Pivot

Orbits (Lupus) Pivot, completed in 11.8 seconds

This is the same strategy used in a previous post on Pivot. As in the previous post you are trying to force your opponent to double their initial planet instead of spreading out to additional planets.

Walk-through

  1. From 0:00 to 0:01, select your planet, but do not send your units anywhere. Waiting this short length of time allows you to build up a few extra units.
  2. From 0:02 to 0:02, send and keep sending your units towards the single planet that is just approaching your opponents position.
  3. From 0:03 to 0:04, send a few units towards the center double planet.
  4. From 0:05 to 0:07, get ready to redirect your units. Then, when your units are just about to get to the single planet, redirect them to a point out in front of your opponents planet. If your opponent doesn’t double their planet, start over.
  5. From 0:08 to 0:10, prepare to attack your opponent. Your objective here is to allow your opponent to approach your units and to give your mass of units a chance to come together. .

When your opponent almost reaches your mass of units, attack and destroy your opponent.


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Kindling

White Holes (Virgo), Kindling walk-through, completed in 1:26.7

The best way to get a good time in Kindling is to make sure you activate both of the white holes adjacent to your enclave while allowing your opponents to fight over the white hole between their enclaves. The best times come when your opponents only fight over their white hole for a short time before one of them activates the white hole.

The strategy used here didn’t progress the way I had intended. I always tried to get my initial mass of units on the side of the opponent that I felt was going to win the battle for the white hole. Usually, if the other opponent would trigger the white hole I would start over. Then I decided to start playing no matter who triggered the white hole and it turns out it worked better when my mass of units was near the opponent that did not trigger the white hole.

Walk-through

  1. From 0:00 to 0:34, do not double your initial planet. Capture all of the planets in your enclave and promote your front double planet.
  2. From 0:35 to 0:42, keep moving your units to your front double planet. Trigger the top white hole when orange uses their excess units to capture or promote one of its planets.
  3. From 0:43 to 0:48, move all of your units to your front double planet. When green promotes its last double planet, trigger the bottom white hole.
  4. From 0:49 to 0:56, move the units from the white hole down to a position near the green rear double planet. While doing this, send excess units to your single planets to discourage your opponents from attacking.
  5. From 0:57 to 1:05, when orange triggers its white hole and green sends units in an attempt to prevent this, destroy the back green double planet.
  6. From 1:06 to 1:08, send all of the units from your enclave to a point near the back of the orange enclave.
  7. From 1:09 to 1:10, when green moves it units off of its bottom single planet to defend its double planet, destroy the single planet.
  8. From 1:11 to 1:15, destroy the back orange double planet and the remaining green planet.
  9. From 1:16 to 1:18, destroy the bottom orange single planet.
  10. From 1:19 to 1:21, destroy the orange double planet.

From here you just need to destroy the remaining orange planet.


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Stress

Shockwaves (Taurus) Stress walk-through, completed in 1:06.5

The strategy used here is similar to a previous post on Stress. The main difference in the strategy is not allowing your opponents to capture the double planet adjacent to the planets you capture.

Walk-through

  1. From 0:00 to 0:20, capture both of the single planets adjacent to your initial planet.
  2. From 0:21 to 0:27, after your initial captures, send some units away from the center double planet, then start sending them towards the center planet. What you are attempting to do here is get both of your opponents to give up on capturing that planet and instead to double up their rear planets. If they do anything else, start over.
  3. From 0:28 to 0:35, send units from all three of your planets to a position near the rear orange double planet. Then keep sending units from your top planet.
  4. From 0:36 to 0:39, once you think you have enough units to destroy the orange planet, start sending all of your units to the green side.
  5. From 0:40 to 0:40, send units from your two green side planets towards the rear green planet.
  6. From 0:41 to 0:41, when the shock wave gets close enough to the rear orange planet to force it to send its units forward, attack the orange rear double planet with the mass of units you staged there.
  7. From 0:42 to 0:46, while those units are attacking orange, continue sending units towards the green double planet. As soon as orange is destroyed, intensify your attack on green and destroy its double planet.
  8. From 0:47 to 0:49, when green attempts to capture the remaining unoccupied planet use units from your bottom two planets to prevent green from completing the capture.
  9. From 0:50 to 0:52, send your units to a point near the green double planet that orange is attacking. You are doing this in case green barely survives the attack from orange you’ll be positioned to finish it off.
  10. From 0:53 to , after the green double planet is destroyed send all of your units to a point near the orange double planet. Keep sending new units to this point and and wait for orange to attempt to capture the destroyed green planet.

When orange starts sending units to the newly destroyed green planet, attack and destroy the orange double planet.


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Relay

Orbits (Lupus) Relay walk-through, completed in 56.1 seconds

This is the same strategy used in a previous post on Relay with a slight modification in the end game. The modification is to get orange to attempt to double its planet and then to get the green orbiting planet to attack and destroy the orange planet.

Using this strategy you’ll only destroy two planets, both of them green and your green opponent will destroy the only orange planet for you.

