Lookout

Fog (Cygnus) Lookout walk-through, completed in 1:44.1

The key to Lookout is to get both of your triple planets promoted to triple as soon as possible. This will burn off the fog so that you can determine how to proceed.

Walk-through

  1. From 0:00 to 0:49, get both of your triple planets promoted all the way to triple so you can burn off enough fog to see what is going on. When the fog burns off so you can see your opponents triple planets, notice which one is not already promoted to triple. It seems counter intuitive but this is the one you want to destroy first. In this case that is orange, the reason orange hasn’t promoted this planet to triple yet is because they have captured the far right triple planet. If you attack green first, orange will get very strong.
  2. From 0:50 to 0:56, build up some units, then use them to attack the green singleton. This should get green to send reinforcements from their triple planet.  When you remove your attack, green will use these units to attack the far right orange triple and as a bonus, the green triple doesn’t have enough units to attack you.
  3. From 0:57 to 1:08, now use that mass of units to attack, destroy and promote the orange triple planet.
  4. From 1:09 to 1:28, attack, destroy and capture the green triple planet. While doing this you also want to take advantage of opportunities to further weaken orange. That is why I’m attacking the orange double planet.
  5. From 1:29 to 1:37, attack, destroy and capture the green single planet.

At this point I was lucky and can see that the far right triple is unoccupied and all that is left is to destroy the green double and the orange single planets before either one can capture the triple.


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Envoy

Speed (Monoceros) Envoy walk-through, completed in 2:05.4

When playing Envoy, I used to use those moving planets to transport my units to adjacent enclaves. I even got some pretty good times doing this. But, things got a lot better when I decided to just do a full out attack.

Walk-through

  1. From 0:00 to 0:32, capture the unoccupied planets in your enclave and promote the available double planet. Your first move needs to be to capture the center planet. Otherwise, orange may take it. If orange or purple do anything I start over. If green sends its units towards the top right enclave, I’m OK with that, since that is what I want them to do anyway.
  2. From 0:33 to 0:34, as soon as you’ve captured and promoted all of your planets, send a fake attack to the double planet in the bottom left enclave. This is the planet that purple is thinking about attacking. When you attack it, purple gives up and goes where we want them.
  3. From 0:35 to 0:42, as soon as purple starts capturing planets in its enclave, you want to capture the planet that moves between you and the top right enclave. This is to prevent green from capturing this planet.
  4. From 0:43 to 0:56, time to destroy, capture and promote the orange double planet.
  5. From 0:57 to 1:09, you want to first send some units towards the moving planet going between the two bottom enclaves. Having an attack on that planet will prevent purple from capturing it. Second, send some units towards the double planet closest to purple in the bottom left enclave. This will prevent purple from attempting to capture that planet.
  6. From 1:10 to 1:15, without affecting the units I’ve already sent on an attack, start sending units towards the center purple singleton. This is designed to get purple to send units from its double planet to reinforce that center planet.
  7. From 1:16 to 1:24, first remove the attack from the center purple planet so it can use those units to destroy green. Now that purple doesn’t have enough units on its double planet to send to the bottom left enclave, it is time to start sending all your units towards the purple enclave.
  8. From 1:25 to 1:31, capture the moving planet to prevent purple from doing so.
  9. From 1:32 to 1:45, it is finally time to start destroying purple.
  10. From 1:46 to 1:57, as soon as you feel like you have enough units on the way to purple to destroy it completely, you need to start sending units towards the top right enclave so you can destroy it.

You should destroy the planet moving down into the purple enclave as soon as you get the chance. Other than that there are only a couple of planets left to destroy.


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Gates

Walls (Cetus) Gates walk-through, completed in 1:09.0

There are two keys to the strategy used on Gates. Attacking through walls to affect an opponent and setting up a blockade to force your opponents to attack each other.

Walk-through

  1. From 0:00 to 0:05, send all of your units to the singleton within the enclosure containing both of your opponents. You are trying to force one of your opponents to promote to double.
  2. From 0:05 to 0:11, as soon as an opponent (green in this video) promotes to double, send your units to capture the double planet just outside the enclosure on the side of the opponent that did not promote to double.
  3. From 0:12 to 0:17, now that orange has captured the center planet, you want to attack the top orange planet through the wall. As soon as orange reacts to your attack by moving its units into a defensive position, release your attack.
  4. From 0:18 to 0:25, send your units to capture the double planet in front of green. This will complete your blockade.
  5. From 0:26 to 0:38, there are times when the center singleton gets completely destroyed, when that happens I attack it to keep either opponent from capturing it. I’m rethinking that after the way this one turned out.
  6. From 0:39 to 0:44, you need to be ready for when the walls change. As soon as they do you want to pin green to prevent it from attacking the center singleton until the situation is right.
  7. From 0:45 to 0:48, you want to allow orange to double its planet. I’m using attacks through the wall to encourage it to do so.
  8. From 0:49 to 0:53, when orange doubles up, release the pin on the green double so it can attack the center singleton. Then pin the orange double to prevent it from defending the singleton.
  9. From 0:53 to 0:54, release the pin on orange when it looks like green has sent enough units to destroy the singleton.
  10. From 0:55 to 1:02, pin both the green and orange doubles to prevent them from capturing the center singleton, and to be ready to attack when the wall comes down.

From here all you need to do is destroy both double planets when the walls come down.


