soon as orange gets both its double and triple planets promoted, use all the units on your triple planet to attack the top orange single planet.
  4. From 0:57 to 1:00, when orange sends reinforcements to the top single planet, remove your attack. This will allow orange to use those units to attack green.
  5. From 1:01 to 1:04, as soon as orange attacks green, resume your attack on the top orange single planet.
  6. From 1:05 to 1:08, as soon as orange sends reinforcements from both its double and triple planets up to the top single planet, release your attack and start sending units out from the bottom where you can use them for an attack on orange.
  7. From 1:09 to 1:11, while positioning your units for an attack on orange, watch the orange top single planet and as soon as it sends its units to attack green, resume your attack on it.
  8. From 1:12 to 1:15, as soon as orange sends reinforcements to the top planet, release your attack and continue positioning units next to orange.
  9. From 1:16 to 1:19, resume your attack on the top single planet.
  10. From 1:19 to 1:23, keep sending units from the bottom up near orange and wait for orange to send its mass of units from the top single planet to attack green.
  11. From 1:24 to 1:39, now you want to attack and destroy both the orange triple and double planets. Here I captured the green double planet, but I don’t think I needed to do that.
  12. From 1:40 to 1:49, send your mass of units over to the green side but don’t attack any of the green planets.
  13. From 1:50 to 2:00, as soon as green starts attacking the orange single planet, you want to take out the green double and triple planets.

From here you just have two green single planets that you need to destroy, while also making sure they don’t capture another planet.


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Drill

Force (Bootes) Drill walk-through, completed in 1:07.6

I  had done okay on Drill, getting times under 1:50, but I just couldn’t do any better. Then, I had an idea. What if I could set up a blockade where I could make it more likely that the opponents would attack each other. At first glance, Drill doesn’t seem to be amenable to a blockade. But, it turns out you can, and it works very well.

Walk-through

  1. From 0:00 to 0:07, wait a couple of seconds and then send your units towards the double planet between you and one of your opponents. I always go towards orange, but this strategy should work either way. If anything happens other than green attacking the double nearest orange and green promoting their planet, then start over.
  2. From 0:08 to 0:13, send units from your single planet towards the bottom left. You are preparing to attack the single planet moving towards orange. When that attack is over we want to be able to use some of those units against green.
  3. From 0:14 to 0:23, right now, orange can send its units to the moving planet. The final piece of the blockade is to deny that planet to orange. To do this, use all the units you’ve sent from the single planet and all the units on the single planet to attack the single planet moving towards orange.
  4. From 0:24 to 0:27, as soon as the planet moves back into the force field redirect those units to now attack the green planet adjacent to orange. Doing this seems to encourage orange to attack green.
  5. From 0:28 to 0:36, as soon as orange starts attacking green you need to start positioning your units adjacent to the orange double planet and the green planet closest to you. Split the units that are wrapped around the force field between these two destinations.
  6. From 0:37 to 0:40, in order to prevent green from sending reinforcements to its double planet that is under attack, use the units you’ve positioned near the green planet and use the attack and release move to get it to absorb those units into the planet.
  7. From 0:41 to 0:44, continue positioning your units near the orange and green planets.
  8. From 0:45 to 0:48, when it appears that orange will finally be destroying the green double planet, you need to attack and destroy orange. When attacking orange, first send your units to a point past the orange double. Only attack and destroy it when your units surround the planet. this allows orange to keep sending units towards green for the longest possible time.
  9. From 0:49 to 0:54, now you need to get all of your units over into the vicinity of the remaining green planet.

All that is left now is to attack and destroy the remaining green planet. In this video I was fortunate that my attack on orange came when it had sent just the right number of units to destroy green. Also, just prior to the green double planet being destroyed, green sent reinforcements that would arrive too late. This made the remaining green planet easier to destroy.


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Postern

Force (Bootes) Postern, completed in 1:03.8

The approach I use on Postern came about by chance. I was playing and my opponents did something they had never done before and I won with a time of 1:33.2. That was 10 seconds faster than my previous best time.

