Influx

Walls (Cetus) Influx walk-through, completed in 2:36.6

This is the same strategy as an earlier post on Influx.

 

Walk-through

  1. From 0:00 to 0:21, double up your initial planet and launch an attack on the double planet next to orange. The problem here is orange really wants that double planet. There are four moves that orange can make, only one of them is good for us. If orange does anything but capture the single planet directly above its triple planet, then I restart the game.
  2. From 0:22 to 0:42, At 0:27, I attack the orange single planet in an attempt to get orange to send reinforcements from its bottom triple planet, it didn’t work in this case but occasionally it does. What we want is to get as many orange units towards the top of the board as possible. This not only gets them away from you, but it gets them into position to battle green. Finally you want to capture the two remaining single planets on the lower left of the board.
  3. From 0:43 to 1:02, move your units in to position to capture the orange triple planet just after it promotes itself. Before the walls go up at around 1:03, you want to have captured the lower left triple planet and start the process of doubling up the planet next to it.
  4. From 1:03 to 1:24, In this phase, before the walls come down, you want to capture and promote as many planets as possible. At about 1:15 I gather some units to attack the top left orange double planet. This is to get orange to send reinforcements there and get them away from my triple planet.
  5. From 1:25 to 1:47, you want to bide your time and not attack too quickly. While biding your time you can also promote and capture some planets away from the action. In this video green is really taking its time and leaving most of its units towards the top of the screen. This isn’t normal, but it is what led to such a good time. Starting at 1:35, I make my move to capture the two lower left double planets. Usually green has at least one of those planets at this point.
  6. From 1:48 to 2:08, I don’t get to this point very often where I have all the planets on the two bottom rows. But, since I did, I took advantage by getting as many units as possible up to the top right. Starting at 2:00 I use those units to destroy the green triple and double planets.

From this point, the key is to destroy all the opponents on the perimeter and then send all of your units towards the center planets where you’ll have them available after the walls go back up.


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Bypass

Force (Bootes) Bypass walk-through, completed in 2:16.5

This is the same strategy I used in a previous post on Bypass.

 

Walk-through

  1. From 0:00 to 0:47, the initial captures. At the end of this phase you want to have all the bottom planets captured and your triple promoted, as well as capturing one of the single planets on the wing. How you go about capturing these planets depends on how your opponents react. If I’m unable to capture all of these, I start over.
  2. From 0:48 to 0:52, you are going to be directing your attacks against the opponent where you have captured the single planet on the wing. In this video that is orange. Right now, just build up your units on your triple planet until orange gets both its triple and double planets promoted.
  3. From 0:53 to 0:56, as soon as orange gets both its double and triple planets promoted, use all the units on your triple planet to attack the top orange single planet.
  4. From 0:57 to 1:00, when orange sends reinforcements to the top single planet, remove your attack. This will allow orange to use those units to attack green.
  5. From 1:01 to 1:04, as soon as orange attacks green, resume your attack on the top orange single planet.
  6. From 1:05 to 1:08, as soon as orange sends reinforcements from both its double and triple planets up to the top single planet, release your attack and start sending units out from the bottom where you can use them for an attack on orange.
  7. From 1:09 to 1:11, while positioning your units for an attack on orange, watch the orange top single planet and as soon as it sends its units to attack green, resume your attack on it.
  8. From 1:12 to 1:15, as soon as orange sends reinforcements to the top planet, release your attack and continue positioning units next to orange.
  9. From 1:16 to 1:19, resume your attack on the top single planet.
  10. From 1:19 to 1:23, keep sending units from the bottom up near orange and wait for orange to send its mass of units from the top single planet to attack green.
  11. From 1:24 to 1:39, now you want to attack and destroy both the orange triple and double planets. Here I captured the green double planet, but I don’t think I needed to do that.
  12. From 1:40 to 1:49, send your mass of units over to the green side but don’t attack any of the green planets.
  13. From 1:50 to 2:00, as soon as green starts attacking the orange single planet, you want to take out the green double and triple planets.

From here you just have two green single planets that you need to destroy, while also making sure they don’t capture another planet.


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Floodgate

Walls (Cetus), Floodgate walk-through, completed in 1:55.3

The way to get a good time in Floodgate is to limit the options for your opponents and get them to attack each other.

