This is the same strategy as used in a previous post on Roulette. The key to getting a better time using the same strategy comes at 0:53 when green attacks and destroys the leading orange planet on the wheel. This shortened the end game by not having orange planets to clean up at the end.
- From 0:00 to 0:50, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
- From 0:51 to 0:59, here I used attacks on the green stationary planet in an attempt to get it to double and prompt an attack from orange. That was unsuccessful, but when green attacks the leading orange planet on the wheel, it prompts orange to attack the green stationary planet.
- From 1:00 to 1:05, with the attacks currently underway and the gamma ray burst destroying other planets, we come out after the burst with only two green double planets and the orange stationary planet remaining. During this time it is important to get as many units as possible to the top for the final phase.
After the gamma ray burst, you need to destroy the two green double planets as quickly as possible. I was hoping that green would be successful in destroying the orange planet. That came very close to happening, but didn’t quite, so I had to finish it off at the end.
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