Cycle

Wormholes (Lepus) Cycle walk-through, completed in 1:34.2

Getting your opponents to attack each other is the key to a good time in Cycle. Of course, that is the key in most constellations in Auralux.

Walk-through

  1. From 0:00 to 0:36, the initial captures.
  2. From 0:37 to 0:53, you need to preposition your units so you’ll be able to take out the green triple planet. You want to have the units ready so you can take it out as soon as it promotes to triple.
  3. From 0:54 to 0:59, destroy the green triple and capture it. Normally I would just capture the planet, in this case I was well on the way to getting it promoted to a double so I continued and ended up with a double. After it worked out so well, I think I should have been doing it this way all along.
  4. From 1:00 to 1:02, you need to have green and orange attack each other. My attempt at initiating this was attacking the center green planet. I just wanted to attack it enough to prompt orange to take up the attack. It doesn’t always work, but here it did.
  5. From 1:03 to 1:07, as soon as orange takes up the attack you need to start sending your units into the wormhole.
  6. From 1:08 to 1:09, now you want to send the units over to the wormhole behind the orange triple planet.
  7. From 1:10 to 1:13, time to take out the orange triple planet.
  8. From 1:14 to 1:19, now it’s time for an all out assault. In this case I start with orange since it is actively attacking the center planet, I don’t want orange to get where they can capture it.

From this point, all that is left is clean up the few remaining planets, while making sure they don’t capture another planet.


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Hex

Classic (Pegasus) Hex walk-through, completed in 46.8

Hex is really easy. A really good time is also easy, as long as you’re prepared to try enough times for your opponents to react in the way shown in this video.

Walk-through

  1. From 0:00 to 0:19, capture the planet next to green. As soon as that planet is captured, use units from both of your planets to capture the planet next to orange.
  2. From 0:20 to 0:24, you can get good times without this happening, but the best times are when the opponent that captures the second planet, uses units from that second planet to try to promote its original planet. When this happens just prior to you capturing your third planet, then it may prompt an attack from the other opponent (orange in this case). This is when your best times will occur.
  3. From 0:25 to 0:33, orange has a partial capture on the planet it just destroyed. This used to cause me to attack orange first to prevent it from capturing that planet. Then I discovered that my best time comes when I do the opposite of that and attack green first. The reason is that orange is more likely to send units to the partially captured planet sooner than green would, if it doesn’t capture the planet, this will make orange weaker and easier to destroy.

From here all that is left is to attack and destroy the remaining orange planet.


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