Reboot

Shockwaves (Taurus) Reboot walk-through, completed in 2:02.1

The breakthrough for me in reboot was to modify the behavior of purple, I wanted him to promote his planet instead of occupying his front singleton. I’ve used this in other places, here the problem was that I had to modify purple’s behavior and still be able to occupy the top center double planet before the shock wave passed over it.

The modification I used in attacking purple can be seen at the beginning of the video. The initial move is to the right not attacking anything, then when purple is attacked the units are moving towards the center double planet so that when purple promotes itself, the units are close to their destination.

Walk-through

  1. From 0:00 to 0:11, This is the move to get purple to promote to a double and prevent him from capturing his singleton.
  2. From 0:11 to 0:19, absorbing a few units into the newly captured double planet, then peeling off units before the shock wave arrives. At 0:19, this attack on the purple singleton is to try and deny it to purple.  Quite often purple will attack this singleton, then withdraw the attack prior to capturing it, as it senses that the shock wave is getting too close.  Even though purple wouldn’t capture the singleton, the partial capture of it can alter how the rest of the game plays out.
  3. From 0:19 to 0:32, capture your singleton and peel off as many units as possible before the shock wave arrives.
  4. From 0:32 to 0:42, promoting your center planet to double.
  5. From 0:42 to 0:51, promoting you initial planet to double.
  6. From 0:51 to 0:56, an attack on the orange singleton.  Without something to discourage orange, it is more likely to attack the bottom double planet than green.  This attack on orange makes it more likely that green will attack that planet, which is what we want to happen.
  7. From 0:56 to 1:14, gather your units for the attack on green, then at the right time destroy the green double, then the green singleton.  Notice that green has a partial capture of the bottom center double planet.  This discourages orange and purple from trying to capture that planet.
  8. From 1:14 to 1:28, you need to gather your forces for an attack on orange.
  9. From 1:28 to 1:32, destroy the orange double planet.
  10. From 1:32 to 1:43, destroy the purple double planet.
  11. Wait for the shock wave to pass so you can destroy the remaining planets.

Conclusion

In this video I could have used some of my units at the 1:40 or so mark to attack and weaken the orange singleton. This would have made it easier to destroy it after the shock wave passed.

 


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Stage

Walls (Cetus), Stage walk-through, completed in 2:17.0

I like puzzles, and I look at Auralux Constellations as a collection of puzzles.  Of cousrse, the solution to these puzzles is the fastest time you can possible get.  In Stage, as in so many of the other Auralux puzzles, the path to the fastest time is to coerce your opponents to move where you want them, in order to get them to attack each other.

In Stage there are several key places where you can attack your opponents, and after they move their units in to defend against the attack, you then remove your attack.  The opponent then has more units then they need and will typically use those excess units to attack someone. If you’ve moved them correctly, this somebody will be another opponent.

Walk-through

  1. From 0:00 to 1:10, these are the initial captures in preparation for the attack phase.  The very first attack in this phase is designed to deny green access to the double planet enclosure.
  2. From 1:11 to 1:38, an attack on the green double planet prompts green to move units in for defense.  Then when the walls change, you can overwhelm the green planets outside the walls.
  3. From 1:39 to 1:42, an attack on the green double planet closest to orange.  This gets green to move units in closer to orange.
  4. From 1:43 to 1:45, an attack on the purple double planet designed to get purple to move its units away from it’s planets we will be attacking shortly.  With the added benefit of purple having excess units available for attacking orange after the walls change.
  5. From 1:46 to the end you just need to use your forces to destroy the remaining opponents.

 

 


 

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Shortcut

Force (Bootes), Shortcut walk-through, completed in 2:26.0

Admit it, you hate Shortcut. Does it seem that capturing the bottom double planets is a waste of time?  Do you hate orange and green when their triple planets are raining hellfire down on the doubles you just captured? Capturing those two planets does seem like putting your units through a shredder.  But, what if there was a way to keep this from happening?

Walk-through

It turns out, there is a way. Although it doesn’t work all the time, you can use your attacks to move the green and orange units around so they are more likely to attack each other, instead of raining down on you.

  1. From 0:00 till 0:30, the initial captures and building up some units.
  2. From 0:30 to 0:46, capturing the bottom left double planet.
  3. From 0:46 to 1:09, capturing the bottom right double planet.
  4. From 1:09 to 1:30, this is the key to this approach.  You use alternate attacks on orange and green to get them to move their units off of their triple planet to provide for the defense of the planet you are attacking.  When you remove your attack, they realize they have some extra units and use them to attack each other.

From this point, you have built up a lot of units that can be used to initiate your real attack.  Notice that this could have been faster had I noticed the planet that green had almost captured, and the game didn’t finish till I brought it down far enough that green didn’t have enough units to capture.


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Crux

Gamma Rays (Perseus), Crux walk-through, completed in 2:00.4

There are two key components that form the basis of my approach on Crux. The first is there needed to be a way to get them to both make there first capture be on the back row so they are capturing a planet that will be destroyed by the gamma ray burst. The other component is that you destroy the orange and green triple planets just after they are promoted to triple status. Since it takes 300 units to build a triple planet and only 100 units to destroy it, you come out way ahead. The way you can get the best score is if green and orange promote their planets at the right time to enable you to destroy them in succession.