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Press

Auralux Gas Giants (Leo) Press walk-through, completed in 1:34.9

To get the best time on Press you need to set up a blockade. It isn’t much of a blockade, but if your opponents will promote their gas giants to triple and then attack each other in the center gas giant, you could have just enough units to wipe out both of them.

Walk-through

  1. From 0:00 to 0:22, set up the blockade by capturing the singletons next to the orange and green gas giants.
  2. From 0:23 to 0:48, eventually one of your opponents will attack  the center gas giant. Until that happens  get the units off of there and try to evenly divide them between your two singletons.
  3. From 0:49 to 0:56, when you can tell which opponent is going to win the battle over the center gas giant you need to move your units next to their gas giant so you can take it out.
  4. From 0:57 to 1:03, just as your opponent is capturing the center gas giant, attack and take out the gas giant they have promoted to a triple. Don’t capture the gas giant when it is destroyed, just leave any extra units there to discourage your opponent from attempting to recapture it.
  5. From 1:04 to 1:07, if you are lucky the other opponent will attack the center gas giant at just the correct time, like now. When they do, get your units in place to take out their gas giant.
  6. From 1:08 to 1:12, just when it seems that orange has sent enough units to destroy green, you need to take out the orange gas giant.

At this point, you have two singletons and each of your opponents has a singleton. You need to destroy both of the opponents without letting them capture another planet.


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Lighthouse

Fog (Cygnus) Lighthouse walk-through, completed in 1:41.7

The key to Lighthouse is to get a blockade in place to limit the area for green and orange, this will make it likely they will attack each other. To do this their first move needs to be away from your position. If you watch as the fog is descending you can usually see which way they are going.

Walk-through

  1. From 0:00 to 0:06, double up and then watch you opponents. If either of them move towards your position, start over. Here, you can see they both are moving away.
  2. From 0:07 to 0:31, you need to expand as fast as possible to capture the planet next to green and set up the blockade.
  3. From 0:32 to 0:47, now it’s time to blockade orange.
  4. From 0:48 to 1:00, time to promote your double planets. Make sure to send your units to your blockade planets to discourage orange and green from trying to break through.
  5. From 1:01 to 1:23, time to take out the orange and green double planets next to our blockade. After taking them out you need to capture and promote so you can burn off some fog.

With one of the captured doubles promoted, you can now see all of the remaining planets. How you attack from here depends on what you find when the fog is lifted. You also need to keep an eye on the center triple planet and prevent one of your opponents from capturing it.


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Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:53.7

Bounty is not very difficult to beat. But, getting a really good time is a different matter. For that you need a strategy that  keeps your opponents attacking each other. The initial part of the strategy presented here is designed to place green as a buffer between you and purple. Then later on feigned attacks are used to move orange units into a position where they will attack purple from the other side.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:47, take out the green double planet but do not capture it. With the destroyed planet partially captured, I send units from my furthest planet. This seems to keep green from attacking that planet. I do this until purple attacks green.
  3. From 0:49 to 1:01, now that purple is attacking green we can capture and promote the double. Then promote your double next to green and build up units on it.
  4. From 1:02 to 1:09, use fake attacks on the top orange double to get orange to send reinforcements there. This will get the orange units away from you and also get orange to attack purple. When orange moves away from you, promote your last double planet.
  5. From 1:10 to 1:20, collect your units for another fake attack on orange. When orange attacks purple, attack the top orange double planet again. Remove the attack when orange sends in reinforcements.
  6. From 1:21 to 1:39, now would be a good time to trigger the white hole. After you do, use the units to destroy the lower orange planets, including the end double planet.

From here it is just clean up the remaining planets in the best way possible. In this video I don’t think I did the best possible as I used my mass of units on the left to attack a purple planet on the right and my mass of units on the right to attack orange on the left. Seems like I could have done better there.


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Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 57.4 seconds

It seems like I tried every combination possible for which order to capture all those planets. I did okay, but I could never do really good till I gave up on all of those planets and treated them as window dressing. When I started looking for a way to get the opponents to have to attack each other and to promote their double planets, my times started getting quite a bit better.

Walk-through

  1. From 0:00 to 0:12, send slightly more than half of your units to the singleton in front of one of your opponents. Then send your remaining units, and any new units created towards the singleton in front of your other opponent. Sometimes one of your opponents will double up. When that happens send all of your units towards the opposite singleton. In this video, neither doubled up, so just before the units arrived at the first singleton I redirected all of the units to the other singleton. This doesn’t always work, but sometimes it does just like it did here.
  2. From 0:13 to 0:23, keep sending all of your units to the singleton you captured. You want it to be stronger than the green singleton so orange will attack green instead of you.
  3. From 0:24 to 0:27, when you have enough units on your singleton send a few of them in an attack on the green double. When green moves its units into a defensive position, release your attack and green will absorb those units in an attempt to promote the double.
  4. From 0:28 to 0:35, when orange attacks the green singleton move your mass of units into position for a future attack on the orange double planet.
  5. From 0:36 to 0:49, now you are waiting for orange to attack green with enough forces to destroy the green singleton. While waiting keep sending any newly created units to the singleton in front of the green double planet.
  6. From 0:49 to 0:57, when orange makes its move to attack the green singleton you want to make your move to destroy the green and orange double planets. If you are lucky like I was here, you’ll destroy both of them just as orange is destroying the green singleton.

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