As I’m watching the video and writing a walk-through, I can tell that there are places where I could have made different decisions and that I should have been able to get a much better time. So before I publish the walk-through I decide to try out the insights I had gained from watching the video. That led to me taking about 30 seconds off of that time.

Walk-through

  1. From 0:00 to 0:08, your goal here is to get both orange and green to send their units into their wormhole. Start out by doubling up your planet, then after a couple of seconds start attacking the singleton that green is likely to attack. As soon as green sends its units into the wormhole start attacking the singleton that orange is likely to attack. In this case orange had already went into the wormhole so that part wasn’t needed, but sometimes it can be useful in getting the desired outcome.
  2. From 0:09 to 0:28, your goal now is to get orange to use its units in the wormhole to capture the green side singleton. For that to happen you need to capture the other two planets that orange has access to.
  3. From 0:29 to 0:34, build up some units on the singleton you just captured, then use those units to attack the singleton adjacent to the orange double. The purpose of this is to get orange to give up on capturing that planet and instead send reinforcements into the wormhole, where they’ll be used to capture the singleton next to green.
  4. From 0:35 to 0:39, as soon as orange sends the reinforcements you want to start sending your units into the top wormhole in preparation for taking out the orange double planet.
  5. From 0:40 to 0:48, as soon as orange attempts to capture the singleton, use your units in the wormhole to destroy and capture the double planet.
  6. From 0:49 to 0:52, here you want to attack the unoccupied double planet. In the initial video (below, after the jump), I noticed that it was the attack on this planet that triggered green to attack orange.
  7. From 0:53 to 1:03, as soon as green starts attacking orange, start sending your units into the bottom wormhole. Then, just when it looks like green has sent enough units to destroy orange, take out the green double.

 

As I mentioned in the introduction, the genesis for this approach came about by seeing how I didn’t take full advantage of the opportunity my opponents had given me previously. That previous video and walk-through are after the jump.

Continue reading “Postern”

Transverse

Force (Bootes) Transverse walk-through, completed in 1:58.8

When I first started playing Transverse I would always send my forces to the right and start capturing planets on that side. I was getting away from where the opponents were sending their forces, it had to be a good idea to get away from that, right? No, that was not a good idea. Just on a whim I decided to try defending the left side and the first time I tried, I had my best score ever.

Walk-through

  1. From 0:00 to 0:06, send half of the units to one triple, and the other half to the other triple. This doesn’t always work, but when it does, you have bought yourself some time to start building your forces.
  2. From 0:07 to 0:20, after completely promoting your triple planet, you should capture one of the other triples, here I chose the bottom triple that green has access to.
  3. From 0:21 to 0:54, capture and promote the triple. Green has a double on one side of the force field, you have a triple on the other. Your triple should be able to produce enough units to defend against the green double.
  4. From 0:55 to 1:06, capture the two singletons you have access to. When green makes an attack, make sure the triple has enough units to defend itself.
  5. From 1:07 to 1:12, mass your units on the singleton next to orange in preparation for taking it out.
  6. From 1:13 to 1:21, use the attack and release move to get orange to promote itself and make it easier to capture. Then destroy and capture it.
  7. From 1:22 to 1:34, now it’s time to start sending your units down the center force field to get ready to attack your opponents.
  8. From 1:35 to 1:42, you want to take out the orange double first, since they are the strongest opponent and they are also attacking you.

From here it is all about getting your units to the right side to destroy your opponents. I don’t really worry about greens attack on my triple planet. In this video I was lucky that orange destroyed the green singleton and didn’t have enough units left to capture it, which made my job a lot easier.

My initial move isn’t always sending half of the units to one triple planet and the other half to the other triple. In fact, that move doesn’t work very often. Sometimes I just attack and capture one of the triples and allow an opponent to have the other. When doing this you have to simultaneously defend the triple you captured and plan for and destroy the triple the other opponent captured.


