Backdoor

Worm Holes (Lepus) Backdoor walk-through, completed in 1:09.4

The strategy for Backdoor, like almost every other level in Auralux, relies on your opponents attacking each other. But wormholes introduces an alternate way that your opponents can destroy each others units. If your opponents both send units into the same wormhole, when the exit the wormhole their random drifting around causes them to annihilate each other.

Walk-through

  1. From 0:00 to 0:05, send your units to capture the bottom double planet. While your units are in transit start sending units from your initial planet to the single planet just in front of green. What you want to happen is for green to go through the wormhole and capture the planet adjacent to orange.
  2. From 0:06 to 0:19, as soon as you capture the bottom planet, send units from both of your planets and capture the single planet in front of green. If green does anything other than going through the wormhole and capturing the planet adjacent the the orange triple planet, start over.
  3. From 0:20 to 0:29, keep sending units for a few seconds, then attack the single planet between your initial planet and the green single planet. You don’t want that planet, you just want green to give up on it and start promoting its triple planet. If green does anything other than start promoting its planet, or orange decides to capture one of the unoccupied single planets, start over.
  4. From 0:30 to 0:34, when green makes its move to promote its triple planet, redirect your units and capture the single planet adjacent to orange.
  5. From 0:35 to 0:41, mass your units on the single planet adjacent to the green triple. Just as green is promoting to triple, attack and destroy the green triple planet.
  6. From 0:42 to 0:52, send all of your units into the wormhole and wait. What you want to happen is for green to attempt to capture the unoccupied triple planet by sending its units into the wormhole.
  7. From 0:53 to 1:00, as soon as green sends its units, start sending all of your units into the wormhole, then when the orange triple attacks green, destroy the orange triple.

From here, all that is left is to destroy the orange double planet.


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Junction

Classic (Pegasus) Junction, completed in 1:33.7

Junction is like the other games on the Classic level, your opponents are very slow to capture and promote their planets. This makes it difficult to get them to attack each other. But, with a good strategy, you can make it more likely that your opponents will help you out so that you can get a really good time.

Walk-through

  1. From 0:00 to 0:41, double your initial planet and start attacking the triple planet behind orange, continue until you have the planet promoted to a triple. If orange captures the double planet to its left too quick, then it is likely that it will then double its initial planet as its next move. If this happens, start over. At 0:40, orange attacks the double planet closest to green. My strategy is to attack and capture the double planet just next to the initial planet and force orange to capture the planet next to green. In this video, orange went where I wanted it to before I could do that.
  2. From 0:42 to 0:51, capture but do not promote the double planet adjacent to your initial planet.
  3. From 0:52 to 1:10, start sending units from your planets to the vicinity of the green triple planet. Be careful not to weaken the single planet planet too much. You don’t want orange to attack.
  4. From 1:11 to 1:18, when green attacks orange, its time for your all out attack. First destroy the green triple planet.
  5. From 1:19 to 1:25, then destroy the green double planet.

From here, you just have two orange planets left to destroy.


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Cycle

Wormholes (Lepus) Cycle walk-through, completed in 1:34.2

Getting your opponents to attack each other is the key to a good time in Cycle. Of course, that is the key in most constellations in Auralux.

Walk-through

  1. From 0:00 to 0:36, the initial captures.
  2. From 0:37 to 0:53, you need to preposition your units so you’ll be able to take out the green triple planet. You want to have the units ready so you can take it out as soon as it promotes to triple.
  3. From 0:54 to 0:59, destroy the green triple and capture it. Normally I would just capture the planet, in this case I was well on the way to getting it promoted to a double so I continued and ended up with a double. After it worked out so well, I think I should have been doing it this way all along.
  4. From 1:00 to 1:02, you need to have green and orange attack each other. My attempt at initiating this was attacking the center green planet. I just wanted to attack it enough to prompt orange to take up the attack. It doesn’t always work, but here it did.
  5. From 1:03 to 1:07, as soon as orange takes up the attack you need to start sending your units into the wormhole.
  6. From 1:08 to 1:09, now you want to send the units over to the wormhole behind the orange triple planet.
  7. From 1:10 to 1:13, time to take out the orange triple planet.
  8. From 1:14 to 1:19, now it’s time for an all out assault. In this case I start with orange since it is actively attacking the center planet, I don’t want orange to get where they can capture it.

From this point, all that is left is clean up the few remaining planets, while making sure they don’t capture another planet.


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Hex

Classic (Pegasus) Hex walk-through, completed in 46.8

Hex is really easy. A really good time is also easy, as long as you’re prepared to try enough times for your opponents to react in the way shown in this video.

