Gamma Rays (Perseus) Excise walk-through, completed in 3:29.3

Excise is difficult, but there is a way to get a good time. One of the key tactics I use in Auralux is to initiate an attack that I have no intention of completing. The purpose of these attacks are to get an opponent to move their units in a way that is advantageous to me. That is the way to tilt the odds in your favor in Excise.


  1. From 0:00 to 0:35, after doubling the initial planet, position your units where you can capture and promote one of the doubles inside the minefields. The reason for positioning them in this way, is your attack will take them through the thinnest part of the minefields, and you will lose less of your units.
  2. From 0:36 to 1:05, the double you just captured will produce enough units to regenerate itself after the gamma rays. However, if you capture and promote the other minefield double, there will not be enough time to produce the units for it to regenerate. For that reason you should just position your units to prepare for after the gamma rays come through. At 0:59 I use an attack on the orange double to get it to send reinforcements. After getting all of these units on the orange single planet, it will sometimes enable it to capture the bottom right planet in the path of the gamma rays.
  3. From 1:06 to 1:13, after the gamma rays you want to capture and promote both of the minefield doubles.
  4. From 1:16 to 1:27, if orange or green are keeping a mass of units on their single planet, you can’t do this, but if like here they are capturing their minefield doubles, then you can start peeling of units that will be used later.
  5. From 1:27 to 2:10, the objective here is to not allow your opponents to just mass their units inside the protection of their minefields. You want them out and attacking each other. Besides the obvious benefit from them attacking each other, you also have the benefit of them wearing down their minefields so that later on you will have an open path to attack them. At 1:38 green attacks my initial planet through the minefields. I used to start over when this happens. Now I think this causes the opponents to become unbalanced, which can be a good thing.
  6. From 2:11 to 2:15, after the gamma rays, recapture and promote the minefield doubles.
  7. From 2:16 to 2:26, since orange is stronger than green its the opponent we want to attack first. Get your mass of units and most of the excess units from your initial planet and move them to the top of the screen near orange.
  8. From 2:27 to 3:01, to no avail I keep using attacks on the orange single planet in an attempt to get orange to send reinforcements. Failing that, I move the mass of units over near the first orange planet I plan to attack, which is its unprotected double planet.
  9. From 3:02 to 3:08, I use one last attack on the orange single planet and orange finally sends reinforcements. Fortunately for me, orange uses that mass of reinforcements to attack deep into green territory instead of attacking my position.
  10. From 3:09 to 3:15, time to start taking out orange, starting with its unprotected double planet and then its double planet in the top minefield.

After the gamma rays pass, start your all out attack and destroy your remaining opponents in the fastest way possible.

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Supernovas (Hercules) Bombshell walk-through, completed in 1:22.0

That supernova can be so tempting, but the correct strategy for Bombshell is to ignore the supernova and instead coerce your opponents into capturing planets that will maximize their attacks on each other.



  1. From 0:00 to 0:01, double your initial planet.
  2. From 0:02 to 0:10, wait a couple of seconds and then start sending your units to the planet just above green. You don’t want to capture the planet, you just want to prevent green from doing so.
  3. From 0:11 to 0:19, as soon as green captures one of the center planets, redirect all of your units and capture the single planet on the green side that is adjacent to the supernova.
  4. From 0:20 to 0:30, capture the single planet on the orange side that is adjacent to the supernova. In this video green captures a planet on the orange side and orange captures the planet on the green side. This is what you want. If anything other than this happens, start over.
  5. From 0:31 to 0:42, capture and promote the double planet on the orange side.
  6. From 0:43 to 0:56, green attacks and destroys the orange planet, when this happens move your units into position near green’s initial planet.
  7. From 0:57 to 1:03, use the attack and release method to get green to attempt to double its planet, then destroy it.
  8. From 1:04 to 1:11, when orange sends units from its single planet, attack and destroy the planet.

Fortunately for me, orange decided to attack the green double planet. After this there were only a couple of planets remaining for me to destroy.

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Shockwaves (Taurus) Crush walk-through, completed in 2:03.4

With a minor modification, this is the same strategy used in a earlier post on Crush In the previous post, I made a mistake and captured the front orange double planet after destroying it. Now, I destroy the front orange double, then use my mass of units to destroy the center orange and the front green double planets.




  1. From 0:00 to 0:40, the initial captures. If orange captures the center planet, start over.
  2. From 0:41 to 0:55, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy and capture the planet. Then you need to get any extra units out of there before the shock wave destroys them.
  3. From 0:56 to 1:10, mass your units in preparation for taking out the orange double planet.
  4.  From 1:11 to 1:14, when orange makes a move to defend the center triple planet, you need to destroy the orange double planet.
  5. From 1:15 to 1:18, if the center planet is occupied by orange, destroy it. Occasionally green will occupy the center planet, if that is the case, leave it, and let orange destroy it for you after the shock wave passes.
  6. From 1:19 to 1:25, now you want to destroy the green double planet. If you don’t have enough units to destroy the green double, you’ll still want to weaken it as much as possible. Before the green double is destroyed, start  sending units from your rear planets to a position where they can be used against the remaining green planets.
  7. From 1:26 to 1:33, destroy the weakest green planet.
  8. From 1:34 to 1:41, position your units near the remaining green planet and wait for it to partially capture another planet before you destroy it. While you are waiting, start sending units from your planets up towards the orange planets.
  9. From 1:42 to 1:48, when you get enough units near orange, destroy the back orange double planet.
  10. From 1:49 to 1:52, before orange can capture the center planet, destroy the front orange double planet.

From here, all that is left is destroying the remaining two orange planets.

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