Shelter

Gamma Rays (Perseus) Shelter walk-through, completed in 1:09.7

The strategy I use for Shelter is based on the strategy developed by Sigmafia1 as presented in his youtube video. The modification I made to this strategy is only for capturing planets a little faster.

 

Walk through

  1. From 0:00 to 0:08, send slightly more than half of your units to the double planet adjacent to green. Then continually send your remaining units to the double adjacent to orange. When one of the planets sends its units to capture another planet, start sending all of your units to the double planet adjacent to the other opponent.
  2. From 0:09 to 0:35, this part is a little tricky. You need to capture both of the double planets adjacent to your opponents. How you go about that at this point is dependent on what your opponents have done to this point.

When you are lucky enough to get to the point where your opponents have sent all of their units into the same planet and each opponent occupies just two planets and those planets will be destroyed by the gamma ray burst, then all you need to do is degrade your opponents enough so they can’t reconstitute their planets after the burst comes through.


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Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 50.9 seconds

This new strategy is similar to a previous post on Steamroll. The differences are the method used to get the opponents in a position to attack each other and in limiting the opportunity for green to be able to reinforce a planet under attack. The initial move is to attack the planet in front of green. Unlike most beginnings the strategy does not work as well if you attack the planet in front of orange.

Walk-through

  1. From 0:00 to 0:10, send all of your units to the planet just in front of green. Before those units arrive, start sending additional units to the same planet. What you want is for green to capture the planet in front of orange. If anything other than that happens, start over.
  2. From 0:11 to 0:23, position a mass of units out near green’s initial planet. Then keep building up units on the single planet in front of green.
  3. From 0:24 to 0:27, when you have enough units on your single planet, use the mass of units near green and get green to attempt to double its planet using the attack and release method. This is to prepare for orange attacking the green single planet, you don’t want green to be able to reinforce its planet that is under attack. If you time this just right, orange will attack green as soon as you are done with this.
  4. From 0:28 to 0:34, when orange attacks the green single planet, attack and destroy the green double planet.
  5. From 0:36 to 0:46, position all your units to a point near orange. You want to be ready for when orange attacks the green planet.
  6. From 0:49 to 0:50, when orange makes its move to attack the green single planet, attack and destroy the orange planet.

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Glut

Gas Giants (Leo) Glut walk-through, completed in 12.4 seconds

This is the same strategy used in a previous post on Glut, with the exception of being more aggressive at the end. Previously, after doubling up the opponent the tactic was to wait for the opponent to try to capture another planet. Now, it’s an immediate attack. This doesn’t always work, but if you attack the double planet from the side and your units are concentrated enough to get past it’s defenses, then you’ll have just enough units to destroy your opponent.

Walk through

  1. From 0:00 to 0:01, send your units to a point halfway between you and the as yet unseen opponent. To get the best time possible you need to get your units on their way as quickly as possible.
  2. From 0:02 to 0:07, as soon as your opponent has come onto the screen, continually attack with all of your units. When your opponent reacts to your attack by moving its units into a defensive position, remove your attack. If your opponent attacks one of the gas giants prior to your units arriving, start over.
  3. From 0:08 to 0:09, send your units towards the side of your opponent.
  4. From 0:10 to 0:12, send your units to a point on the other side of your opponent. As soon as your opponent starts to promote its planet, redirect your attack to the opponent’s planet.

Quite often this strategy will result in your opponent almost being destroyed but able to survive your attack. When that happens, there is nothing to do but start over.


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