Wormholes (Lepus) Rapture walk-through, completed in 1:48.7

Rapture was the most difficult level for me. I came back to it several times trying to improve my score until it finally became obvious I needed a strategy that would get one of my opponents to capture both of the bottom planets. There may be a better way to accomplish this goal, but the way I found is in the strategy presented here. The way that orange captured the two bottom planets in this video, while leaving the planet adjacent to its initial planet unoccupied has only happened to me twice and this is the only time I was able to take advantage of the opportunity.

Walk through

  1. From 0:00 to 0:06, double your initial planet and start sending units from it into the wormhole just above your planet. You are waiting for one of your opponents to send their units into their own wormhole. If neither opponent sends their units into the wormhole, start over.
  2. From 0:07 to 0:08, as soon as an opponent sends their units into the wormhole, green in this video, send units from you planet towards the bottom planet on the side of the opponent that is sending units into the wormhole. In this video it is green so I send units attacking the bottom right double planet.
  3. From 0:09 to 0:13, send the units in the bottom wormhole towards the double planet just below the green initial planet. Then send units from your initial planet towards the same double planet adjacent to the green initial planet. What you are trying to do here is cut off both options that green has for the units in its wormhole with units from your initial planet.
  4. From 0:14 to 0:18, now send the mass of units that were in the bottom wormhole to a point beyond the green units sitting in the wormhole. What you are trying to do is get these units to pass through and scatter the green units.
  5. From 0:19 to 0:20, usually I give up when I’m not successful in scattering the opponent’s units in the wormhole. But, just as i was ready to give up I release the attack of the few units on the bottom double planet and orange sends some units to it for a partial capture. Since this is what I’m trying to accomplish, I continue the game. I think there are two reasons that orange does this. First, it had more units than it usually would on the bottom planet because it waited so long to send its units through the wormhole. The extra time allowed it to build up more units on its initial planet. Second, I believe its initial planet had its eyes on the single planet in my enclave as you will see shortly.
  6. From 0:21 to 0:28, capture the single planet in your enclave on the same side as the opponent you were just attacking.
  7. From 0:29 to 0:30, at this point I notice that orange has the bottom planet in its enclave unoccupied. My plan at this point is to prevent it from capturing that planet while at the same time getting its initial planet to promote itself and then destroy it.
  8. From 0:31 to 0:41, when orange attacks the planet in my enclave I decide to capture the planet before its units get there. I am fortunate to just barely get the planet captured in time, then I keep sending units to prevent orange from destroying the planet.
  9. From 0:42 to 0:55, at this point I resume the plan to prevent orange from capturing the unoccupied planet in the orange enclave. To do this I send units towards that planet while also trying to get a mass of units for using the attack and release method to get the orange planet to promote itself.
  10. From 0:56 to 1:01, when orange tries promoting itself, attack and destroy the initial orange planet.
  11. From 1:02 to 1:04, now capture the bottom planet in the orange enclave.
  12. From 1:05 to 1:07, notice that green is sending units into its wormhole. Experience has taught me that when an opponent does this, they will attack who they see as the weakest. For this reason I start reinforcing my top double planet to discourage green from sending its units through the bottom center wormhole where it will be able to attack and destroy my top double planet.
  13. From 1:08 to 1:15, send units from your enclave to a point near green.
  14. From 1:16 to 1:17, double your planet. In reviewing this video I believe it would have been better to skip this step and use the mass of units already on that planet in the attack to come.
  15. From 1:18 to 1:23, as green is sending units into the wormhole for another attack on orange, I send a few units towards the unoccupied planet to prevent orange from getting any crazy ideas and trying to capture it.
  16. From 1:24 to 1:37, start sending all of your units to the vicinity of green. You want to hold off on your attack to allow green to attack orange again. As soon as green attacks orange, its time to go on an all out attack and destroy both of the green double planets.

