Horizon

Fog (Cygnus) Horizon walk-through, completed in 2:39.2

The strategy for Horizon is to get your gas giant promoted as efficiently as possible. This burns off enough fog that you can mount an attack on the green gas giant. To keep orange in check while you are preparing to take out green, you need for green to be strong in the center. You can use attacks on green planets to get it to send reinforcements towards the center and be your shield in the coming assault by orange.

Walk-through

  1. From 0:00 to 0:15, promote your gas giant all the way to triple. You don’t want to promote all the way to gas giant right away because the last two levels take more than 100 units to get promoted. It’s better to capture the single planets prior to promoting the gas giant all the way.
  2. From 0:16 to 0:36, capture the first two single planets. You don’t want to capture the third single. Your opponents will destroy it in short order, so just let them have that single.
  3. From 0:37 to 0:51, promote the gas giant one more time.  This will allow you to see what is going on with green and the center planet. In this video green has already captured the center planet. This is a rare occurrence. Usually I use attacks on green planets to get green to send reinforcements down to the planet which will then capture the center planet when I remove the attack. If orange gets the center planet, I start over.
  4. From 0:52 to 0:58, promote the gas giant the rest of the way.
  5. From 0:59 to 1:16, send units from all of your planets into the vicinity of the green gas giant. Use attacks on green planets to get green to move units down towards the center planet. This is beneficial in two ways, green being stronger in the center will slow down orange when it gets to full strength and it will  also delay the green gas giant from getting promoted all the way which will make it easier for you to destroy.
  6. From 1:17 to 1:22, attack, destroy and capture the green single planet just in front of the green gas giant.
  7. From 1:23 to 1:46, now you want to destroy, capture and promote the gas giant. You want this gas giant promoted one level below gas giant. This allows you to see more of orange, but that last level to gas giant takes so much time that it will really allow orange to strengthen.
  8. From 1:47 to 2:08, you want to destroy and capture the green single planet closest to you. In this video I forgot that step for just a few seconds and then had to bring my units back to get that planet.
  9. From 2:09 to 2:12, now you want to attack, destroy and capture the middle orange single planet.
  10. From 2:13 to 2:22, time to get that last orange single which will open up the orange gas giant for an attack.
  11. From 2:23 to 2:31, start attacking the orange gas giant. When you believe you are about to destroy the gas giant, start using units from your two gas giants to attack other planets.

From here, you just need to destroy any remaining planets as quickly as possible.


 

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Toll

Minefields (Andromeda) Toll walk-through, completed in 1:39.8

I played Toll the same way over and over, trying to get a better time. The way I used to play Toll is shown in a previous walk-through. Finally, I looked for a different strategy. This strategy was started by asking myself the question, “What is the worst initial move that my opponent could make?” The answer came from remembering the approach I used in the Commute walk-through.

Walk-through

  1. From 0:00 to 0:05, attack both of the double planets adjacent to orange. What you’re are trying to do is get orange to send its units to the moving planet. In this video I first send units towards the bottom of the screen before attacking both double planets. I was just trying something different, this is not necessary for this approach to work.
  2. From 0:06 to 0:10, once orange sends its units towards the moving planet, redirect your units to doubling up your initial planet.
  3. From 0:11 to 0:22, peel off some units from your double and use them to attack one of the orange double planets. Use units from your double to attack the other orange double. This is designed to force orange to capture the moving planet. This is to keep units out of the orange enclave and limit how fast orange can grow.
  4. From 0:23 to 0:46, capture and promote all the planets in your enclave.
  5. From 0:47 to 1:00, when the moving planet comes back to your enclave you want to destroy, capture and build up as many units as possible on it.
  6. From 1:01 to 1:17, after the moving planet enters the orange enclave, wait for orange to promote a planet to double, then attack that planet. You will not have enough units to destroy the planet, you just want to injure it as much as possible so you delay orange getting to full strength
  7. From 1:18 to 1:27, load all of your units on the moving planet, and keep sending units as it moves into the orange enclave.
  8. From 1:28 to 1:36, peel off about half of the units to the side of the orange double that has already been promoted. When orange promotes the other double, attack and destroy it with units from the moving planet. At the same time, use the units that you peeled off earlier to attack and destroy the other orange double planet.

As soon as both double planets are destroyed, use all of your units to attack and destroy the orange triple planet.


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Hazard

Gamma Rays (Perseus) Hazard walk-through, completed in 2:10.9

Hazard is an exercise in using attacks to get your opponents to move toward each other and away from you. These attacks can be on unoccupied planets to get an opponent to give up on capturing the planet. Or, they can be on one of your opponents to get them to send reinforcements to the attacked planet.

