Cloister is good example of forcing your opponents to do what you want. Using an attack through the walls, you can get your opponents to move their units in a way that helps you.
- From 0:00 to 0:20, capture the double immediately below you and start attacking the singleton cloistered within the walls. The walls will stop your attack, but you need them in the vicinity when the walls change.
- From 0:21 to 0:42, when the walls come down you need to capture both singletons near the white hole and then begin promoting the double you previously captured.
- From 0:43 to 1:04, finish promoting both of your double planets, then you need to use your units to attack first one opponent and then the other. These attacks are through the walls, but the opponents should still react and move units in as reinforcements. This will bring those units into the area that will be within the walls when they change. The hope here is that the opponents will attack each other and wipe out most of these units.
- From 1:05 to 1:24, when the walls come down you want to trigger the white hole. How the opponents attack each other will determine how you destroy their planets. In this case, orange was attacking, so I started with orange. After destroying the orange double planet, you need to leave enough units there to destroy the orange double planet that is outside the wall.
When the walls come down you just need to finish destroying the remaining planets.
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