Towers

Fog (Cygnus) Towers walk-through, completed in 1:38.8

Setting up a blockade seems to be a recurrent theme, but to get a really good time with Towers that is what is necessary.  With a blockade, what you are really doing is limiting the opponents to a smaller area where they are likely to attack each other. And that is a good thing.

Walk-through

  1. From 0:00 to 0:21, first double your initial planet then, attack and capture the furthest planet you can. In this video I’m capturing on the green side, this works no matter which side you go to first.
  2. From 0:22 to 0:32, attack the planet the fog just uncovered and then immediately redirect your units to the furthest planet you can see on the other side. The reason for the fake attack is it prompts green to use the units building up on its planet to double that planet instead of sending them to capture the planet we just did a fake attack on.
  3. From 0:33 to 0:48, now you need to capture both of the single planets that have been uncovered by your previous captures.
  4. From 0:49 to 1:07, continually send your units to your furthest captured planet and wait for one of your opponents to attack the center planet. When that happens destroy, capture and promote their double planet.
  5. From 1:08 to 1:21, as soon as the other opponents double planet makes a move for the center you need to destroy, capture and promote their double planet as well.

How you proceed from here depends on what you discover when the fog is lifted. In this video I could see that the bottom center planet was unoccupied and green was trying to capture it. In order to prevent that I attacked green first.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Lookout

Fog (Cygnus) Lookout walk-through, completed in 1:44.1

The key to Lookout is to get both of your triple planets promoted to triple as soon as possible. This will burn off the fog so that you can determine how to proceed.

Walk-through

  1. From 0:00 to 0:49, get both of your triple planets promoted all the way to triple so you can burn off enough fog to see what is going on. When the fog burns off so you can see your opponents triple planets, notice which one is not already promoted to triple. It seems counter intuitive but this is the one you want to destroy first. In this case that is orange, the reason orange hasn’t promoted this planet to triple yet is because they have captured the far right triple planet. If you attack green first, orange will get very strong.
  2. From 0:50 to 0:56, build up some units, then use them to attack the green singleton. This should get green to send reinforcements from their triple planet.  When you remove your attack, green will use these units to attack the far right orange triple and as a bonus, the green triple doesn’t have enough units to attack you.
  3. From 0:57 to 1:08, now use that mass of units to attack, destroy and promote the orange triple planet.
  4. From 1:09 to 1:28, attack, destroy and capture the green triple planet. While doing this you also want to take advantage of opportunities to further weaken orange. That is why I’m attacking the orange double planet.
  5. From 1:29 to 1:37, attack, destroy and capture the green single planet.

At this point I was lucky and can see that the far right triple is unoccupied and all that is left is to destroy the green double and the orange single planets before either one can capture the triple.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Lighthouse

Fog (Cygnus) Lighthouse walk-through, completed in 1:41.7

The key to Lighthouse is to get a blockade in place to limit the area for green and orange, this will make it likely they will attack each other. To do this their first move needs to be away from your position. If you watch as the fog is descending you can usually see which way they are going.

Walk-through

  1. From 0:00 to 0:06, double up and then watch you opponents. If either of them move towards your position, start over. Here, you can see they both are moving away.
  2. From 0:07 to 0:31, you need to expand as fast as possible to capture the planet next to green and set up the blockade.
  3. From 0:32 to 0:47, now it’s time to blockade orange.
  4. From 0:48 to 1:00, time to promote your double planets. Make sure to send your units to your blockade planets to discourage orange and green from trying to break through.
  5. From 1:01 to 1:23, time to take out the orange and green double planets next to our blockade. After taking them out you need to capture and promote so you can burn off some fog.

With one of the captured doubles promoted, you can now see all of the remaining planets. How you attack from here depends on what you find when the fog is lifted. You also need to keep an eye on the center triple planet and prevent one of your opponents from capturing it.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Shroud

Fog (Cygnus) Shroud walk-through, completed in 2:36.6

The strategy for Shroud is based on two main ideas. The first is to only play when the first move for both green and orange is towards purple. Getting both of them expanding in that direction makes things easier for us and more difficult for purple. Second, you have to get the orange and green corner planets as quickly as possible.

