Stake

White Holes (Virgo) Stake walk-through, completed in 42.9 seconds

The strategy I use in Stake is the same one I developed for Vise. Vise and Stake are similar in that their initial planet is a triple planet that is near a white hole. With Vise you can attack either opponent first. Because of the way Stake is arranged, you have to attack green first. The objective is to get green to promote their initial planet to triple and then use the units you gained from triggering a white hole to destroy it. Then it is on to orange.

Walk-through

  1. From 0:00 to 0:08, send most of your units towards the double planet next to green. Then send your remaining units and continuously send any new units to the single planet next to green. When green doubles their planet, redirect your units to the center white hole. If green doesn’t promote to a double, or if it takes too long to promote, start over.
  2. From 0:09 to 0:13, after the white hole triggers, send any new units from your initial planet towards the single planet next to green. Then send some units from the top side of the white hole to the double planet next to green. When green begins promoting to a triple redirect your units to a point near green. If green doesn’t promote to a triple, start over.
  3. From 0:14 to 0:18, just as green completes promoting itself, destroy the green planet.
  4. From 0:19 to 0:24, as soon as you destroy green, send some units from your planet towards the single planet next to orange. Then, use the units that just destroyed green to trigger the white hole. Before the units you sent to the single planet next to orange reach their target, send a new batch and redirect the old batch of units.
  5. From 0:25 to 0:27, my plan here was to send some of the units from the white hole to the single planet next to orange, which I did. Then I sent some other units from the white hole to the single planet to the right and above orange. I was trying to force orange to start promoting its planets. Before I could send these units, orange attacked that planet. This turned out better than my plan.
  6. From 0:28 to 0:37, redirect your units to the single planet next to orange. When the orange triple planet starts promoting itself, attack and destroy it.

From here, all that is left is to destroy the remaining orange planet.


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Thicket

Thicket isn’t too difficult to beat. However, a really good time takes a good strategy and a lot of luck. The strategy here is designed to make one opponent stronger than the other. If they are the same strength it is really hard to get a good time. Once your opponents are imbalanced, you can start by attacking the stronger. Then, if you time everything right you’ll increase your odds of being lucky.

Walk-through

  1. From 0:00 to 0:16, double your initial planet and then capture the lower single planet on the orange side (this can work on the green side also).
  2. From 0:17 to 0:45, capture and completely promote the lower triple planet.
  3. From 0:46 to 1:05, capture and completely promote the upper triple planet.
  4. From 1:06 to 1:15, your two planets in the high speed area are sacrificial lambs so you just need to peel as many units off of them as possible until they are destroyed.
  5. From 1:16 to 1:43, now that you’ve made green the stronger one, you want to position some units behind green. You need to be able to initiate your attack on green before it gets so strong that it starts attacking you.
  6. From 1:44 to 1:57, destroy, capture and promote the back green double planets. Start positioning units from your triple planets towards the rear of the orange planets.
  7. From 1:58 to 2:09, destroy and capture the top right green single planet.
  8. From 2:10 to 2:24, now that orange is capturing the center, you need to start taking out the orange planets.

From here, you just need to destroy the remaining planets as quickly as possible. The opponent double planets in the slow area can be difficult. If you attack in such a way as to surround these planets, you can destroy them fairly easily.


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Veil

Fog (Cygnus) Veil walk-through, completed in 1:45.7

Deny your opponent the planet they most want to capture on their first move. It took me a long time to apply that to Veil, but when I did, my times started improving dramatically.

Walk-through

  1. From 0:00 to 0:04, capture the single planet just to the right of your initial planet.
  2. From 0:05 to 0:21, use units from both of your planets to capture the double planet just visible on the edge of the fog directly to the right of the planet you just captured. Quite often, orange will attack this planet before you can complete the capture. When this happens, start over.
  3. From 0:22 to 0:30, promote the double planet you just captured. At 0:24 you can see that orange sends units to capture a planet below it. This is the move that orange makes when I’ve had my best times. Sometimes orange will capture the double planet just below the two planets you just captured. You can also get a good time when this happens. If instead of capturing another planet, orange moves to promote its top right planet, start over.
  4. From 0:31 to 0:47, try using the attack and release method to get orange to promote its double planet. I tried that here, but orange promoted its planet in spite of my attempts, not because of them. When orange moves to promote its double planet, you need to destroy and capture its planet.
  5. From 0:48 to 0:58, capture and promote the double planet on the far left. Promoting this planet burns off some fog and allows you to see more of your opponents.
  6. From 0:59 to 1:11, use the attack and release method on the lower left green planet. When green absorbs its units into that planet, destroy and capture that planet..
  7. From 1:12 to 1:22, first build up your units for the coming assault on green. When you have enough units destroy and capture the leftmost green planet.
  8. From 1:23 to 1:31, build up your units on the planet you just captured and wait until your opponents start attacking each other. When that happens, destroy the bottom green double planet.
  9. From 1:32 to 1:36, destroy the other green double planet.