At this point your just have the two orange planets left to destroy. I use the mass of units left over from destroying green to attack the bottom right planet and send new units from my planets to attack the bottom left planet.

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Minefields (Andromeda) Steep walk-through, completed in 2:15.0

Sometimes when something doesn’t go your way, you end up learning something that leads to a new strategy. That was the case with Steep. I always tried to trigger the supernova, then one time when I attacked it, both of my opponents attacked as well. This really screwed up triggering the supernova, but after some time I started using that in a strategy where I get the opponents to attack, then remove my attack and let them wipe out each other. This is when my times started to really improve.

Walk through

  1. From 0:00 to 0:14, promote your initial planet all the way to triple.
  2. From 0:15 to 0:27, capture one of the double planets in your enclave. You don’t want to promote this one to double yet.
  3. From 0:28 to 0:40, capture and promote the other planet in your enclave.
  4. From 0:41 to 0:58, this is the key. What you want is to mass enough units so that when you attack the supernova you can prompt your opponents to attack to keep you from triggering it. When your opponents have started building up units on their planet adjacent to your enclave, attack the supernova. Don’t allow your mass of units to pass through the minefields. If your opponents don’t take the bait, send your units back to the triple. Keep this up until both of your opponents attack the supernova. If your opponents attack you instead, start over.
  5. From 0:59 to 1:14, promote your double then send all of your units back to the triple and give your opponents another couple of fake attacks on the supernova to prompt them to send their units there. What you are doing here is getting your opponents to throw away units while you are building up enough to trigger the supernova.
  6. From 1:15 to 1:20, send your mass of units towards the bottom right double planet. You don’t want to capture that planet, you just want your units to pass over the supernova without prompting your opponents to send their units there. As soon as your mass of units is passing over the supernova, attack and trigger the supernova.
  7. From 1:21 to 1:35, peel units off the bottom of the supernova and use them to capture the bottom right double planet. When your opponents start attacking the two unoccupied planets, gather all of the supernova units into the center to keep your opponents from destroying some of these units.

How you proceed from there depends on your opponents. Here, I attack green first. I’m surprised at 1:54 when green attacks all the way across the board. This was a key to the time achieved in this video as it made it easier to wipe out all the green planets, while leaving enough units to take care of orange.

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Gamma Rays (Perseus) Waylay walk-through, completed in 1:05.4

The games on the gamma rays constellation usually have an end game where you weaken the opponents enough so that the gamma ray burst destroys them and without enough units left to capture a planet, the game is over. This usually results in times that are clustered around the gamma ray bursts. Waylay is no different. If you can keep your opponents from capturing too many planets, and get them to throw away units with partial captures and failed attempts at promoting a planet, then you can win Waylay when the first gamma ray burst comes through.


  1. From 0:00 to 0:18, double your initial planet and then capture one of the single planets adjacent to it. I always capture the single planet on the orange side, but either side should work.
  2. From 0:19 to 0:23, start sending units up to the top of the screen so that they go over the planet that orange will be trying to capture. When orange does try to capture the planet, send your units there to prevent the capture.
  3. From 0:24 to 0:35, your goal here is to prevent both green and orange from capturing another planet. Additionally, you want to degrade their partial captures down to less than half. This is because at the end when the gamma rays destroy the planets, as long as an opponent has enough units left that would complete a capture on one of the partially captured planets, the game will not end.
  4. From 0:36 to 0:44, now you need to get your opponents to waste their units by absorbing them into their planets in an attempt to promote the planets. Do this by gathering a mass of units on each side.
  5. From 0:45 to 0:51, now use the attack and release method on both of the planets closest to you. As soon as you release your attack, send the units to the top where they can be used against the other planets. Also, during this time you want to send any new units towards the top of the screen where they can be available for the end game.
  6. From 0:52 to 0:56, use the attack and release method on both of the top planets.
  7. From 0:57 to 1:05, now use your units to attack all of the planets. Unlike a normal attack where you are trying to destroy a planet, you don’t want that here. The gamma ray burst will destroy the planets for you, what you want is for your units to destroy the units around your opponents so there won’t be enough left to reconstitute a planet after the burst.