Walk-through

  1. From 0:00 to 0:19, capture the planet next to green. As soon as that planet is captured, use units from both of your planets to capture the planet next to orange.
  2. From 0:20 to 0:24, you can get good times without this happening, but the best times are when the opponent that captures the second planet, uses units from that second planet to try to promote its original planet. When this happens just prior to you capturing your third planet, then it may prompt an attack from the other opponent (orange in this case). This is when your best times will occur.
  3. From 0:25 to 0:33, orange has a partial capture on the planet it just destroyed. This used to cause me to attack orange first to prevent it from capturing that planet. Then I discovered that my best time comes when I do the opposite of that and attack green first. The reason is that orange is more likely to send units to the partially captured planet sooner than green would, if it doesn’t capture the planet, this will make orange weaker and easier to destroy.

From here all that is left is to attack and destroy the remaining orange planet.


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Polarity

Walls (Cetus) Polarity walk-through, completed in 2:12.0

This is a similar strategy to the one used in a previous post on Polarity. Though it is similar, there are many changes. Starting with moving units around to protect the initial planet and an additional capture in the beginning. The big changes are towards the end game when units are brought to the bottom of the board and the green triple is destroyed and captured.

 

Walk-through

  1. From 0:00 to 0:05, capture the single planet adjacent to orange. You can flip this strategy and start against green. I do that occasionally, but I’m used to attacking orange first and do that most of the time.
  2. From 0:06 to 0:20, move units from your two planets to the vicinity of the single planet below orange. After orange moves to capture this planet, start attacking it with units from both of your planets. When orange sends reinforcements from its top planet, send all of your units to your top single planet. Just prior to the walls changing over, use all of your units and attack the top left double planet. Doing this will usually get green to give up on that planet and send units from its single planet to try to promote its initial planet. As soon as green sends units towards its bottom planet, capture the remaining single planet on the top row. If your opponents don’t behave as they do in this video, where their units are blocked by the wall, preventing them from capturing or promoting a planet, then start over.
  3. From the 0:21 to 0:42, start out by preparing your units for an attack on orange. Send units from all of your planets to a point above your top right single planet. Build up your units for about 10 seconds, then use the attack and release method to get orange to attempt to promote to double. Then attack the orange double with all of your units. As that attack is continuing, get your units from the crook in the wall and send them between the horizontal wall and the orange single planet. As soon as those units get into the right column, attack the top right orange planet with all of your units.
  4. From 0:43 to 0:45, as soon as the walls change, use all of the units from your 3 planets in the center column and attack the top left double planet. If you have strong enough of an attack, you can get green to give up on that planet and send units from its single planet to promote its triple planet. If green doesn’t react as it does in this video, start over.
  5. From 0:46 to 0:52, when green sends reinforcements from its single planet, send all of your units towards your top right planet. These units will be blocked by the wall but will be used later in promoting your top right planet all the way to triple.
  6. From 0:53 to 1:03, when those units clear your top right single planet, start sending units from your 3 planets in the center column towards the top left double planet. These units will be blocked by the wall, but will be used to capture this planet when the walls change.
  7. From 1:04 to 1:24, when the walls change, promote your triple planet all the way, then capture and promote the top left double planet. Keep sending all of your units to your top left double planet. In this video, green attacks the center planet first and destroys it, this allows orange to attack and partially capture this center planet. This is important as it prevents green from getting so strong in the center column that it will start attacking your top single planets in this phase.
  8. From 1:25 to 1:46, there is a lot to do in this phase. First, use units from your top two single planets to attack the left green single planet and the right orange single planet through the walls. This will pin the units on those planets and prevent them from attacking you. During this phase you have to keep reinforcing these pins or your opponent will eventually get enough units on their pinned planet to overcome the pin and attack you. You also want to send units from your triple planet to the bottom near the orange double and units from your double planet to the bottom near the green triple. When your mass of units nears the green triple you want to attack, destroy and capture the triple.
  9. From 1:47 to 1:48, as soon as the walls change send all of your units that are pinning your opponents towards the top of the screen and let your opponents fight over the center triple planet.
  10. From 1:49 to 1:58, use units from your double and triple planets to attack the bottom right green single planet to get green to send reinforcements there. If those attacks aren’t enough to get green to send the reinforcements, then use the mass of units near the orange double planet to attack the right green single. When the reinforcements are sent, release your attacks. You also want to move the mass of units from your bottom left planet out into the center column, but don’t join them with the mass of units on the other side, these two masses have different purposes and need to remain separate. As green is attacking the orange double, move your rightmost mass of units near the orange double so they will be in position to take out that planet when the green attack is complete.
  11. From 1:59 to 2:01, now that the center triple planet is out of the way, send your mass of units in the center column down towards the bottom of the screen.
  12. From 2:02 to 2:06, this is where it all comes together. You have units available for destroying each remaining planets. Use your leftmost mass of units along with those from your bottom planet to attack the left green single planet. Use your rightmost mass of units to destroy the orange double planet. Use the mass of units in the center section to attack the right green single planet.

