Stress

Shockwaves (Taurus) Stress walk-through, completed in 1:24.8

When you start playing Stress you assume that the planets are centered within the collapsing shock wave. This is not the case, there are slight differences which you can use to your advantage. For instance, I always attack the rear orange double before attacking the rear green double. This is because the shock wave reaches the orange planet slightly before it reaches the green.

Also, the shock wave reaches your top planet slightly before it reaches your bottom planet. For this reason you will get your best times when green captures the center planet, otherwise green will have enough units and enough time to destroy your bottom planet. When green captures the center planet, orange will have enough units, but the shock wave gets to close and causes orange to give up the attack before it can destroy your top planet.

Walk-through

  1. From 0:00 to 0:20, your initial captures should be both of the single planets adjacent to your initial planet.
  2. From 0:21 to 0:24, after your initial captures, send some units away from the center double planet, then start sending them towards the center planet. What you are attempting to do here is get both of your opponents to give up on capturing that planet and instead to double up their rear planets. If they do anything else, I start over.
  3. From 0:25 to 0:33, send units from all three of your planets to a position near the rear orange double planet. The shock wave will reach the green planet later than it reaches the orange. For this reason you want to attack and destroy the orange planet first, since you’ll have slightly more time to destroy the green.
  4. From 0:34 to 0:38, once you think you have enough units to destroy the orange planet, start sending all of your units to the green side.
  5. From 0:39 to 0:40, send units from you two green side planets towards the rear green planet. You don’t send them from the top orange side planet for two reasons, those units won’t get to green before the shock wave does and if you weaken that planet too much it will invite an attack from orange.
  6. From 0:41 to 0:49, attack the orange rear double planet with the mass of units you staged there. While those units are attacking orange, continue sending units towards the green double planet. As soon as orange is destroyed, intensify your attack on green and destroy its double planet.
  7. From 0:50 to 1:04, as soon as you’ve destroyed the rear planets for each of your opponents, start getting units from your three planets into a position away from the shock wave.
  8. From 1:04 to 1:15, you never know what you will get at this point. If you’re lucky like I was here, there will already be one planet destroyed. You just need to keep your mass of units away from the shock wave and out of the line of fire between your opponents. When the stronger opponent attacks, then you need to attack and hopefully destroy that stronger opponent.

From here you need to wait until the shock wave uncovers any remaining opponents and destroy them as soon as possible.


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Surge

Shockwaves (Taurus) Surge walk-through, completed in 1:19.7

It seems as if the strategy in most games in Auralux is to determine which planet an opponent most wants to initially capture, and then capturing that planet and denying it to your opponent. In Surge, I tried many strategies before it occurred to me that maybe you could deny both opponents their initial capture. This wouldn’t work if it weren’t for the fact that your opponents will not continue an attack when they get too close to the shock wave.

Walk-through

  1. From 0:00 to 0:21, send your units to capture the double directly in front of one of your opponents. Even though this video shows the first capture is on the green side, this approach works either way. When those units are about halfway to capturing the double planet, start sending and continually send units towards the double planet directly in front of orange. As soon as your units capture the double in front of green, start sending units from both of your planets to the double planet in front of green. When the double in front of orange is about 75% captured, stop sending from the planet in front of green. You need to leave this planet strong enough to withstand an attack from green.
  2. From 0:22 to 0:27, start sending units from your initial planet to a spot near your planet in front of green. These will be useful in thwarting an imminent attack. Once green attacks, use these units to reinforce your planet only after the red strength indicator shows up. If you apply these units to the planet too soon, they will go towards promoting the planet instead of reinforcing it.
  3. From 0:27 to 0:33, start sending all of your units towards promoting you top planet to a double. This will leave your other planets weaker, but you only need them to survive the attacks from the opponents, they don’t need to be fully healthy. Once your planets withstand this attack, they won’t be attacked again. They only need to still exist so they can produce units. In this video the planet in front of green is at about 2% strength, while the one in front of orange is at about 60% strength.
  4. From 0:34 to 0:36, notice how the units of your opponents quit attacking as the shock wave gets to close to them, that is why we can leave these planets weakened when your opponents are strong enough to decimate them. Here we are using the shock wave as a shield to protect us.
  5. From 0:37 to 0:46, as soon as you promote the top double planet, capture one of the single planets. You don’t have enough time to capture both of these planets, so just choose one.
  6. From 0:47 to 1:05, as the shock wave passes your planets start positioning your units in front of your opponent on the opposite side of the extra single planet you just captured. The reason for this is that you want that single planet closer to the last planet you’ll be destroying. You are only trying to get enough units positioned that will be needed to destroy orange. The more you send, the longer it will take you to destroy green.
  7. From 1:07 to 1:08, when the shock wave starts uncovering orange, attack and destroy it. As soon as you send your units to attack orange, start attacking green with all remaining units.