Walk-through

  1. From 0:00 to 0:16, promote your initial planet all the way to triple.
  2. From 0:17 to 0:20, attack the center double planet through the wall. Here you are trying to get both opponents to give up on capturing that planet and instead promote the planets within their enclave.
  3. From 0:21 to 0:33, as soon as the walls come down, redirect your units to capture and promote your double planet.
  4. From 0:34 to 0:41, now capture one of the single planets, in this video I chose the single planet on the orange side.
  5. From 0:42 to 1:03, you want to use this time with everyone enclosed in their enclave as an opportunity to move your opponents into position where they will be more likely to attack each other. To that end, build your units on your front double planet then about 6 or 7 seconds before they walls come down, alternately attack your opponents front double planet to get them to send reinforcements to the front of their enclave. Just before the walls come down, stop your attacks.
  6. From 1:04 to 1:06, as soon as the walls come down, use the mass of units that have built up on the single planet to attack the unoccupied single planet on the opposite side. This is to get green to give up on that planet and instead to send all of it units to capture the center double. If everything is timed right that will prompt orange to go after the bottom double planet.
  7. From 1:07 to 1:16, this doesn’t always work this way, but often enough green will use its mass of units on the center single planet to attack the weakened orange double planet. As soon as green attacks orange, redirect all of your units to attack and destroy both planets in the green enclave.
  8. From 1:17 to 1:24, orange sees the empty planets you just destroyed and starts attacking one of them. You need to use your units to both block that attempt and to hopefully have enough units to destroy the bottom orange planet.
  9. From 1:25 to 1:44, to get a really good time, you need to destroy that bottom orange planet before the walls come down.

After the walls come down you should just have a couple of weakened planets left to destroy.


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Towers

Fog (Cygnus) Towers walk-through, completed in 1:38.8

Setting up a blockade seems to be a recurrent theme, but to get a really good time with Towers that is what is necessary.  With a blockade, what you are really doing is limiting the opponents to a smaller area where they are likely to attack each other. And that is a good thing.

Walk-through

  1. From 0:00 to 0:21, first double your initial planet then, attack and capture the furthest planet you can. In this video I’m capturing on the green side, this works no matter which side you go to first.
  2. From 0:22 to 0:32, attack the planet the fog just uncovered and then immediately redirect your units to the furthest planet you can see on the other side. The reason for the fake attack is it prompts green to use the units building up on its planet to double that planet instead of sending them to capture the planet we just did a fake attack on.
  3. From 0:33 to 0:48, now you need to capture both of the single planets that have been uncovered by your previous captures.
  4. From 0:49 to 1:07, continually send your units to your furthest captured planet and wait for one of your opponents to attack the center planet. When that happens destroy, capture and promote their double planet.
  5. From 1:08 to 1:21, as soon as the other opponents double planet makes a move for the center you need to destroy, capture and promote their double planet as well.

How you proceed from here depends on what you discover when the fog is lifted. In this video I could see that the bottom center planet was unoccupied and green was trying to capture it. In order to prevent that I attacked green first.


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Lookout

Fog (Cygnus) Lookout walk-through, completed in 1:44.1

The key to Lookout is to get both of your triple planets promoted to triple as soon as possible. This will burn off the fog so that you can determine how to proceed.

Walk-through

  1. From 0:00 to 0:49, get both of your triple planets promoted all the way to triple so you can burn off enough fog to see what is going on. When the fog burns off so you can see your opponents triple planets, notice which one is not already promoted to triple. It seems counter intuitive but this is the one you want to destroy first. In this case that is orange, the reason orange hasn’t promoted this planet to triple yet is because they have captured the far right triple planet. If you attack green first, orange will get very strong.
  2. From 0:50 to 0:56, build up some units, then use them to attack the green singleton. This should get green to send reinforcements from their triple planet.  When you remove your attack, green will use these units to attack the far right orange triple and as a bonus, the green triple doesn’t have enough units to attack you.
  3. From 0:57 to 1:08, now use that mass of units to attack, destroy and promote the orange triple planet.
  4. From 1:09 to 1:28, attack, destroy and capture the green triple planet. While doing this you also want to take advantage of opportunities to further weaken orange. That is why I’m attacking the orange double planet.
  5. From 1:29 to 1:37, attack, destroy and capture the green single planet.

