Terminus

Supernovas (Hercules) Terminus walk-through, completed in 1:44.5

The strategy for Terminus is simple, double your initial planet and then capture the six single planets adjacent to the supernova. After that, all you’ll need for a really good time is good timing and a little luck.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:20, capture the closest of the single planets protecting the supernova. I always start with the top planet, the bottom should work just as well.
  3. From 0:21 to 0:41, continue by capturing the next two planets on the top. Since orange is going to capture a planet that will destroy some of your units, start sending units from your double planet to the center of the six single planets, when the units get there redirect them to the planet you are capturing.
  4. From 0:42 to 1:02, stop sending units from your double planet as one of your opponents will capture the center planet that will block the units. Finish capturing the remaining three planets protecting the supernova.
  5. From 1:03 to 1:09, build up your units on the left most single planets. This is to have the units ready to attack and to discourage your opponents from attacking these planets.
  6. From 1:10 to 1:18, in this video, orange is attacking the center double planet owned by green. When this happens send units from your double planet and your top row of single planets up towards the top orange planet.
  7. From 1:19 to 1:23, since green has just sent its mass of units into the center planet, position units from your double planet and the bottom row of single planets to a position near the bottom green planet.
  8. From 1:24 to 1:25, orange is sending its mass of units to attack the center planet so go ahead and destroy the next orange double planet.
  9. From 1:26 to 1:31, destroy the bottom green double planet. While doing this also attack and destroy the remaining orange double planet.
  10. from 1:32 to 1:37, attack and destroy the two remaining green double planets.

There are only two planets left to destroy. Be aware when one of your opponents has a partial capture they can take advantage of. In this case green has a partial capture of the center planet. For this reason the green planet needs to be destroyed first.


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Infinity

Classic (Pegasus) Infinity walk-through, completed in 1:47.7

You want to capture the entire right side of Infinity. This is easier and quicker to accomplish if orange is slow to develop. The slow development of orange enables you to capture all of your planets prior to orange promoting its initial planet to a double. This is the key that will allow you to do away with orange and be ready for your other opponents.

Walk through

  1. From 0:00 to 0:03, double your initial planet.
  2. From 0:04 to 0:19, capture the planet just to the right of the orange planet. What you want to happen here is for orange to wait until you capture this planet before it moves to capture a planet of its own. If orange makes a move too soon, when the planet is less than 80% captured, I start over. If purple and green do anything other than capture the planet to their left, start over.
  3. From 0:20 to 0:28, capture the next planet.
  4. From 0:29 to 0:35, the planet to capture here depends on green and purple. If green captures the leftmost planet, you’ll need to capture the planet just to the left of your initial planet instead of the one captured here. The reason is that purple is likely to use units from both of its planets to capture the planet just to the right of its initial planet. If that happens it is likely it will make a move to capture the planet on your side of the screen.
  5. From 0:36 to 0:43, capture the last unoccupied planet on your side.
  6. From 0:44 to 1:05, destroy, capture and promote the orange double planet. At 0:54 purple sends a mass of units to its rightmost planet. This planet can attack you, so you need to reinforce that planet as you continue attacking orange with units from your other planets.

What happens from this point is too variable to describe. The time accomplished in this video is due to green and purple attacking each other instead of just sitting there building up units, which seems to happen regularly.


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Envoy

Speed (Monoceros) Envoy walk-through, completed in 1:54.0

This strategy is very similar to a previous one. For Envoy, as so many other levels on Auralux the objective is to get your opponents to do what you want them to do, which will in turn make it easier for you to defeat them. What you want in Envoy is to get orange and green in the top right enclave fighting each other, and prevent purple from sending units to the bottom left enclave.

Walk-through

  1. From 0:00 to 0:32, double your initial planet and then capture all of the single planets in your enclave. Ideally, you want all of your opponents to do nothing up to this point. Most important though is that purple does nothing. If, as in this video, orange or green leave slightly before you finish capturing your last planet, that is okay. If your opponents don’t cooperate, start over.
  2. From 0:33 to 0:35, attack the double planet in the bottom left enclave that is closest to purple. When you do that purple should give up on that planet and instead start capturing planets in its own enclave.
  3. From 0:36 to 0:41, as soon as purple starts capturing planets in its enclave, capture the moving planet just entering your enclave from the right.
  4. From 0:42 to 0:52, time to destroy and capture the orange double planet.
  5. From 0:53 to 0:59, now send units to attack your moving planet just entering the top right enclave. This is to prevent an opponent from attacking you. In this video there isn’t much chance of it being attack. If the mass of green units had arrived to capture its planet while the moving planet was in the enclave, it is likely that it would have captured the moving planet also. When the moving planet leaves the enclave, double your planet.
  6. From 1:00 to 1:09, send your units towards the moving planet about to enter the purple enclave. If you don’t do this, purple will capture the planet and a really good time will be impossible.
  7. From 1:10 to 1:16, attack the double planet closest to purple in the bottom left enclave. You want to close that planet off from purple. With that closed off, hopefully purple will attack the orange planet just entering its enclave from the top.
  8. From 1:17 to 1:27, send all of your units to the purple enclave. Don’t attack one of the purple planets, just send the units to a point beyond the purple double planet, since that is the first planet you will be destroying.
  9. From 1:28 to 1:32, destroy the purple double.
  10. From 1:33 to 1:35, if you believe you have enough units heading to the purple enclave, start sending any of your new units towards the top right enclave. Start using your units to destroy the remaining planets in the lower right enclave.
  11. From 1:36 to 1:40, as you continue destroying planets in the lower right enclave, send all of your new units towards the top right enclave. At 1:39 when orange destroys green, I start sending all the new units towards this unoccupied planet. this is to prevent orange from capturing this planet.
  12. From 1:41 to 1:54, destroy the remaining planets in the purple enclave while sending units towards the unoccupied planet in the top right enclave. When those units arrive at the top right enclave, destroy the remaining orange planet.

