Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 50.9 seconds

This new strategy is similar to a previous post on Steamroll. The differences are the method used to get the opponents in a position to attack each other and in limiting the opportunity for green to be able to reinforce a planet under attack. The initial move is to attack the planet in front of green. Unlike most beginnings the strategy does not work as well if you attack the planet in front of orange.

Walk-through

  1. From 0:00 to 0:10, send all of your units to the planet just in front of green. Before those units arrive, start sending additional units to the same planet. What you want is for green to capture the planet in front of orange. If anything other than that happens, start over.
  2. From 0:11 to 0:23, position a mass of units out near green’s initial planet. Then keep building up units on the single planet in front of green.
  3. From 0:24 to 0:27, when you have enough units on your single planet, use the mass of units near green and get green to attempt to double its planet using the attack and release method. This is to prepare for orange attacking the green single planet, you don’t want green to be able to reinforce its planet that is under attack. If you time this just right, orange will attack green as soon as you are done with this.
  4. From 0:28 to 0:34, when orange attacks the green single planet, attack and destroy the green double planet.
  5. From 0:36 to 0:46, position all your units to a point near orange. You want to be ready for when orange attacks the green planet.
  6. From 0:49 to 0:50, when orange makes its move to attack the green single planet, attack and destroy the orange planet.

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Glut

Gas Giants (Leo) Glut walk-through, completed in 12.4 seconds

This is the same strategy used in a previous post on Glut, with the exception of being more aggressive at the end. Previously, after doubling up the opponent the tactic was to wait for the opponent to try to capture another planet. Now, it’s an immediate attack. This doesn’t always work, but if you attack the double planet from the side and your units are concentrated enough to get past it’s defenses, then you’ll have just enough units to destroy your opponent.

Walk through

  1. From 0:00 to 0:01, send your units to a point halfway between you and the as yet unseen opponent. To get the best time possible you need to get your units on their way as quickly as possible.
  2. From 0:02 to 0:07, as soon as your opponent has come onto the screen, continually attack with all of your units. When your opponent reacts to your attack by moving its units into a defensive position, remove your attack. If your opponent attacks one of the gas giants prior to your units arriving, start over.
  3. From 0:08 to 0:09, send your units towards the side of your opponent.
  4. From 0:10 to 0:12, send your units to a point on the other side of your opponent. As soon as your opponent starts to promote its planet, redirect your attack to the opponent’s planet.

Quite often this strategy will result in your opponent almost being destroyed but able to survive your attack. When that happens, there is nothing to do but start over.


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Fuse

Supernovas (Hercules) Fuse walk-through, completed in 1:54.0

I started out following the same strategy for Fuse that was used in a previous post. The change in this video is I adapted the strategy to the first moves of the opponents. Previously I would always capture the planets on the left side of the screen. Now, the side I capture first is determined by purple. I capture the side opposite of purple’s first move. Even with that, the time accomplished in this video is due to the opponents attacking each other in situations where they would usually attack me. It’s all about setting things up so you can take advantage of the luck that comes your way.

Walk through

  1. From 0:00 to 0:19, send your units to capture the single planet above you on the orange side. Before that planet is captured, start sending new units from your initial planet to the planet just above and adjacent to orange. After capturing your second planet, send all of your new units to capture the planet above and adjacent to orange.
  2. From 0:20 to 0:32, capture the planet above and adjacent to green.
  3. From 0:33 to 0:41, capture the top right double planet.
  4. From 0:42 to 0:56, capture the bottom right double planet. At 0:45 green starts attacking the single planet I bypassed. I really want that planet and almost stopped this game because of that. I’m glad I decided to continue and instead started sending some units to prevent green from capturing the planet.
  5. From 0:57 to 0:59, finish capturing the top planet.
  6. From 1:00 to 1:08, capture the top left double planet. I never expected this planet to remain available for me. This is the first time I remember that ever happening.
  7. From 1:09 to 1:14, since green is just now weakening its double planet, destroy and capture it.
  8. From 1:15 to 1:22, destroy the right most green planet.
  9. From 1:23 to 1:33, simultaneously destroy the green and orange double planets.
  10. From 1:34 to 1:31, purple cooperates by attacking orange, so I redirect my units around that planet in order to destroy the purple double planet.

From here there are just two planet left to destroy. Attack both of them simultaneously to prevent them from capturing another planet.


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Scrap

White Holes (Virgo) Scrap walk-through, completed in 1:34.6

There are two keys to getting a really good time on Scrap. First, you need a way to wipe out orange without weakening yourself too much. Second, you need to set up a blockade to prevent your other opponents from escaping their initial planets.