At this point I was lucky and can see that the far right triple is unoccupied and all that is left is to destroy the green double and the orange single planets before either one can capture the triple.


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Envoy

Speed (Monoceros) Envoy walk-through, completed in 2:05.4

When playing Envoy, I used to use those moving planets to transport my units to adjacent enclaves. I even got some pretty good times doing this. But, things got a lot better when I decided to just do a full out attack.

Walk-through

  1. From 0:00 to 0:32, capture the unoccupied planets in your enclave and promote the available double planet. Your first move needs to be to capture the center planet. Otherwise, orange may take it. If orange or purple do anything I start over. If green sends its units towards the top right enclave, I’m OK with that, since that is what I want them to do anyway.
  2. From 0:33 to 0:34, as soon as you’ve captured and promoted all of your planets, send a fake attack to the double planet in the bottom left enclave. This is the planet that purple is thinking about attacking. When you attack it, purple gives up and goes where we want them.
  3. From 0:35 to 0:42, as soon as purple starts capturing planets in its enclave, you want to capture the planet that moves between you and the top right enclave. This is to prevent green from capturing this planet.
  4. From 0:43 to 0:56, time to destroy, capture and promote the orange double planet.
  5. From 0:57 to 1:09, you want to first send some units towards the moving planet going between the two bottom enclaves. Having an attack on that planet will prevent purple from capturing it. Second, send some units towards the double planet closest to purple in the bottom left enclave. This will prevent purple from attempting to capture that planet.
  6. From 1:10 to 1:15, without affecting the units I’ve already sent on an attack, start sending units towards the center purple singleton. This is designed to get purple to send units from its double planet to reinforce that center planet.
  7. From 1:16 to 1:24, first remove the attack from the center purple planet so it can use those units to destroy green. Now that purple doesn’t have enough units on its double planet to send to the bottom left enclave, it is time to start sending all your units towards the purple enclave.
  8. From 1:25 to 1:31, capture the moving planet to prevent purple from doing so.
  9. From 1:32 to 1:45, it is finally time to start destroying purple.
  10. From 1:46 to 1:57, as soon as you feel like you have enough units on the way to purple to destroy it completely, you need to start sending units towards the top right enclave so you can destroy it.

You should destroy the planet moving down into the purple enclave as soon as you get the chance. Other than that there are only a couple of planets left to destroy.


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Gates

Walls (Cetus) Gates walk-through, completed in 1:09.0

There are two keys to the strategy used on Gates. Attacking through walls to affect an opponent and setting up a blockade to force your opponents to attack each other.

Walk-through

  1. From 0:00 to 0:05, send all of your units to the singleton within the enclosure containing both of your opponents. You are trying to force one of your opponents to promote to double.
  2. From 0:05 to 0:11, as soon as an opponent (green in this video) promotes to double, send your units to capture the double planet just outside the enclosure on the side of the opponent that did not promote to double.
  3. From 0:12 to 0:17, now that orange has captured the center planet, you want to attack the top orange planet through the wall. As soon as orange reacts to your attack by moving its units into a defensive position, release your attack.
  4. From 0:18 to 0:25, send your units to capture the double planet in front of green. This will complete your blockade.
  5. From 0:26 to 0:38, there are times when the center singleton gets completely destroyed, when that happens I attack it to keep either opponent from capturing it. I’m rethinking that after the way this one turned out.
  6. From 0:39 to 0:44, you need to be ready for when the walls change. As soon as they do you want to pin green to prevent it from attacking the center singleton until the situation is right.
  7. From 0:45 to 0:48, you want to allow orange to double its planet. I’m using attacks through the wall to encourage it to do so.
  8. From 0:49 to 0:53, when orange doubles up, release the pin on the green double so it can attack the center singleton. Then pin the orange double to prevent it from defending the singleton.
  9. From 0:53 to 0:54, release the pin on orange when it looks like green has sent enough units to destroy the singleton.
  10. From 0:55 to 1:02, pin both the green and orange doubles to prevent them from capturing the center singleton, and to be ready to attack when the wall comes down.

From here all you need to do is destroy both double planets when the walls come down.


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