In Pivot, just like in most if not all of the Auralux Constellations games where you only have one opponent, the path to the best score is to coerce your opponent in to promoting their initial planet. If you can get them to do this, then you start the game with enough units to destroy their doubled planet.
However, it will take you time to get your units in place and by that time you will not have enough units and you’ll have to wait for their first move to capture another planet
- From 0:00 to 0:02, the first move is to deny orange access to the singleton that it is closest to. You do this by sending slightly more than half of your units. This is also the first move because that planet is further away from you and it will take your units longer to get there. Your objective is not to capture the planet, it is just to put it under attack to deny it to orange.
- From 0:03 to 0:05, you send your remaining units towards the center double planet.
- From 0:06 to 0:06, redirect the units you first sent to now attack the singleton that is approaching orange.
- From 0:07 to 0:19.7, now that orange has doubled you just need to get your units close to the orange double planet so that when it makes its move to capture another planet, you can be prepared to destroy it.
In this video orange made a move to capture another planet very quickly and because of that was not sending enough units to actually complete the capture. However, if orange waits long enough, then you not only have to destroy the orange double planet, but you also have to send units to the planet orange is trying to capture.
The video below shows this case.
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