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Mill

Force (Bootes) Mill walk-through, completed in 21.6 seconds

Like most of the other games where you only have one opponent, your objective with Mill is to coerce your opponent to double their initial planet.  If you can do that, you should get a very good time.

 

Walk-through

  1. From 0:00 to 0:05, send slightly more that half of your units to the double planet above the orange planet.  These units will be blocked by the force, but that is what we want.  Then send your remaining units to the double planet just below orange and continue sending units as they are produced.
  2. From 0:06 to 0:14, when orange doubles, redirect all of your units to a position near orange.
  3. From 0:15 to 0:21, when orange moves to capture an adjacent planet, attack and destroy its double planet.  As in this video, you may have to send some of your units to the planet orange was attacking to prevent its capture.

 


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Escape

Force (Bootes) Escape walk-through, completed in 1:54.6

My tendency when playing Escape was to capture the moving singleton prior to it escaping.  It took me quite a while to break this tendency, but it was a good thing I did.  Now I make sure to capture and promote every planet I can, then attack the moving singleton to prevent the opponents from capturing it.

The next move in my progression to a good time, was using the force to my advantage.  You can attack through the force and affect your opponents, even though there is no chance that you’ll actually touch them.  I use one of these attack to pin an opponent’s units to their singleton.  Then, I continually attack/release against the other opponent’s most distant double planet.  The attack gets the opponent to send reinforcements, then when the attack is released, that opponent will use those units to attack the pinned opponent.

When this works correctly and you release the pin at the correct time, you’ll end up with each opponent having captured a planet on the other opponents side of the board.  This really increases your chance for a good score.

 

Walk-through

  1. From 0:00 to 0:28, these are the initial captures.
  2. From 0:29 to 0:37, this is the attack on the orbiting singleton to prevent an opponent from capturing, then when it moves inside the ring you can capture it.
  3. From 0:38 to 0:45, you need to build up your units on both singletons so you can pin one opponent, while attacking the other.
  4. From 0:46 to 0:47, this is the attack on greens most distant double planet.
  5. From 0:48 to 1:09, this is the attack to pin the orange units on its singleton, this also gets orange to send reinforcements that will then be pinned. When green sends reinforcements you need to release the attack, then when green uses those units to attack orange, you need to reinitiate the attack.

How this plays out from here depends on how you opponents attack each other.  In this case I attacked green just prior to the singleton entering the ring, then picked up reinforcements within the ring for the final phase.


 

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Bypass

Force (Bootes), Bypass walk-through, completed in 2:23.4

When I first played Bypass, I thought you had to be lucky to even complete it, but after playing for a while, I finally developed an approach that usually results in a good time.  The basis of the approach is to capture all three planets on the bottom and one singleton on the side.  This will cause the opponents to be unbalanced, but the approach requires more than that.

The best way to beat Bypass in a good time is the same as it is for most of the Auralux games, you need to get your opponents to attack each other.  To do this in Bypass, you can take advantage of the wall of force that is against you.  Even though your units can’t pass through the wall, the effect of your attack can.

Walk-through

  1. From 0:00 to 0:49, this is just the initial captures and promotion of your triple planet.
  2. From 0:50 to 0:57, this is the initial attack through the force.  The attack is against the orange top singleton.  It doesn’t always happen, but often enough orange will send units from its triple and double planets to reinforce the singleton.  That is when you remove the attack.  Orange discovers that it has too many units for the singleton and uses them to attack green.
  3. From 0:58 to 1:12, you keep attacking and removing the attack on the orange singleton to keep all of the orange units going to the top of the board and away from you.
  4. From 1:13 to 1:23, start peeling units off for an eventual attack on orange. Even while you are assembling the units for the eventual attack, take advantage of attacking the orange singleton to keep orange sending units to the top.
  5. From 1:24 to 1:42, destroy the orange triple and double planets and then capture those planets.
  6. From 1:43 to 2:04, you now have your units in position to pass through the vertical force wall and use them to attack green.

From here on out you just need to clean up the best way possible.

 


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