Backdoor

Worm Holes (Lepus) Backdoor walk-through, completed in 1:09.4

The strategy for Backdoor, like almost every other level in Auralux, relies on your opponents attacking each other. But wormholes introduces an alternate way that your opponents can destroy each others units. If your opponents both send units into the same wormhole, when the exit the wormhole their random drifting around causes them to annihilate each other.

Walk-through

  1. From 0:00 to 0:05, send your units to capture the bottom double planet. While your units are in transit start sending units from your initial planet to the single planet just in front of green. What you want to happen is for green to go through the wormhole and capture the planet adjacent to orange.
  2. From 0:06 to 0:19, as soon as you capture the bottom planet, send units from both of your planets and capture the single planet in front of green. If green does anything other than going through the wormhole and capturing the planet adjacent the the orange triple planet, start over.
  3. From 0:20 to 0:29, keep sending units for a few seconds, then attack the single planet between your initial planet and the green single planet. You don’t want that planet, you just want green to give up on it and start promoting its triple planet. If green does anything other than start promoting its planet, or orange decides to capture one of the unoccupied single planets, start over.
  4. From 0:30 to 0:34, when green makes its move to promote its triple planet, redirect your units and capture the single planet adjacent to orange.
  5. From 0:35 to 0:41, mass your units on the single planet adjacent to the green triple. Just as green is promoting to triple, attack and destroy the green triple planet.
  6. From 0:42 to 0:52, send all of your units into the wormhole and wait. What you want to happen is for green to attempt to capture the unoccupied triple planet by sending its units into the wormhole.
  7. From 0:53 to 1:00, as soon as green sends its units, start sending all of your units into the wormhole, then when the orange triple attacks green, destroy the orange triple.

From here, all that is left is to destroy the orange double planet.


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Junction

Classic (Pegasus) Junction, completed in 1:33.7

Junction is like the other games on the Classic level, your opponents are very slow to capture and promote their planets. This makes it difficult to get them to attack each other. But, with a good strategy, you can make it more likely that your opponents will help you out so that you can get a really good time.

Walk-through

  1. From 0:00 to 0:41, double your initial planet and start attacking the triple planet behind orange, continue until you have the planet promoted to a triple. If orange captures the double planet to its left too quick, then it is likely that it will then double its initial planet as its next move. If this happens, start over. At 0:40, orange attacks the double planet closest to green. My strategy is to attack and capture the double planet just next to the initial planet and force orange to capture the planet next to green. In this video, orange went where I wanted it to before I could do that.
  2. From 0:42 to 0:51, capture but do not promote the double planet adjacent to your initial planet.
  3. From 0:52 to 1:10, start sending units from your planets to the vicinity of the green triple planet. Be careful not to weaken the single planet planet too much. You don’t want orange to attack.
  4. From 1:11 to 1:18, when green attacks orange, its time for your all out attack. First destroy the green triple planet.
  5. From 1:19 to 1:25, then destroy the green double planet.

From here, you just have two orange planets left to destroy.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.