From here you only have one planet of each of your opponents left to destroy. It’s best to destroy the orange double planet first, since it is the most likely to be able to capture another planet.


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Current

Force (Bootes) Current walk-through, completed in 1:49.7

This strategy for Current is centered on orange sending units through the force field to try to capture a planet on the other side. Without that happening, orange is too difficult to destroy. Sometimes I’ve been able to prevent orange from capturing the planet on the other side and I’ve gotten very good times when I do prevent that. In this video I failed in that prevention and got my best time ever.

Walk-through

  1. From 0:00 to 0:04, capture the double planet between you and orange. This is the planet orange most wants to attack first and you need to deny it to them.
  2. From 0:05 to 0:18, start sending units towards the single planet just to the left of purple. You don’t want that planet, you just want to encourage purple to give up on it and get purple to capture the the double planet between it and green. If instead, purple captures the single planet to its left, start over. Then, capture the your top right single planet. Just as I capture the single planet, purple attacks the center single planet. If instead, purple attacks its bottom left single planet, start over. We need orange to send its units through the force field to that single planet next to purple. If that doesn’t happen, it will take so long to destroy orange that a good time is impossible.
  3. From 0:19 to 0:27, orange is waiting to decide does it capture the unoccupied single planet on our side of the screen, or does it send units through the force field to capture the single planet on the other side of the screen. At 0:26 I use units from my top two planets and send them to our unoccupied single planet. This gets orange to give up on that planet and send its units through the force field instead.
  4. From 0:28 to 0:39, send all of your units to a point above the orange double planet. Use the attack and release method to get orange to promote the planet. I then attack and destroy the orange single planet first. My attempt here was to prevent orange from capturing the single planet on the other side of the force field. In that I failed, and I’m glad I did.
  5. From 0:40 to 0:57, position your units, then destroy the orange double planet after it attempts to capture another planet. After destroying the orange double, capture it.
  6. From 0:58 to 1:05, capture the single planet next to the force field.
  7. From 1:06 to 1:36, start positioning your units at the bottom of the force field. When the opportunity arises, attack and destroy the opponent most likely to be able to capture another planet. In this case that is green.

All that is left is destroying the orange and purple planets. You want to do this in a way that prevents either from capturing another planet.


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Confab

Speed (Monoceros) Confab walk-through, completed in 2:20.5

Confab frustrated me for a long time. The strategy presented here is repeatable. Which is not to say that it works every time. The keys are getting purple to attack orange and green to attack purple. If this happens properly, you’ll have the chance to destroy and capture all of the planets in the green enclave. When that happens, all you need are a few breaks and you can get a really good time.

Walk-through

  1. From 0:00 to 0:38, double your initial planet and then first capture and promote the double planet beneath you. Then capture and promote the remaining double planet in your enclave. You must do this as quickly as possible or you won’t be able to complete the capture in the next step.
  2. From 0:39 to 0:46, capture the moving planet just as it comes into your enclave. After capturing this planet, use those units to attack the single planet just approaching the green enclave. You don’t want green to get that planet.
  3. From 0:47 to 0:51, gather your units and capture the moving planet just entering your enclave. Get as many units as possible on this moving planet.
  4. From 0:52 to 1:02, this is the key part of the strategy. First, send all of your units in the slow part towards the center, then attack the rear purple planet. When purple sends reinforcements, attack the purple planet on the orange side. The next step depends on green. If green captures the moving planet, attack the green planet closest to purple. If, like in this video, green does not capture the moving planet, then attack the rear green planet, then after green sends reinforcements, attack the green planet closest to purple. When green sends reinforcements, start sending all of your units to the top near green.
  5. From 1:03 to 1:10, as you are collecting you units, pay attention to green. When green sends units to the planet closest to your enclave, start attacking the green double closest to purple. When green sends reinforcements there, and those units get sent towards purple. That is when you want to start attacking the green planets.
  6. From 1:11 to 1:45, destroy, capture and promote all of the planets in the green enclave. At 1:38, I noticed orange sending units towards the purple enclave. That is a good time to send all of the units from your original enclave to a position near orange.
  7. From 1:46 to 1:57, start destroying the orange planets. At 1:50 the moving planet just entering my new enclave is almost captured by green. I send some units to it to weaken it slightly. Because it is so close to being captured, it was either do this now, or chase it down at the end.
  8. From 1:58 to 2:01, the opponent occupied moving planets are the ones that can really kill a good time. Take this opportunity to destroy the orange moving planet. At the same time, build a mass of units on the moving planet just entering your initial enclave.

