Shroud

Fog (Cygnus) Shroud walk-through, completed in 2:36.6

The strategy for Shroud is based on two main ideas. The first is to only play when the first move for both green and orange is towards purple. Getting both of them expanding in that direction makes things easier for us and more difficult for purple. Second, you have to get the orange and green corner planets as quickly as possible.

Walk-through

  1. From 0:00 to 0:06, double your planet, then watch the opponents. Just before the fog descends you can see that orange moves towards purple. If I see either orange or green move towards my position, I start over.
  2. From 0:07 to 0:30, you need to get the single planet adjacent to the orange corner planet as quickly as possible. If you take too long, orange will get it. Here you need to capture the double planet on the orange side and as soon as you do, attack and capture the singleton next to orange.
  3. From 0:31 to 0:42, time to build up some strength in preparation for taking out the orange corner planet. Around this time I was watching the top center double planet to see if green was capturing it. If greens first move had been towards my position, it should have been moving units there by now, the fact that it isn’t told me that its first move was towards purple.
  4. From 0:43 to 0:53, you need to get orange to double up the corner planet to make it easier to capture.
  5. From 0:54 to 1:01, now it’s time to destroy, capture and promote the orange corner planet.
  6. From 1:02 to 1:14, time to start building up units and capturing planets adjacent to green. You have to make sure you don’t remove too many units from the double planet you just captured. If you do, orange will attack.
  7. From 1:15 to 1:41, now you need to start the march to the green corner. In this video I destroy, capture and promote the top center green double. If green had owned the single planet just below this double, I wouldn’t have promoted the double. Experience has taught me that green hellfire will rain down if I did.

There are so many planets remaining to destroy and capture that there is no generalized strategy to present. What I do is keep an eye on the stats to get an idea of the relative strength of orange and green and try to attack the stronger of the two. However, if a good target of opportunity presents itself, I don’t pass up on it just because it would get the relative strengths out of whack.


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Channel

Shockwaves (Taurus) Channel walk-through, completed in 46.5 seconds

Initially Channel can seem difficult, but when you start setting up a blockade to keep your opponents in their initial section, it gets quite a bit easier. With your opponents confined to their starting section all you need to do is attack them in the correct sequence and you should be able to get a very good time.

Walk-through

  1. From 0:00 to 0:05, double your initial planet and then wait until one of your opponents attacks the singleton between them.
  2. From 0:06 to 0:17, when one of your opponents attacks the center singleton, you need to start attacking and capture the singleton that the other opponent is most likely going to try to capture. You need to capture this singleton to keep both opponents facing each other and prevent either one from escaping through the force field.
  3. From 0:18 to 0:22, as soon as you capture the singleton, start sending the units from that singleton to your double planet. This is to discourage your opponents from attacking your double planet.
  4. From 0:23 to 0:29, when orange attacks the center green singleton, you need to start sending your units into the vicinity of the green double planet. You don’t want to actually attack the green double yet, you want it to keep sending reinforcements to its planet that is under attack until you have enough units there to destroy it.
  5. From 0:30 to 0:36, when you have enough units attack and destroy the green double planet.
  6. From 0:37 to 0:39, as soon as the green double is destroyed, send all of your units to your double planet. This is to discourage orange from attacking a weakened planet.

When orange attacks the green singleton, start sending your units into the vicinity of the double. Then when it seems that orange is about to destroy the green double, attack and destroy the orange double planet.


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Treaty

Walls (Cetus) Treaty walk-through, completed in 1:55.7

Treaty can seem impossible. While it is really difficult, with the right strategy you can get a really good time. The strategy in this video uses attacks on opponents to get them to move their units around, and attacks through walls to pin the opponents and prevent them from attacking you.