From here you just need to continue the attack on green until it is destroyed.


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Cells

Walls (Cetus) Cells walk-through, completed in 1:44.5

Cells is a difficult one, and unless your opponents cooperate by attacking each other, you’ll never get a time under two minutes. But, with the right strategy, you can make it more likely that your opponents will attack each other.

Walk-through

  1. From 0:00 to 0:20, send your units to capture the double planet directly below one of your opponents. When these units are about halfway to the double planet, start sending units towards the single planet on the same side. Sometimes the opponent will double up at this point. If not, as soon as you capture the double planet, start sending units from both of your planets to the single planet. In this video I capture planets on the orange side, this approach works just as well on either side.
  2. From 0:21 to 0:42, when the walls come back up, send a few units from your double planet to the newly captured single planet. When the walls come down we want orange to attack our top center planet, sending these few units seems to make it less likely it will attack this newly captured single planet. Now, continually send units from your top center single planet towards your double planet. This will make it less likely that orange will attack the double planet.
  3. From 0:43 to 0:48, when the walls come down, what you do depends on you opponents. In this video, orange immediately attacks the center planet, while green is doing nothing. When green does nothing like this it’s because it is waiting to get enough units to capture the bottom planet. Sending some units towards the bottom planet will get green to give up on it and attack orange instead.
  4. From 0:49 to 0:57, what you do here depends on who will gain control of the center planet. If it looks like orange will, you’ll want to position your units behind the orange planet and wait for the proper time to destroy and capture it. In this video it seemed to me that green was going to win the center (usually the opponent that attacks the center planet last wins the planet). For this reason, I destroy and capture the green single planet.
  5. From 0:58 to 1:04, experience has taught me that in a situation like this, the next time the walls come down orange will attack me instead of green. That is why you need to attack the center planet green just captured. This will weaken that planet and make it more likely that orange will attack it instead of you.
  6. From 1:05 to 1:24, while the walls are up you can use the time to attack green to get it to double up. You don’t want it to use its excess units to attack you instead.

When the walls come down and orange attacks green, you want to give your opponents a little time to attack each other, then you need to move to destroy all remaining planets. If your fortunate like I was here, you’ll be able to destroy them all before the walls come back up.


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Reset

Walls (Cetus), Reset walk-through, completed in 2:18.5

In Reset you and your opponents naturally occupy all the planets within your walled enclave. The key to getting a really good time in Reset is to send a special operations unit behind enemy lines to sabotage them. When you do this at just the correct time, they appear weak to your other opponent, and invite a devastating attack.