Walk-through

  1. From the 0:00 to 0:10, First, you use slightly more than half of your units to attack the singleton next to orange, then send the remaining units against the singleton next to green, while continually sending new units against green also. In this video it is green that first gives up and captures a planet on the back row, other times it will be orange. When green does that, redirect all units to capture the singleton next to orange and force it to capitulate and go to the back row.
  2. From 0:10 to 0:46, capture the three singletons on the orange side and build up units for the attack on the orange triple planet.
  3. From 1:00 to 1:21, build up units waiting for the gamma ray burst to pass, then let green move its units off of the triple planet and attack orange. At this point you need to destroy the green triple planet.
  4. From here on out, it’s just destroy the planets in the sequence that will hopefully prevent them from capturing another planet.

UPDATE: I’ve added another post on Crux where it only takes 1:34.5 to win.


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Ruin

Gamma Rays (Perseus), Ruin walk-through, completed in 2:07.0

This is one of my favorites. That wasn’t always the case, Ruin was really aggravating and I found it very difficult to ever get close to 3:00. After playing for a while, and having green continually prevent me from posting a good score, I embarked on a journey to try to find a way to eliminate green and still leave myself enough units to keep from being overwhelmed by orange and purple.

Key points in this approach are:

  1. From the 0:00 to 0:19, After doubling up the initial planet, you start attacking the double planet that green will try to capture. Before your units get to this planet, remove the attack and instead move back and forth around the planet to keep the units in close proximity for when green makes its move. When green does attack, you attack to prevent it from capturing the planet. Then send enough units to degrade the partial capture that green has on the planet.
  2. From 0:19 to 0:43, you are just capturing the double planet next to your initial planet and building up units.
  3. From 0:43 to 0:53, first position some units for a later attack on orange (this could be on purple depending on how they develop), and then gather units for an attack on green.
  4. From 0:53 to 0:58, attack each of the green planets in succession. The purpose here is to get green to react by moving its units into a defensive position, then when you remove your attack the units usually snap back and are absorbed into the planet in an attempt to promote the planet to a double. Since this is happening just before the gamma rays come along and wipe out all planets, green will not have enough units to recapture these two planets after the gamma rays.
  5. From 0:58 to 1:02, use the same trick on orange to deplete its units after the gamma rays.
  6. How things go from here depends on how purple and orange react. Typically, you should be patient, and don’t promote the center to double too soon or you will prompt an attack. The intent is to bide your time till orange and purple attack each other. If they do and they degrade each other enough, then you’ll be able to destroy them before the next gamma ray burst.

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March

Shockwaves (Taurus). March walk-through, completed in 2:34.0

For a long time I believed the best time possible on March was around 2:48. The only way I could imagine getting a better time was being lucky enough for orange and green to wipe each other out on the top triple planet. This actually happened to me a couple of times, but I was never in position to take advantage.

My revelation was that I had a lot of units that were getting wiped out by the shock wave, why not send them to the top and put them to good use. I settled on the approach shown here, where I capture the two singletons on the next to top level. This blocks orange and greens advance and makes it likely that they will attack each other.

Walk-through

  1. From the 0:00 to 0:27, After capturing a planet and doubling up your initial planet, just bide your time until your opponents make their move. If either orange or greens move is to double up their initial planet, you may as well give up on the game. In this video, my initial move is to the orange side, when that is the case, the later that green doubles its initial planet, the better.
  2. From 0:27 to 0:35, you first attack the orange initial planet, when orange moves its units into a defensive position, you remove the attack. This usually causes the orange units to snap back into its planet as it attempts to promote to a double. This is the best time to destroy that planet.
  3. From 0:35 to 0:40, here you want to capture and promote the orange planet you just destroyed. You have to be careful not to send to many units from your double planet prior to green promoting its double planet. If you make your double too weak, green will attack.
  4. From 0:40 to 0:47, After green doubles up, go all out to get your planet captured and promoted to double.
  5. From 0:47 to 0:59, peel off as many units as possible while leaving your center double planet with enough units to discourage green from attacking.
  6. From 0:59 to 1:03, it starts getting busy here. First you have to get all your units from your double planets up to the singleton. As you are doing this, you also need to send the spare units you peeled off up towards the top of the screen. Then after those spare units are high enough to not hit any orange units, you send them to capture the singleton on the next to top level on greens side. Your first block is on green instead of orange because green usually is more advanced at this point.
  7. From 1:03 to 1:07, you build up your units on your singleton, then when green moves his units to avoid the shock wave, it’s time to attack and capture his singleton.
  8. From 1:07 to 1:24, peel off as many units as possible while also capturing the singleton above the orange side.
  9. From 1:24 to 1:47, this is time to build up your forces on the bottom row singleton. The attempt here is to get green to attack your bottom center double, which will make his double vulnerable. At the same time you are looking for the correct time to attack greens top right double planet.
  10. From here on out it’s just destroy the planets as best you can, while trying to prevent either opponent from capturing another planet

 


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