Walk-through

  1. From 0:00 to 0:28, the initial captures. You want to have your triple planet promoted all the way and capture the top single planet on one side or the other. In this case I capture the singleton on the orange side, but either one will work.
  2. From 0:29 to 0:42, send all of your units up to the top left corner of the screen. This mass of units is what you’ll use to move orange around to get it to attack green instead of attacking you.
  3. From 0:43 to 0:50, your goal here is to get orange to send most of its units to its right most double planet. When the units are there it is more likely that orange will use those units to attack green. The best way I’ve found to accomplish this is to first attack its left most double, then when you start attacking its weakened right most double it will send reinforcements to it. Keep attacking the right most orange double unit it sends almost all of its units to the planet.
  4. From 0:51 to 0:58, send your units down to the lower left, these units will be very useful later.
  5. From 0:59 to 1:02, when orange sends units from its lower left double up to its single planet you need to start attacking the lower right orange double . This is to get orange to send these units down to reinforce that planet and to prevent them from attacking you single planet.
  6. From 1:03 to 1:07,  release the attack on the orange planet and then immediately start attacking the lower left orange double. If you time it right, the walls will come up allowing your to keep attacking this orange planet through the wall, this will pin orange to the lower left and keep orange from attacking you.
  7. From 1:08 to 1:21, now use the units on your single planet to attack the green single planet through the wall. This will pin green and green will continue to send reinforcements to this single planet.
  8. From 1:22 to 1:25, a couple of seconds before the walls come down, release the attack on the orange double planet. This will allow orange to start sending its units towards the top, which is where we want them.
  9. From 1:26 to 1:32, as soon as the walls come down, send all of the units from your single planet up to your triple, then send the mass of units that were attacking orange so they will be within the orange section when the walls come back.
  10. From 1:33 to 1:39, this strategy works best when green uses its mass of units to attack the inner orange double and orange uses its mass of units to attack the inner green double. As soon as that happens you need to send almost all of your units inside the walls on the green side and send a small portion of the units inside the walls on the orange side.
  11. From 1:40 to 1:42, you need to wait until orange and green attack the intruders in their section, that is when you want to begin your attacks on both opponents simultaneously.

If you are as fortunate as I was here, once you destroy the double planets in each section, you’ll only have two single planets left in each section. One thing to watch is both opponents will be trying to recapture a planet, you can’t let them do that.


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Station

Speed (Monoceros) Station walk-through, completed in 2:46.4

I gave up on Station because initially it seemed impossible. Recently, I decided to revisit Station and the first time I played, it was obvious that the strategy I had previously used was seriously flawed. My new strategy uses the initial center planet as a sacrificial lamb to get the opponents attacking each other while I build up strength. After that all that was needed was to time my attacks and to launch them in such a way as to keep the opponents from attacking my planets.

My best times have come in situations like this video where one of the opponents wins the battle for the center planet. When that happens you really need the other opponent to attack that center planet soon enough or you will be attacked, and then it is game over.

Walk-through

  1. From 0:00 to 1:14, double your initial planet and capture both of the double planets adjacent to you. When your opponents attack and destroy your center double, you want to have the outside double planets balanced in the number of units each has.
  2. From 1:15 to 1:38, green wins the the battle for the center double. Now, if orange doesn’t attack that center green double soon enough, green will attack one of your planets. That is why at 1:28 I start attacking the top green double planet. I want green to send reinforcements there. Since there is a moving planet approaching that green double, green will have somewhere to unload the excess units. If you allow green to send the reinforcements into the center section, its almost guaranteed that one of your planets will be attacked.
  3. From 1:39 to 1:55, when orange starts attacking the center green double, send about half of the units from each of your planets into the vicinity of the green double planets. At this point you are just preparing for the attack.
  4. From 1:56 to 2:04, when green launches a counter attack on the center planet you want to attack and destroy all of the green planets it its fast section. Then capture the singleton to block green from retreating.
  5. From 2:05 to 2:12, now you want to send all of the units from both of your double planets into the vicinity of the orange double planets.
  6. From 2:13 to 2:21, when you have enough units in position, attack and destroy the orange double planets.
  7. From 2:22 to 2:26, time to destroy the remaining green planet. At about 2:18 I mistakenly send some of the units from the singleton blockading green. That was fortunate, as I was so intent on destroying orange that I forgot about green. With the center planet unoccupied, I should have attacked green at about 2:13 to prevent it from capturing the center planet.

Now all that is left is destroying the few remaining planets. When you are fortunate like I was here, neither of the moving planets will be occupied by an opponent. It can take quite a while to destroy one of those.


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Drill

Force (Bootes) Drill walk-through, completed in 1:07.6

I  had done okay on Drill, getting times under 1:50, but I just couldn’t do any better. Then, I had an idea. What if I could set up a blockade where I could make it more likely that the opponents would attack each other. At first glance, Drill doesn’t seem to be amenable to a blockade. But, it turns out you can, and it works very well.

