Orbits (Lupus) Roulette walk-through, completed in 1:17.0

This is the same strategy as used in a previous post on Roulette. The key to getting a better time using the same strategy comes at 0:53 when green attacks and destroys the leading orange planet on the wheel. This shortened the end game by not having orange planets to clean up at the end.


  1. From 0:00 to 0:50, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
  2. From 0:51 to 0:59, here I used attacks on the green stationary planet in an attempt to get it to  double and prompt an attack from orange. That was unsuccessful, but when green attacks the leading orange planet on the wheel, it prompts orange to attack the green stationary planet.
  3. From 1:00 to 1:05, with the attacks currently underway and the gamma ray burst destroying other planets, we come out after the burst with only two green double planets and the orange stationary planet remaining. During this time it is important to get as many units as possible to the top for the final phase.

After the gamma ray burst, you need to destroy the two green double planets as quickly as possible. I was hoping that green would be successful in destroying the orange planet. That came very close to happening, but didn’t quite, so I had to finish it off at the end.

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Speed (Monoceros) Ghetto walk-through, completed in 1:54.9

The path to a good time in Ghetto is through faux attacks on your opponents so that you can move their units off of a planet where they are likely to attack you. The single planet adjacent to each opponents triple planet is a collection point for units coming from the triple. If you allow too many units to collect there, they are likely to attack you.


Walk through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:21, capture one of your adjacent single planets.
  3. From 0:22 to 0:32, capture your other adjacent single planet.
  4. From 0:33 to 0:42, capture your remaining single planet.
  5. From 0:43 to 0:52, capture one of your double planets.
  6. From 0:53 to 1:04, capture your remaining double planet.
  7. From 1:05 to 1:09, promote both of your double planets. If at any time during this process one of your opponents sends units into the slow area, start over.
  8. From 1:10 to 1:12, build up units on one of the single planets just below your initial planet.
  9. From 1:13 to 1:15, which opponent you attack depends on how many units the opponent has accumulated on the single planet adjacent to their triple planet. In this video green has accumulated quite a few, so I attack the green double planet.
  10. From 1:16 to 1:18, when green sends units to defend its double planet, stop the attack on green and start attacking the orange double planet.
  11. From 1:19 to 1:22, when orange sends units to defend its double planet, stop the attack on orange and send your units down near the orange triple planet.
  12. From 1:23 to 1:30, orange is again staging units on its single planet. Attack the orange double planet units those units move to defend it.
  13. From 1:31 to 1:33, after orange defends its double planet it’s time to begin your attack. First take out the orange triple planet.
  14. From 1:34 to 1:35, attack the green double planet to try to keep green from accumulating too many units on its single planet. In this video, green attacks the bottom orange planet, which is a very good thing.

At this point, it/s time for your all out attack. You need to get your units down on the green side as quick as possible and take out the green triple. While doing that your can use your mass of units on the orange side to destroy those planets as well.

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White Holes (Virgo), Bounty walk-through, completed in 1:40.2

This is a slight modification of a previous post on Bounty. The main difference is you don’t want to waste time capturing green’s initial planet after destroying it. Capturing this planet delays your ability to trigger the white hole and it is the white hole that gives you the units you need to destroy your opponents.


  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:37, take out the green double planet. After destroying the double planet send a few units to attack the remaining green planet. You are trying to degrade green enough that it won’t try to capture the unoccupied double planet prior to purple attacking it.
  3. From 0:38 to 0:45, promote your right most double planet.
  4. From 0:46 to 0:49, if purple still hasn’t attacked green, start sending units from your initial planet to the unoccupied double planet. You are trying to get green to leave this planet alone unit it is attacked by purple.
  5. From 0:50 to 0:59, promote your remaining double planet, then mass some units on your right most double.
  6. From 1:00 to 1:01, use an attack on the purple planet adjacent to orange to prompt orange to attack.
  7. From 1:02 to 1:09, after orange attacks, draw your units back and then attack the top orange double. You are trying to get orange to send reinforcements to this planet. When orange sends reinforcements, draw your units back.
  8. From 1:10 to 1:16, when orange attacks purple again, attack and trigger the white hole.

From here you just want to use the units from the white hole to destroy all the remaining planets in the best way possible.

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