Levies

Minefields (Andromeda) Levies walk-through, completed in 1:47.7

The key to levies is getting an opponent to throw away units trying to capture planets within the minefields, then destroy the opponent before they can complete the capture.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:22, capture the planet just in front of the green planet. If green does anything but capture the single planet nearest orange, start over.
  3. From 0:23 to 0:32, capture the center planet. If green does anything but promote their initial planet, start over.
  4. From 0:33 to 0:37, send some units adjacent to the green double planet. Then, start sending units to the bottom planet in the green minefield enclave. This is the planet that green is most likely to capture next. Attacking this planet should prompt green to use units from its double planet to attempt to capture its other minefield planet instead.
  5. From 0:38 to 0:51, when green moves to capture its top minefield planet, destroy and capture the green double planet.
  6. From 0:52 to 0:59, capture the single planet between your initial planet and the orange initial planet.
  7. From 1:00 to 1:09, start sending units near the green planet, when green attempts to capture its minefield planet, destroy the green planet.
  8. From 1:10 to 1:17, start sending units to the unoccupied planet in front of orange’s initial planet. When orange moves to capture the planet you just destroyed, destroy the orange initial planet.
  9. From 1:18 to 1:28, position units above the orange double planet. When orange moves to capture the planet you just destroyed. Destroy the orange double planet.
  10. From 1:29 to 1:33, once again, destroy the orange initial planet. Orange is trying to finish capturing the planet it has already partially captured. You need to send some units there to prevent this.

All that is left is to destroy the remaining orange planet, while preventing orange from capturing an additional planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Threat

Supernovas (Hercules) Threat walk-through, completed in 1:28.8

The strategy used here is similar to a previous post on Threat. The main difference is the strategy was implemented better and there was a little luck at the end when the last orange planet attempted to capture another planet at the last moment and made the final planet easier to destroy.

Walk-through

  1. From 0:00 to 0:08, capture the double planet closest to the supernova of one of your opponents. I always attack the green side, but either side will work. When your units are on the way to the double planet, start sending new units from your planet to the single planet just below your opponent. This will discourage your opponent from capturing that planet.
  2. From 0:09 to 0:22, capture the single planet just below green.
  3. From 0:23 to 0:29, build up your units on the single your just captured. Usually, after building up enough units, I use the attack and release method to get green to attempt to double its planet. In this video, green started doubling just prior.
  4. From 0:30 to 0:43, when green attempts to double, destroy and then capture the green double planet.
  5. From 0:44 to 0:53, capture the single planet between your initial planet and orange.
  6. From 0:54 to 1:07, build up your units and send them behind the orange planets. Use attacks on the orange double and the single planet orange just captured to get orange to move its units all the way to the right so it can destroy the remaining green planet.
  7. From 1:08 to 1:13,  initiate an attack on the back orange double planet by first sending units at the supernova. Occasionally this will prompt orange to waste some units from their two double planets by sending them into the supernova. When the units get near the orange double, attack and destroy it.
  8. From 1:14 to 1:18, destroy the remaining orange double planet.

From here you just need to destroy the two remaining orange planets. When this goes well, orange will have destroyed the remaining green planet without being able to capture it.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Vise

White Holes (Virgo) Vise walk-through, completed in 45.7 seconds

The strategy used here is a slight modification of the strategy used in a previous post on Vise. The strategy starts out the same in getting green to promote all the way to triple so it can be easily destroyed. The modification is in preventing orange from capturing both single planets in front of its triple planet. This makes orange much easier to destroy in the end game.

Walk-through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above green. Then, continually send your remaining units towards the single planet just in front of green. When green doubles their initial planet, redirect your units to the white hole.
  2. From 0:10 to 0:11, after triggering the white hole, send a few units from the white hole towards the single planet just in front of the green planet. Send units from your planet to the other single planet adjacent to green. This is to try to get green to start promoting to a triple. In this video, green started promoting its planet just as I began doing this.
  3. From 0:12 to 0:13, send some units from your planet to the unoccupied single planet in front of orange. This is to prevent orange from capturing that planet.
  4. From 0:14 to 0:18, send all of the white hole units to a point past the green planet. If you attack the green planet directly, green will stop promoting its planet and keep more units for defense. When your units get to green, attack and destroy the green triple planet.
  5. From 0:19 to 0:21, send all of your units to a point near the remaining white hole.
  6. From 0:22 to 0:26, send units from your planet to the unoccupied single planet near orange.
  7. From 0:27 to 0:32, when orange starts promoting its planet to triple, redirect all of your units to trigger the white hole.
  8. From 0:33 to 0:35, when the white hole is triggered, start sending those units to a point past the orange triple. If you attack the orange triple at this point it will move its units into a defensive posture and make it more difficult to destroy.
  9. From 0:36 to 0:38, when your mass of units gets to the orange triple planet, attack and destroy the planet.

Pull your units back from the destroyed triple planet, when orange sends units from its remaining planet to try and recapture the triple planet, attack and destroy the orange planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.