Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:32.4

This is a modification of a strategy used on a previous post on Cloister. In addition to moving your opponents units around via attacks through the walls. You will also be denying your opponents what they want using the same type of attacks.

 

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the single planet adjacent to orange. You want orange to double its initial planet. If orange attacks the same planet you are attacking, start over. When orange does double its initial planet, redirect your units to the single planet within the walls.
  2. From 0:21 to 0:35, when the walls come down, you want to capture both of the single planets near the white hole. As you are doing this, use units from you initial planet to attack the top right single planet above green. You want green to capture the bottom center planet.
  3. From 0:36 to 0:48, promote  both of your double planets.
  4. From 0:49 to 0:55, start sending units from your two double planets to the top right single planet above green. At the same time, use your units within the walls to attack the bottom green single planet. What you are trying to do here is get green to send reinforcements to that planet.
  5. From 0:56 to 0:57,when green sends reinforcements, redirect your cloistered units to the single planet on the green side. Continue capturing the top right single planet.
  6. From 0:58 to 1:09, when the walls come down attack and trigger the white hole.

At this point use the units from the white hole to attack and destroy your opponents double planets within the walls. You want to leave enough units on each side so you can attack and destroy the double planets outside the walls when they come down. Use the last units from the white hole to destroy the bottom green single planet.

When the walls come down, use units from your top planets to destroy the top orange single planet and attack and destroy both bottom double planets.


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Escape

Force (Bootes) Escape walk-through, completed in 1:29.3

This is an improvement on the strategy used in a previous post on Escape. The main improvement is in timing. If you time releasing the pins correctly, it is possible to get your opponents to attack each other effectively enough that a really good time becomes possible.

Walk-through

  1. From 0:00 to 0:27, these are the initial captures.
  2. From 0:28 to 0:36, attack the orbiting single planet to prevent an opponent from attacking it. Then when it moves inside the ring you can capture it.
  3. From 0:37 to 1:00, alternately use your units to attack the single planets of your opponents. You are trying to get your opponents to send reinforcements to their single planets where your continuous attacks will pin those units.
  4. From 1:01 to 1:02, when the orbiting planet gets even with your opponents single planets, release the pin on one of your opponents by redirecting all of your attacking units against just one opponents single planet. In this video I redirect all of those units against green.
  5. From 1:03 to 1:03, when the orbiting planet is coming through the wall of force, redirect all of your units to the orbiting planet. This will release the pin on your other opponent, in this video that is green. What you are trying to do here is get your opponents mass of units to attack the other opponents right most double planet and you want them to do it without their mass of units running in to each other when they cross.
  6. From 1:04 to 1:12, keep sending all of your units to the moving planet, so they can escape through the wall of force.
  7. From 1:13 to 1:19, when your units escape the wall of force, wait for your opponents to attack each other. The one that attacks first is the one you are going to attack. The key here is attacking your opponent in such a way that they destroy the planet they are attacking, but they don’t capture the planet.

If this goes correctly and you can destroy your first opponent before they capture the planet they are attacking. And, if this prompts your second opponent to attack the planet the first opponent captured on their side, then all you’ll need to do is destroy both planets of your remaining opponent.


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