Influx

Walls (Cetus) Influx walk-through, completed in 2:36.6

This is the same strategy as an earlier post on Influx.

 

Walk-through

  1. From 0:00 to 0:21, double up your initial planet and launch an attack on the double planet next to orange. The problem here is orange really wants that double planet. There are four moves that orange can make, only one of them is good for us. If orange does anything but capture the single planet directly above its triple planet, then I restart the game.
  2. From 0:22 to 0:42, At 0:27, I attack the orange single planet in an attempt to get orange to send reinforcements from its bottom triple planet, it didn’t work in this case but occasionally it does. What we want is to get as many orange units towards the top of the board as possible. This not only gets them away from you, but it gets them into position to battle green. Finally you want to capture the two remaining single planets on the lower left of the board.
  3. From 0:43 to 1:02, move your units in to position to capture the orange triple planet just after it promotes itself. Before the walls go up at around 1:03, you want to have captured the lower left triple planet and start the process of doubling up the planet next to it.
  4. From 1:03 to 1:24, In this phase, before the walls come down, you want to capture and promote as many planets as possible. At about 1:15 I gather some units to attack the top left orange double planet. This is to get orange to send reinforcements there and get them away from my triple planet.
  5. From 1:25 to 1:47, you want to bide your time and not attack too quickly. While biding your time you can also promote and capture some planets away from the action. In this video green is really taking its time and leaving most of its units towards the top of the screen. This isn’t normal, but it is what led to such a good time. Starting at 1:35, I make my move to capture the two lower left double planets. Usually green has at least one of those planets at this point.
  6. From 1:48 to 2:08, I don’t get to this point very often where I have all the planets on the two bottom rows. But, since I did, I took advantage by getting as many units as possible up to the top right. Starting at 2:00 I use those units to destroy the green triple and double planets.

From this point, the key is to destroy all the opponents on the perimeter and then send all of your units towards the center planets where you’ll have them available after the walls go back up.


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Bypass

Force (Bootes) Bypass walk-through, completed in 2:16.5

This is the same strategy I used in a previous post on Bypass.

 

Walk-through

  1. From 0:00 to 0:47, the initial captures. At the end of this phase you want to have all the bottom planets captured and your triple promoted, as well as capturing one of the single planets on the wing. How you go about capturing these planets depends on how your opponents react. If I’m unable to capture all of these, I start over.
  2. From 0:48 to 0:52, you are going to be directing your attacks against the opponent where you have captured the single planet on the wing. In this video that is orange. Right now, just build up your units on your triple planet until orange gets both its triple and double planets promoted.
  3. From 0:53 to 0:56, as soon as orange gets both its double and triple planets promoted, use all the units on your triple planet to attack the top orange single planet.
  4. From 0:57 to 1:00, when orange sends reinforcements to the top single planet, remove your attack. This will allow orange to use those units to attack green.
  5. From 1:01 to 1:04, as soon as orange attacks green, resume your attack on the top orange single planet.
  6. From 1:05 to 1:08, as soon as orange sends reinforcements from both its double and triple planets up to the top single planet, release your attack and start sending units out from the bottom where you can use them for an attack on orange.
  7. From 1:09 to 1:11, while positioning your units for an attack on orange, watch the orange top single planet and as soon as it sends its units to attack green, resume your attack on it.
  8. From 1:12 to 1:15, as soon as orange sends reinforcements to the top planet, release your attack and continue positioning units next to orange.
  9. From 1:16 to 1:19, resume your attack on the top single planet.
  10. From 1:19 to 1:23, keep sending units from the bottom up near orange and wait for orange to send its mass of units from the top single planet to attack green.
  11. From 1:24 to 1:39, now you want to attack and destroy both the orange triple and double planets. Here I captured the green double planet, but I don’t think I needed to do that.
  12. From 1:40 to 1:49, send your mass of units over to the green side but don’t attack any of the green planets.
  13. From 1:50 to 2:00, as soon as green starts attacking the orange single planet, you want to take out the green double and triple planets.

From here you just have two green single planets that you need to destroy, while also making sure they don’t capture another planet.


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Floodgate

Walls (Cetus), Floodgate walk-through, completed in 1:55.3

The way to get a good time in Floodgate is to limit the options for your opponents and get them to attack each other.

Walk-through

  1. From 0:00 to 0:16, promote your initial planet all the way to triple.
  2. From 0:17 to 0:20, attack the center double planet through the wall. Here you are trying to get both opponents to give up on capturing that planet and instead promote the planets within their enclave.
  3. From 0:21 to 0:33, as soon as the walls come down, redirect your units to capture and promote your double planet.
  4. From 0:34 to 0:41, now capture one of the single planets, in this video I chose the single planet on the orange side.
  5. From 0:42 to 1:03, you want to use this time with everyone enclosed in their enclave as an opportunity to move your opponents into position where they will be more likely to attack each other. To that end, build your units on your front double planet then about 6 or 7 seconds before they walls come down, alternately attack your opponents front double planet to get them to send reinforcements to the front of their enclave. Just before the walls come down, stop your attacks.
  6. From 1:04 to 1:06, as soon as the walls come down, use the mass of units that have built up on the single planet to attack the unoccupied single planet on the opposite side. This is to get green to give up on that planet and instead to send all of it units to capture the center double. If everything is timed right that will prompt orange to go after the bottom double planet.
  7. From 1:07 to 1:16, this doesn’t always work this way, but often enough green will use its mass of units on the center single planet to attack the weakened orange double planet. As soon as green attacks orange, redirect all of your units to attack and destroy both planets in the green enclave.
  8. From 1:17 to 1:24, orange sees the empty planets you just destroyed and starts attacking one of them. You need to use your units to both block that attempt and to hopefully have enough units to destroy the bottom orange planet.
  9. From 1:25 to 1:44, to get a really good time, you need to destroy that bottom orange planet before the walls come down.

After the walls come down you should just have a couple of weakened planets left to destroy.


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Towers

Fog (Cygnus) Towers walk-through, completed in 1:38.8

Setting up a blockade seems to be a recurrent theme, but to get a really good time with Towers that is what is necessary.  With a blockade, what you are really doing is limiting the opponents to a smaller area where they are likely to attack each other. And that is a good thing.

Walk-through

  1. From 0:00 to 0:21, first double your initial planet then, attack and capture the furthest planet you can. In this video I’m capturing on the green side, this works no matter which side you go to first.
  2. From 0:22 to 0:32, attack the planet the fog just uncovered and then immediately redirect your units to the furthest planet you can see on the other side. The reason for the fake attack is it prompts green to use the units building up on its planet to double that planet instead of sending them to capture the planet we just did a fake attack on.
  3. From 0:33 to 0:48, now you need to capture both of the single planets that have been uncovered by your previous captures.
  4. From 0:49 to 1:07, continually send your units to your furthest captured planet and wait for one of your opponents to attack the center planet. When that happens destroy, capture and promote their double planet.
  5. From 1:08 to 1:21, as soon as the other opponents double planet makes a move for the center you need to destroy, capture and promote their double planet as well.

How you proceed from here depends on what you discover when the fog is lifted. In this video I could see that the bottom center planet was unoccupied and green was trying to capture it. In order to prevent that I attacked green first.


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