Tide

Minefields (Andromeda) Tide, completed in 1:58.4

The key to a good time on Tide is for your opponents to not use their moving planet to attack your double planets. The strategy here minimizes the chance of that happening, but you still need some luck for to get a good time.

Walk-through

  1. From 0:00 to 0:15, promote your initial planet all the way to triple.
  2. From 0:16 to 0:34, capture and promote one of your double planets.
  3. From 0:35 to 0:46, capture and promote the other double planet.
  4. From 0:47 to 0:54, send your units as far to the left as possible. You are preparing for making faux attacks on your opponents to get them to move their units.
  5. From 0:55 to 0:56, what you want to happen here is to get orange to send the units from its moving planet to one of its other planets. Here I use an attack on orange’s stationary single planet to get that done.
  6. From 0:57 to 1:04, while leaving units on your double planets, send your units back to the left. Then, when green sends units off of its bottom double planet, attack. What you are trying to do here is to get green to send units from its moving planet to reinforce its planet you are attacking.
  7. From 1:05 to 1:15, keep using attacks to make greens stationary single planet weak until orange finally attacks.
  8. From 1:16 to 1:23, reinforce you double planets while you are waiting for green to settle down. Then, use your mass of units to attack the top orange double planet. You are trying to weaken the orange stationary single planet so green will attack.
  9. From 1:24 to 1:42, while I’m waiting for green to attack, orange sends a large mass of units to its moving planet. In desperation to get the units off of the orange moving planet I attack the far right orange double. This gets the units off of the moving planet. Even though I didn’t plan it, this also keeps these units from reinforcing the orange stationary single. This allows green to destroy and capture this single planet. While this is going on, you need to start sending your units down the alleys to a location near your opponents.
  10. From 1:43 to 1:45, the earlier you destroy your opponents moving planets the better. The problem with this is that your opponents are very likely to send reinforcements when you do. In this video I get lucky that orange attacks green instead of trying to recapture its moving planet I just destroyed.

From here you you just have to destroy your opponents planets in the best way possible. I attack their double planets first. The planet that is most likely to keep you from a good time is the moving planet. It is moving away from you and is more difficult to destroy.


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