Walk through

  1. From 0:00 to 0:03, send a little more than half of your units to the left. Use your remaining units to attack the single planet adjacent to orange.
  2. From 0:04 to 0:08, send your mass of units to attack the double planet adjacent to orange. Also send any newly created units from your planet towards the double planet. If orange does anything other that double their initial planet, start over.
  3. From 0:09 to 0:13, redirect all of your units to the white hole. Send any new units to the white hole until it is triggered.
  4. From 0:14 to 0:17, capture the single planet adjacent to orange.
  5. From 0:18 to 0:21, usually you’ll need to wait until orange sends units to another planet. In this case, orange is already doing that, so destroy the orange double planet. If orange is able to capture another planet, start over.
  6. From 0:22 to 0:32, send all of your units to capture the bottom center single planet.
  7. From 0:33 to 0:42, capture the top center single planet.
  8. From 0:43 to 0:50, capture the double planet just to the right of the the single planets you just captured.
  9. From 0:51 to 0:58, wait for one of your opponents to trigger the white hole. Here I guessed correctly that it would be purple.
  10. From 0:59 to 1:06, send units from your two back planets and the top center single planet to a point near purple. You don’t want to send units from the other two planets or you may prompt your opponents to attack.
  11. From 1:07 to 1:10, use your mass of units to attack the purple double planet. If you do this just after purple has weakened this planet, you will increase the chances that purple will send reinforcements. You want purple to send the reinforcements there because that planet is a launching point that purple is using to attack green.
  12. From 1:11 to 1:14, when purple sends the reinforcements, get your units in position and when purple sends that mass of units to attack green, start by destroying the top purple single planet.
  13. From 1:15 to 1:17, destroy the purple double planet.
  14. From 1:18 to 1:23, destroy the remaining purple planet.

Now you just have a couple of green planets remaining to destroy. You want to destroy the green double first since it is producing more units than the single.


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Nucleus

Classic (Pegasus) Nucleus walk-through, completed in 1:09.7

The strategy for Nucleus is to set up a blockade and wait for your opponents to attack each other. It doesn’t always work out as you want, but if you’re patient it will eventually come out right.

Walk through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:19, alternately attack the far left and far right double planets. As soon as you get one of your opponents to send its units to capture a bottom planet, start sending all of your units to capture the opposite double planet.
  3. From 0:20 to 0:29, capture the center single planet.
  4. From 0:30 to 0:38, capture the opposite double planet. For this capture, do not use units from your rightmost double planet. You want the units to build up on that planet to discourage orange from attacking.
  5. From 0:38 to 0:55, this doesn’t happen very often where one of the opponents has a large excess of units on its bottom planet. In this case green uses that excess to attack orange. Green isn’t quite successful in destroying the orange double, so we start helping out, until green finishes the job.
  6. From 0:56 to 0:58, now destroy the top orange double planet.
  7. From 0:59 to 1:04, attack and destroy the bottom green double planet.

All that is left now is for you to destroy the remaining green planet.


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Split

Classic (Pegasus) Split walk-through, completed in 1:34.8

Your opponents in Split seem deliberate and sometimes take forever before they will capture or attack another planet. The strategy presented here takes advantage of any imbalance in strength between the opponents and then amplifies the advantage the strongest opponent has by using a low level attack on the weakest opponent in an attempt to make it an attractive target.

Walk through

  1. From 0:00 to 0:15, promote your initial planet all the way to triple.
  2. From 0:16 to 0:46, capture all of the planets on the bottom two levels.
  3. From 0:47 to 0:56, evenly distribute your units on your top two planets. What you are preparing for is doing a low level attack on the weakest of your opponents. In this video, green was slower in capturing and promoting its planets.
  4. From 0:57 to 1:05, when orange sends a mass of units down to its bottom planet start a low level attack against the bottom green planet. You are trying to get this planet to appear weak to orange and prompt orange to attack it.
  5. From 1:06 to 1:16, when orange attacks, send units from your top left planet up near the green double planet and simultaneously send your other units up near the orange double planet.
  6. From 1:17 to 1:21, after orange sends units from its middle planet down to the bottom, attack and destroy the orange double planet.
  7. From 1:22 to 1:26, since green has initiated an attack on orange, simultaneously attack and destroy the green double planet and the top remaining orange planet.

Now you only have one orange and one green planet left to destroy. Be aware of partial captures and make sure you prevent your opponents from capturing another planet.


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Lure

White Holes (Virgo) Lure walk-through, completed in 1:13.6

The best strategy I’ve found for Lure is to build up enough units to trigger the white hole as quickly as possible. This strategy requires that your opponents cooperate by not developing too fast and not spreading too far.

Walk through

  1. From 0:00 to 0:17, double your initial planet and capture the single planet adjacent to you.
  2. From 0:18 to 0:47, wait until you have enough units to trigger the white hole. The slower your opponents develop, the longer you can wait. Getting to the 45 second mark should be enough to trigger the white hole.
  3. From 0:48 to 0:54, use all of your units and trigger the white hole.
  4. From 0:55 to 1:00, peel units off of the bottom of the white hole so you can use them against the green side, The units going to the top are already positioned for using against orange.
  5. From 1:01 to 1:05, when your opponents finally send units from their back double planets, attack and destroy them.

From here you just need to destroy the remaining planets. You want to do this in a way that prevents your opponents from capturing additional planets.