Gyre

Orbits (Lupus) Gyre walk-through, completed in 1:07.2

This strategy for Gyre works. However, it isn’t as repeatable as I would like. The part that rarely happens is where green attacks the stationary orange planet. The first time it happened I got a good time and then I tried to get it to happen by limiting greens options to make that one more likely. I believe this strategy does that, it would just be nice if it happened more often.

Walk-through

  1. From 0:00 to 0:08, send slightly more than half of your units down away from you, then send and continually send units to the orbiting planet just passing the orange position. Now use the mass of units you sent down earlier and send them to the orbiting double planet just in front of orange.
  2. From 0:09 to 0:14, send the mass of units approaching the orbiting single planet towards the top of the screen, send some units from your initial planet to the orbiting single. Now, use the mass of units you sent towards the top of the screen and attack the orbiting double planet closest to your position. What you are trying to do here is get orange to attack the remaining orbiting double planet that you don’t currently have an attack on.
  3. From 0:15 to 0:17, capture the orbiting double planet closest to your position.
  4. From 0:18 to 0:21, start sending units from your initial planet down to the bottom left of the screen. When orange attacks the orbiting double planet between you and the orbiting green planet, send units from you orbiting planet to prevent orange from capturing this planet.
  5. From 0:22 to 0:26, use the mass of units you sent towards the bottom of the screen to attack the unoccupied orbiting double planet. Then send units from you stationary planet towards the orbiting single planet approaching green. What you are trying to do here is limit the options green has so you maximize the chance that green will attack the stationary orange planet. You will also need to use more units from your orbiting planet to prevent orange capturing the planet it is attacking.
  6. From 0:27 to 0:39, when green starts attacking the stationary orange planet you want to start sending your units to a position near the green stationary planet. While doing this you need to make sure that orange doesn’t capture the orbiting planet it attacked.
  7. From 0:40 to 0:49, occasionally green will completely destroy the stationary orange planet. Usually it doesn’t and you should send a few units to the vicinity of the orange stationary so you can clean up what green fails to finish. While doing this continue sending your units to a position near the green stationary planet. When green is done with its attack on orange, go ahead and finish off orange if necessary.
  8. From 0:50 to 1:01, send any left over units down near green. Use the attack and release method on the green stationary planet to get it to absorb its units in an attempt to double. Then attack and destroy the green stationary planet.

From here, all that is left is destroying the orbiting green planet. This planet will usually attack the double planet just in front of you initial planet. That is a good time to attack and destroy it.


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