Crush

Shockwaves (Taurus) Crush walk-through, completed in 1:52.4

The strategy used here is similar to a previous post on Crush. While using the previous strategy I started wondering if it was possible to destroy an additional green planet prior to the the shock wave passing. Turns out it is possible and this allowed for more units to be used in the final battle with orange.

Walk-through

  1. From 0:00 to 0:39, the initial captures. If green captures the center planet, start over.
  2. From 0:40 to 0:49, mass your units in preparation for taking out the green double planet.
  3. From 0:50 to 0:56, destroy and then capture the green double planet.
  4. From 0:57 to 1:03, as soon as you complete the capture start massing units from all of your planets.
  5.  From 1:04 to 1:06, when the shock wave passes your outer planets, start sending units from your planets inside the shock wave to a point near the orange double planet.
  6. From 1:07 to 1:11, send your mass of units to destroy the green single planet. While this is happening, keep sending units from your planets to a point near the orange double. Be ready and as soon as the green single is destroyed, move your units away from the shock wave.
  7. From 1:12 to 1:16, when orange sends units towards the center planet, use your massed units to destroy the orange double.
  8. From 1:17 to 1:23, as soon as the orange double is destroyed, use all of your units inside the shock wave to destroy the green double planet. If you have any units left inside the shockwave and either opponent still has the center planet, use them to try and destroy it. If the center planet isn’t destroyed, start over.
  9. From 1:24 to 1:36, start sending units from your original group of four planets up towards the top in preparation for an attack on orange. You’ll want two masses of units, the first will be sent near the top orange double. The second will be used on the front orange double.
  10. From 1:37 to 1:38, attack and destroy the top orange double planet.
  11. From 1:39 to 1:43, when green tries to capture its front double planet, attack and destroy the green planet. At the same time attack and destroy the front orange double planet. If green is successful in capturing another planet, start over.

From here, destroy the remaining two orange planets as quickly as possible.


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Toll

Minefields (Andromeda) Toll walk-through, completed in 47.4 seconds

This is a refinement of my previous strategy for Toll. There are two main differences, the first is not wasting units by adding them to your damaged moving planet. The second, and most important, is getting your opponent to waste units on the moving planet a second time.

Walk-through

  1. From 0:00 to 0:04, attack both of the double planets adjacent to orange. What you’re are trying to do is get orange to send its units to the moving planet. If orange does anything other than send its units to the moving planet, start over.
  2. From 0:05 to 0:08, as soon as orange attacks the moving planet, pull your units back away from the minefield and wait for the moving planet to come into your enclave. When it does, capture the planet. The orange attack will be degraded by the minefield and will not have enough units left to destroy your newly captured planet.
  3. From 0:09 to 0:13, send units from both planets to the bottom back corner of your enclave. Make sure the units are far enough from the minefield that they don’t expand into the minefield.
  4. From 0:14 to 0:20, as soon as orange has finished damaging your moving planet start sending units from your stationary planet only up to the top back corner of your enclave.
  5. From 0:21 to 0:22, as the moving planet reaches the point in the orange enclave where it is getting ready to change directions, send units from the moving planet to the bottom back corner of the orange enclave.
  6. From 0:23 to 0:24, send the bottom back mass of units to attack the top single planet in the orange enclave and immediately send your top mass of units to attack the bottom single planet in the orange enclave.
  7. From 0:25 to 0:26, send more units from your damaged moving planet to the bottom back corner of the orange enclave. This has two purposes. You want your damaged planet to seem as weak as possible so it is an inviting target for orange. Also, the units you are sending into the orange enclave will be used later.
  8. From 0:27 to 0:34, before the units you are using to attack the two planets in the orange enclave reach the minefield, redirect them back to a point in your enclave. If, at this point, orange has done anything other than attack your moving planet, start over.
  9. From 0:35 to 0:36, while orange is destroying your moving planet, send your mass of units towards the narrow opening in the minefield. When your units get to the narrow opening in the minefield, redirect them to a point near or beyond the orange planet.
  10. From 0:37 to 0:41, prepare your units in the orange enclave by getting them into as tight a formation as possible. Then use the attack and release method on the orange planet to get it to attempt to promote its planet.

If everything works as planned, you’ll be able to use the mass of units already in the orange enclave and the mass you have sent there from your enclave to attack and destroy the orange planet.