Walk-through

  1. From 0:00 to 0:50, you want to capture and promote all the planets in your enclave.
  2. From 0:51 to 1:04, you want to send you spec-ops units into the enclave of one of your opponents. Here I send them to orange, but either way can work.
  3. From 1:05 to 1:18, you’re just biding your time until it is time to attack. Just prior to the attack, move your mass of units off of your foremost double, back to your middle double planet.
  4. From 1:19 to 1:23, attack and destroy the center orange double planet. This will get orange to remove the mass of units from its foremost planet and make it appear weak to green.
  5. From 1:24 to 1:25, move your units to your foremost double planet. Since you are doing this just as the walls are coming down, green sees your planet getting stronger and the orange planet getting weaker which usually prompts it to attack orange.
  6. From 1:26 to 1:30, you want to bide your time while green is initiating its attack on orange. You want green to drive its attack deep into the orange enclave.
  7. From 1:31 to 1:36, here you can start moving some of your units into the green enclave. However, you don’t want to weaken your foremost planet and prompt an attack from green.
  8. From 1:37 to 1:39, when green sends it second mass of units into the orange enclave you can start positioning all of your units within the green enclave.
  9. From 1:40 to 1:46, now start attacking and destroying the rear green double. Continue your attack and destroy all the green double planets in the green enclave.
  10. From 1:47 to 1:56, destroy the remaining green planets in the green enclave.
  11. From 1:57 to 2:07, at this point orange has destroyed the green incursion into their enclave. You want to start sending your units to the first orange planets you will be attacking. Here I decided to attack the single planet on their flanks.

When the walls come down, all you need to do is continue the attack and destroy all the orange planets.


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Shortcut

Force (Bootes) Shortcut walk-through, completed in 2:14.4

This is the same strategy as a previous post on Shortcut, with one minor modification. In my previous strategy I would immediately promote the initial planet to a triple, capture the single planet and then attempt to capture the bottom double planets. Most of the time at least one of the opponents would start attempting to capture one of the double planets before I could get to it and I would have to start over.

The modification is to only promote the initial planet to double, capture the single planet and then capture the bottom double planets. Doing it this way, I get the bottom planets captured almost every time.

Walk-through

  1. From 0:00 to 0:25, double your initial planet and then capture the single planet just above it. You want to build up some units on the single planet.
  2. From 0:26 to 0:30, you want to pay attention to your opponents and notice which one seems to be building up units in preparation for sending them through the force to capture a bottom double planet. To prevent this, use the units on your initial planet to attack that double planet. Your units will be stopped by the force, but your opponent should still react to your attack and use those units for something else. While you are attacking this double, you want to send the mass of units from your single planet into a position where you’ll be able to capture the lower double planet.
  3. From 0:31 to 0:40, in this video the initial side we attacked was the orange side, other times it will be green. When orange gives up and your mass of units are in position, send that mass down through the force to capture the double planet. as you are doing this, send all of your units from your initial planet to the single planet in preparation for capturing the double planet on the other side.
  4. From 0:41 to 0:49, send your mass of units from the single planet towards the top of the green side. If necessary, use units from your initial planet to attack the double planet through the force to get green to give up on capturing the double. When you units are up high enough, send them down through the force to capture the double.
  5. From 0:50 to 1:03, once you’ve captured the other double planet, you want to get your initial planet promoted to triple. Notice which opponents triple planet has the most excess units and start attacking the double planet next to it. What you want to happen is for your opponent to send reinforcements to that double. When they do, release your attack and send those units down to your single planet.
  6. From 1:04 to 1:10, now you need to use your mass of units to attack your other opponent (green in this case) to get them to remove units from their triple planet.
  7. From 1:11 to 1:12, now would be a good time for you to promote your double planets.
  8. From 1:13 to 1:40, now you need to alternate between attacking first one opponent to get them to remove units from their triple planet, and then the other opponent. What you want is time for you to build up enough units to be able to take out both opponents, all while keeping them from attacking your double planets.
  9. From 1:41 to 1:46, when it becomes obvious that orange isn’t going to stop attacking my double planet, I go on an all out attack. It is best for your first attack to be against the opponent that owns the center single planet. In this case orange didn’t own it when I initiated the attack, but it was obvious hat they were attacking it and would occupy it shortly.

Once you start your all out attack and if you have amassed enough units, you don’t need to capture any more planets. All you need to do is destroy.


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Polarity

Walls (Cetus) Polarity walk-through, completed in 2:23.8

This is the same strategy (with one minor modification) that was used in a previous post on Polarity.