When the walls change for the last time you’ll only have a few planets left to destroy and enough units in close proximity.


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Ruin

Gamma Rays (Perseus) Ruin walk-through, completed in 1:42.8

This new strategy for Ruin starts the same as my previous post on Ruin. However, the endgame is different. After the gamma ray burst comes through, I set up a blockade that makes it possible for the two remaining opponents to attack and seriously degrade each other, making it possible to to destroy them before the next gamma ray burst comes through.

Walk-through

  1. From 0:00 to 0:19, after doubling up the initial planet, start attacking the double planet that green will try to capture. Before your units get to this planet, remove the attack and instead move back and forth around the planet to keep the units in close proximity for when green makes its move. When green does attack, you attack to prevent it from capturing the planet. Then send enough units to degrade the partial capture that green has on the planet.
  2. From 0:19 to 0:20, use attacks on the single planets in front of purple and orange to encourage them to give up on those single planets and instead promote their rear planets. You want those single planets later and getting purple and orange to promote their rear planets makes it more likely they’ll be available to you. If either orange or purple make a partial capture of their single planet, start over.
  3. From 0:21 to 0:39, capture and promote the double planet next to your initial planet.
  4. From 0:40 to 0:46, send some units to a position near orange. These units will be used to attack orange later on.
  5. From 0:47 to 0:53, position some units for an attack on green.
  6. From 0:54 to 0:55, use the attack and release method to get orange to promote its planet.
  7. From 0:56 to 1:01, use the attack and release method on the green rear planet and then the green front planet. Since this is happening just before the gamma rays come along and wipe out all planets, green should not have enough units to recapture these two planets after the gamma rays. If green is able to capture a planet after the gamma ray burst, start over.
  8. From 1:02 to 1:05, you want to capture the single planets in front of orange and purple right after the gamma ray burst. Send your mass of units near the top of the screen to the single planet in front of orange and the rest of your units to the single planet in front of purple.
  9. From 1:06 to 1:09, after the gamma ray burst, redirect some of the units going towards the single planet in front of purple to go to the single planet in front of orange instead.
  10. From 1:10 to 1:11, when both of your opponents have reconstituted themselves, redirect the units still going towards the single planet in front of orange to a point above that planet. Experience has taught me that when your opponents have rebuilt themselves and are ready to attack, they will almost always attack the planet you are still sending units to. If either of your opponents attack one of your planets, start over.
  11. From 1:12 to 1:22, all of my best times have come when orange doubles its front planet and purple doesn’t double up either of its planets. When that happens purple if very likely to attack orange as it does here. When purple attacks orange, start building up all of your units onto the single planet adjacent to purple. When purple has destroyed the orange double, destroy the purple planet.
  12. From 1:23 to 1:33, orange has a partial capture on its planet that was just destroyed. That is why I attack orange first, we can’t let orange finish capturing that planet. Gather your units and use the attack and release method to get orange to attempt to promote its planet, then attack and destroy it.
  13. From 1:34 to 1:42, use some units to prevent purple from capturing another planet as you are attacking and destroying its last planet.

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Crest

Gas Giants (Leo) Crest walk-through, completed in 1:54.1

Crest is an example of not promoting your gas giant all the way and making it more of a target than it already is.

Walk-through

  1. From 0:00 to 0:34, double your initial planet and then capture the gas giant and get it promoted to a triple.
  2. From 0:35 to 0:43, now you want to wait and allow units to build up on your double planet. This is to try and delay when your opponents attack and destroy the double.
  3. From 0:44 to 0:54, when it seems as if your opponents attack is imminent, send units from your double planet down below the gas giant.
  4. From 0:55 to 1:21, usually the second opponent to attack the top double planet will capture the planet and be the strongest opponent. You want to move your mass of units to the side of the strongest opponent and occasionally take some more units from the gas giant. Use attacks on the rear orange planets to try and delay orange from sending reinforcements to its top planet.
  5. From 1:22 to 1:31, now you want to destroy the group of orange planets as quickly as possible. Launch your attack right after orange has sent a large mass of units to reinforce the top double.
  6. From 1:32 to 1:41, now send all of your units over the the green side. you want to keep sending your units there until right before green destroys the top orange double. Right when green sends the units you believe will destroy the top double planet, launch your attack on green.

From here all you need to do is destroy the green planets.


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