Race

Supernovas (Hercules) Race walk-through, completd in 18.2 seconds

Getting a good time on Race is all about getting your opponent to double their planet, positioning your mass of units correctly and then having good timing for your attack.

Walk through

  1. From 0:00 to 0:02, send your units towards the triple planet adjacent to your opponent.
  2. From 0:03 to 0:06, send and continue sending new units from your planet to the double planet adjacent to your opponent.
  3. From 0:07 to 0:13, when your opponent doubles their planet, redirect all of your units to a point just above their planet. Continue sending units to that point. This provides some units passing over the triple planet that your opponent will be attacking and will be used to prevent them from capturing the triple planet.

When your opponent attempts to capture the triple planet, use your mass of units to destroy your opponent, at the same time redirect your units passing over the triple planet into the triple planet.


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Levies

Minefields (Andromeda) Levies walk-through, completed in 1:25.3

This is a modification of strategy used on a previous post on Levies. This is a complete change where we destroy the green opponent as soon as possible and then limit the planets that orange is able to spread to.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:05, send some units towards the single planet below green and then send some units to the single planet above green. If green does anything but attempt to capture the top planet within its minefield enclave, start over.
  3. From 0:06 to 0:08, when green sends its units, redirect all of your units to a position near green.
  4. From 0:09 to 0:26, send some units from your planet to the partially captured planet within the green minefield. The units you are sending are going to pass over the mass of units you are building up. As they pass over that mass redirect them to join the mass. You don’t want any of your units to reach the partially captured green planet, but you want some always going there to prevent green from capturing it. When you have enough units near green, use the attack and release method to get green to attempt to double its planet.
  5. From 0:27 to 0:32, destroy the green planet. If by this time orange has captured a third planet, start over.
  6. From 0:33 to 0:45, redirect your units to the vicinity of orange, then start sending units from your planet to the single planet just above the initial orange planet. My best times have come when orange does what it does in this video and attempts to capture the single planet with units only from its initial planet. When that happens capture the single planet above orange.
  7. From 0:45 to 0:52, start sending units towards the partially captured orange planet. Before those units reach that planet redirect them to your single planet. You always want some of your units going towards the partially captured orange planet. When you have enough units on your single planet, use the attack and release method to get orange to promote its double planet.
  8. From 0:53 to 1:01, attack and destroy the orange double planet.
  9. From 1:02 to 1:12, redirect you units to a point above the remaining orange planet.
  10. From 1:13 to 1:19, when you have a good mass of units built up, start using units from your double planet to attack both the unoccupied planet in the orange minefield and the double planet just above the orange minefield. You are trying to force orange to either attempt to double its planet, or to send those units towards the single planet above its minefield.

When orange doubles its planet, attack and destroy the remaining orange planet.


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Stake

White Holes (Virgo) Stake walk-through, completed in 40.9 seconds

This is the same strategy used in a previous post on Stake. The initial planet for each of your opponents is a triple planet. You can take advantage of that by getting an opponent to promote that planet to a triple before capturing any other planets. Then you only have one planet to destroy to get rid of that opponent. Then you can use the units you gain from triggering the white holes to have enough units available to destroy your other opponent.

Walk-through

  1. From 0:00 to 0:10, send most of your units towards the double planet next to green. Then send your remaining units and continuously send any new units to the single planet next to green. When green doubles their planet, redirect your units to the center white hole. If green doesn’t promote to a double, or if it takes too long to promote, start over.
  2. From 0:11 to 0:14, after the white hole triggers, send any new units from your initial planet towards the single planet next to green. Then send some units from the top side of the white hole to the double planet next to green. When green begins promoting to a triple redirect your units to a point near green. If green doesn’t promote to a triple, start over.
  3. From 0:15 to 0:16, send a few units from your planet to the single planet near orange. This is to prevent orange from capturing that planet.
  4. From 0:17 to 0:19, just as green completes promoting itself, destroy the green planet.
  5. From 0:20 to 0:24, as soon as you destroy green, send some units from your planet towards the single planet next to orange. Then, use the units that just destroyed green to trigger the white hole.
  6. From 0:25 to 0:28, send units from the white hole towards the single planet next to orange. You are trying to force orange to begin promoting its double planet.
  7. From 0:289to 0:37, when orange starts doubling its planet, redirect your units to a point near the orange double planet. As your units get near the orange double planet, attack and destroy it. Just prior to destroying the double planet redirect the trailing units from the white hole towards the orange single planet.

From here, all that is left is to destroy the remaining orange planet.