You can see in this video that I barely had enough units to destroy the purple planets. There have been quite a few times that I didn’t have enough units to finish off purple, which really messes up the chance for a good time.


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Deadlines

Gamma Rays (Perseus) Deadlines walk-through, completed in 1:05.4

Deadlines can be won exactly when the first gamma ray burst comes through. The way to get this time is for each opponent to not have enough units left to capture a planet when their planet is destroyed by the burst. If the number of units an opponent has left plus the number of units they have already partially captured a planet with is one hundred or more, then the game will go on till you get that under one hundred.

Walk through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:35, your only objective at this point is to prevent either opponent from capturing another planet. The planet they will attack are the double planets adjacent to your position. If either opponent captures the planet, start over.
  3. From 0:36 to 0:49, when you get within 30 seconds of the gamma ray burst, your opponents will stop sending units towards a planet that will be wiped out by the burst. Now you want to get a mass of units sent to a point near each of your opponents.
  4. From 0:50 to 0:54, now you need to degrade the partial captures your opponents have on the planets adjacent to you.
  5. From 0:55 to 1:05.47, here is where it gets busy. You need to use the attack and release method on each opponent to get them to promote their planet to a double. Then send that mass of units to a point past each opponent so your units will be destroying the units around their planets. While doing this you still need to be sending units to degrade the partial captures you opponents have on the planets adjacent to you.

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Rapture

Wormholes (Lepus) Rapture walk-through, completed in 1:48.7

Rapture was the most difficult level for me. I came back to it several times trying to improve my score until it finally became obvious I needed a strategy that would get one of my opponents to capture both of the bottom planets. There may be a better way to accomplish this goal, but the way I found is in the strategy presented here. The way that orange captured the two bottom planets in this video, while leaving the planet adjacent to its initial planet unoccupied has only happened to me twice and this is the only time I was able to take advantage of the opportunity.

Walk through

  1. From 0:00 to 0:06, double your initial planet and start sending units from it into the wormhole just above your planet. You are waiting for one of your opponents to send their units into their own wormhole. If neither opponent sends their units into the wormhole, start over.
  2. From 0:07 to 0:08, as soon as an opponent sends their units into the wormhole, green in this video, send units from you planet towards the bottom planet on the side of the opponent that is sending units into the wormhole. In this video it is green so I send units attacking the bottom right double planet.
  3. From 0:09 to 0:13, send the units in the bottom wormhole towards the double planet just below the green initial planet. Then send units from your initial planet towards the same double planet adjacent to the green initial planet. What you are trying to do here is cut off both options that green has for the units in its wormhole with units from your initial planet.
  4. From 0:14 to 0:18, now send the mass of units that were in the bottom wormhole to a point beyond the green units sitting in the wormhole. What you are trying to do is get these units to pass through and scatter the green units.
  5. From 0:19 to 0:20, usually I give up when I’m not successful in scattering the opponent’s units in the wormhole. But, just as i was ready to give up I release the attack of the few units on the bottom double planet and orange sends some units to it for a partial capture. Since this is what I’m trying to accomplish, I continue the game. I think there are two reasons that orange does this. First, it had more units than it usually would on the bottom planet because it waited so long to send its units through the wormhole. The extra time allowed it to build up more units on its initial planet. Second, I believe its initial planet had its eyes on the single planet in my enclave as you will see shortly.
  6. From 0:21 to 0:28, capture the single planet in your enclave on the same side as the opponent you were just attacking.
  7. From 0:29 to 0:30, at this point I notice that orange has the bottom planet in its enclave unoccupied. My plan at this point is to prevent it from capturing that planet while at the same time getting its initial planet to promote itself and then destroy it.
  8. From 0:31 to 0:41, when orange attacks the planet in my enclave I decide to capture the planet before its units get there. I am fortunate to just barely get the planet captured in time, then I keep sending units to prevent orange from destroying the planet.
  9. From 0:42 to 0:55, at this point I resume the plan to prevent orange from capturing the unoccupied planet in the orange enclave. To do this I send units towards that planet while also trying to get a mass of units for using the attack and release method to get the orange planet to promote itself.
  10. From 0:56 to 1:01, when orange tries promoting itself, attack and destroy the initial orange planet.
  11. From 1:02 to 1:04, now capture the bottom planet in the orange enclave.
  12. From 1:05 to 1:07, notice that green is sending units into its wormhole. Experience has taught me that when an opponent does this, they will attack who they see as the weakest. For this reason I start reinforcing my top double planet to discourage green from sending its units through the bottom center wormhole where it will be able to attack and destroy my top double planet.
  13. From 1:08 to 1:15, send units from your enclave to a point near green.
  14. From 1:16 to 1:17, double your planet. In reviewing this video I believe it would have been better to skip this step and use the mass of units already on that planet in the attack to come.
  15. From 1:18 to 1:23, as green is sending units into the wormhole for another attack on orange, I send a few units towards the unoccupied planet to prevent orange from getting any crazy ideas and trying to capture it.
  16. From 1:24 to 1:37, start sending all of your units to the vicinity of green. You want to hold off on your attack to allow green to attack orange again. As soon as green attacks orange, its time to go on an all out attack and destroy both of the green double planets.