Walk-through

  1. From 0:00 to 0:20, double your initial planet, then send some units to two different locations. Send those units towards both planets between you and orange and at the same times send new units to the double planet just ahead of you. When orange gives up capturing one of the planets between you and orange, redirect all of your units to capture the double planet head of your initial planet.
  2. From 0:21 to 0:30, capture the double planet between you and orange. Your front planet is the one that is most likely to be attacked by orange and purple. That is why you don’t want to keep sending units from it. You want it to be strong enough that it won’t be attacked later.
  3. From 0:31 to 0:47, send a mass of units to the left of the screen. This mass of units will be used to move units around on your opponents. Do not send any units from your front planet.
  4. From 0:48 to 0:50, use your mass of units to attack the front double on one of your opponents. Don’t let your units get too close to the opponent you attack. When your opponent reacts by sending reinforcements from their back planet, or the units get too close, send you units back to the left of the screen.
  5. From 0:51 to 1:03, you want your opponents to send as many units as possible to their forward planet. At the end of this phase you’re going to be sending a mass of units to a capture the double planet between you and orange. And, another mass of units to capture the double planet you and purple. That is why at 0:56 I send some units from the single planet to the back double.
  6. From 1:04 to 1:09, as the gamma ray burst begins send units from your back double to the double between you and purple. Then send your mass of units to capture the double between you and orange. You need to time this right so you capture the planet after the gamma ray burst. The reason you are sending the units prior to the burst is to encourage purple and orange to send their units in the direction of green, instead of your direction
  7. From 1:10 to 1:21, if they are still open, capture the single planets between you and orange and you and purple. Then promote your two newly captured double planets. Then send some units to the newly captured single planets to try to make it less likely your opponents attack those planets.

There are too many possible combinations here. My approach is to try and time my attacks on orange and purple for when they are just sending units elsewhere. Then I usually capture but don’t promote the just destroyed planet.

The goal is to destroy all opponent planets that are not going to be destroyed by the gamma ray burst, then to injure the opponent planets that will be killed by the gamma ray burst just enough that they will not be able to recapture their planets.


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Commute

Minefields (Andromeda) Commute walk-through, completed in 2:30.2

In other walk-throughs I’ve mentioned that your first move is to prevent an opponent from capturing the planet they most want to capture. In Commute, the first move for each opponent is to capture the double planet directly in front of them. It took me a long time, but I finally paid attention to my own advice and developed a strategy that prevents my two adjacent opponents from making their most advantageous capture in their first move.

Walk-through

  1. From 0:00 to 0:07, send your units out to the left and then use them to attack the double planet just in front of green. As soon as green makes a move to capture a moving planet, redirect the units to attack the double planet in front of orange. If green or orange do anything other than attempt to capture a moving planet, start over.
  2. From 0:08 to 0:47, capture and promote all planets in your enclave. Also, capture the moving planet that goes between you and orange.
  3. From 0:48 to 1:06, start moving your units around the minefield between you and orange. You want to position these units near the orange triple planet so you can take it out as soon as it is promoted to a triple.
  4. From 1:07 to 1:22, as soon as orange promotes its triple planet you want to destroy, capture and promote it all the way to triple.
  5. From 1:23 to 1:27, if the front orange planet isn’t promoted to double, use the attack and release method to get it to try to promote itself. This will make it a more inviting target for purple..
  6. From 1:28 to 1:35, now it’s a waiting game to see who purple attacks..
  7. From 1:36 to 1:47, since purple attacks green, you want to destroy, capture and promote the orange double, you also want to destroy the moving purple planet.
  8. From 1:48 to 2:09, destroy and capture the green moving planet. Put as many of your units on that planet as possible. At the same time move as many of the units from your bottom enclave to a position where you can get around the minefield between you and purple.
  9. From 2:10 to 2:12, if everything goes according to plan, green will attack purple instead of you. When that happens, use your mass of units to start taking out the green planets.
  10. From 2:12 to 2:14, attack the moving purple planet to prompt purple to send reinforcements through the minefield.

From this point, use the units you’ve moved into both the green and purple enclaves to destroy the remaining planets as quickly as possible.


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Labyrinth

Walls (Cetus) Labyrinth walk-through, completed in 2:44.0

A walk-through for Labyrinth is difficult because of how many planets there are and all the variations that can occur because of this. My general strategy is to set up where I can capture both the orange and green corners as quickly as possible.