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Wormholes (Lepus) Loops walk-through, completed in 55.0 seconds

This was originally posted on reddit by RabidAddict and is reproduced here with permission.


Loops is fairly easy once you have the right strategy. Though, getting the fastest time will involve a little luck.


  1. From 0:00 to 0:05, double your initial planet and wait. If either opponent attempts to capture a planet next to them restart.
  2. From 0:05 to 0:09, after the first opponent targets the wormhole you target the planet they would capture on the other side. Do the same for the second opponent.
  3. From 0:09 to 0:12, after the opponents stall coming out of the wormhole and before your units reach their intended planets, draw your attacks off by sending your units past the opponents wormholes. You can’t win while either opponent has 100+ units floating around out there.
  4. From 0:12 to 0:20, immediately after an opponent retargets a planet, target it again with your units to prevent their captures.
  5. From 0:20 to 0:30, you can use this time to send faux attacks at the opponents partially filled planets in attempt to get them to start investing units in their home planets. If either enemy sends reinforcements through a wormhole you need to counter that with an equal number of units to prevent them. You can’t win if they have enough units floating to finish their partial capture, so follow through with attacking the partial. Then send units to beside the opponent that appears to be able to upgrade their home planet first, but don’t attack it.
  6. From 0:30 to 0:55, wait until the last possible second to attack with the units you’ve amassed. This moment is the most critical to achieving the fastest time. Often, you won’t have enough units to wipe them out and need a few more. Regardless of if you can wipe them out, as soon as you attack begin sending units at the other opponent to prevent their upgrade. You may have to begin diverting troops before your first attack if the second opponent is too close to upgrading.

From here, if you didn’t manage to finish off the first opponent you can still get under 1:05 by diverting some units to finish them off.

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White Holes (Virgo) Nitre walk-through, completed in 1:15.7

When you first start playing Nitre you probably fell into the same trap I did and made sure you captured all of the planets in your spoke and the three planets on your side of the white hole. I did that for quite a while before I realized that since I had to trigger the white hole to get a good time, maybe I should start looking for how I could trigger it in shortest time possible. The method used in this video is one of the fastest methods I’ve found.

The other thing on Nitre that really affects your time is that on occasion one of your opponents will take forever before they make their first move. Usually it is green that does this. Your best times will come when an opponent waits this long to capture or promote a planet. This makes them much weaker and easier to destroy when you trigger the white hole.

Walk through

  1. From 0:00 to 0:09, double your initial planet. Then wait while you build up some units. If both of your opponents make a move by capturing another planet or promoting their initial planet, then start over.
  2. From 0:10 to 0:17, capture the double planet in your spoke. you still have to have at least one of your opponents that hasn’t made its initial move. If that isn’t the case, start over.
  3. From 0:18 to 0:27, capture the last planet in your spoke, the one closest to the white hole.
  4. From 0:28 to 0:40, build up your units on your planet closest to the white hole.
  5. From 0:41 to 0:55, I attack the unoccupied planet just in front of orange. This was to try to get orange to promote its planet to a double. Don’t capture that planet. Instead, redirect all of your units to the white hole. Keep sending your units into the white hole until it is triggered.
  6. From 0:56 to 0:59, if you are as fortunate as I was here and green is still on its initial planet, use units from the white hole to destroy green before it starts capturing other planets. I start out attacking the planet in front of green in an attempt to keep green from capturing it. When your units get close enough to green, attack it.
  7. From 1:00 to 1:04, when the white hole has built up enough units adjacent to the orange double planet, go ahead and destroy it while you also continue attacking and destroying the green double.

From here you only have a few orange planets left to destroy and you have enough units from the white hole to make destroying them possible.

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