White Holes (Virgo) Vise walk-through, completed in 1:14.2

For a long time I didn’t think it was possible to get a really good time on Vise. I was happy to get a fairly good time. Recently I came back to Vise and saw a sub two minute time. This caused me to rethink Vise completely. I figured that if a sub two minute time was possible, there must be a better strategy than what I had tried.

Usually I look for what an opponent most wants on their initial move and deny them that. That is what I did in my previous strategy. For this strategy I thought about what I wanted to force the opponent to do. So now, I force them to promote their initial planet which allows me to trigger the white hole and wipe out one opponent very quickly.


  1. From 0:00 to 0:10, send slightly more than half of your units towards the single planet just above green. Then, continually send your remaining units towards the single planet just in front of green. When green doubles their initial planet, redirect your units to the white hole.
  2. From 0:11 to 0:18, position your units so you can destroy green as soon as it promotes its planet to a triple.
  3. From 0:19 to 0:26, capture one of the center single planets.
  4. From 0:27 to 0:38, position your excess units out to a point where the white hole is directly between your units and the orange triple planet. Use faux attacks on the orange triple to encourage orange to send reinforcements and promote it to a triple. When your units are directly over the white hole, attack and trigger the white hole.
  5. From 0:39 to 0:48, you want to use your mass of units to destroy the orange triple planet as soon as it promotes to a triple. Orange doesn’t always cooperate and make this easy. After waiting for this to happen, I use a fake attack on the top center planet, thinking orange is considering capturing that planet. When that doesn’t work, I give up and send my mass of units to a point beyond the orange triple. Luckily, right before my units get there, orange promotes itself.
  6. From 0:49 to 0:56, destroy the orange single planet closest to you.
  7. From 0:57 to 1:14, position your units near the remaining orange planet and wait for orange to send units to the triple planet. As soon as that happens, attack and destroy the remaining orange planet.

I got such a good time in this video because both of my opponents cooperated. Sometimes green will send units to its white hole just after it promotes to a double. Or, green will try to capture another planet instead of promoting to a triple. Green didn’t do either of those things and this allowed me to come away from destroying green with the max units possible. At first orange didn’t seem like it was cooperating, but then it promoted its planet to a triple at just the right time. Also, by attacking the double planet just in front of my two planets, it discarded some units that made it easier to destroy its remaining planets.

Below are two additional videos from when I first started developing this strategy.


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