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Fuse

Supernovas (Hercules) Fuse walk-through, completed in 1:45.6

This is a different strategy than previous posts on Fuse. for this strategy, I just require that the first move for each opponent is towards the bottom of the screen, then I try to capture as many top planets as possible while also getting both of the planets protecting the supernova on one of the sides.

Walk-through

  1. From 0:00 to 0:05, capture one of the top planets. Then use faux moves to adjacent planets to get your opponents to give up on those planets and capture down instead. If your opponents initial move is anything other than capturing a planet below their initial planet, start over.
  2. From 0:06 to 0:19, capture the other top planet.
  3. From 0:20 to 0:29, because of the way the opponents are arranged I decide to capture the remaining planets on the orange side. Start this by capturing the remaining single planet on that side.
  4. From 0:30 to 0:43, capture the bottom double planet. Go for this one first because it is the one that orange is most likely to capture.
  5. From 0:44 to 0:48, capture the top double planet.
  6. From 0:49 to 0:54, at this point it’s best to leave your units alone, if you move any of your units you may cause an opponent to attack you. Best to wait and let them attack each other. When orange recaptures its planet, move units from your back planets up closer to orange where they will be more useful
  7. From 0:55 to 1:07, when orange moves units off of its top double planet, you want to destroy and capture that planet. Wait again for your opponents to attack each other. When orange attacks green, use units from your back 3 planets to attack and destroy the orange double planet. At the same time start attacking the green planets.
  8. From 1:08 to 1:14, as you’re attacking and destroying the top two green planets, destroy the closest orange planet.

Now you just need to destroy the remaining planets as quickly as possible. I didn’t do a very good job of destroying the green planets in a timely manner. With a better job on the green planets this would have been a better time.


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Race

Supernovas (Hercules) Race walk-through, completd in 18.2 seconds

Getting a good time on Race is all about getting your opponent to double their planet, positioning your mass of units correctly and then having good timing for your attack.

Walk through

  1. From 0:00 to 0:02, send your units towards the triple planet adjacent to your opponent.
  2. From 0:03 to 0:06, send and continue sending new units from your planet to the double planet adjacent to your opponent.
  3. From 0:07 to 0:13, when your opponent doubles their planet, redirect all of your units to a point just above their planet. Continue sending units to that point. This provides some units passing over the triple planet that your opponent will be attacking and will be used to prevent them from capturing the triple planet.

When your opponent attempts to capture the triple planet, use your mass of units to destroy your opponent, at the same time redirect your units passing over the triple planet into the triple planet.


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Levies

Minefields (Andromeda) Levies walk-through, completed in 1:25.3

This is a modification of strategy used on a previous post on Levies. This is a complete change where we destroy the green opponent as soon as possible and then limit the planets that orange is able to spread to.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:05, send some units towards the single planet below green and then send some units to the single planet above green. If green does anything but attempt to capture the top planet within its minefield enclave, start over.
  3. From 0:06 to 0:08, when green sends its units, redirect all of your units to a position near green.
  4. From 0:09 to 0:26, send some units from your planet to the partially captured planet within the green minefield. The units you are sending are going to pass over the mass of units you are building up. As they pass over that mass redirect them to join the mass. You don’t want any of your units to reach the partially captured green planet, but you want some always going there to prevent green from capturing it. When you have enough units near green, use the attack and release method to get green to attempt to double its planet.
  5. From 0:27 to 0:32, destroy the green planet. If by this time orange has captured a third planet, start over.
  6. From 0:33 to 0:45, redirect your units to the vicinity of orange, then start sending units from your planet to the single planet just above the initial orange planet. My best times have come when orange does what it does in this video and attempts to capture the single planet with units only from its initial planet. When that happens capture the single planet above orange.
  7. From 0:45 to 0:52, start sending units towards the partially captured orange planet. Before those units reach that planet redirect them to your single planet. You always want some of your units going towards the partially captured orange planet. When you have enough units on your single planet, use the attack and release method to get orange to promote its double planet.
  8. From 0:53 to 1:01, attack and destroy the orange double planet.
  9. From 1:02 to 1:12, redirect you units to a point above the remaining orange planet.
  10. From 1:13 to 1:19, when you have a good mass of units built up, start using units from your double planet to attack both the unoccupied planet in the orange minefield and the double planet just above the orange minefield. You are trying to force orange to either attempt to double its planet, or to send those units towards the single planet above its minefield.

When orange doubles its planet, attack and destroy the remaining orange planet.


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