My tendency when playing Escape was to capture the moving singleton prior to it escaping. It took me quite a while to break this tendency, but it was a good thing I did. Now I make sure to capture and promote every planet I can, then attack the moving singleton to prevent the opponents from capturing it.
The next move in my progression to a good time, was using the force to my advantage. You can attack through the force and affect your opponents, even though there is no chance that you’ll actually touch them. I use one of these attack to pin an opponent’s units to their singleton. Then, I continually attack/release against the other opponent’s most distant double planet. The attack gets the opponent to send reinforcements, then when the attack is released, that opponent will use those units to attack the pinned opponent.
When this works correctly and you release the pin at the correct time, you’ll end up with each opponent having captured a planet on the other opponents side of the board. This really increases your chance for a good score.
- From 0:00 to 0:28, these are the initial captures.
- From 0:29 to 0:37, this is the attack on the orbiting singleton to prevent an opponent from capturing, then when it moves inside the ring you can capture it.
- From 0:38 to 0:45, you need to build up your units on both singletons so you can pin one opponent, while attacking the other.
- From 0:46 to 0:47, this is the attack on greens most distant double planet.
- From 0:48 to 1:09, this is the attack to pin the orange units on its singleton, this also gets orange to send reinforcements that will then be pinned. When green sends reinforcements you need to release the attack, then when green uses those units to attack orange, you need to reinitiate the attack.
How this plays out from here depends on how you opponents attack each other. In this case I attacked green just prior to the singleton entering the ring, then picked up reinforcements within the ring for the final phase.
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