Walk-through

  1. From the 0:00 to 0:21, first capture the single planet next to orange, then attack the first planet that orange captures. What you are trying to do here is get orange to send reinforcements from its top planet. When orange does send the reinforcements, immediately quit attacking and move all of your units to the top. After you quit attacking the newly reinforced orange planet, orange finds that they have an excess of units on the planet, and initiates an attack on another planet. This is crucial, if orange doesnï’t initiate this attack, they will end up attacking and destroying your center planet.
  2. From the 0:22 to 0:42, start out getting as many units as possible to prepare for taking over the orange planet. For the first few seconds, send units from both of the planets, even though those from the lower planet are stopped by the wall. The units blocked by the wall are critical in being able to capture the top right planet after taking it from orange. At 0:27, use the attack and release method to get orange to attempt to promote to double. Then attack and destroy orange double. The final part of this phase is getting the units that are in the crook of the wall and bringing them to where they can be used in capturing the planet.
  3. From 0:43 to 0:49, this is the modification from the previous post on Polarity. After capturing the top right planet, use all of your units to attack the top left planet. This should get green to give up on capturing that planet and promote its triple planet instead. Getting green to do this sends its units towards the bottom of the screen, away from you and towards orange.
  4. From 0:50 to 1:10, as soon as green gives up on the top right planet, capture the remaining top single planet and get your top right planet promoted to triple.
  5. From 1:11 to 1:24, after promoting your planet to triple, you have 3 objectives before the walls change. capture the top left planet and leave enough units on each of the two center single planets to use in the next phase where you are going to pin both orange and green to keep them from attacking you.
  6. From 1:25 to 1:45, you need to use the units you previously staged to attack both the green and orange single planets through the walls. This will pin both of those planets and they should keep sending reinforcements to their pinned planets. At about 1:43 prepare for getting your units out of the line of fire when the walls change over.
  7. From 1:46 to 2:03, as soon as the walls change, send your units to the top of the screen and let orange and green fight over the center planet. You need to pay attention to where you may need to position your units to destroy the remaining planets. In this video I see that green is attacking both orange planets, so I didn’t leave as many units in the right column. However, this is the only time I’ve ever had green destroy both of those planets without capturing either of them. Which probably explains why I got such a good time.
  8. From 2:04 to 2:08, after green initiates its attack on orange, I go ahead and take out the center green triple planet.

From here you just need to destroy the remaining planets. If you allocated your units to the correct section, you should be able to get a really good time.


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Influx

Walls (Cetus) Influx walk-through, completed in 2:36.6

This is the same strategy as an earlier post on Influx.

 

Walk-through

  1. From 0:00 to 0:21, double up your initial planet and launch an attack on the double planet next to orange. The problem here is orange really wants that double planet. There are four moves that orange can make, only one of them is good for us. If orange does anything but capture the single planet directly above its triple planet, then I restart the game.
  2. From 0:22 to 0:42, At 0:27, I attack the orange single planet in an attempt to get orange to send reinforcements from its bottom triple planet, it didn’t work in this case but occasionally it does. What we want is to get as many orange units towards the top of the board as possible. This not only gets them away from you, but it gets them into position to battle green. Finally you want to capture the two remaining single planets on the lower left of the board.
  3. From 0:43 to 1:02, move your units in to position to capture the orange triple planet just after it promotes itself. Before the walls go up at around 1:03, you want to have captured the lower left triple planet and start the process of doubling up the planet next to it.
  4. From 1:03 to 1:24, In this phase, before the walls come down, you want to capture and promote as many planets as possible. At about 1:15 I gather some units to attack the top left orange double planet. This is to get orange to send reinforcements there and get them away from my triple planet.
  5. From 1:25 to 1:47, you want to bide your time and not attack too quickly. While biding your time you can also promote and capture some planets away from the action. In this video green is really taking its time and leaving most of its units towards the top of the screen. This isn’t normal, but it is what led to such a good time. Starting at 1:35, I make my move to capture the two lower left double planets. Usually green has at least one of those planets at this point.
  6. From 1:48 to 2:08, I don’t get to this point very often where I have all the planets on the two bottom rows. But, since I did, I took advantage by getting as many units as possible up to the top right. Starting at 2:00 I use those units to destroy the green triple and double planets.

From this point, the key is to destroy all the opponents on the perimeter and then send all of your units towards the center planets where you’ll have them available after the walls go back up.


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