At this point your just have the two orange planets left to destroy. I use the mass of units left over from destroying green to attack the bottom right planet and send new units from my planets to attack the bottom left planet.


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Steep

Minefields (Andromeda) Steep walk-through, completed in 2:15.0

Sometimes when something doesn’t go your way, you end up learning something that leads to a new strategy. That was the case with Steep. I always tried to trigger the supernova, then one time when I attacked it, both of my opponents attacked as well. This really screwed up triggering the supernova, but after some time I started using that in a strategy where I get the opponents to attack, then remove my attack and let them wipe out each other. This is when my times started to really improve.

Walk through

  1. From 0:00 to 0:14, promote your initial planet all the way to triple.
  2. From 0:15 to 0:27, capture one of the double planets in your enclave. You don’t want to promote this one to double yet.
  3. From 0:28 to 0:40, capture and promote the other planet in your enclave.
  4. From 0:41 to 0:58, this is the key. What you want is to mass enough units so that when you attack the supernova you can prompt your opponents to attack to keep you from triggering it. When your opponents have started building up units on their planet adjacent to your enclave, attack the supernova. Don’t allow your mass of units to pass through the minefields. If your opponents don’t take the bait, send your units back to the triple. Keep this up until both of your opponents attack the supernova. If your opponents attack you instead, start over.
  5. From 0:59 to 1:14, promote your double then send all of your units back to the triple and give your opponents another couple of fake attacks on the supernova to prompt them to send their units there. What you are doing here is getting your opponents to throw away units while you are building up enough to trigger the supernova.
  6. From 1:15 to 1:20, send your mass of units towards the bottom right double planet. You don’t want to capture that planet, you just want your units to pass over the supernova without prompting your opponents to send their units there. As soon as your mass of units is passing over the supernova, attack and trigger the supernova.
  7. From 1:21 to 1:35, peel units off the bottom of the supernova and use them to capture the bottom right double planet. When your opponents start attacking the two unoccupied planets, gather all of the supernova units into the center to keep your opponents from destroying some of these units.

How you proceed from there depends on your opponents. Here, I attack green first. I’m surprised at 1:54 when green attacks all the way across the board. This was a key to the time achieved in this video as it made it easier to wipe out all the green planets, while leaving enough units to take care of orange.


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Waylay

Gamma Rays (Perseus) Waylay walk-through, completed in 1:05.4

The games on the gamma rays constellation usually have an end game where you weaken the opponents enough so that the gamma ray burst destroys them and without enough units left to capture a planet, the game is over. This usually results in times that are clustered around the gamma ray bursts. Waylay is no different. If you can keep your opponents from capturing too many planets, and get them to throw away units with partial captures and failed attempts at promoting a planet, then you can win Waylay when the first gamma ray burst comes through.

Walk-through

  1. From 0:00 to 0:18, double your initial planet and then capture one of the single planets adjacent to it. I always capture the single planet on the orange side, but either side should work.
  2. From 0:19 to 0:23, start sending units up to the top of the screen so that they go over the planet that orange will be trying to capture. When orange does try to capture the planet, send your units there to prevent the capture.
  3. From 0:24 to 0:35, your goal here is to prevent both green and orange from capturing another planet. Additionally, you want to degrade their partial captures down to less than half. This is because at the end when the gamma rays destroy the planets, as long as an opponent has enough units left that would complete a capture on one of the partially captured planets, the game will not end.
  4. From 0:36 to 0:44, now you need to get your opponents to waste their units by absorbing them into their planets in an attempt to promote the planets. Do this by gathering a mass of units on each side.
  5. From 0:45 to 0:51, now use the attack and release method on both of the planets closest to you. As soon as you release your attack, send the units to the top where they can be used against the other planets. Also, during this time you want to send any new units towards the top of the screen where they can be available for the end game.
  6. From 0:52 to 0:56, use the attack and release method on both of the top planets.
  7. From 0:57 to 1:05, now use your units to attack all of the planets. Unlike a normal attack where you are trying to destroy a planet, you don’t want that here. The gamma ray burst will destroy the planets for you, what you want is for your units to destroy the units around your opponents so there won’t be enough left to reconstitute a planet after the burst.

 


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