Walk-through

  1. From 0:00 to 0:06, after doubling up your initial planet, attack the double next to orange. You don’t want that planet, you just don’t want orange to get it right away.
  2. From 0:07 to 0:44, capture and promote your initial planets.
  3. From 0:45 to 1:03, when the walls come down capture the top two planets next to orange and then build up your units for the coming assault on orange.
  4. From 1:04 to 1:28, how you take out orange depends on how it has captured and promoted its planets. You want to take out the doubles just as they are promoted and before they build up a lot of units to use in defense. As you are taking out orange you want to take advantage of any opportunities to capture an extra planet on the green side.
  5. From 1:29 to 1:42, you want to capture and promote the two double planets you just destroyed.

From here, the possibilities are endless. My main goal is to get the green corner double planet, then it just depends on how it works out from there. The biggest reason I got such a good time in this video is at 0:46 green moves to take the third planet down towards purple, closing purple in from the top. At the same time, orange is getting the third planet on the bottom towards purple. Both of these moves really closed in purple and made these three opponents attack each other instead of me.


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Conflux

Orbits (Lupus) Conflux walk-through, completed in 1:24.4

I spent a lot of time on Conflux trying to find the correct planets to capture to get the opponents to attack each other and not me. Then one time while playing, orange attacked the center green planet earlier than had ever happened before. After that I started looking for ways to make it more likely for that to happen, the results of that search are the strategy shown here.

Walk-through

  1. From 0:00 to 0:10, promote your initial planet to double and then start sending units from your planet to an area near the center planet.
  2. From 0:11 to 0:13, after green captures the center planet, use the attack and release method to get it to attempt to promote itself. If it does anything else, start over. With the center green planet promoted it will become a more enticing target for orange later.
  3. From 0:14 to 0:21, capture the top stationary planet.
  4. From 0:22 to 0:25, after capturing the planet, send units from both of your planets towards the bottom stationary planet. What you are trying to get orange to do is to promote its forward planet to a double. If it does anything else, start over.
  5. From 0:26 to 0:32, when orange promotes its double planet, you want to start sending your units towards your trailing single planet. You also want to leave enough units on your stationary planet to make it a less inviting target for orange. If you don’t capture your trailing planet and get enough units on it, orange will likely attack.
  6. From 0:33 to 0:47, when orange starts attacking green, you just want to wait until it seems likely that the center green planet is about to be destroyed, then start sending units in the general direction of the orbiting orange planets.
  7. From 0:48 to 1:01, when the center planet is destroyed, attack and destroy both orange planets.
  8. From 1:02 to 1:03, at this point green has quite a few excess units on its two planets. You want to encourage green to use those units in attempting to capture another planet, or promote its forward planet. At 1:03 you can see the attack on the unoccupied trailing planet, this is what prompts green to attack the center planet.

From this point, all you need to do is destroy both green planets, while not allowing green to complete its capture of the center planet.


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Convoy

Orbits (Lupus) Convoy walk-through, completed in 2:00.4

My strategy for Convoy is reliant on the first move for green being capturing an orbiting planet and making it possible to capture all of the stationary planets on the left side fairly easily. I’ve tried many different approaches to accomplish this. The approach in this video seems to work the best. I believe by first capturing the single planet that green may attack and then using units from my two planets to attack the double planet next to green, it becomes more likely that green will wait long enough for the orbiting planets to come within its reach.

Walk-through

  1. From 0:00 to 0:15, capture the center single planet and then send units from both of your planets to the double planet next to green. If green does anything other than wait for the orbiting planets, I start over.
  2. From 0:16 to 0:19, as soon as green sends it units to the orbiting planet, you want to try to keep orange from capturing one of the orbiting planets just passing its position. Here I do this by first attacking the front double, then by attacking the rear double planet.
  3. From 0:20 to 0:32, as soon as orange gives up on the orbiting planets, go ahead and capture the two remaining planets on your side.
  4. From 0:33 to 0:49, now you want to gather a mass of units near green. When you get enough units, use the attack and release method to get green to attempt to promote its planet to a double. As soon as that happens, attack, destroy, and capture the green planet. At 0:41, purple attacks the orbiting green planets. Without this attack I would have had to attack green when it came around to my position, so this was one of the keys to the time I achieved.
  5. From 0:50 to 1:08, now you want to capture any unoccupied planets in the center. This is to make you stronger and to deny those planets to your opponents.
  6. From 1:09 to 1:18, another key to the time here was that neither orange nor green were able to capture a planet on the orbiting doubles just passing them. To try and prevent orange from doing so at this point, I attack first the front planet, then the rear.
  7. From 1:19 to 1:44, now that the orbiting planets are out of the reach of orange, its time to go on an all out attack and destroy the orange and purple double planets.

From here all you need to do is destroy the remaining planets as quickly as possible.


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