From here, you just need to destroy the remaining planets as quickly as possible.


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Vergence

Orbits (Lupus) Vergence walk-through, completed in 1:32.5

There were times where Vergence seemed almost impossible. But I was finally able to develop a strategy where Vergence is quite easy to beat, and with a little luck, very good times are possible.

Walk-through

  1. From 0:00 to 0:10, send your units to capture the double planet on the group of moving planets just in front of green. As those units are on their way, send some units near the two single planets on the far left.
  2. From 0:11 to 0:23, use units from both of your planets to start capturing the top double planet.  When green moves to capture the top left single planet, use the units you positioned there to prevent the capture. If instead, green doubles up its rear planet, start over.
  3. From 0:24 to 0:33, promote your top double planet.
  4. From 0:34 to 0:41, promote your center double planet.
  5. From 0:42 to 0:50, capture the bottom left single planet.
  6. From 0:51 to 0:59, promote your moving double planet.
  7. From 1:00 to 1:12, attack and destroy both of the green moving planets.
  8. From 1:13 to 1:23, mass your units near the front moving orange planet. When orange starts attacking the green planet, you want to destroy all of the orange moving planets.

From here you only have one planet left to destroy. There is one planet almost captured by green that I send a few units, to make sure it doesn’t keep the game from ending.

There are events that caused the time I got here. At 0:27, orange sends units to try to capture the top left single planet that was partially captured by green. This not only weakens orange, but without this green would be likely to finish its capture on that planet when its moving planets come around the next time.

At the same time this is going on, green is attacking the top right single planet but comes just shy of capturing the planet. If green had completed this capture, I would have had another planet to destroy at the end of the game.


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Solar

Gas Giants (Leo) Solar walk-through, completed in 1:25.2

I really liked Solar from the beginning because of the way it models the solar system. Now, playing it wasn’t always fun. Especially when the last opponents to destroy were the inner planets. It could take a very long time with you chasing those fast moving planets around the system.

The strategy I developed was because of chasing those planets at the end of a game. Now I capture all of the inner planets except for Mercury. Because of the way the planets are aligned at the end game, you can have a mass of units ready to take out Mercury by sending the units head on instead of chasing it. This really improves your time in Solar.

Walk-through

  1. From 0:00 to 0:05, your initial planet is Neptune. Capture Uranus on your first move.
  2. From 0:06 to 0:30, orange is going to capture Mercury. You want all of the other inner planets and Pluto. Start out by sending some units above the plane of the system, then send those units toward Venus and start sending new units towards Earth. You will be really busy trying to keep your opponents from getting those inner planets and Pluto. You’ll notice that starting at 0:26 I send some units towards Pluto. I’m trying to get orange to give up on both Venus and Pluto and instead start promoting the Sun.
  3. From 0:31 to 0:36, when orange finally gives up on Venus and Pluto, complete your capture on Venus, while sending some units towards Mars to discourage green from capturing it.
  4. From 0:37 to 0:43, when you’ve finally captured Venus, start sending most of your units towards Earth, but still send a few units to Mars to discourage green.
  5. From 0:44 to 0:53, when you’ve captured Earth, send most of your units towards Mars, while sending a few units towards Pluto to discourage orange.
  6. From 0:54 to 1:01, after capturing Mars, you need to capture Pluto.
  7. From 1:02 to 1:14, start collecting units on Mars. At this point you are waiting for your opponents to start attacking each other.
  8. From 1:15 to 1:25, at 1:15 I weaken Venus and prompt an attack by orange. Sensing the Sun is weakened, green attacks. Here your strongholds on Mars and Pluto are perfectly placed so you can first take out Mercury with the mass of units on Mars. Then send those units to destroy Jupiter. At the same time, send the units from Pluto to destroy Saturn.

If you time everything right, and have a little luck, you’ll destroy Jupiter and Saturn, just as they are destroying the Sun.


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