Walk-through

  1. From 0:00 to 0:07, wait a couple of seconds and then send your units towards the double planet between you and one of your opponents. I always go towards orange, but this strategy should work either way. If anything happens other than green attacking the double nearest orange and green promoting their planet, then start over.
  2. From 0:08 to 0:13, send units from your single planet towards the bottom left. You are preparing to attack the single planet moving towards orange. When that attack is over we want to be able to use some of those units against green.
  3. From 0:14 to 0:23, right now, orange can send its units to the moving planet. The final piece of the blockade is to deny that planet to orange. To do this, use all the units you’ve sent from the single planet and all the units on the single planet to attack the single planet moving towards orange.
  4. From 0:24 to 0:27, as soon as the planet moves back into the force field redirect those units to now attack the green planet adjacent to orange. Doing this seems to encourage orange to attack green.
  5. From 0:28 to 0:36, as soon as orange starts attacking green you need to start positioning your units adjacent to the orange double planet and the green planet closest to you. Split the units that are wrapped around the force field between these two destinations.
  6. From 0:37 to 0:40, in order to prevent green from sending reinforcements to its double planet that is under attack, use the units you’ve positioned near the green planet and use the attack and release move to get it to absorb those units into the planet.
  7. From 0:41 to 0:44, continue positioning your units near the orange and green planets.
  8. From 0:45 to 0:48, when it appears that orange will finally be destroying the green double planet, you need to attack and destroy orange. When attacking orange, first send your units to a point past the orange double. Only attack and destroy it when your units surround the planet. this allows orange to keep sending units towards green for the longest possible time.
  9. From 0:49 to 0:54, now you need to get all of your units over into the vicinity of the remaining green planet.

All that is left now is to attack and destroy the remaining green planet. In this video I was fortunate that my attack on orange came when it had sent just the right number of units to destroy green. Also, just prior to the green double planet being destroyed, green sent reinforcements that would arrive too late. This made the remaining green planet easier to destroy.


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Crater

Minefields (Andromeda) Crater walk-through, completed in 1:58.0

It takes a while to figure out Crater and though you figure it out, you still need your opponents to cooperate. Be warned, they don’t like to cooperate.

Walk-through

  1. From 0:00 to 0:28, you need to double up your initial planet and capture the singleton just inside the minefields. If either of the opponents double up the initial planet, I start over.
  2. From 0:29 to 1:03, now you need to capture the double next to green inside the crater, and at the same time move units into place next to the green double outside.
  3. From 1:04 to 1:09, as soon as green sends the units from its double into the crater, you need to attack and destroy it. Don’t capture the double you just destroyed, but leave you units at the site till green is weak enough that it won’t be able to recapture the double.
  4. From 1:10 to 1:32,  you want to move your units that are outside the crater into position for destroying the orange double planet. Inside the crater is a different story, it will likely be different each time. This time I was lucky that green just attacked and destroyed an orange planet. I decided to attack the partially captured orange planet to prevent orange from completely capturing it.
  5. From 1:33 to 1:38, when orange moves units from its double planet and sends them inside the crater, you need to attack and destroy the double.

Here I was lucky that orange promoting a planet to double inside the crater prompted green to attack and destroy it. This left the remaining planets inside the crater as significantly weakened.


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Postern

Force (Bootes) Postern, completed in 1:03.8

The approach I use on Postern came about by chance. I was playing and my opponents did something they had never done before and I won with a time of 1:33.2. That was 10 seconds faster than my previous best time.

As I’m watching the video and writing a walk-through, I can tell that there are places where I could have made different decisions and that I should have been able to get a much better time. So before I publish the walk-through I decide to try out the insights I had gained from watching the video. That led to me taking about 30 seconds off of that time.

Walk-through

  1. From 0:00 to 0:08, your goal here is to get both orange and green to send their units into their wormhole. Start out by doubling up your planet, then after a couple of seconds start attacking the singleton that green is likely to attack. As soon as green sends its units into the wormhole start attacking the singleton that orange is likely to attack. In this case orange had already went into the wormhole so that part wasn’t needed, but sometimes it can be useful in getting the desired outcome.
  2. From 0:09 to 0:28, your goal now is to get orange to use its units in the wormhole to capture the green side singleton. For that to happen you need to capture the other two planets that orange has access to.
  3. From 0:29 to 0:34, build up some units on the singleton you just captured, then use those units to attack the singleton adjacent to the orange double. The purpose of this is to get orange to give up on capturing that planet and instead send reinforcements into the wormhole, where they’ll be used to capture the singleton next to green.
  4. From 0:35 to 0:39, as soon as orange sends the reinforcements you want to start sending your units into the top wormhole in preparation for taking out the orange double planet.
  5. From 0:40 to 0:48, as soon as orange attempts to capture the singleton, use your units in the wormhole to destroy and capture the double planet.
  6. From 0:49 to 0:52, here you want to attack the unoccupied double planet. In the initial video (below, after the jump), I noticed that it was the attack on this planet that triggered green to attack orange.
  7. From 0:53 to 1:03, as soon as green starts attacking orange, start sending your units into the bottom wormhole. Then, just when it looks like green has sent enough units to destroy orange, take out the green double.

 

As I mentioned in the introduction, the genesis for this approach came about by seeing how I didn’t take full advantage of the opportunity my opponents had given me previously. That previous video and walk-through are after the jump.

Continue reading “Postern”