Walk-through

  1. From 0:00 to 0:06, double your planet, then watch the opponents. Just before the fog descends you can see that orange moves towards purple. If I see either orange or green move towards my position, I start over.
  2. From 0:07 to 0:30, you need to get the single planet adjacent to the orange corner planet as quickly as possible. If you take too long, orange will get it. Here you need to capture the double planet on the orange side and as soon as you do, attack and capture the singleton next to orange.
  3. From 0:31 to 0:42, time to build up some strength in preparation for taking out the orange corner planet. Around this time I was watching the top center double planet to see if green was capturing it. If greens first move had been towards my position, it should have been moving units there by now, the fact that it isn’t told me that its first move was towards purple.
  4. From 0:43 to 0:53, you need to get orange to double up the corner planet to make it easier to capture.
  5. From 0:54 to 1:01, now it’s time to destroy, capture and promote the orange corner planet.
  6. From 1:02 to 1:14, time to start building up units and capturing planets adjacent to green. You have to make sure you don’t remove too many units from the double planet you just captured. If you do, orange will attack.
  7. From 1:15 to 1:41, now you need to start the march to the green corner. In this video I destroy, capture and promote the top center green double. If green had owned the single planet just below this double, I wouldn’t have promoted the double. Experience has taught me that green hellfire will rain down if I did.

There are so many planets remaining to destroy and capture that there is no generalized strategy to present. What I do is keep an eye on the stats to get an idea of the relative strength of orange and green and try to attack the stronger of the two. However, if a good target of opportunity presents itself, I don’t pass up on it just because it would get the relative strengths out of whack.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Bridge

Fog (Cygnus) Bridge walk-through, completed in 1:25.8

How your approach works on Bridge is dependent on what the opponent is doing under the fog. Since you can’t see what that is, you just have to use your approach and hope for the best.

Walk-through

  1. From 0:00 to 0:29, double up your planet and then attack, capture and promote the furthest double you can reach. I always go for the lower double, but either should work fine.
  2. From 0:30 to 0:45, when the fog clears, you need to capture and promote the double directly across from yours.
  3. From 0:46 to 0:51, quite often at this point orange will have already captured the center singleton. Since they have yet to do so, I capture it here. Now that we can see some of the opponent, we have to determine how we are going to attack. From what we see here orange has a double and singleton captured. The stats shown in the bottom right of the screen show that orange has a strength of four, so we can assume that orange also has a singleton captured that we can’t see.
  4. From 0:52 to 1:05, I use an attack and release to get the orange singleton to absorb its units. Then attack and destroy it. Notice that when it’s destroyed at 1:01, the orange strength meter drops down to three. Then at 1:05 it goes back up to four. This means that the orange planet we can’t see has either promoted itself, or it has spread to another planet. For the best time, you really want it to have promoted itself.
  5. From 1:06 to 1:17, now we need to destroy and capture the orange double we can see, we have to capture it so we can see its neighbor planet.

At this point we can see that the orange strength meter is down to a two, since we can see an orange double, we know that is its last planet. All we need to do is destroy that planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Ambush

Fog (Cygnus) Ambush walk-through, completed in 2:05.3

Some of the tactics I use in other constellations will not work in the Cygnus (Fog) constellation. You can’t attack from a distance to get your opponent to move their units into a position less likely to attack you. Ambush is the exception to that. Once your triple planet is promoted all the way, you can see most of the opponent planets and you have access to attack.

The strategy I use for Ambush is to capture both singletons next to me and then capture the far singleton on the side of the opponent that captures the top center double planet. Then I use fake attacks in an attempt to get the opponents to bring units from their triple planet down to where they will then attack the other opponent. When they start attacking each other, it’s time for my attack to begin.

Walk-through

  1. From 0:00 to 0:15, you need to get your triple promoted all the way so you can see more of the opponents.
  2. From 0:16 to 0:28, now I’m planning on capturing both singletons next to my triple.
  3. From 0:29 to 0:38, when orange moves to capture the top center double planet, I change my plans and go ahead and capture both singletons on the orange side. Here green starts to capture the center singleton. My strategy works best when this happens.
  4. From 0:39 to 0:46, now we can capture the singleton on the green side.
  5. From 0:47 to 1:03, here I alternately attack the green and orange double planets to try and get them to send units down from their triple planet. Orange finally does this and then uses those units to initiate an attack on green.
  6. From 1:04 to 1:21, now that they are attacking each other, my attack will begin with the orange double. I attack here so that when I destroy and capture the orange double and triple planets, the top center orange planet will be a buffer between me and green to allow me time without green attacking.
  7. From 1:22 to 1:31, now its time to collect your units and prepare for an attack on green. Note how green is attacking the top orange planet while I’m doing this. I go ahead and re-capture the singleton on the green side. This is more to have a place to collect all of my units while I’m waiting for green to destroy the top orange planet.
  8. From 1:32 to 1:48, time to take out the green double and triple planets.

From here all that is left is to clean up the remaining planets.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.