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Treaty

Walls (Cetus) Treaty walk-through, completed in 1:45.0

This is a modification to the strategy used in a previous post on Treaty. The differences in this strategy are minor, but the key to getting a really good time is knowing that the walls change every 21 seconds. When I play any of the games on the Walls constellation I have the clock on my computer displayed and when the walls change  I glance at the clock and add 21 seconds to the time displayed.

For Treaty the critical point to note the time is when the walls go up at 1:03 in the video. That is when you pin the opponents and prepare for starting the final attack just before the walls come down again.

Walk-through

  1. From 0:00 to 0:28, the initial captures. You want to have your triple planet promoted all the way and capture the top single planet on one side or the other. In this case I capture the planet on the orange side, but either one will work.
  2. From 0:29 to 0:42, send all of your units up to the top left corner of the screen. This mass of units is what you’ll use to move orange around to get it to attack green instead of attacking you.
  3. From 0:43 to 0:53, your goal here is to get orange to send most of its units to its right most double planet. When the units are there it is more likely that orange will use those units to attack green. The best way I’ve found to accomplish this is to first attack its left double planet, then when you start attacking its weakened right double it will send reinforcements to it. Keep attacking the right orange double until it sends almost all of its units to the planet.
  4. From 0:54 to 0:58, send your units down to the lower left, these units will be very useful later.
  5. From 0:59 to 1:02, when orange sends units from its lower left double up to its single planet you need to start attacking the lower left orange double . This is to get orange to send these units down to reinforce that planet and to prevent them from attacking your single planet.
  6. From 1:03 to 1:20,  note the time on a clock. When the walls come up allow the units you are attacking orange with to hit the wall and pin orange. When orange sends its units off of its single planet and green gets back to full strength, use the units on your single planet to pin green. Maintain both of those pins and wait until 18 seconds past the time noted at the start of this step.
  7. From 1:21 to 1:23, a couple of seconds before the walls come down, change your attack from the back orange double planet to the front orange double planet. When orange sends its units to reinforce the front orange double planet, redirect you mass of units to a point just above the back orange double planet.
  8. From 1:24 to 1:27, when the walls come down, send the mass of units attacking the green single planet up to your triple. The timing of sending these units is important. You want to let the units just reach the green double planet before redirecting them. If green is able to attack the front orange double planet too soon, orange will stop its attack on planets in the green enclave and instead will reinforce the planet that green is attacking.
  9. From 1:28 to 1:34, when green attacks orange, send the units from your triple to a point near the center green single planet. As those units are on their way, peel off some of the units and send them to a point near the top green single planet.

If you are as fortunate as I was here and orange continues its attack to both green double planets, then wait for the appropriate time for your attack. In this video orange sends units from both its single and double planets to its planet that green is attacking, that is when you want to use your mass to units to destroy the orange double and the units from your single planet to destroy the orange single planet.

When green sends its units from both of its single planets to the planet orange is attacking, use both of your masses of units to destroy the green single planets.

At this point you just need to destroy the remaining orange planet.


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Terminus

Supernovas (Hercules) Terminus walk-through, completed in 1:40.8

This is a modification to the strategy used in a previous post on Terminus. Previously I would capture all six planets near the supernova. Now, I just capture four of them. That combined with leaving units around a just destroyed planet results in the opportunity to get a good time.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:21, capture the closest of the single planets protecting the supernova. I always start with the top planet, the bottom should work just as well.
  3. From 0:22 to 0:32, capture the next planet on the top.
  4. From 0:33 to 0:41, capture one of the bottom planets.
  5. From 0:42 to 0:47, stop sending units from your double planet and instead just use units from the three single planets you’ve captured to capture your fourth single planet.
  6. From 0:48 to 0:57, send units from your double planet and the top two single planets to a position near the top orange planet.
  7. From 0:58 to 1:04, start sending units from your double planet and the bottom two single planets to a position near the bottom green planet. While doing this, continue sending units from your top two single planets up near the top orange planet.
  8. From 1:05 to 1:09, when orange moves its units off of its top planet, attack and destroy that planet.
  9. From 1:10 to 1:16, continue sending units from your double planet and your bottom two single planets near the bottom green planet. When green moves its units off of its bottom planet, attack and destroy that planet.
  10. From 1:17 to 1:23, notice that green occupies the double planet between orange and green. Wait for orange to attack that planet, then use your units left from destroying the top orange planet and units from your top two single planets to destroy the next orange planet.
  11. From 1:24 to 1:27, now orange occupies the center planet. As soon as green attacks the center planet, use units left from destroying the bottom green planet along with units from your bottom two single planets to destroy the next green planet.
  12. From 1:28 to 1:31, now use your units to simultaneously destroy the remaining orange and green double planets.

Now you just need to destroy the remaining two planets as quickly as possible.


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