Shockwaves (Taurus) Wipeout walk-through, completed in 23.4 seconds

This is the same strategy for Wipeout as in a previous post. When using this strategy the biggest impact on your time is when orange doubles their planet. If they double too soon, they’ll have too many units for you to be able to destroy. If they double too late, it will take them longer before they send units off of their double and make it vulnerable to your attack.


Walk through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above the orange planet. Then send your remaining units towards the double planet just next to orange. Continually send any newly produced units towards the double planet.
  2. From 0:10 to 0:18, when orange doubles up their planet, redirect all of your units to a location just above the orange double planet and continually send any newly produced units there also. Be ready to start attacking the orange double, the closer the shock wave gets, the more likely orange will send the units off of the double.
  3. From 0:19 to 0:23, when orange makes its move to capture the double planet next to it, attack and destroy its double planet. You also need to redirect your stream of units into the planet orange is attacking.

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Supernovas (Hercules) Trigger walk-through, completed in 1:55.2

This strategy for Trigger is a slightly modified version of the strategy used in a previous post. The main differences are in how many planets are captured/promoted and leaving an orange planet till the end so it can be destroyed simultaneously with the final green planet.


Walk through

  1. From 0:00 to 0:07, after doubling up your initial planet, you need to wait till the fog descends. As the fog is descending watch both opponents and see how they move. Here at: 0:05 you can see both of the opponents are making a move away from my planet. If you see one of the opponents move in your direction, start over.
  2. from 0:08 to 0:30, capture the double planet and then the single planet adjacent to green.
  3. From 0:31 to 0:50, use the attack and release method to get green to promote to a double, then attack, destroy and capture the green double planet. Sometimes green sends in reinforcements and it takes a long time to destroy the double planet. When this happens, start over.
  4. From 0:51 to 1:00, capture the single planet just above your initial planet.
  5. From 1:01 to 1:21, mass your units near the top left orange double planet. As soon as orange attacks your planet you need to destroy, capture and promote the orange double.
  6. From 1:22 to 1:38, the double that was just captured will burn off enough fog so you can skip the single planet next to you and attack the orange double planet instead. Start massing your units at a point where you can attack the orange double. When you have massed enough units you need to destroy, capture and promote the orange double. While you are doing this the orange single planet will probably attack you. If it does, reinforce the planet it is attacking just enough to prevent it from being destroyed.
  7. From 1:39 to 1:47, if you are lucky green will be destroying the orange single adjacent to the planet you just promoted. You just need to prevent green from capturing the planet, then destroy the green double planet.

From this point you have an orange and green planet remaining. use your planets that are closest to each of these planets to attack and destroy them.

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Speed (Monoceros) Privilege, completed in 13.3 seconds

The strategy used here is the same strategy used in a previous post on Privilege. Your objective is to get your opponent to double their initial planet, then when they move units off of that planet, you’ll be able to destroy it.



  1. From 0:00 to 0:03, send your units out next to the orange planet in preparation for the attack to coerce orange to double up their planet.
  2. From 0:04 to 0:05, attack orange and then immediately remove your attack.  This should cause orange to double up.  If it doesn’t, its time to start over.
  3. From 0:06 to 0:10, keep sending your units out adjacent to orange in preparation for the final attack.
  4. From 0:11 to 0:13, when orange attempts to capture another planet, immediately attack and destroy its planet.

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