Walk-through

  1. From 0:00 to 0:08, double your initial planet and immediately start sending units towards the orbiting double planet just approaching orange. If green does anything other than send its units to the moving planet approaching its position, or if orange does anything other than send its units towards the moving planet approaching your position, start over.
  2. From 0:09 to 0:17, collect the units heading towards the moving planet in the center, then send them off to the right of the screen. Start sending units from your planet to the moving planet that orange is trying to capture. You want to send just enough units to prevent orange from capturing the planet.
  3. From 0:18 to 0:18, send the mass of units from the right of the screen towards the top green single planet. Then continually send units from your planet to the bottom green single planet. This should force green to promote one of its planets. If green does anything other than promote one of its planets, start over.
  4. From 0:19 to 0:24, send you mass of units back to the top right and send units from your planet to the top left. I mistakenly screwed up on sending units to the top left and sent them to one of my single planets instead. Fortunately, it turned out I didn’t need those units later on.
  5. From 0:25 to 0:28, send your mass of units on the right of the screen to the bottom green single planet and send units from your initial planet to the top green single planet.
  6. From 0:29 to 0:36, when green starts promoting its other single planet, gather your units near the initial green planet, then destroy it.
  7. From 0:37 to 0:38, send some units from your planet towards the orbiting planet approaching your position. In this video orange immediately started promoting its planet. Usually you’ll need to send some units towards each of the orange single planets. This will give orange only one option for using its units, which is to do what you want and double its planet.
  8. From 0:39 to 0:48, now you need to get green to attack the orange planet. To do this you need to attack the single planet between orange and green. This will prevent green from attempting to capture that planet. In this video when the initial mass I sent to that single planet was arriving I sent other units and redirected the initial units so they weren’t all absorbed into the planet.

Redirect your units above the green planet. When green is done destroying orange, attack and destroy the green planet.


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Reboot

Shockwaves (Taurus) Reboot walk-through, completed in 1:42.9

This is a modification of the strategy used in a previous post on Reboot. The biggest change is that now units are staged so purple will be easier to take out. Additionally there a several small changes in the beginning that are designed to get the center planet promoted to a double quicker than previously.

Walk-through

  1. From 0:00 to 0:03, send your units to the right. When these units reach the point where the center double planet is between your units and the planet in front of the purple double, use that mass of units to attack the planet in front of purple.
  2. From 0:04 to 0:08, start sending units from your initial planet towards the top left of the screen. When your mass of units are just about on top of the top center double planet, capture that planet with those units.
  3. From 0:09 to 0:13, absorb any excess units into your newly captured planet to partially promote it. Do this until the top of the shockwave just reaches the bottom of your newly captured planet.
  4. From 0:14 to 0:14, in order to prevent purple from capturing the single planet just above it, attack that single planet in front of purple with your mass of units.
  5. From 0:15 to 0:17, send excess units from your center planet up and away from the shockwave.
  6. From 0:18 to 0:28, wait until the mass of units is near your single planet, then use the excess units you were getting from your top center planet and units from your original planet and capture the single planet in front of your original planet. If, at this point, purple has captured or partially captured its single planet, start over.
  7. From 0:29 to 0:33, send units from the single planet you just captured to your initial planet. Get all the units you can until the shock wave passes the single planet.
  8. From 0:34 to 0:40, send units from your single planet to help in promoting your center planet to a double planet.
  9. From 0:41 to 0:42, send units from your single planet and your double planet to attack the orange single planet. Without something to discourage orange, it is more likely to attack the bottom center planet than green.  This attack on orange makes it more likely that green will attack that planet, which is what you want.
  10. From 0:43 to 0:51, promote your initial planet to a double.
  11. From 0:52 to 1:08, gather your units for the attack on green, then when green moves to capture the bottom center planet, destroy the green double. Then destroy the green single planet. If green is successful in capturing the bottom center planet, start over.
  12. From 1:09 to 1:16, send the units left over from destroying green and new units from your top left double and single planets to a point near the bottom of the screen. You are staging these units so they can be used against purple in the end game.
  13. From 1:17 to 1:32, send units from all three of your planets to a point near the two orange planets. Previously, my best times have come when orange sends its mass of units to try to capture the bottom single planet that is partially captured by green. If orange does this at the correct time so that as soon as its units reach the planet it withdraws them, it will then send that giant mass of units to attack purple. What happens here has the same effect. However, I almost quit when orange attacked my double planet. Fortunately, I didn’t.
  14. From 1:33 to 1:36, when orange sends units from its double planet to its single planet, attack and destroy the double planet. If it looks like orange has sent enough units to destroy the purple single planet, then attack the purple double. If the purple single planet will survive the orange onslaught, you have to move your units there and destroy the single purple planet first. In this video it seemed that orange would destroy the single planet, so I attacked the purple double.
  15. From 1:37 to 1:42,  as soon as the orange double planet is destroyed, use those units to attack and destroy the orange single planet.

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